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videolan
vlc
Commits
6430cf04
Commit
6430cf04
authored
May 16, 2002
by
Tony Castley
Browse files
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Plain Diff
Improved overlay and bitmap support, not tested on nVidia cards.
Lower CPU usage and no thread created per frame.
parent
128b5eb2
Changes
3
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
124 additions
and
75 deletions
+124
-75
plugins/beos/InterfaceWindow.cpp
plugins/beos/InterfaceWindow.cpp
+2
-2
plugins/beos/VideoWindow.h
plugins/beos/VideoWindow.h
+5
-4
plugins/beos/vout_beos.cpp
plugins/beos/vout_beos.cpp
+117
-69
No files found.
plugins/beos/InterfaceWindow.cpp
View file @
6430cf04
...
...
@@ -2,7 +2,7 @@
* InterfaceWindow.cpp: beos interface
*****************************************************************************
* Copyright (C) 1999, 2000, 2001 VideoLAN
* $Id: InterfaceWindow.cpp,v 1.1
5 2002/03/31 08:13:38
tcastley Exp $
* $Id: InterfaceWindow.cpp,v 1.1
6 2002/05/16 11:38:42
tcastley Exp $
*
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Samuel Hocevar <sam@zoy.org>
...
...
@@ -569,7 +569,7 @@ bool InterfaceWindow::QuitRequested()
{
p_intf
->
b_die
=
1
;
return
(
fals
e
);
return
(
tru
e
);
}
/*****************************************************************************
...
...
plugins/beos/VideoWindow.h
View file @
6430cf04
...
...
@@ -2,7 +2,7 @@
* VideoWindow.h: BeOS video window class prototype
*****************************************************************************
* Copyright (C) 1999, 2000, 2001 VideoLAN
* $Id: VideoWindow.h,v 1.1
7 2002/04/05 21:26:29 sam
Exp $
* $Id: VideoWindow.h,v 1.1
8 2002/05/16 11:38:42 tcastley
Exp $
*
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Tony Castley <tcastley@mail.powerup.com.au>
...
...
@@ -36,14 +36,15 @@ typedef struct colorcombo
colorcombo
colspace
[]
=
{
{
B_YUV420
,
"B_YUV420"
,
FOURCC_I420
,
3
},
{
B_YUV422
,
"B_YUV422"
,
FOURCC_Y422
,
3
},
{
B_YCbCr422
,
"B_YCbCr422"
,
FOURCC_YUY2
,
3
},
{
B_RGB32
,
"B_RGB32"
,
FOURCC_RV32
,
1
},
{
B_RGB16
,
"B_RGB16"
,
FOURCC_RV16
,
1
}
};
#define COLOR_COUNT
4
#define DEFAULT_COL
2
#define COLOR_COUNT
5
#define DEFAULT_COL
3
class
VLCView
:
public
BView
...
...
@@ -78,7 +79,7 @@ public:
int32
i_height
;
BRect
winSize
;
// current window size
bool
is_zoomed
,
vsync
;
BBitmap
*
bitmap
[
2
];
BBitmap
*
bitmap
[
3
];
BBitmap
*
overlaybitmap
;
VLCView
*
view
;
int
i_buffer
;
...
...
plugins/beos/vout_beos.cpp
View file @
6430cf04
...
...
@@ -2,7 +2,7 @@
* vout_beos.cpp: beos video output display method
*****************************************************************************
* Copyright (C) 2000, 2001 VideoLAN
* $Id: vout_beos.cpp,v 1.5
3 2002/04/11 09:25:45
tcastley Exp $
* $Id: vout_beos.cpp,v 1.5
4 2002/05/16 11:38:42
tcastley Exp $
*
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Samuel Hocevar <sam@zoy.org>
...
...
@@ -63,7 +63,7 @@ typedef struct vout_sys_s
s32
i_width
;
s32
i_height
;
u8
*
pp_buffer
[
2
];
u8
*
pp_buffer
[
3
];
int
i_index
;
}
vout_sys_t
;
...
