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videolan
vlc
Commits
387e4e06
Commit
387e4e06
authored
Mar 05, 2013
by
Felix Paul Kühne
Committed by
Felix Paul Kühne
Apr 04, 2013
Browse files
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Plain Diff
New AudioUnit output module for iOS based on the Mac counterpart code
parent
96d8b5c0
Changes
4
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4 changed files
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+431
-0
configure.ac
configure.ac
+13
-0
extras/package/ios/build.sh
extras/package/ios/build.sh
+1
-0
modules/audio_output/Modules.am
modules/audio_output/Modules.am
+1
-0
modules/audio_output/audiounit_ios.c
modules/audio_output/audiounit_ios.c
+416
-0
No files found.
configure.ac
View file @
387e4e06
...
@@ -3531,6 +3531,19 @@ then
...
@@ -3531,6 +3531,19 @@ then
], [ AC_MSG_ERROR([cannot find CoreAudio headers]) ])
], [ AC_MSG_ERROR([cannot find CoreAudio headers]) ])
fi
fi
dnl
dnl iOS CoreAudio plugin
dnl
AC_ARG_ENABLE(ios-audio,
[ --enable-ios-audio Audio module for iOS (default disabled)])
if test "${enable_ios_audio}" = "yes"
then
AC_CHECK_HEADERS(AudioUnit/AudioUnit.h,
[ VLC_ADD_PLUGIN([audiounit_ios])
VLC_ADD_LIBS([audiounit_ios],[-Wl,-framework,CoreAudio,-framework,AudioUnit,-framework,AudioToolbox,-framework,CoreServices])
], [ AC_MSG_ERROR([cannot find AudioUnit headers]) ])
fi
dnl
dnl
dnl AudioQueue plugin
dnl AudioQueue plugin
dnl
dnl
...
...
extras/package/ios/build.sh
View file @
387e4e06
...
@@ -265,6 +265,7 @@ ${VLCROOT}/configure \
...
@@ -265,6 +265,7 @@ ${VLCROOT}/configure \
--disable-macosx-eyetv
\
--disable-macosx-eyetv
\
--disable-macosx-vlc-app
\
--disable-macosx-vlc-app
\
--enable-audioqueue
\
--enable-audioqueue
\
--enable-ios-audio
\
--enable-ios-vout
\
--enable-ios-vout
\
--enable-ios-vout2
\
--enable-ios-vout2
\
--disable-shared
\
--disable-shared
\
...
...
modules/audio_output/Modules.am
View file @
387e4e06
SOURCES_waveout = waveout.c windows_audio_common.h
SOURCES_waveout = waveout.c windows_audio_common.h
SOURCES_auhal = TPCircularBuffer.h TPCircularBuffer.c auhal.c
SOURCES_auhal = TPCircularBuffer.h TPCircularBuffer.c auhal.c
SOURCES_audiounit_ios = TPCircularBuffer.h TPCircularBuffer.c audiounit_ios.c
SOURCES_audioqueue = audioqueue.c
SOURCES_audioqueue = audioqueue.c
libopensles_android_plugin_la_SOURCES = opensles_android.c
libopensles_android_plugin_la_SOURCES = opensles_android.c
...
...
modules/audio_output/audiounit_ios.c
0 → 100644
View file @
387e4e06
/*****************************************************************************
* audiounit_ios.c: AudioUnit output plugin for iOS
*****************************************************************************
* Copyright (C) 2012 - 2013 VLC authors and VideoLAN
* $Id$
*
* Authors: Felix Paul Kühne <fkuehne at videolan dot org>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#pragma mark includes
#ifdef HAVE_CONFIG_H
# import "config.h"
#endif
#import <vlc_common.h>
#import <vlc_plugin.h>
#import <vlc_aout.h>
#import <AudioUnit/AudioUnit.h>
#import <CoreAudio/CoreAudioTypes.h>
#import <AudioToolbox/AudioToolbox.h>
#import <mach/mach_time.h>
#import "TPCircularBuffer.h"
#pragma mark -
#pragma mark private declarations
#define STREAM_FORMAT_MSG(pre, sfm) \
pre "[%f][%4.4s][%u][%u][%u][%u][%u][%u]", \
sfm.mSampleRate, (char *)&sfm.mFormatID, \
(unsigned int)sfm.mFormatFlags, (unsigned int)sfm.mBytesPerPacket, \
(unsigned int)sfm.mFramesPerPacket, (unsigned int)sfm.mBytesPerFrame, \
(unsigned int)sfm.mChannelsPerFrame, (unsigned int)sfm.mBitsPerChannel
#define kBufferLength 2048 * 8 * 8 * 4
/*****************************************************************************
* aout_sys_t: private audio output method descriptor
*****************************************************************************
* This structure is part of the audio output thread descriptor.
