Commit f65874cb authored by Laurent Aimar's avatar Laurent Aimar

Implemented subpicture direct rendering in direct3D.

Only RGBA colorspace is supported for the subpicture.
parent 6a1a446e
...@@ -58,6 +58,10 @@ static void Close(vlc_object_t *); ...@@ -58,6 +58,10 @@ static void Close(vlc_object_t *);
#define DESKTOP_LONGTEXT N_(\ #define DESKTOP_LONGTEXT N_(\
"The desktop mode allows you to display the video on the desktop.") "The desktop mode allows you to display the video on the desktop.")
#define HW_BLENDING_TEXT N_("Use hardware blending support")
#define HW_BLENDING_LONGTEXT N_(\
"Try to use hardware acceleration for subtitles/OSD blending.")
#define D3D_HELP N_("Recommended video output for Windows Vista and later versions") #define D3D_HELP N_("Recommended video output for Windows Vista and later versions")
vlc_module_begin () vlc_module_begin ()
...@@ -68,6 +72,7 @@ vlc_module_begin () ...@@ -68,6 +72,7 @@ vlc_module_begin ()
set_subcategory(SUBCAT_VIDEO_VOUT) set_subcategory(SUBCAT_VIDEO_VOUT)
add_bool("direct3d-desktop", false, DESKTOP_TEXT, DESKTOP_LONGTEXT, true) add_bool("direct3d-desktop", false, DESKTOP_TEXT, DESKTOP_LONGTEXT, true)
add_bool("direct3d-hw-blending", true, HW_BLENDING_TEXT, HW_BLENDING_LONGTEXT, true)
set_capability("vout display", 240) set_capability("vout display", 240)
add_shortcut("direct3d") add_shortcut("direct3d")
...@@ -84,6 +89,11 @@ vlc_module_end () ...@@ -84,6 +89,11 @@ vlc_module_end ()
/***************************************************************************** /*****************************************************************************
* Local prototypes. * Local prototypes.
*****************************************************************************/ *****************************************************************************/
static const vlc_fourcc_t d3d_subpicture_chromas[] = {
VLC_CODEC_RGBA,
0
};
struct picture_sys_t struct picture_sys_t
{ {
LPDIRECT3DSURFACE9 surface; LPDIRECT3DSURFACE9 surface;
...@@ -121,8 +131,9 @@ typedef struct { ...@@ -121,8 +131,9 @@ typedef struct {
} d3d_region_t; } d3d_region_t;
static int Direct3DImportPicture(vout_display_t *vd, d3d_region_t *, LPDIRECT3DSURFACE9 surface); static int Direct3DImportPicture(vout_display_t *vd, d3d_region_t *, LPDIRECT3DSURFACE9 surface);
static void Direct3DImportSubpicture(vout_display_t *vd, int *, d3d_region_t **, subpicture_t *);
static void Direct3DRenderScene(vout_display_t *vd, d3d_region_t *); static void Direct3DRenderScene(vout_display_t *vd, d3d_region_t *, int, d3d_region_t *);
/* */ /* */
static int DesktopCallback(vlc_object_t *, char const *, vlc_value_t, vlc_value_t, void *); static int DesktopCallback(vlc_object_t *, char const *, vlc_value_t, vlc_value_t, void *);
...@@ -175,6 +186,15 @@ static int Open(vlc_object_t *object) ...@@ -175,6 +186,15 @@ static int Open(vlc_object_t *object)
info.has_hide_mouse = false; info.has_hide_mouse = false;
info.has_pictures_invalid = true; info.has_pictures_invalid = true;
info.has_event_thread = true; info.has_event_thread = true;
if (var_InheritBool(vd, "direct3d-hw-blending") &&
(sys->d3dcaps.SrcBlendCaps & D3DPBLENDCAPS_SRCALPHA) &&
(sys->d3dcaps.DestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) &&
(sys->d3dcaps.TextureCaps & D3DPTEXTURECAPS_ALPHA) &&
(sys->d3dcaps.TextureOpCaps & D3DTEXOPCAPS_SELECTARG1) &&
(sys->d3dcaps.TextureOpCaps & D3DTEXOPCAPS_MODULATE))
info.subpicture_chromas = d3d_subpicture_chromas;
else
info.subpicture_chromas = NULL;
/* Interaction */ /* Interaction */
vlc_mutex_init(&sys->lock); vlc_mutex_init(&sys->lock);
...@@ -285,9 +305,20 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic ...@@ -285,9 +305,20 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
