mmal/codec: Rename mmal-zerocopy option to mmal-opaque
The option named mmal-zerocopy until now is used to configure the codec to generate pictures with MMAL_ENCODING_OPAQUE which in fact is a fake payload format that just contains handles for pictures allocated on the GPU side. While this in effect causes a zerocopy mode of pixel data the naming is potentially misleading because mmal supports another mode called zero_copy. In this mode the GPU and CPU use shared buffers via the vc_sm kernel module, so that the buffer data is actually accessible from userspace but no copies are required when transferring from or to mmal components. Signed-off-by:Julian Scheel <julian@jusst.de> Signed-off-by:
Jean-Baptiste Kempf <jb@videolan.org>
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