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videolan
vlc
Commits
2e29fe87
Commit
2e29fe87
authored
Feb 03, 2004
by
Eric Petit
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macosx/vout* : OpenGL VRAM texturing finaly works correctly now.
parent
9c08885d
Changes
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AUTHORS
AUTHORS
+2
-1
modules/gui/macosx/vout.h
modules/gui/macosx/vout.h
+4
-3
modules/gui/macosx/vout.m
modules/gui/macosx/vout.m
+44
-59
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AUTHORS
View file @
2e29fe87
# $Id: AUTHORS,v 1.10
1 2004/01/05 12:37:52 jlj
Exp $
# $Id: AUTHORS,v 1.10
2 2004/02/03 13:00:27 titer
Exp $
#
# The format of this file was inspired by the Linux kernel CREDITS file.
# Authors are listed alphabetically.
...
...
@@ -255,6 +255,7 @@ E: titer@videolan.org
C: titer
D: BeOS module fixes and enhancements
D: Stream output
D: Mac OS X OpenGL video output
S: France
N: Jean-Paul Saman
...
...
modules/gui/macosx/vout.h
View file @
2e29fe87
...
...
@@ -2,11 +2,12 @@
* vout.h: MacOS X interface module
*****************************************************************************
* Copyright (C) 2001-2003 VideoLAN
* $Id: vout.h,v 1.2
1 2004/02/02 08:50:41
titer Exp $
* $Id: vout.h,v 1.2
2 2004/02/03 13:00:27
titer Exp $
*
* Authors: Colin Delacroix <colin@zoy.org>
* Florian G. Pflug <fgp@phlo.org>
* Jon Lech Johansen <jon-vl@nanocrew.net>
* Eric Petit <titer@m0k.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
...
...
@@ -60,14 +61,14 @@
{
vout_thread_t
*
p_vout
;
int
b_init_done
;
unsigned
long
i_
cur_
texture
;
unsigned
long
i_texture
;
float
f_x
;
float
f_y
;
}
-
(
id
)
initWithFrame
:
(
NSRect
)
frame
vout
:
(
vout_thread_t
*
)
p_vout
;
-
(
void
)
initTextures
;
-
(
void
)
reloadTexture
:
(
picture_t
*
)
p_pic
;
-
(
void
)
reloadTexture
;
@end
...
...
modules/gui/macosx/vout.m
View file @
2e29fe87
...
...
@@ -2,12 +2,13 @@
* vout.m: MacOS X video output module
*****************************************************************************
* Copyright (C) 2001-2003 VideoLAN
* $Id: vout.m,v 1.7
6 2004/02/02 08:50:41
titer Exp $
* $Id: vout.m,v 1.7
7 2004/02/03 13:00:27
titer Exp $
*
* Authors: Colin Delacroix <colin@zoy.org>
* Florian G. Pflug <fgp@phlo.org>
* Jon Lech Johansen <jon-vl@nanocrew.net>
* Derk-Jan Hartman <thedj@users.sourceforge.net>
* Eric Petit <titer@m0k.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
...
...
@@ -291,7 +292,8 @@ static int vout_Init( vout_thread_t *p_vout )
}
/* Try to initialize up to QT_MAX_DIRECTBUFFERS direct buffers */
while
(
I_OUTPUTPICTURES
<
QT_MAX_DIRECTBUFFERS
)
while
(
I_OUTPUTPICTURES
<
p_vout
->
p_sys
->
i_opengl
?
1
:
QT_MAX_DIRECTBUFFERS
)
{
p_pic
=
NULL
;
...
...
@@ -478,9 +480,11 @@ static void vout_Display( vout_thread_t *p_vout, picture_t *p_pic )
{
if
(
[
p_vout
->
p_sys
->
o_glview
lockFocusIfCanDraw
]
)
{
[
p_vout
->
p_sys
->
o_glview
reloadTexture
:
p_pic
];
/* Texture gotta be reload before the buffer is filled
(thanks to gcc from arstechnica forums) */
[
p_vout
->
p_sys
->
o_glview
drawRect
:
[
p_vout
->
p_sys
->
o_glview
bounds
]];
[
p_vout
->
p_sys
->
o_glview
reloadTexture
];
[
p_vout
->
p_sys
->
o_glview
unlockFocus
];
}
}
...
...