* It describes the CoreAudio specific properties of an output thread.
*****************************************************************************/
struct
aout_sys_t
{
uint8_t
chans_to_reorder
;
/* do we need channel reordering */
uint8_t
chan_table
[
AOUT_CHAN_MAX
];
UInt32
i_numberOfChannels
;
TPCircularBuffer
circular_buffer
;
/* circular buffer to swap the audio data */
/* AUHAL specific */
AudioComponent
au_component
;
/* The AudioComponent we use */
AudioUnit
au_unit
;
/* The AudioUnit we use */
int
i_rate
;
/* media sample rate */
mtime_t
i_played_length
;
/* how much did we play already */
mtime_t
i_last_sample_time
;
/* last sample time played by the AudioUnit */
mtime_t
i_first_time_stamp
;
bool
b_got_first_sample
;
vlc_mutex_t
lock
;
};
#pragma mark -
#pragma mark local prototypes & module descriptor
static
int
Open
(
vlc_object_t
*
);
static
void
Close
(
vlc_object_t
*
);
static
int
Start
(
audio_output_t
*
,
audio_sample_format_t
*
);
static
int
StartAnalog
(
audio_output_t
*
,
audio_sample_format_t
*
);
static
void
Stop
(
audio_output_t
*
);
static
void
Play
(
audio_output_t
*
,
block_t
*
);
static
void
Pause
(
audio_output_t
*
,
bool
,
mtime_t
);
static
void
Flush
(
audio_output_t
*
,
bool
);
static
int
TimeGet
(
audio_output_t
*
,
mtime_t
*
);
static
OSStatus
RenderCallback
(
vlc_object_t
*
,
AudioUnitRenderActionFlags
*
,
const
AudioTimeStamp
*
,
UInt32
,
UInt32
,
AudioBufferList
*
);
vlc_module_begin
()
set_shortname
(
"audiounit_ios"
)
set_description
(
N_
(
"AudioUnit output for iOS"
))
set_capability
(
"audio output"
,
101
)
set_category
(
CAT_AUDIO
)
set_subcategory
(
SUBCAT_AUDIO_AOUT
)
set_callbacks
(
Open
,
Close
)
vlc_module_end
()
#pragma mark -
#pragma mark initialization
static
int
Open
(
vlc_object_t
*
obj
)
{
audio_output_t
*
aout
=
(
audio_output_t
*
)
obj
;
aout_sys_t
*
sys
=
malloc
(
sizeof
(
*
sys
));
if
(
unlikely
(
sys
==
NULL
))
return
VLC_ENOMEM
;
vlc_mutex_init
(
&
sys
->
lock
);
aout
->
sys
=
sys
;
aout
->
start
=
Start
;
aout
->
stop
=
Stop
;
return
VLC_SUCCESS
;
}
static
void
Close
(
vlc_object_t
*
obj
)
{
audio_output_t
*
aout
=
(
audio_output_t
*
)
obj
;
aout_sys_t
*
sys
=
aout
->
sys
;
vlc_mutex_destroy
(
&
sys
->
lock
);
free
(
sys
);
}
static
int
Start
(
audio_output_t
*
p_aout
,
audio_sample_format_t
*
restrict
fmt
)
{
struct
aout_sys_t
*
p_sys
=
NULL
;
p_sys
=
p_aout
->
sys
;
