$Id$

INSTALL file for the Windows9x/Me/NT4/2k/XP version of the VLC media player


Running VLC
===========

If you have already built VLC (see below) or are using a binary release,
just run 'vlc.exe'.

You can also run VLC from a dos command box, in which case you'll be able
to use the command line arguments. You can obtain a list of these command
line arguments by typing 'vlc --help' or 'vlc --help --advanced'.

To store a debug log of the current VLC session, you can use
'vlc -vv --extraintf=logger'. You will end-up with a vlc-log.txt file in
your current directory.

Additional documentation is available at http://www.videolan.org/doc/


Building VLC from the source code
=================================

If you want to build VLC from sources, you can do it in several ways:

- natively on Windows, using cygwin (www.cygwin.com) with or without the
  POSIX emulation layer. This is the preferred way to compile vlc if you want
  to do it on Windows.
  NOTE: This is the PREFERRED way of building VLC natively (the others
  are not as much tested so expect more difficulties with them).

- natively on Windows, using MSYS+MINGW (www.mingw.org)
  (MSYS is a minimal build environment to compile Unixish projects under
  windoze. It provides all the common Unix tools like sh, gmake...)
  Please note that the gettext utilities are not included in the default
  MSYS/MINGW packages so you won't be able to build VLC with i18n support.

- natively on Windows, using Microsoft Visual C++. Even though we provide some
  msvc project files with vlc, this method is advised only if you just want to
  experiment/play with some basic functionality in vlc. The reason for this
  is that vlc depends on a lot of 3rd party libraries and building them in
  MSVC is not convenient and sometimes even impossible.
  ( NOTE: if you want to run vlc under the msvc debugger, you need to run it
    with the --fast-mutex --win9x-cv-method=1 options because the debugger
    usually loses signals sent by PulseEvent() )

- or on GNU/Linux, using the mingw32 cross-compiler.

Getting the right compiler tools
================================

- cross-compiling with mingw32:
You first need to download a GNU/Linux cross-compiler version of mingw32.

For Debian GNU/Linux users, you can use the mingw32, mingw32-binutils and
mingw32-runtime packages.

Or you can use our mingw32 gcc-3.3.1 cross-compiler package:
http://www.videolan.org/pub/testing/win32/mingw-gcc3.3.1-linux-crosscompiler.tar.bz2 (requires libc6 >= 2.3.2).
You will need to extract this package in your root directory (everything will
be extracted in /usr/local/cross-tools).

- compiling natively on Windoze with cygwin:
You will need to download and run the setup.exe app from cygwin's web site
(www.cygwin.com). You will also need to make sure you install at least the
gcc-g++, gcc-mingw, mingw-runtime and win32-api packages.

- compiling natively on Windoze with MSYS+MINGW:
You will need to download and install the latest MSYS, MSYS-DTK and MINGW.
The installation is really easy. Begin with the MSYS auto-installer and once
this is done, extract MINGW into c:\msys\1.0\mingw. You also have to remember
to remove the make utility included with MINGW as it conflicts with the one
from MSYS (just rename or remove c:\msys\1.0\mingw\bin\make.exe).

http://www.mingw.org/download.shtml
http://prdownloads.sf.net/mingw/MSYS-1.0.9.exe
http://prdownloads.sf.net/mingw/MinGW-3.1.0-1.exe
http://prdownloads.sf.net/mingw/msysDTK-1.0.1.exe

Getting the additional libraries
=================================

VLC depends on other libraries to provide some features like ac3 audio decoding
or mpeg4 video decoding, etc...

Depending on your needs you will have to compile/install some or all of these
external libraries.

* They can be found here (source code):
  http://download.videolan.org/pub/testing/contrib/

* We also provide a package with all the libraries already compiled so it is
  actually really easy to compile a full-featured version of vlc (these compiled
  libraries will only work with mingw or cygwin):
  http://download.videolan.org/pub/testing/win32/contrib-20040902-win32-bin-gcc3.3.1-only.tar.bz2 (Check out fo more recent versions at the same location). 

  All you need to do is extract it in your root directory (the include files
  and libraries will be put in /usr/win32). You can do this with the following
  command: 

    tar xjvf contrib-20040902-win32-bin-gcc3.3.1-only.tar.bz2 -C /

  Please note the "-C /". 

* An automated way of building the contrib libraries is provided in 
  extra/contrib. It will download, configure and build the libraries.
  See the extras/contrib/README for more info.

A complete list of the libraries on which we depend can be found here:
http://developers.videolan.org/vlc/

Configuring the build
=====================

Once you've got all the files you need in place, you need to configure the
build with the `./configure' script.

I'll assume that you are using the pre-compiled 3rd party libraries I'm
providing and that they are in /usr/win32.

If you are cross-compiling from Debian, you can use something
along those lines:

  ./bootstrap && \
  PKG_CONFIG_LIBDIR=/usr/win32/lib/pkgconfig \
  CPPFLAGS="-I/usr/win32/include -I/usr/win32/include/ebml" \
  LDFLAGS=-L/usr/win32/lib \
  CC=i586-mingw32msvc-gcc CXX=i586-mingw32msvc-g++ \
  ./configure --host=i586-mingw32msvc --build=i386-linux \
      --disable-gtk \
      --enable-nls --enable-sdl --with-sdl-config-path=/usr/win32/bin \
      --enable-ffmpeg --with-ffmpeg-mp3lame --with-ffmpeg-faac \
      --with-ffmpeg-zlib --enable-faad --enable-flac --enable-theora \
      --with-wx-config-path=/usr/win32/bin \
      --with-freetype-config-path=/usr/win32/bin \
      --with-fribidi-config-path=/usr/win32/bin \
      --enable-livedotcom --with-livedotcom-tree=/usr/win32/live.com \
      --enable-caca --with-caca-config-path=/usr/win32/bin \
      --with-xml2-config-path=/usr/win32/bin \
      --with-dvdnav-config-path=/usr/win32/bin \
      --disable-cddax --disable-vcdx --enable-goom \
      --enable-twolame --enable-dvdread \
      --enable-debug

