Commit 32d3e55a authored by Sam Hocevar's avatar Sam Hocevar

 . Added files needed for the forthcoming module management.

 Notes:

   Plugins are now called modules, because we will be able to compile
   them either as a dynamic plugin, or within the program. And, more
   important, I can commit this without having to break the vlc :)

   I tried to be as clear as possible in my comments, please tell me
   if a few prototypes still have an unclear beahaviour.

   Current features:
    . none, files haven't even been added to the Makefile yet.

   Future features:
    . dynamic loading (done)
    . built-in modules (still to do)
    . automatic unloading of plugins (done)
    . dynamic configuration (still to do)
    . automatic choosing of the most appropriate plugin for a given
       task (still to do but well prepared)
parent 38e1bc07
/*****************************************************************************
* modules.h : Module management functions.
*****************************************************************************
* Copyright (C) 2001 VideoLAN
*
* Authors: Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
/* Number of tries before we unload an unused module */
#define MODULE_HIDE_DELAY 10
/* The module handle type. */
#ifdef SYS_BEOS
typedef int module_handle_t;
#else
typedef void * module_handle_t;
#endif
/*****************************************************************************
* Configuration structure
*****************************************************************************/
typedef struct module_config_s
{
int i_type; /* Configuration widget type */
char * psz_text; /* Text commenting or describing the widget */
char * psz_name; /* Variable name */
void * p_getlist; /* Function to call to get a choice list */
void * p_change; /* Function to call when commiting a change */
} module_config_t;
/*****************************************************************************
* Bank and module description structures
*****************************************************************************/
/* The main module structure */
typedef struct module_s
{
boolean_t b_builtin; /* Set to true if the module is built in */
module_handle_t handle; /* Unique handle to refer to the module */
char * psz_filename; /* Module filename */
char * psz_name; /* Module _unique_ name */
char * psz_longname; /* Module descriptive name */
char * psz_version; /* Module version */
int i_usage; /* Reference counter */
int i_unused_delay; /* Delay until module is unloaded */
struct module_s * next; /* Next module */
struct module_s * prev; /* Previous module */
u32 i_capabilities; /* Capability list */
module_config_t * p_config; /* Module configuration structure table */
} module_t;
/* The module bank structure */
typedef struct module_bank_s
{
module_t * first; /* First module of the bank */
vlc_mutex_t lock; /* Global lock -- you can't imagine how awful it
is to design thread-safe linked lists. */
} module_bank_t;
/*****************************************************************************
* Stuff for handling dynamic modules
*****************************************************************************/
/* Function to load a dynamic module, returns 0 if successful. */
static __inline__ int
module_load( char * psz_filename, module_handle_t * handle )
{
#ifdef SYS_BEOS
*handle = load_add_on( psz_filename );
return( *handle >= 0 );
#else
*handle = dlopen( psz_filename, RTLD_NOW | RTLD_GLOBAL );
return( *handle != NULL );
#endif
}
/* Unload a dynamic module. */
static __inline__ void
module_unload( module_handle_t handle )
{
#ifdef SYS_BEOS
unload_add_on( handle );
#else
dlclose( handle );
#endif
return;
}
/* Get a given symbol from a module. */
static __inline__ void *
module_getsymbol( module_handle_t handle, char * psz_function )
{
#ifdef SYS_BEOS
void * p_symbol;
get_image_symbol( handle, psz_function, B_SYMBOL_TYPE_TEXT, &p_symbol );
return( p_symbol );
#else
return( dlsym( handle, psz_function ) );
#endif
}
/* Wrapper to dlerror() for systems that don't have it. */
static __inline__ char *
module_error( void )
{
#ifdef SYS_BEOS
return( "failed" );
#else
return( dlerror() );
#endif
}
/*****************************************************************************
* Exported functions.
*****************************************************************************/
module_bank_t * module_InitBank ( void );
int module_DestroyBank ( module_bank_t * p_bank );
int module_ResetBank ( module_bank_t * p_bank );
void module_ManageBank ( module_bank_t * p_bank );
int module_Need ( module_t * p_module );
int module_Unneed ( module_t * p_module );
/*****************************************************************************
* modules_config.h : Module configuration tools.
*****************************************************************************
* Copyright (C) 2001 VideoLAN
*
* Authors: Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
/*****************************************************************************
* Module capabilities.
