Commit 80cd00cb authored by Rémi Denis-Courmont's avatar Rémi Denis-Courmont

input: remove non-portable function cast

parent b2b0b663
......@@ -58,8 +58,6 @@
/*****************************************************************************
* Local prototypes
*****************************************************************************/
static void Destructor( input_thread_t * p_input );
static void *Run ( void * );
static input_thread_t * Create ( vlc_object_t *, input_item_t *,
......@@ -260,6 +258,41 @@ void input_Close( input_thread_t *p_input )
vlc_object_release( p_input );
}
/**
* Input destructor (called when the object's refcount reaches 0).
*/
static void input_Destructor( vlc_object_t *obj )
{
input_thread_t *p_input = (input_thread_t *)obj;
#ifndef NDEBUG
char * psz_name = input_item_GetName( p_input->p->p_item );
msg_Dbg( p_input, "Destroying the input for '%s'", psz_name);
free( psz_name );
#endif
if( p_input->p->p_es_out_display )
es_out_Delete( p_input->p->p_es_out_display );
if( p_input->p->p_resource )
input_resource_Release( p_input->p->p_resource );
if( p_input->p->p_resource_private )
input_resource_Release( p_input->p->p_resource_private );
vlc_gc_decref( p_input->p->p_item );
vlc_mutex_destroy( &p_input->p->counters.counters_lock );
for( int i = 0; i < p_input->p->i_control; i++ )
{
input_control_t *p_ctrl = &p_input->p->control[i];
ControlRelease( p_ctrl->i_type, p_ctrl->val );
}
vlc_cond_destroy( &p_input->p->wait_control );
vlc_mutex_destroy( &p_input->p->lock_control );
free( p_input->p );
}
/**
* Get the item from an input thread
* FIXME it does not increase ref count of the item.
......@@ -472,45 +505,11 @@ static input_thread_t *Create( vlc_object_t *p_parent, input_item_t *p_item,
p_input->p->p_es_out = NULL;
/* Set the destructor when we are sure we are initialized */
vlc_object_set_destructor( p_input, (vlc_destructor_t)Destructor );
vlc_object_set_destructor( p_input, input_Destructor );
return p_input;
}
/**
* Input destructor (called when the object's refcount reaches 0).
*/
static void Destructor( input_thread_t * p_input )
{
#ifndef NDEBUG
char * psz_name = input_item_GetName( p_input->p->p_item );
msg_Dbg( p_input, "Destroying the input for '%s'", psz_name);
free( psz_name );
#endif
if( p_input->p->p_es_out_display )
es_out_Delete( p_input->p->p_es_out_display );
if( p_input->p->p_resource )
input_resource_Release( p_input->p->p_resource );
if( p_input->p->p_resource_private )
input_resource_Release( p_input->p->p_resource_private );
vlc_gc_decref( p_input->p->p_item );
vlc_mutex_destroy( &p_input->p->counters.counters_lock );
for( int i = 0; i < p_input->p->i_control; i++ )
{
input_control_t *p_ctrl = &p_input->p->control[i];
ControlRelease( p_ctrl->i_type, p_ctrl->val );
}
vlc_cond_destroy( &p_input->p->wait_control );
vlc_mutex_destroy( &p_input->p->lock_control );
free( p_input->p );
}
/*****************************************************************************
* Run: main thread loop
* This is the "normal" thread that spawns the input processing chain,
......
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