p_sys
->
au_component
=
NULL
;
p_sys
->
au_unit
=
NULL
;
aout_FormatPrint
(
p_aout
,
"VLC is looking for:"
,
fmt
);
if
(
StartAnalog
(
p_aout
,
fmt
))
{
msg_Dbg
(
p_aout
,
"analog AudioUnit output successfully opened"
);
p_aout
->
play
=
Play
;
p_aout
->
flush
=
Flush
;
p_aout
->
time_get
=
TimeGet
;
p_aout
->
pause
=
Pause
;
return
VLC_SUCCESS
;
}
/* If we reach this, this aout has failed */
msg_Err
(
p_aout
,
"opening AudioUnit output failed"
);
return
VLC_EGENERIC
;
}
/*
* StartAnalog: open and setup a HAL AudioUnit to do PCM audio output
*/
static
int
StartAnalog
(
audio_output_t
*
p_aout
,
audio_sample_format_t
*
fmt
)
{
struct
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
UInt32
i_param_size
=
0
;
AudioComponentDescription
desc
;
AURenderCallbackStruct
callback
;
p_aout
->
sys
->
chans_to_reorder
=
0
;
OSStatus
status
;
/* Lets go find our Component */
desc
.
componentType
=
kAudioUnitType_Output
;
desc
.
componentSubType
=
kAudioUnitSubType_RemoteIO
;
desc
.
componentManufacturer
=
kAudioUnitManufacturer_Apple
;
desc
.
componentFlags
=
0
;
desc
.
componentFlagsMask
=
0
;
p_sys
->
au_component
=
AudioComponentFindNext
(
NULL
,
&
desc
);
if
(
p_sys
->
au_component
==
NULL
)
{
msg_Warn
(
p_aout
,
"we cannot find our audio component"
);
return
false
;
}
status
=
AudioComponentInstanceNew
(
p_sys
->
au_component
,
&
p_sys
->
au_unit
);
if
(
status
!=
noErr
)
{
msg_Warn
(
p_aout
,
"we cannot open our audio component (%li)"
,
status
);
return
false
;
}
UInt32
flag
=
1
;
status
=
AudioUnitSetProperty
(
p_sys
->
au_unit
,
kAudioOutputUnitProperty_EnableIO
,
kAudioUnitScope_Output
,
0
,
&
flag
,
sizeof
(
flag
));
if
(
status
!=
noErr
)
msg_Warn
(
p_aout
,
"failed to set IO mode (%li)"
,
status
);
/* Get the current format */
AudioStreamBasicDescription
streamDescription
;
streamDescription
.
mSampleRate
=
fmt
->
i_rate
;
fmt
->
i_format
=
VLC_CODEC_FL32
;
streamDescription
.
mFormatID
=
kAudioFormatLinearPCM
;
streamDescription
.
mFormatFlags
=
kAudioFormatFlagsNativeFloatPacked
;
// FL32
streamDescription
.
mChannelsPerFrame
=
2
;
streamDescription
.
mFramesPerPacket
=
1
;
streamDescription
.
mBitsPerChannel
=
32
;
streamDescription
.
mBytesPerFrame
=
streamDescription
.
mBitsPerChannel
*
streamDescription
.
mChannelsPerFrame
/
8
;
streamDescription
.
mBytesPerPacket
=
streamDescription
.
mBytesPerFrame
*
streamDescription
.
