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videolan
vlc-gpu
Commits
ff6739d0
Commit
ff6739d0
authored
Oct 04, 2006
by
Damien Fouilleul
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- direct3d: minor fixes, no improvement (where are those pixel shaders gurus ?)
parent
6c261166
Changes
2
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2 deletions
+2
-2
modules/video_output/directx/direct3d.c
modules/video_output/directx/direct3d.c
+1
-1
modules/video_output/directx/events.c
modules/video_output/directx/events.c
+1
-1
No files found.
modules/video_output/directx/direct3d.c
View file @
ff6739d0
...
...
@@ -1351,7 +1351,7 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
/* Clear the backbuffer and the zbuffer */
hr
=
IDirect3DDevice9_Clear
(
p_d3ddev
,
0
,
NULL
,
D3DCLEAR_TARGET
,
D3DCOLOR_XRGB
(
0
,
255
,
0
),
1
.
0
f
,
0
);
D3DCOLOR_XRGB
(
0
,
0
,
0
),
1
.
0
f
,
0
);
if
(
FAILED
(
hr
)
)
{
msg_Dbg
(
p_vout
,
"%s:%d (hr=0x%0lX)"
,
__FUNCTION__
,
__LINE__
,
hr
);
...
...
modules/video_output/directx/events.c
View file @
ff6739d0
...
...
@@ -313,7 +313,7 @@ void E_(DirectXEventThread)( event_thread_t *p_event )
#ifdef MODULE_NAME_IS_direct3d
val
.
psz_string
=
strdup
(
VOUT_TITLE
" (Direct3D output)"
);
#endif
#ifdef MODULE_NAME_IS_directx
#ifdef MODULE_NAME_IS_
vout_
directx
if
(
p_event
->
p_vout
->
p_sys
->
b_using_overlay
)
val
.
psz_string
=
strdup
(
VOUT_TITLE
" (hardware YUV overlay DirectX output)"
);
else
if
(
p_event
->
p_vout
->
p_sys
->
b_hw_yuv
)
val
.
psz_string
=
...
...
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