@@ -1330,32 +1334,19 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
-
(
void
)
initTextures
{
int
i
;
GLuint
pi_textures
[
QT_MAX_DIRECTBUFFERS
];
[[
self
openGLContext
]
makeCurrentContext
];
/* Create textures */
glGenTextures
(
QT_MAX_DIRECTBUFFERS
,
pi_textures
);
glGenTextures
(
1
,
&
i_texture
);
for
(
i
=
0
;
i
<
I_OUTPUTPICTURES
;
i
++
)
{
glEnable
(
GL_TEXTURE_RECTANGLE_EXT
);
glEnable
(
GL_UNPACK_CLIENT_STORAGE_APPLE
);
glEnable
(
GL_APPLE_texture_range
);
glBindTexture
(
GL_TEXTURE_RECTANGLE_EXT
,
pi_textures
[
i
]
);
#if 0
FIXME: the lines below are supposed to avoid a memcpy and get
a noticeable performance boost, but they are annoying side
effects at the moment -- titer
glBindTexture
(
GL_TEXTURE_RECTANGLE_EXT
,
i_texture
);
/* Use AGP texturing */
glTextureRangeAPPLE( GL_TEXTURE_RECTANGLE_EXT, 0, NULL );
/* Use VRAM texturing */
glTexParameteri
(
GL_TEXTURE_RECTANGLE_EXT
,
GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_SHARED_APPLE );
#endif
GL_TEXTURE_STORAGE_HINT_APPLE
,
GL_STORAGE_CACHED_APPLE
);
/* Tell the driver not to make a copy of the texture but to use
our buffer */
...
...
@@ -1370,7 +1361,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
/* I have no idea what this exactly does, but it seems to be
necessary for scaling */
glTexParameteri
(
GL_TEXTURE_RECTANGLE_EXT
,
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
glTexParameteri
(
GL_TEXTURE_RECTANGLE_EXT
,
GL_TEXTURE_WRAP_T
,
GL_CLAMP_TO_EDGE
);
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
0
);
...
...
@@ -1378,22 +1369,16 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glTexImage2D
(
GL_TEXTURE_RECTANGLE_EXT
,
0
,
GL_RGBA
,
p_vout
->
output
.
i_width
,
p_vout
->
output
.
i_height
,
0
,
GL_YCBCR_422_APPLE
,
GL_UNSIGNED_SHORT_8_8_APPLE
,
PP_OUTPUTPICTURE
[
i
]
->
p_data
);
PP_OUTPUTPICTURE
[
i
]
->
p_sys
=
malloc
(
sizeof
(
GLuint
)
);
*
((
GLuint
*
)
PP_OUTPUTPICTURE
[
i
]
->
p_sys
)
=
pi_textures
[
i
];
}
PP_OUTPUTPICTURE
[
0
]
->
p_data
);
b_init_done
=
1
;
}
-
(
void
)
reloadTexture
:
(
picture_t
*
)
p_pic
-
(
void
)
reloadTexture
{
i_cur_texture
=
*
((
GLuint
*
)
p_pic
->
p_sys
);
[[
self
openGLContext
]
makeCurrentContext
];
glBindTexture
(
GL_TEXTURE_RECTANGLE_EXT
,
i_
cur_
texture
);
glBindTexture
(
GL_TEXTURE_RECTANGLE_EXT
,
i_texture
);
/* glTexSubImage2D is faster than glTexImage2D
http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/
...
...
@@ -1401,7 +1386,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glTexSubImage2D
(
GL_TEXTURE_RECTANGLE_EXT
,
0
,
0
,
0
,
p_vout
->
output
.
i_width
,
p_vout
->
output
.
i_height
,
GL_YCBCR_422_APPLE
,
GL_UNSIGNED_SHORT_8_8_APPLE
,
p_pic
->
p_data
);
PP_OUTPUTPICTURE
[
0
]
->
p_data
);
}
-
(
void
)
drawRect
:
(
NSRect
)
rect
...
...
@@ -1425,7 +1410,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
}
/* Draw a quad with our texture on it */
glBindTexture
(
GL_TEXTURE_RECTANGLE_EXT
,
i_
cur_
texture
);
glBindTexture
(
GL_TEXTURE_RECTANGLE_EXT
,
i_texture
);
glBegin
(
GL_QUADS
);
/* Top left */
glTexCoord2f
(
0
.
0
,
0
.
0
);
...
...
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