mFramesPerPacket
;
i_param_size
=
sizeof
(
streamDescription
);
p_sys
->
i_rate
=
fmt
->
i_rate
;
/* Set the desired format */
i_param_size
=
sizeof
(
AudioStreamBasicDescription
);
status
=
AudioUnitSetProperty
(
p_sys
->
au_unit
,
kAudioUnitProperty_StreamFormat
,
kAudioUnitScope_Input
,
0
,
&
streamDescription
,
i_param_size
);
if
(
status
!=
noErr
)
{
msg_Err
(
p_aout
,
"failed to set stream format (%li)"
,
status
);
return
false
;
}
msg_Dbg
(
p_aout
,
STREAM_FORMAT_MSG
(
"we set the AU format: "
,
streamDescription
));
/* Retrieve actual format */
status
=
AudioUnitGetProperty
(
p_sys
->
au_unit
,
kAudioUnitProperty_StreamFormat
,
kAudioUnitScope_Input
,
0
,
&
streamDescription
,
&
i_param_size
);
if
(
status
!=
noErr
)
msg_Warn
(
p_aout
,
"failed to verify stream format (%li)"
,
status
);
msg_Dbg
(
p_aout
,
STREAM_FORMAT_MSG
(
"the actual set AU format is "
,
streamDescription
));
/* Do the last VLC aout setups */
aout_FormatPrepare
(
fmt
);
/* set the IOproc callback */
callback
.
inputProc
=
(
AURenderCallback
)
RenderCallback
;
callback
.
inputProcRefCon
=
p_aout
;
status
=
AudioUnitSetProperty
(
p_sys
->
au_unit
,
kAudioUnitProperty_SetRenderCallback
,
kAudioUnitScope_Input
,
0
,
&
callback
,
sizeof
(
callback
));
if
(
status
!=
noErr
)
{
msg_Err
(
p_aout
,
"render callback setup failed (%li)"
,
status
);
return
false
;
}
/* AU initiliaze */
status
=
AudioUnitInitialize
(
p_sys
->
au_unit
);
if
(
status
!=
noErr
)
{
msg_Err
(
p_aout
,
"failed to init AudioUnit (%li)"
,
status
);
return
false
;
}
/* setup circular buffer */
TPCircularBufferInit
(
&
p_sys
->
circular_buffer
,
kBufferLength
);
p_sys
->
b_got_first_sample
=
false
;
p_sys
->
i_played_length
=
0
;
p_sys
->
i_last_sample_time
=
0
;
p_sys
->
i_first_time_stamp
=
0
;
return
true
;
}
static
void
Stop
(
audio_output_t
*
p_aout
)
{
struct
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
OSStatus
status
;
if
(
p_sys
->
au_unit
)
{
status
=
AudioOutputUnitStop
(
p_sys
->
au_unit
);
if
(
status
!=
noErr
)
msg_Warn
(
p_aout
,
"failed to stop AudioUnit (%li)"
,
status
);
status
=
AudioComponentInstanceDispose
(
p_sys
->
au_unit
);
if
(
status
!=
noErr
)
msg_Warn
(
p_aout
,
"failed to dispose Audio Component instance (%li)"
,
status
);
}
p_sys
->
i_played_length
=
0
;
p_sys
->
i_last_sample_time
=
0
;
p_sys
->
i_first_time_stamp
=
0
;
/* clean-up circular buffer */
TPCircularBufferCleanup
(
&
p_sys
->
circular_buffer
);
}
#pragma mark -
#pragma mark actual playback
static
void
Play
(
audio_output_t
*
p_aout
,
block_t
*
p_block
)
{
struct
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
if
(
p_block
->
i_nb_samples
>
0
)
{
if
(
!