*****************************************************************************/
#define MODULE_CAPABILITY_NULL 0 /* The Module can't do anything */
#define MODULE_CAPABILITY_INTF 1<<0 /* Interface */
#define MODULE_CAPABILITY_INPUT 1<<1 /* Input */
#define MODULE_CAPABILITY_DECAPS 1<<2 /* Decaps */
#define MODULE_CAPABILITY_ADEC 1<<3 /* Audio decoder */
#define MODULE_CAPABILITY_VDEC 1<<4 /* Video decoder */
#define MODULE_CAPABILITY_AOUT 1<<5 /* Audio output */
#define MODULE_CAPABILITY_VOUT 1<<6 /* Video output */
#define MODULE_CAPABILITY_YUV 1<<7 /* YUV colorspace conversion */
#define MODULE_CAPABILITY_AFX 1<<8 /* Audio effects */
#define MODULE_CAPABILITY_VFX 1<<9 /* Video effects */
/*****************************************************************************
* Macros used to build the configuration structure.
*****************************************************************************/
/* Mandatory first and last parts of the structure */
#define MODULE_CONFIG_ITEM_START 0x01 /* The main window */
#define MODULE_CONFIG_ITEM_END 0x00 /* End of the window */
/* Configuration widgets */
#define MODULE_CONFIG_ITEM_PANE 0x02 /* A notebook pane */
#define MODULE_CONFIG_ITEM_FRAME 0x03 /* A frame */
#define MODULE_CONFIG_ITEM_COMMENT 0x04 /* A comment text */
#define MODULE_CONFIG_ITEM_STRING 0x05 /* A string */
#define MODULE_CONFIG_ITEM_FILE 0x06 /* A file selector */
#define MODULE_CONFIG_ITEM_CHECK 0x07 /* A checkbox */
#define MODULE_CONFIG_ITEM_CHOOSE 0x08 /* A choose box */
#define MODULE_CONFIG_ITEM_RADIO 0x09 /* A radio box */
#define MODULE_CONFIG_ITEM_SCALE 0x0a /* A horizontal ruler */
#define MODULE_CONFIG_ITEM_SPIN 0x0b /* A numerical selector */
/*****************************************************************************
* modules_inner.h : Macros used from within a module.
*****************************************************************************
* Copyright (C) 2001 VideoLAN
*
* Authors: Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
/*****************************************************************************
* Check that we are within a module.
*****************************************************************************/
#ifndef MODULE_NAME
# error "You must define MODULE_NAME before using modules_inner.h !"
#endif
/*****************************************************************************
* Add a few defines. You do not want to read this section. Really.
*****************************************************************************/
/* Explanation:
*
* if user has #defined MODULE_NAME foo, then we will need:
* #define MODULE_STRING "foo"
* #define MODULE_VAR(blah) "VLC_MODULE_foo_blah"
*
* and, if BUILTIN is set, we will also need:
* #define InitModule foo_InitModule
* #define ActivateModule foo_ActivateModule
* #define DeactivateModule foo_DeactivateModule
*
* this can't easily be done with the C preprocessor, thus a few ugly hacks.
*/
/* I can't believe I need to do this to change foo to "foo" */
#define UGLY_KLUDGE(z) NASTY_CROCK(z)
#define NASTY_CROCK(z) #z
/* And I need to do _this_ to change foo bar to foo_bar ! */
#define AWFUL_BRITTLE(y,z) CRUDE_HACK(y,z)
#define CRUDE_HACK(y,z) y##_##z
/* Also, I need to do this to change blah to "VLC_MODULE_foo_blah" */
#define MODULE_STRING UGLY_KLUDGE(MODULE_NAME)
#define MODULE_VAR(z) "VLC_MODULE_" UGLY_KLUDGE(MODULE_NAME) "_" #z
/* If the module is built-in, then we need to define foo_InitModule instead
* of InitModule. Same for Activate- and DeactivateModule. */
#ifdef BUILTIN
# define InitModule AWFUL_BRITTLE(MODULE_NAME,InitModule)
# define ActivateModule AWFUL_BRITTLE(MODULE_NAME,ActivateModule)
# define DeactivateModule AWFUL_BRITTLE(MODULE_NAME,DeactivateModule)
#endif
/*****************************************************************************
* Macros used to build the configuration structure.