...
@@ -100,8 +100,6 @@ int32 Draw(void *data)
{
VideoWindow
*
p_win
;
p_win
=
(
VideoWindow
*
)
data
;
int
source_l
;
int
dest_l
;
if
(
p_win
->
LockWithTimeout
(
50000
)
==
B_OK
)
{
...
...
@@ -114,36 +112,14 @@ int32 Draw(void *data)
}
if
(
p_win
->
mode
==
OVERLAY
)
{
p_win
->
overlaybitmap
->
LockBits
();
/* Do the check twist */
source_l
=
p_win
->
bitmap
[
p_win
->
i_buffer
]
->
BitsLength
();
dest_l
=
p_win
->
overlaybitmap
->
BitsLength
();
BRect
bounds
=
p_win
->
bitmap
[
p_win
->
i_buffer
]
->
Bounds
();
if
(
dest_l
==
source_l
)
{
/* Not used w/ NVIDIA overlay */
memcpy
(
p_win
->
overlaybitmap
->
Bits
(),
p_win
->
bitmap
[
p_win
->
i_buffer
]
->
Bits
(),
p_win
->
bitmap
[
p_win
->
i_buffer
]
->
BitsLength
()
);
}
else
{
int
b_bpr
=
p_win
->
bitmap
[
p_win
->
i_buffer
]
->
BytesPerRow
();
int
bm_bpr
=
p_win
->
overlaybitmap
->
BytesPerRow
();
int
bpr
=
b_bpr
<
bm_bpr
?
b_bpr
:
bm_bpr
;
char
*
bp
=
(
char
*
)
p_win
->
bitmap
[
p_win
->
i_buffer
]
->
Bits
();
char
*
bmp
=
(
char
*
)
p_win
->
overlaybitmap
->
Bits
();
int
count
=
int
(
bounds
.
bottom
-
bounds
.
top
)
+
1
;
while
(
count
--
>
0
)
{
memcpy
(
bmp
,
bp
,
bpr
);
bmp
+=
bm_bpr
;
bp
+=
b_bpr
;
}
}
p_win
->
overlaybitmap
->
UnlockBits
();
p_win
->
view
->
Invalidate
();
rgb_color
key
;
p_win
->
view
->
SetViewOverlay
(
p_win
->
bitmap
[
p_win
->
i_buffer
],
p_win
->
bitmap
[
p_win
->
i_buffer
]
->
Bounds
()
,
p_win
->
view
->
Bounds
(),
&
key
,
B_FOLLOW_ALL
,
B_OVERLAY_FILTER_HORIZONTAL
|
B_OVERLAY_FILTER_VERTICAL
|
B_OVERLAY_TRANSFER_CHANNEL
);
p_win
->
view
->
SetViewColor
(
key
);
}
else
{
...
...
@@ -175,11 +151,23 @@ VideoWindow::VideoWindow( int v_width, int v_height,
/* set the VideoWindow variables */
teardownwindow
=
false
;
is_zoomed
=
false
;
i_buffer
=
0
;
/* call ScreenChanged to set vsync correctly */
BScreen
*
screen
;
display_mode
disp_mode
;
float
refresh
;
screen
=
new
BScreen
(
this
);
ScreenChanged
(
screen
->
Frame
(),
screen
->
ColorSpace
());
screen
->
GetMode
(
&
disp_mode
);
refresh
=
(
disp_mode
.
timing
.
pixel_clock
*
1000
)
/
((
disp_mode
.
timing
.
h_total
)
*
(
disp_mode
.
timing
.
v_total
));
if
(
refresh
<
61
)
{
vsync
=
true
;
}
delete
screen
;
// remember current settings
...
...
