Commit 0b2dc749 authored by Steve Lhomme's avatar Steve Lhomme Committed by Jean-Baptiste Kempf

direct3d11: group quad data and configuration in structures

Signed-off-by: default avatarJean-Baptiste Kempf <jb@videolan.org>
parent 1f897702
......@@ -51,6 +51,24 @@
*****************************************************************************/
#include "events.h"
#ifdef MODULE_NAME_IS_direct3d11
typedef struct
{
DXGI_FORMAT textureFormat;
DXGI_FORMAT resourceFormatYRGB;
DXGI_FORMAT resourceFormatUV;
} d3d_quad_cfg_t;
typedef struct
{
ID3D11Buffer *pVertexBuffer;
ID3D11Texture2D *pTexture;
ID3D11ShaderResourceView *d3dresViewY;
ID3D11ShaderResourceView *d3dresViewUV;
ID3D11PixelShader *d3dpixelShader;
} d3d_quad_t;
#endif
/*****************************************************************************
* vout_sys_t: video output method descriptor
*****************************************************************************
......@@ -161,16 +179,11 @@ struct vout_display_sys_t
#endif
ID3D11Device *d3ddevice; /* D3D device */
ID3D11DeviceContext *d3dcontext; /* D3D context */
ID3D11Texture2D *d3dtexture;
ID3D11ShaderResourceView *d3dresViewY;
ID3D11ShaderResourceView *d3dresViewUV;
d3d_quad_t picQuad;
d3d_quad_cfg_t picQuadConfig;
ID3D11RenderTargetView *d3drenderTargetView;
ID3D11DepthStencilView *d3ddepthStencilView;
ID3D11PixelShader *d3dpixelShader;
picture_sys_t *picsys;
DXGI_FORMAT d3dFormatTex;
DXGI_FORMAT d3dFormatY;
DXGI_FORMAT d3dFormatUV;
vlc_fourcc_t vlcFormat;
const char *d3dPxShader;
#endif
......
......@@ -4,6 +4,7 @@
* Copyright (C) 2014-2015 VLC authors and VideoLAN
*
* Authors: Martell Malone <martellmalone@gmail.com>
* Steve Lhomme <robux4@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
......@@ -31,6 +32,7 @@
#define COBJMACROS
#define INITGUID
#include <d3d11.h>
#include <d3dx9math.h>
/* avoided until we can pass ISwapchainPanel without c++/cx mode
# include <windows.ui.xaml.media.dxinterop.h> */
......@@ -107,6 +109,12 @@ struct picture_sys_t
vout_display_t *vd;
};
/* matches the D3D11_INPUT_ELEMENT_DESC we setup */
typedef struct d3d_vertex_t {
D3DXVECTOR3 position;
D3DXVECTOR2 texture;
} d3d_vertex_t;
static int Open(vlc_object_t *);
static void Close(vlc_object_t *object);
......@@ -124,6 +132,11 @@ static void Direct3D11DestroyResources(vout_display_t *);
static int Direct3D11MapTexture(picture_t *);
static int AllocQuad(vout_display_t *, const video_format_t *, d3d_quad_t *,
d3d_quad_cfg_t *, ID3D11PixelShader *,
const float vertices[4 * sizeof(d3d_vertex_t)]);
static void ReleaseQuad(d3d_quad_t *);
/* All the #if USE_DXGI contain an alternative method to setup dx11
They both need to be benchmarked to see which performs better */
#if USE_DXGI
......@@ -465,14 +478,21 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
/* float ClearColor[4] = { 1.0f, 0.125f, 0.3f, 1.0f }; */
/* ID3D11DeviceContext_ClearRenderTargetView(sys->d3dcontext,sys->d3drenderTargetView, ClearColor); */
ID3D11DeviceContext_ClearDepthStencilView(sys->d3dcontext,sys->d3ddepthStencilView, D3D11_CLEAR_DEPTH, 1.0f, 0);
}
static void DisplayD3DPicture(vout_display_sys_t *sys, d3d_quad_t *quad)
{
UINT stride = sizeof(d3d_vertex_t);
UINT offset = 0;
/* Render the quad */
ID3D11DeviceContext_PSSetShader(sys->d3dcontext, sys->d3dpixelShader, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(sys->d3dcontext, 0, 1, &sys->d3dresViewY);
ID3D11DeviceContext_PSSetShader(sys->d3dcontext, quad->d3dpixelShader, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(sys->d3dcontext, 0, 1, &quad->d3dresViewY);