*****************************************************************************/
#define MODULE_CONFIG_START( text ) \
static module_config_t p_config[] = { \
{ MODULE_CONFIG_ITEM_START, text, NULL, NULL, NULL },
#define MODULE_CONFIG_END \
{ MODULE_CONFIG_ITEM_END, NULL, NULL, NULL, NULL } \
};
#define ADD_FRAME( text ) \
{ MODULE_CONFIG_ITEM_FRAME, text, NULL, NULL, NULL },
#define ADD_PANE( text ) \
{ MODULE_CONFIG_ITEM_PANE, text, NULL, NULL, NULL },
#define ADD_COMMENT( text ) \
{ MODULE_CONFIG_ITEM_COMMENT, text, NULL, NULL, NULL },
#define ADD_STRING( text, name, p_update ) \
{ MODULE_CONFIG_ITEM_STRING, text, name, NULL, p_update },
#define ADD_FILE( text, name, p_update ) \
{ MODULE_CONFIG_ITEM_FILE, text, name, NULL, p_update },
#define ADD_CHECK( text, name, p_update ) \
{ MODULE_CONFIG_ITEM_CHECK, text, name, NULL, p_update },
#define ADD_CHOOSE( text, name, p_getlist, p_update ) \
{ MODULE_CONFIG_ITEM_CHOOSE, text, name, p_getlist, p_update },
#define ADD_RADIO( text, name, p_getlist, p_update ) \
{ MODULE_CONFIG_ITEM_RADIO, text, name, p_getlist, p_update },
#define ADD_SCALE( text, name, p_getlist, p_update ) \
{ MODULE_CONFIG_ITEM_SCALE, text, name, p_getlist, p_update },
#define ADD_SPIN( text, name, p_getlist, p_update ) \
{ MODULE_CONFIG_ITEM_SPIN, text, name, p_getlist, p_update },
/*****************************************************************************
* modules.c : Built-in and dynamic modules management functions
*****************************************************************************
* Copyright (C) 2001 VideoLAN
*
* Authors: Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
#include "defs.h"
#include "config.h"
#include <stdlib.h> /* free(), strtol() */
#include <stdio.h> /* sprintf() */
#include <string.h> /* strerror() */
#include <errno.h> /* ENOMEM */
#include <sys/types.h> /* open */
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h> /* close */
#if defined(HAVE_DLFCN_H) /* Linux, BSD, Hurd */
#include <dlfcn.h> /* dlopen(), dlsym(), dlclose() */
#elif defined(HAVE_IMAGE_H) /* BeOS */
#include <image.h>
#else
/* FIXME: this isn't supposed to be an error */
#error no dynamic plugins available on your system !
#endif
#ifdef SYS_BEOS
#include "beos_specific.h"
#endif
#include "common.h"
#include "threads.h"
#include "intf_msg.h"
#include "modules.h"
/* Local prototypes */
static int AllocateDynModule( module_bank_t * p_bank, char * psz_filename );
static int HideModule( module_t * p_module );
static int FreeModule( module_bank_t * p_bank, module_t * p_module );
static int CallSymbol( module_t * p_module, char * psz_name );
/*****************************************************************************
* module_InitBank: create the module bank.
*****************************************************************************
* This function creates a module bank structure and fills it with the
* built-in modules, as well as all the dynamic modules it can find.
*****************************************************************************/
module_bank_t * module_InitBank( void )
{
module_bank_t * p_bank;
intf_ErrMsg( "FIXME: module_InitBank unimplemented" );
p_bank = malloc( sizeof( module_bank_t ) );
return( p_bank );
}
/*****************************************************************************
* module_DestroyBank: destroy the module bank.
*****************************************************************************
* This function unloads all unused dynamic modules and removes the module
* bank in case of success.
*****************************************************************************/
int module_DestroyBank( module_bank_t * p_bank )
{
intf_ErrMsg( "FIXME: module_DestroyBank unimplemented" );
return( -1 );
}
/*****************************************************************************
* module_ResetBank: reset the module bank.
*****************************************************************************
* This function resets the plugin bank by unloading all unused dynamic
* modules.
*****************************************************************************/
int module_ResetBank( module_bank_t * p_bank )
{
intf_ErrMsg( "FIXME: module_ResetBank unimplemented" );
return( -1 );
}
/*****************************************************************************
* module_ManageBank: manage the module bank.
*****************************************************************************
* This function parses the module bank and hides modules that have been
* unused for a while.
*****************************************************************************/
void module_ManageBank( module_bank_t * p_bank )
{
module_t * p_module;
/* We take the global lock */
vlc_mutex_lock( &p_bank->lock );
/* Parse the module list to see if any modules need to be unloaded */
for( p_module = p_bank->first ;
p_module != NULL ;
p_module = p_module->next )
{
/* If the module is unused and if it is a dynamic module... */
if( p_module->i_usage == 0 && !p_module->b_builtin )
{
if( p_module->i_unused_delay < MODULE_HIDE_DELAY )
{
p_module->i_unused_delay++;
}
else
{
intf_Msg( "hiding unused module %s", p_module->psz_name );
HideModule( p_module );
}
}
}
/* We release the global lock */
vlc_mutex_lock( &p_bank->lock );
return;
}
/*****************************************************************************
* module_Need: increase the usage count of a module and load it if needed.
