Commit 0b220edc authored by Rémi Denis-Courmont's avatar Rémi Denis-Courmont

Win32: use video-x and video-y (fixes #3215)

parent 3c2a866a
...@@ -100,8 +100,8 @@ int CommonInit(vout_display_t *vd) ...@@ -100,8 +100,8 @@ int CommonInit(vout_display_t *vd)
cfg.use_overlay = sys->use_overlay; cfg.use_overlay = sys->use_overlay;
#endif #endif
cfg.win.type = VOUT_WINDOW_TYPE_HWND; cfg.win.type = VOUT_WINDOW_TYPE_HWND;
cfg.win.x = 0; cfg.win.x = var_InheritInteger(vd, "video-x");
cfg.win.y = 0; cfg.win.y = var_InheritInteger(vd, "video-y");
cfg.win.width = vd->cfg->display.width; cfg.win.width = vd->cfg->display.width;
cfg.win.height = vd->cfg->display.height; cfg.win.height = vd->cfg->display.height;
......
...@@ -144,9 +144,9 @@ static int Open(vlc_object_t *object) ...@@ -144,9 +144,9 @@ static int Open(vlc_object_t *object)
sys->allow_hw_yuv = var_CreateGetBool(vd, "directx-hw-yuv"); sys->allow_hw_yuv = var_CreateGetBool(vd, "directx-hw-yuv");
sys->desktop_save.is_fullscreen = vd->cfg->is_fullscreen; sys->desktop_save.is_fullscreen = vd->cfg->is_fullscreen;
sys->desktop_save.is_on_top = false; sys->desktop_save.is_on_top = false;
sys->desktop_save.win.left = 0; sys->desktop_save.win.left = var_InheritInteger(vd, "video-x");
sys->desktop_save.win.right = vd->cfg->display.width; sys->desktop_save.win.right = vd->cfg->display.width;
sys->desktop_save.win.top = 0; sys->desktop_save.win.top = var_InheritInteger(vd, "video-y");
sys->desktop_save.win.bottom = vd->cfg->display.height; sys->desktop_save.win.bottom = vd->cfg->display.height;
if (CommonInit(vd)) if (CommonInit(vd))
......
...@@ -507,8 +507,8 @@ static int DirectXCreateWindow( event_thread_t *p_event ) ...@@ -507,8 +507,8 @@ static int DirectXCreateWindow( event_thread_t *p_event )
* have. Unfortunatly these dimensions will include the borders and * have. Unfortunatly these dimensions will include the borders and
* titlebar. We use the following function to find out the size of * titlebar. We use the following function to find out the size of
* the window corresponding to the useable surface we want */ * the window corresponding to the useable surface we want */
rect_window.top = 10;
rect_window.left = 10; rect_window.left = 10;
rect_window.top = 10;
rect_window.right = rect_window.left + p_event->wnd_cfg.width; rect_window.right = rect_window.left + p_event->wnd_cfg.width;
rect_window.bottom = rect_window.top + p_event->wnd_cfg.height; rect_window.bottom = rect_window.top + p_event->wnd_cfg.height;
......
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