if( sys->d3dFormatUV )
ID3D11DeviceContext_PSSetShaderResources(sys->d3dcontext, 1, 1, &sys->d3dresViewUV);
if( quad->d3dresViewUV )
ID3D11DeviceContext_PSSetShaderResources(sys->d3dcontext, 1, 1, &quad->d3dresViewUV);
ID3D11DeviceContext_IASetVertexBuffers(sys->d3dcontext, 0, 1, &quad->pVertexBuffer, &stride, &offset);
ID3D11DeviceContext_DrawIndexed(sys->d3dcontext, 6, 0, 0);
}
......@@ -480,6 +500,11 @@ static void Display(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
{
vout_display_sys_t *sys = vd->sys;
/* no ID3D11Device operations should come here */
/* Render the quad */
DisplayD3DPicture(sys, &sys->picQuad);
IDXGISwapChain_Present(sys->dxgiswapChain, 0, 0);
picture_Release(picture);
......@@ -700,21 +725,22 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
#endif
// look for the request pixel format first
UINT i_quadSupportFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_SHADER_LOAD;
UINT i_formatSupport;
for (unsigned i = 0; d3d_formats[i].name != 0; i++)
{
if( fmt->i_chroma == d3d_formats[i].fourcc)
{
UINT i_formatSupport;
if( SUCCEEDED( ID3D11Device_CheckFormatSupport(sys->d3ddevice,
d3d_formats[i].formatTexture,
&i_formatSupport)) &&
( i_formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D ))
( i_formatSupport & i_quadSupportFlags ))
{
msg_Dbg(vd, "Using pixel format %s", d3d_formats[i].name );
sys->d3dFormatTex = d3d_formats[i].formatTexture;
sys->vlcFormat = d3d_formats[i].fourcc;
sys->d3dFormatY = d3d_formats[i].formatY;
sys->d3dFormatUV = d3d_formats[i].formatUV;
sys->picQuadConfig.textureFormat = d3d_formats[i].formatTexture;
sys->picQuadConfig.resourceFormatYRGB = d3d_formats[i].formatY;
sys->picQuadConfig.resourceFormatUV = d3d_formats[i].formatUV;
break;
}
}
......@@ -725,17 +751,16 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
{
for (unsigned i = 0; d3d_formats[i].name != 0; i++)
{
UINT i_formatSupport;
if( SUCCEEDED( ID3D11Device_CheckFormatSupport(sys->d3ddevice,
d3d_formats[i].formatTexture,
&i_formatSupport)) &&
( i_formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D ))
( i_formatSupport & i_quadSupportFlags ))
{
msg_Dbg(vd, "Using pixel format %s", d3d_formats[i].name );
sys->d3dFormatTex = d3d_formats[i].formatTexture;
sys->vlcFormat = d3d_formats[i].fourcc;
sys->d3dFormatY = d3d_formats[i].formatY;
sys->d3dFormatUV = d3d_formats[i].formatUV;
sys->picQuadConfig.textureFormat = d3d_formats[i].formatTexture;
sys->picQuadConfig.resourceFormatYRGB = d3d_formats[i].formatY;
sys->picQuadConfig.resourceFormatUV = d3d_formats[i].formatUV;
break;
}
}
......@@ -954,8 +979,9 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
return VLC_EGENERIC;
}
ID3D11PixelShader *pPicQuadShader;
hr = ID3D11Device_CreatePixelShader(sys->d3ddevice, (void *)ID3D10Blob_GetBufferPointer(pPSBlob),
ID3D10Blob_GetBufferSize(pPSBlob), NULL, &sys->d3dpixelShader);
ID3D10Blob_GetBufferSize(pPSBlob), NULL, &pPicQuadShader);
ID3D10Blob_Release(pPSBlob);
......@@ -964,81 +990,19 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
return VLC_EGENERIC;
}
float vertices[] = {
float vertices[4 * sizeof(d3d_vertex_t)] = {
-1.0f, -1.0f, -1.0f, 0.0f, 1.0f,
1.0f, -1.0f, -1.0f, 1.0f, 1.0f,
1.0f, 1.0f, -1.0f, 1.0f, 0.0f,
-1.0f, 1.0f, -1.0f, 0.0f, 0.0f,
};
D3D11_BUFFER_DESC bd;
memset(&bd, 0, sizeof(bd));
bd.Usage = D3D11_USAGE_DEFAULT;
bd.ByteWidth = sizeof(float) * 5 * 4;
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = 0;