*****************************************************************************
* This function has to be called before a thread starts using a module. If
* the module is already loaded, we just increase its usage count. If it isn't
* loaded, we have to dynamically open it and initialize it.
* If you successfully call module_Need() at any moment, be careful to call
* module_Unneed() when you don't need it anymore.
*****************************************************************************/
int module_Need( module_t * p_module )
{
if( p_module->i_usage >= 0 )
{
/* This module is already loaded and activated, we can return */
p_module->i_usage++;
return( 0 );
}
if( p_module->b_builtin )
{
/* A built-in module should always have a refcount >= 0 ! */
intf_ErrMsg( "module error: built-in module %s has refcount %i",
p_module->psz_name, p_module->i_usage );
return( -1 );
}
if( p_module->i_usage != -1 )
{
/* This shouldn't happen. Ever. We have serious problems here. */
intf_ErrMsg( "module error: dynamic module %s has refcount %i",
p_module->psz_name, p_module->i_usage );
return( -1 );
}
/* i_usage == -1, which means that the module isn't in memory */
if( ! module_load( p_module->psz_filename, &p_module->handle ) )
{
/* The dynamic module couldn't be opened */
intf_ErrMsg( "module error: cannot open %s (%s)",
p_module->psz_filename, module_error() );
return( -1 );
}
if( CallSymbol( p_module, "ActivateModule" ) != 0 )
{
/* We couldn't call ActivateModule() -- looks nasty, but
* we can't do much about it. Just try to unload module. */
module_unload( p_module->handle );
p_module->i_usage = -1;
return( -1 );
}
/* Everything worked fine ! The module is ready to be used */
p_module->i_usage = 1;
return( 0 );
}
/*****************************************************************************
* module_Unneed: decrease the usage count of a module.
*****************************************************************************
* This function has to be called before a thread starts using a module. If
* the module is already loaded, we just increase its usage count. If it isn't
* loaded, we have to dynamically open it and initialize it.
* If you successfully call module_Need() at any moment, be careful to call
* module_Unneed() when you don't need it anymore.
*****************************************************************************/
int module_Unneed( module_t * p_module )
{
if( p_module->i_usage <= 0 )
{
/* This shouldn't happen. Ever. We have serious problems here. */
intf_ErrMsg( "module error: trying to call module_Unneed() on %s"
" which isn't even in use", p_module->psz_name );
return( -1 );
}
/* This module is still in use, we can return */
p_module->i_usage--;
p_module->i_unused_delay = 0;
return( 0 );
}
/*****************************************************************************
* Following functions are local.
*****************************************************************************/
/*****************************************************************************
* AllocateDynModule: load a module into memory and initialize it.
*****************************************************************************
* This function loads a dynamically loadable module and allocates a structure
* for its information data. The module can then be handled by module_Need,
* module_Unneed and HideModule. It can be removed by FreeModule.
*****************************************************************************/
static int AllocateDynModule( module_bank_t * p_bank, char * psz_filename )
{
module_t * p_module;
module_handle_t handle;
/* Try to dynamically load the module. */
if( ! module_load( psz_filename, &handle ) )
{
/* The dynamic module couldn't be opened */
intf_ErrMsg( "module error: cannot open %s (%s)",
psz_filename, module_error() );
return( -1 );
}
/* Now that we have successfully loaded the module, we can
* allocate a structure for it */
p_module = malloc( sizeof( module_t ) );
if( p_module == NULL )
{
intf_ErrMsg( "module error: can't allocate p_module" );
module_unload( handle );
return( -1 );
}
/* We need to fill these since they may be needed by CallSymbol() */
p_module->psz_filename = psz_filename;
p_module->handle = handle;
if( CallSymbol( p_module, "InitModule" ) != 0 )
{
/* We couldn't call InitModule() */
free( p_module );
module_unload( handle );
return( -1 );
}
if( CallSymbol( p_module, "ActivateModule" ) != 0 )
{
/* We couldn't call ActivateModule() */
free( p_module );
module_unload( handle );
return( -1 );
}
/* We strdup() these entries so that they are still valid when the
* module is unloaded. */
p_module->psz_filename = strdup( p_module->psz_filename );
p_module->psz_name = strdup( p_module->psz_name );
p_module->psz_longname = strdup( p_module->psz_longname );
p_module->psz_version = strdup( p_module->psz_version );
if( p_module->psz_filename == NULL
|| p_module->psz_name == NULL
|| p_module->psz_longname == NULL
|| p_module->psz_version == NULL )
{
intf_ErrMsg( "module error: can't duplicate strings" );
free( p_module->psz_filename );
free( p_module->psz_name );
free( p_module->psz_longname );
free( p_module->psz_version );
free( p_module );
module_unload( handle );
return( -1 );
}
/* Everything worked fine ! The module is ready to be added to the list. */
p_module->i_usage = 0;
p_module->i_unused_delay = 0;
p_module->b_builtin = 0;
/* Link module across linked list */
if( p_bank->first != NULL )
{
p_bank->first->prev = p_module;
}
p_module->next = p_bank->first;
p_bank->first = p_module;
return( 0 );
}
/*****************************************************************************
* HideModule: remove a module from memory but keep its structure.