@@ -197,9 +185,9 @@ VideoWindow::~VideoWindow()
teardownwindow
=
true
;
wait_for_thread
(
fDrawThreadID
,
&
result
);
if
(
overlaybitmap
)
delete
overlaybitmap
;
if
(
bitmap
[
0
])
delete
bitmap
[
0
];
if
(
bitmap
[
1
])
delete
bitmap
[
1
];
if
(
mode
==
OVERLAY
)
delete
bitmap
[
2
]
;
delete
bitmap
[
0
];
delete
bitmap
[
1
];
}
void
VideoWindow
::
drawBuffer
(
int
bufferIndex
)
...
...
@@ -207,9 +195,35 @@ void VideoWindow::drawBuffer(int bufferIndex)
status_t
status
;
i_buffer
=
bufferIndex
;
fDrawThreadID
=
spawn_thread
(
Draw
,
"drawing_thread"
,
B_DISPLAY_PRIORITY
,
(
void
*
)
this
);
wait_for_thread
(
fDrawThreadID
,
&
status
);
// sync to the screen if required
if
(
vsync
)
{
BScreen
*
screen
;
screen
=
new
BScreen
(
this
);
screen
->
WaitForRetrace
(
22000
);
delete
screen
;
}
if
(
LockLooper
())
{
// switch the overlay bitmap
if
(
mode
==
OVERLAY
)
{
rgb_color
key
;
view
->
SetViewOverlay
(
bitmap
[
i_buffer
],
bitmap
[
i_buffer
]
->
Bounds
()
,
view
->
Bounds
(),
&
key
,
B_FOLLOW_ALL
,
B_OVERLAY_FILTER_HORIZONTAL
|
B_OVERLAY_FILTER_VERTICAL
|
B_OVERLAY_TRANSFER_CHANNEL
);
view
->
SetViewColor
(
key
);
}
else
{
// switch the bitmap
view
->
DrawBitmap
(
bitmap
[
i_buffer
],
view
->
Bounds
()
);
}
UnlockLooper
();
}
}
void
VideoWindow
::
Zoom
(
BPoint
origin
,
float
width
,
float
height
)
...
...
@@ -232,14 +246,12 @@ void VideoWindow::Zoom(BPoint origin, float width, float height )
ResizeTo
(
rect
.
IntegerWidth
(),
rect
.
IntegerHeight
());
be_app
->
ObscureCursor
();
}
view
->
Invalidate
();
}
void
VideoWindow
::
FrameMoved
(
BPoint
origin
)
{
if
(
is_zoomed
)
return
;
winSize
=
Frame
();
view
->
Invalidate
();
}
void
VideoWindow
::
FrameResized
(
float
width
,
float
height
)
...
...
@@ -269,7 +281,6 @@ void VideoWindow::FrameResized( float width, float height )
{
winSize
=
Frame
();
}
view
->
Invalidate
();
}
void
VideoWindow
::
ScreenChanged
(
BRect
frame
,
color_space
mode
)
...
...
@@ -277,7 +288,6 @@ void VideoWindow::ScreenChanged(BRect frame, color_space mode)
BScreen
*
screen
;
float
refresh
;
view
->
Invalidate
();
screen
=
new
BScreen
(
this
);
display_mode
disp_mode
;
...
...
@@ -289,11 +299,17 @@ void VideoWindow::ScreenChanged(BRect frame, color_space mode)
{
vsync
=
true
;
}
rgb_color
key
;
view
->
SetViewOverlay
(
bitmap
[
i_buffer
],
bitmap
[
i_buffer
]
->
Bounds
()
,
view
->
Bounds
(),
&
key
,
B_FOLLOW_ALL
,
B_OVERLAY_FILTER_HORIZONTAL
|
B_OVERLAY_FILTER_VERTICAL
);
view
->
SetViewColor
(
key
);
}
void
VideoWindow
::
WindowActivated
(
bool
active
)
{
view
->
Invalidate
();
}
int
VideoWindow
::
SelectDrawingMode
(
int
width
,
int
height
)
...
...
