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videolan
vlc
Commits
22a9f08b
Commit
22a9f08b
authored
Feb 05, 2010
by
Jakob Leben
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Plain Diff
lua: vlclua_playlist_add_internal() should post an input item tree
parent
b48252ea
Changes
1
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1 changed file
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8 additions
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1 deletion
+8
-1
modules/misc/lua/vlc.c
modules/misc/lua/vlc.c
+8
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modules/misc/lua/vlc.c
View file @
22a9f08b
...
@@ -392,12 +392,14 @@ int __vlclua_playlist_add_internal( vlc_object_t *p_this, lua_State *L,
...
@@ -392,12 +392,14 @@ int __vlclua_playlist_add_internal( vlc_object_t *p_this, lua_State *L,
input_item_t
*
p_parent
,
bool
b_play
)
input_item_t
*
p_parent
,
bool
b_play
)
{
{
int
i_count
=
0
;
int
i_count
=
0
;
input_item_node_t
*
p_parent_node
=
NULL
;
assert
(
p_parent
||
p_playlist
);
assert
(
p_parent
||
p_playlist
);
/* playlist */
/* playlist */
if
(
lua_istable
(
L
,
-
1
)
)
if
(
lua_istable
(
L
,
-
1
)
)
{
{
if
(
p_parent
)
p_parent_node
=
input_item_node_Create
(
p_parent
);
lua_pushnil
(
L
);
lua_pushnil
(
L
);
/* playlist nil */
/* playlist nil */
while
(
lua_next
(
L
,
-
2
)
)
while
(
lua_next
(
L
,
-
2
)
)
...
@@ -472,7 +474,7 @@ int __vlclua_playlist_add_internal( vlc_object_t *p_this, lua_State *L,
...
@@ -472,7 +474,7 @@ int __vlclua_playlist_add_internal( vlc_object_t *p_this, lua_State *L,
/* Append item to playlist */
/* Append item to playlist */
if
(
p_parent
)
/* Add to node */
if
(
p_parent
)
/* Add to node */
{
{
input_item_
PostSubItem
(
p_parent
,
p_input
);
input_item_
node_AppendItem
(
p_parent_node
,
p_input
);
}
}
else
/* Play or Enqueue (preparse) */
else
/* Play or Enqueue (preparse) */
/* FIXME: playlist_AddInput() can fail */
/* FIXME: playlist_AddInput() can fail */
...
@@ -504,6 +506,11 @@ int __vlclua_playlist_add_internal( vlc_object_t *p_this, lua_State *L,
...
@@ -504,6 +506,11 @@ int __vlclua_playlist_add_internal( vlc_object_t *p_this, lua_State *L,
/* playlist key */
/* playlist key */
}
}
/* playlist */
/* playlist */
if
(
p_parent
)
{
if
(
i_count
)
input_item_node_PostAndDelete
(
p_parent_node
);
else
input_item_node_Delete
(
p_parent_node
);
}
}
}
else
else
{
{
...
...
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