*****************************************************************************
* This function can only be called if i_usage == 0. It will make a call
* to the module's inner DeactivateModule() symbol, and then unload it
* from memory. A call to module_Need() will automagically load it again.
*****************************************************************************/
static int HideModule( module_t * p_module )
{
if( p_module->b_builtin )
{
/* A built-in module should never be hidden. */
intf_ErrMsg( "module error: trying to hide built-in module %s",
p_module->psz_name );
return( -1 );
}
if( p_module->i_usage >= 1 )
{
intf_ErrMsg( "module error: trying to hide module %s which is still"
" in use", p_module->psz_name );
return( -1 );
}
if( p_module->i_usage <= -1 )
{
intf_ErrMsg( "module error: trying to hide module %s which is already"
" hidden", p_module->psz_name );
return( -1 );
}
if( CallSymbol( p_module, "DeactivateModule" ) != 0 )
{
/* We couldn't call DeactivateModule() -- looks nasty, but
* we can't do much about it. Just try to unload module anyway. */
module_unload( p_module->handle );
p_module->i_usage = -1;
return( -1 );
}
/* Everything worked fine, we can safely unload the module. */
module_unload( p_module->handle );
p_module->i_usage = -1;
return( 0 );
}
/*****************************************************************************
* FreeModule: delete a module and its structure.
*****************************************************************************
* This function can only be called if i_usage <= 0.
*****************************************************************************/
static int FreeModule( module_bank_t * p_bank, module_t * p_module )
{
/* If the module is not in use but is still in memory, we first have
* to hide it and remove it from memory before we can free the
* data structure. */
if( p_module->b_builtin )
{
if( p_module->i_usage != 0 )
{
intf_ErrMsg( "module error: trying to free builtin module %s with"
" usage %i", p_module->psz_name, p_module->i_usage );
return( -1 );
}
}
else
{
if( p_module->i_usage >= 1 )
{
intf_ErrMsg( "module error: trying to free module %s which is"
" still in use", p_module->psz_name );
return( -1 );
}
/* Two possibilities here: i_usage == -1 and the module is already
* unloaded, we can continue, or i_usage == 0, and we have to hide
* the module before going on. */
if( p_module->i_usage == 0 )
{
if( HideModule( p_module ) != 0 )
{
return( -1 );
}
}
}
/* Unlink the module from the linked list. */
if( p_module == p_bank->first )
{
p_bank->first = p_module->next;
}
if( p_module->prev != NULL )
{
p_module->prev->next = p_module->next;
}
if( p_module->next != NULL )
{
p_module->next->prev = p_module->prev;
}
/* We free the structures that we strdup()ed in Allocate*Module(). */
free( p_module->psz_filename );
free( p_module->psz_name );
free( p_module->psz_longname );
free( p_module->psz_version );
free( p_module );
return( 0 );
}
/*****************************************************************************
* CallSymbol: calls a module symbol.
*****************************************************************************
* This function calls a symbol given its name and a module structure. The
* symbol MUST refer to a function returning int and taking a module_t* as
* an argument.
*****************************************************************************/
static int CallSymbol( module_t * p_module, char * psz_name )
{
typedef int ( symbol_t ) ( module_t * p_module );
symbol_t * p_symbol;
/* Try to resolve the symbol */
p_symbol = module_getsymbol( p_module->handle, psz_name );
if( !p_symbol )
{
/* We couldn't load the symbol */
intf_ErrMsg( "module error: cannot find %s in module %s (%s)",
psz_name, p_module->psz_filename, module_error() );
return( -1 );
}
/* We can now try to call the symbol */
if( p_symbol( p_module ) != 0 )
{
/* With a well-written module we shouldn't have to print an
* additional error message here, but just make sure. */
intf_ErrMsg( "module error: failed calling %s in module %s",
psz_name, p_module->psz_filename );
return( -1 );
}
/* Everything worked fine, we can return */
return( 0 );
}
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