@@ -304,20 +320,25 @@ int VideoWindow::SelectDrawingMode(int width, int height)
for
(
int
i
=
0
;
i
<
COLOR_COUNT
;
i
++
)
{
if
(
noOverlay
)
break
;
overlaybitmap
=
new
BBitmap
(
BRect
(
0
,
0
,
width
,
height
),
bitmap
[
0
]
=
new
BBitmap
(
BRect
(
0
,
0
,
width
,
height
),
B_BITMAP_WILL_OVERLAY
|
B_BITMAP_RESERVE_OVERLAY_CHANNEL
,
colspace
[
i
].
colspace
);
if
(
overlaybitmap
&&
overlaybitmap
->
InitCheck
()
==
B_OK
)
if
(
bitmap
[
0
]
&&
bitmap
[
0
]
->
InitCheck
()
==
B_OK
)
{
overlay_restrictions
r
;
overlaybitmap
->
GetOverlayRestrictions
(
&
r
);
colspace_index
=
i
;
bitmap
[
1
]
=
new
BBitmap
(
BRect
(
0
,
0
,
width
,
height
),
B_BITMAP_WILL_OVERLAY
,
colspace
[
colspace_index
].
colspace
);
bitmap
[
2
]
=
new
BBitmap
(
BRect
(
0
,
0
,
width
,
height
),
B_BITMAP_WILL_OVERLAY
,
colspace
[
colspace_index
].
colspace
);
if
(
(
bitmap
[
2
]
&&
bitmap
[
2
]
->
InitCheck
()
==
B_OK
)
)
{
drawingMode
=
OVERLAY
;
colspace_index
=
i
;
memset
(
overlaybitmap
->
Bits
(),
0
,
overlaybitmap
->
BitsLength
());
rgb_color
key
;
view
->
SetViewOverlay
(
overlaybitmap
,
overlaybitmap
->
Bounds
()
,
view
->
Bounds
(),
view
->
SetViewOverlay
(
bitmap
[
i_buffer
],
bitmap
[
i_buffer
]
->
Bounds
()
,
view
->
Bounds
(),
&
key
,
B_FOLLOW_ALL
,
B_OVERLAY_FILTER_HORIZONTAL
|
B_OVERLAY_FILTER_VERTICAL
);
view
->
SetViewColor
(
key
);
...
...
@@ -326,7 +347,14 @@ int VideoWindow::SelectDrawingMode(int width, int height)
}
else
{
delete
overlaybitmap
;
delete
bitmap
[
0
];
delete
bitmap
[
1
];
delete
bitmap
[
2
];
}
}
else
{
delete
bitmap
[
0
];
}
}
...
...
@@ -335,12 +363,12 @@ int VideoWindow::SelectDrawingMode(int width, int height)
// fallback to RGB32
colspace_index
=
DEFAULT_COL
;
SetTitle
(
VOUT_TITLE
" (Bitmap)"
);
}
bitmap
[
0
]
=
new
BBitmap
(
BRect
(
0
,
0
,
width
,
height
),
colspace
[
colspace_index
].
colspace
);
bitmap
[
1
]
=
new
BBitmap
(
BRect
(
0
,
0
,
width
,
height
),
colspace
[
colspace_index
].
colspace
);
memset
(
bitmap
[
0
]
->
Bits
(),
0
,
bitmap
[
0
]
->
BitsLength
());
memset
(
bitmap
[
1
]
->
Bits
(),
0
,
bitmap
[
1
]
->
BitsLength
());
bitmap
[
2
]
=
new
BBitmap
(
BRect
(
0
,
0
,
width
,
height
),
colspace
[
colspace_index
].
colspace
);
}
intf_Msg
(
"Selected mode: %d, %s"
,
colspace
[
colspace_index
].
chroma
,
colspace
[
colspace_index
].
name
);
return
drawingMode
;
}
...
...
@@ -429,6 +457,7 @@ int vout_Create( vout_thread_t *p_vout )
}
p_vout
->
p_sys
->
i_width
=
p_vout
->
render
.
i_width
;
p_vout
->
p_sys
->
i_height
=
p_vout
->
render
.
i_height
;
intf_Msg
(
"Chroma of source: %d"
,
p_vout
->
render
.
i_chroma
);
return
(
0
);
}
...