If you are cross-compiling with our gcc-3.3.1 package, you can use something
along those lines:

  ./bootstrap && \
  PATH=/usr/local/mingw/bin:$PATH \
  PKG_CONFIG_LIBDIR=/usr/win32/lib/pkgconfig \
  CPPFLAGS=-I/usr/win32/include \
  LDFLAGS=-L/usr/win32/lib \
  CC=i586-mingw32msvc-gcc CXX=i586-mingw32msvc-g++ \
  ./configure --host=i586-mingw32msvc --build=i386-linux \
      --disable-gtk \
      --enable-nls --enable-sdl --with-sdl-config-path=/usr/win32/bin \
      --enable-ffmpeg --with-ffmpeg-mp3lame --with-ffmpeg-faac \
      --with-ffmpeg-zlib --enable-faad --enable-flac --enable-theora \
      --with-wx-config-path=/usr/win32/bin \
      --with-freetype-config-path=/usr/win32/bin \
      --with-fribidi-config-path=/usr/win32/bin \
      --enable-livedotcom --with-livedotcom-tree=/usr/win32/live.com \
      --enable-caca --with-caca-config-path=/usr/win32/bin \
      --with-xml2-config-path=/usr/win32/bin \
      --with-dvdnav-config-path=/usr/win32/bin \
      --disable-cddax --disable-vcdx --enable-goom \
      --enable-twolame --enable-dvdread \
      --enable-debug

If you are using cygwin, you can build VLC with or without the POSIX
emulation layer. Without is usually better and with POSIX emulation
hasn't been tested in about a year or so. So to build without the
emulation layer, use something like this:

  ./bootstrap && \
  PKG_CONFIG_PATH=/usr/win32/lib/pkgconfig \
  CPPFLAGS="-I/usr/win32/include -I/usr/win32/include/ebml" \
  LDFLAGS=-L/usr/win32/lib \
  CC="gcc -mno-cygwin" CXX="g++ -mno-cygwin" \
  ./configure \
      --disable-gtk \
      --enable-nls --enable-sdl --with-sdl-config-path=/usr/win32/bin \
      --enable-ffmpeg --with-ffmpeg-mp3lame --with-ffmpeg-faac \
      --with-ffmpeg-zlib --enable-faad --enable-flac --enable-theora \
      --with-wx-config-path=/usr/win32/bin \
      --with-freetype-config-path=/usr/win32/bin \
      --with-fribidi-config-path=/usr/win32/bin \
      --enable-livedotcom --with-livedotcom-tree=/usr/win32/live.com \
      --enable-caca --with-caca-config-path=/usr/win32/bin \
      --with-xml2-config-path=/usr/win32/bin \
      --with-dvdnav-config-path=/usr/win32/bin \
      --disable-cddax --disable-vcdx --enable-goom \
      --enable-twolame --enable-dvdread \
      --enable-debug

If you want to use the emulation layer, then just omit the CC="gcc -mno-cygwin"
CXX="g++ -mno-cygwin" line. You're on your own though.

If you are compiling with MSYS/MINGW, then you can use something along those
lines:
  ./bootstrap && \
  PKG_CONFIG_PATH=/usr/win32/lib/pkgconfig \
  CPPFLAGS="-I/usr/win32/include -I/usr/win32/include/ebml" \
  LDFLAGS=-L/usr/win32/lib \
  ./configure \
      --disable-gtk \
      --enable-nls --enable-sdl --with-sdl-config-path=/usr/win32/bin \
      --enable-ffmpeg --with-ffmpeg-mp3lame --with-ffmpeg-faac \
      --with-ffmpeg-zlib --enable-faad --enable-flac --enable-theora \
      --with-wx-config-path=/usr/win32/bin \
      --with-freetype-config-path=/usr/win32/bin \
      --with-fribidi-config-path=/usr/win32/bin \
      --enable-caca --with-caca-config-path=/usr/win32/bin \
      --with-xml2-config-path=/usr/win32/bin \
      --with-dvdnav-config-path=/usr/win32/bin \
      --disable-cddax --disable-vcdx --enable-goom \
      --enable-twolame --enable-dvdread \
      --disable-mkv \
      --enable-debug

If you have used the "extras/contrib" way, you don't need to precise 
the CFLAGS, LDFLAGS and --with-foo-config-path=.
 ./bootstrap && \
  ./configure \
      --disable-gtk \
      --enable-nls --enable-sdl \
      --enable-ffmpeg --enable-faad --enable-flac --enable-theora \
      --disable-cddax --disable-vcdx --enable-goom \
      --enable-twolame --enable-dvdread \
      --enable-mkv --enable-caca \
      --enable-debug


See `./configure --help' for more information.

Actually Compiling the VLC source
=================================

Once configured, to build VLC, just run `make'.

( If you are using our gcc-3.3.1 cross-compiler you'll need to use:
  PATH=/usr/local/mingw/bin:$PATH make )

Once the compilation is done, you can either run VLC directly from the source
tree or you can build self-contained VLC packages with the following
'make' rules:

  make package-win32-base
   will create a subdirectory named vlc-x.x.x with all the binaries
   'stripped' (ie. without any debugging symbols).

  make package-win32-zip
   Same as above but will package the directory in a zip file.

  make package-win32
   Same as above but will also create an auto-installer package. You will need
   to have NSIS installed in its default location for this to work.

Well done, now you're ready to use VLC!
=======================================