D3D11_SUBRESOURCE_DATA InitData;
memset(&InitData, 0, sizeof(InitData));
InitData.pSysMem = vertices;
ID3D11Buffer* pVertexBuffer = NULL;
hr = ID3D11Device_CreateBuffer(sys->d3ddevice, &bd, &InitData, &pVertexBuffer);
if(FAILED(hr)) {
msg_Err(vd, "Failed to create vertex buffer.");
return VLC_EGENERIC;
}
UINT stride = sizeof(float) * 5;
UINT offset = 0;
ID3D11DeviceContext_IASetVertexBuffers(sys->d3dcontext, 0, 1, &pVertexBuffer, &stride, &offset);
ID3D11Buffer_Release(pVertexBuffer);
ID3D11Buffer_Release(pVertexBuffer);
D3D11_TEXTURE2D_DESC texDesc;
memset(&texDesc, 0, sizeof(texDesc));
texDesc.Width = fmt->i_visible_width;
texDesc.Height = fmt->i_visible_height;
texDesc.MipLevels = texDesc.ArraySize = 1;
texDesc.Format = sys->d3dFormatTex;
texDesc.SampleDesc.Count = 1;
texDesc.Usage = D3D11_USAGE_DYNAMIC;
texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
texDesc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(sys->d3ddevice, &texDesc, NULL, &sys->d3dtexture);
if (FAILED(hr)) {
msg_Err(vd, "Could not Create the D3d11 Texture. (hr=0x%lX)", hr);
if (AllocQuad( vd, fmt, &sys->picQuad, &sys->picQuadConfig, pPicQuadShader, vertices )!=VLC_SUCCESS) {
ID3D11PixelShader_Release(pPicQuadShader);
msg_Err(vd, "Could not Create the main quad picture. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
D3D11_SHADER_RESOURCE_VIEW_DESC resviewDesc;
memset(&resviewDesc, 0, sizeof(resviewDesc));
resviewDesc.Format = sys->d3dFormatY;
resviewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resviewDesc.Texture2D.MipLevels = texDesc.MipLevels;
hr = ID3D11Device_CreateShaderResourceView(sys->d3ddevice, (ID3D11Resource *)sys->d3dtexture, &resviewDesc, &sys->d3dresViewY);
if (FAILED(hr)) {
if(sys->d3dtexture) ID3D11Texture2D_Release(sys->d3dtexture);
msg_Err(vd, "Could not Create the Y D3d11 Texture ResourceView. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
if( sys->d3dFormatUV )
{
resviewDesc.Format = sys->d3dFormatUV;
hr = ID3D11Device_CreateShaderResourceView(sys->d3ddevice, (ID3D11Resource *)sys->d3dtexture, &resviewDesc, &sys->d3dresViewUV);
if (FAILED(hr)) {
if(sys->d3dtexture) ID3D11Texture2D_Release(sys->d3dtexture);
msg_Err(vd, "Could not Create the UV D3d11 Texture ResourceView. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
}
ID3D11PixelShader_Release(pPicQuadShader);
D3D11_SAMPLER_DESC sampDesc;
memset(&sampDesc, 0, sizeof(sampDesc));
......@@ -1054,7 +1018,6 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
hr = ID3D11Device_CreateSamplerState(sys->d3ddevice, &sampDesc, &d3dsampState);
if (FAILED(hr)) {
if(sys->d3dtexture) ID3D11Texture2D_Release(sys->d3dtexture);
msg_Err(vd, "Could not Create the D3d11 Sampler State. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
......@@ -1063,11 +1026,10 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
picture_sys_t *picsys = malloc(sizeof(*picsys));
if (unlikely(picsys == NULL)) {
if(sys->d3dtexture) ID3D11Texture2D_Release(sys->d3dtexture);
return VLC_ENOMEM;
}
picsys->texture = sys->d3dtexture;
picsys->texture = sys->picQuad.pTexture;
picsys->context = sys->d3dcontext;
picsys->vd = vd;
......@@ -1077,10 +1039,10 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
picture_t *picture = picture_NewFromResource(fmt, &resource);
if (!picture) {
if(sys->d3dtexture) ID3D11Texture2D_Release(sys->d3dtexture);
free(picsys);
return VLC_ENOMEM;
}
ID3D11Texture2D_AddRef(picsys->texture);
ID3D11DeviceContext_AddRef(picsys->context);
sys->picsys = picsys;