...
@@ -452,7 +481,7 @@ int vout_Init( vout_thread_t *p_vout )
/* Set the buffers */
p_vout
->
p_sys
->
pp_buffer
[
0
]
=
(
u8
*
)
p_vout
->
p_sys
->
p_window
->
bitmap
[
0
]
->
Bits
();
p_vout
->
p_sys
->
pp_buffer
[
1
]
=
(
u8
*
)
p_vout
->
p_sys
->
p_window
->
bitmap
[
1
]
->
Bits
();
p_vout
->
p_sys
->
pp_buffer
[
2
]
=
(
u8
*
)
p_vout
->
p_sys
->
p_window
->
bitmap
[
2
]
->
Bits
();
p_vout
->
output
.
i_width
=
p_vout
->
render
.
i_width
;
p_vout
->
output
.
i_height
=
p_vout
->
render
.
i_height
;
...
...
@@ -486,9 +515,27 @@ int vout_Init( vout_thread_t *p_vout )
p_vout
->
p_sys
->
i_index
=
0
;
p_pic
->
p
->
p_pixels
=
p_vout
->
p_sys
->
pp_buffer
[
0
];
p_pic
->
p
->
i_lines
=
p_vout
->
p_sys
->
i_height
;
p_pic
->
p
->
b_margin
=
0
;
p_pic
->
p
->
i_pixel_bytes
=
p_vout
->
p_sys
->
p_window
->
bitmap
[
0
]
->
BytesPerRow
()
/
p_vout
->
p_sys
->
p_window
->
bitmap
[
0
]
->
Bounds
().
IntegerWidth
();
if
(
p_vout
->
p_sys
->
p_window
->
mode
==
OVERLAY
)
{
/* Get the overlay Restrictions */
overlay_restrictions
r
;
p_vout
->
p_sys
->
p_window
->
bitmap
[
0
]
->
GetOverlayRestrictions
(
&
r
);
p_pic
->
p
->
i_pitch
=
r
.
source
.
max_width
*
p_pic
->
p
->
i_pixel_bytes
;
p_pic
->
p
->
b_margin
=
1
;
p_pic
->
p
->
i_visible_bytes
=
p_vout
->
p_sys
->
p_window
->
bitmap
[
0
]
->
BytesPerRow
();
p_pic
->
p
->
b_hidden
=
0
;
intf_Msg
(
"i_pitch : %d"
,
p_pic
->
p
->
i_pitch
);
}
else
{
p_pic
->
p
->
i_pitch
=
p_vout
->
p_sys
->
p_window
->
bitmap
[
0
]
->
BytesPerRow
();
p_pic
->
p
->
i_pixel_bytes
=
p_pic
->
p
->
i_pitch
/
p_vout
->
p_sys
->
p_window
->
bitmap
[
0
]
->
Bounds
().
IntegerWidth
();
intf_Msg
(
"i_pitch : %d"
,
p_pic
->
p
->
i_pitch
);
}
p_pic
->
p
->
b_margin
=
0
;
p_pic
->
i_planes
=
colspace
[
p_vout
->
p_sys
->
p_window
->
colspace_index
].
planes
;
...
...
@@ -556,7 +603,8 @@ void vout_Display( vout_thread_t *p_vout, picture_t *p_pic )
p_win
->
drawBuffer
(
p_vout
->
p_sys
->
i_index
);
}
/* change buffer */
p_vout
->
p_sys
->
i_index
=
++
p_vout
->
p_sys
->
i_index
&
1
;
p_vout
->
p_sys
->
i_index
=
++
p_vout
->
p_sys
->
i_index
%
3
;
// p_vout->p_sys->i_index = ++p_vout->p_sys->i_index & 1;
p_pic
->
p
->
p_pixels
=
p_vout
->
p_sys
->
pp_buffer
[
p_vout
->
p_sys
->
i_index
];
}
...
...
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