/*****************************************************************************
 * ft2_bitmap.hpp
 *****************************************************************************
 * Copyright (C) 2003 VideoLAN
 * $Id: ft2_bitmap.hpp,v 1.1 2004/01/03 23:31:33 asmax Exp $
 *
 * Authors: Cyril Deguet     <asmax@via.ecp.fr>
 *          Olivier Teulière <ipkiss@via.ecp.fr>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
 *****************************************************************************/

#ifndef FT2_BITMAP_HPP
#define FT2_BITMAP_HPP

#include <ft2build.h>
#include FT_FREETYPE_H

#include "generic_bitmap.hpp"


/// Class for rendering freetype glyphs on a bitmap
class FT2Bitmap: public GenericBitmap
{
    public:
        /// Create an empty bitmap
        FT2Bitmap( intf_thread_t *pIntf, int width, int height );

        virtual ~FT2Bitmap();

        /// Get the width of the bitmap
        virtual int getWidth() const { return m_width; }

        /// Get the heighth of the bitmap
        virtual int getHeight() const { return m_height; }

        /// Get a linear buffer containing the image data.
        /// Each pixel is stored in 4 bytes in the order B,G,R,A
        virtual uint8_t *getData() const { return m_pData; }

        /// Render a glyph on the bitmap at the given position
        void draw( const FT_Bitmap &rBitmap, int left, int top,
                   uint32_t color );

    private:
        /// Bitmap size
        int m_width, m_height;
        /// Image data buffer
        uint8_t *m_pData;
};


#endif