p_sys
->
b_got_first_sample
)
{
/* Start the AU */
OSStatus
status
=
AudioOutputUnitStart
(
p_sys
->
au_unit
);
msg_Dbg
(
p_aout
,
"audio output unit started: %li"
,
status
);
p_sys
->
b_got_first_sample
=
true
;
}
/* Do the channel reordering */
if
(
p_sys
->
chans_to_reorder
)
{
aout_ChannelReorder
(
p_block
->
p_buffer
,
p_block
->
i_buffer
,
p_sys
->
chans_to_reorder
,
p_sys
->
chan_table
,
VLC_CODEC_FL32
);
}
/* keep track of the played data */
p_aout
->
sys
->
i_played_length
+=
p_block
->
i_length
;
/* move data to buffer */
TPCircularBufferProduceBytes
(
&
p_sys
->
circular_buffer
,
p_block
->
p_buffer
,
p_block
->
i_buffer
);
}
block_Release
(
p_block
);
}
static
void
Pause
(
audio_output_t
*
p_aout
,
bool
pause
,
mtime_t
date
)
{
struct
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
VLC_UNUSED
(
date
);
if
(
pause
)
AudioOutputUnitStop
(
p_sys
->
au_unit
);
else
AudioOutputUnitStart
(
p_sys
->
au_unit
);
}
static
void
Flush
(
audio_output_t
*
p_aout
,
bool
wait
)
{
struct
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
VLC_UNUSED
(
wait
);
p_sys
->
b_got_first_sample
=
false
;
/* flush circular buffer */
AudioOutputUnitStop
(
p_aout
->
sys
->
au_unit
);
TPCircularBufferClear
(
&
p_aout
->
sys
->
circular_buffer
);
p_sys
->
i_played_length
=
0
;
p_sys
->
i_last_sample_time
=
0
;
p_sys
->
i_first_time_stamp
=
0
;
}
static
int
TimeGet
(
audio_output_t
*
p_aout
,
mtime_t
*
delay
)
{
struct
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
vlc_mutex_lock
(
&
p_sys
->
lock
);
mtime_t
i_pos
=
(
p_sys
->
i_last_sample_time
-
p_sys
->
i_first_time_stamp
)
*
CLOCK_FREQ
/
p_sys
->
i_rate
;
vlc_mutex_unlock
(
&
p_sys
->
lock
);
if
(
i_pos
>
0
)
{
*
delay
=
p_aout
->
sys
->
i_played_length
-
i_pos
;
return
0
;
}
else
return
-
1
;
}
/*****************************************************************************
* RenderCallback: This function is called everytime the AudioUnit wants
* us to provide some more audio data.
* Don't print anything during normal playback, calling blocking function from
* this callback is not allowed.
*****************************************************************************/
static
OSStatus
RenderCallback
(
vlc_object_t
*
p_obj
,
AudioUnitRenderActionFlags
*
ioActionFlags
,
const
AudioTimeStamp
*
inTimeStamp
,
UInt32
inBusNumber
,
UInt32
inNumberFrames
,
AudioBufferList
*
ioData
)
{
VLC_UNUSED
(
ioActionFlags
);
VLC_UNUSED
(
inTimeStamp
);
VLC_UNUSED
(
inBusNumber
);
audio_output_t
*
p_aout
=
(
audio_output_t
*
)
p_obj
;
struct
aout_sys_t
*
p_sys
=
p_aout
->
sys
;
int
bytesToCopy
=
ioData
->
mBuffers
[
0
].
mDataByteSize
;
Float32
*
targetBuffer
=
(
Float32
*
)
ioData
->
mBuffers
[
0
].
mData
;
/* Pull audio from buffer */
int32_t
availableBytes
=
0
;
Float32
*
buffer
=
TPCircularBufferTail
(
&
p_sys
->
circular_buffer
,
&
availableBytes
);
/* check if we have enough data */
if
(
!
availableBytes
)
{
/* return an empty buffer so silence is played until we have data */
for
(
UInt32
j
=
0
;
j
<
inNumberFrames
;
j
++
)
targetBuffer
[
j
]
=
0
.;
}
else
{
memcpy
(
targetBuffer
,
buffer
,
__MIN
(
bytesToCopy
,
availableBytes
));
TPCircularBufferConsume
(
&
p_sys
->
circular_buffer
,
__MIN
(
bytesToCopy
,
availableBytes
));
VLC_UNUSED
(
inNumberFrames
);
vlc_mutex_lock
(
&
p_sys
->
lock
);
p_sys
->
i_last_sample_time
=
inTimeStamp
->
mSampleTime
;
vlc_mutex_unlock
(
&
p_sys
->
lock
);
if
(
p_sys
->
i_first_time_stamp
==
0
)
p_sys
->
i_first_time_stamp
=
inTimeStamp
->
mSampleTime
;
}
return
noErr
;
}
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