......@@ -1093,7 +1055,6 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
sys->pool = picture_pool_NewExtended(&pool_cfg);
if (!sys->pool) {
picture_Release(picture);
if(sys->d3dtexture) ID3D11Texture2D_Release(sys->d3dtexture);
return VLC_ENOMEM;
}
......@@ -1101,6 +1062,94 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
return VLC_SUCCESS;
}
static int AllocQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t *quad,
d3d_quad_cfg_t *cfg, ID3D11PixelShader *d3dpixelShader,
const float vertices[4 * sizeof(d3d_vertex_t)])
{
vout_display_sys_t *sys = vd->sys;
HRESULT hr;
D3D11_BUFFER_DESC bd;
memset(&bd, 0, sizeof(bd));
bd.Usage = vertices==NULL ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
bd.ByteWidth = sizeof(d3d_vertex_t) * 4;
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = vertices==NULL ? D3D11_CPU_ACCESS_WRITE : 0;
D3D11_SUBRESOURCE_DATA InitData = {
.pSysMem = vertices,
};
hr = ID3D11Device_CreateBuffer(sys->d3ddevice, &bd, vertices==NULL ? NULL : &InitData, &quad->pVertexBuffer);
if(FAILED(hr)) {
msg_Err(vd, "Failed to create vertex buffer.");
goto error;
}
D3D11_TEXTURE2D_DESC texDesc;
memset(&texDesc, 0, sizeof(texDesc));
texDesc.Width = fmt->i_visible_width;
texDesc.Height = fmt->i_visible_height;
texDesc.MipLevels = texDesc.ArraySize = 1;
texDesc.Format = cfg->textureFormat;
texDesc.SampleDesc.Count = 1;
texDesc.Usage = D3D11_USAGE_DYNAMIC;
texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
texDesc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(sys->d3ddevice, &texDesc, NULL, &quad->pTexture);
if (FAILED(hr)) {
msg_Err(vd, "Could not Create the D3d11 Texture. (hr=0x%lX)", hr);
goto error;
}
D3D11_SHADER_RESOURCE_VIEW_DESC resviewDesc;
memset(&resviewDesc, 0, sizeof(resviewDesc));
resviewDesc.Format = cfg->resourceFormatYRGB;
resviewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resviewDesc.Texture2D.MipLevels = texDesc.MipLevels;
hr = ID3D11Device_CreateShaderResourceView(sys->d3ddevice, (ID3D11Resource *)quad->pTexture, &resviewDesc, &quad->d3dresViewY);
if (FAILED(hr)) {
msg_Err(vd, "Could not Create the Y/RGB D3d11 Texture ResourceView. (hr=0x%lX)", hr);
goto error;
}
if( cfg->resourceFormatUV )
{
resviewDesc.Format = cfg->resourceFormatUV;
hr = ID3D11Device_CreateShaderResourceView(sys->d3ddevice, (ID3D11Resource *)quad->pTexture, &resviewDesc, &quad->d3dresViewUV);
if (FAILED(hr)) {
msg_Err(vd, "Could not Create the UV D3d11 Texture ResourceView. (hr=0x%lX)", hr);
goto error;
}
}
quad->d3dpixelShader = d3dpixelShader;
ID3D11PixelShader_AddRef(quad->d3dpixelShader);
return VLC_SUCCESS;
error:
ReleaseQuad(quad);
return VLC_EGENERIC;
}
static void ReleaseQuad(d3d_quad_t *quad)
{
if (quad->pVertexBuffer)
ID3D11Buffer_Release(quad->pVertexBuffer);
if (quad->pTexture)
ID3D11Texture2D_Release(quad->pTexture);
if (quad->d3dresViewY)
ID3D11ShaderResourceView_Release(quad->d3dresViewY);
if (quad->d3dresViewUV)
ID3D11ShaderResourceView_Release(quad->d3dresViewUV);
if (quad->d3dpixelShader)
ID3D11VertexShader_Release(quad->d3dpixelShader);
}
static void Direct3D11DestroyResources(vout_display_t *vd)
{
vout_display_sys_t *sys = vd->sys;
......@@ -1113,6 +1162,9 @@ static void Direct3D11DestroyResources(vout_display_t *vd)
picture_pool_Release(sys->pool);
}
sys->pool = NULL;
ReleaseQuad(&sys->picQuad);
if (sys->d3drenderTargetView)
ID3D11RenderTargetView_Release(sys->d3drenderTargetView);
if (sys->d3ddepthStencilView)
......
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