return; return;
} }
d3d_region_t region; d3d_region_t picture_region;
if (!Direct3DImportPicture(vd, &region, surface)) { if (!Direct3DImportPicture(vd, &picture_region, surface)) {
Direct3DRenderScene(vd, &region); int subpicture_region_count = 0;
d3d_region_t *subpicture_region = NULL;
if (subpicture)
Direct3DImportSubpicture(vd, &subpicture_region_count, &subpicture_region,
subpicture);
Direct3DRenderScene(vd, &picture_region,
subpicture_region_count, subpicture_region);
for (int i = 0; i < subpicture_region_count; i++)
IDirect3DTexture9_Release(subpicture_region[i].texture);
free(subpicture_region);
} }
} }
...@@ -312,8 +343,9 @@ static void Display(vout_display_t *vd, picture_t *picture, subpicture_t *subpic ...@@ -312,8 +343,9 @@ static void Display(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
/* XXX See Prepare() */ /* XXX See Prepare() */
Direct3DLockSurface(picture); Direct3DLockSurface(picture);
picture_Release(picture); picture_Release(picture);
VLC_UNUSED(subpicture);
#endif #endif
if (subpicture)
subpicture_Delete(subpicture);
CommonDisplay(vd); CommonDisplay(vd);
} }
...@@ -1023,20 +1055,23 @@ static int Direct3DCreateScene(vout_display_t *vd, const video_format_t *fmt) ...@@ -1023,20 +1055,23 @@ static int Direct3DCreateScene(vout_display_t *vd, const video_format_t *fmt)
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_STENCILENABLE, FALSE); IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_STENCILENABLE, FALSE);
// manage blending // manage blending
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHABLENDENABLE, TRUE); IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHABLENDENABLE, FALSE);
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_SRCBLEND,D3DBLEND_SRCALPHA); IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_SRCBLEND,D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA); IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
if (sys->d3dcaps.AlphaCmpCaps & D3DPCMPCAPS_GREATER) {
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHATESTENABLE,TRUE); IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHATESTENABLE,TRUE);
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHAREF, 0x10); IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHAREF, 0x00);
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHAFUNC,D3DCMP_GREATER); IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHAFUNC,D3DCMP_GREATER);
}
// Set texture states // Set texture states
IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_COLOROP,D3DTOP_MODULATE); IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_COLOROP,D3DTOP_SELECTARG1);
IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG1,D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG1,D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG2,D3DTA_DIFFUSE);
// turn off alpha operation IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE); IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAARG1,D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAARG2,D3DTA_DIFFUSE);
msg_Dbg(vd, "Direct3D scene created successfully"); msg_Dbg(vd, "Direct3D scene created successfully");
...@@ -1066,7 +1101,8 @@ static void Direct3DDestroyScene(vout_display_t *vd) ...@@ -1066,7 +1101,8 @@ static void Direct3DDestroyScene(vout_display_t *vd)
static void Direct3DSetupVertices(CUSTOMVERTEX *vertices, static void Direct3DSetupVertices(CUSTOMVERTEX *vertices,
const RECT src_full, const RECT src_full,
const RECT src_crop, const RECT src_crop,
const RECT dst) const RECT dst,
int alpha)
{ {
const float src_full_width = src_full.right - src_full.left; const float src_full_width = src_full.right - src_full.left;
const float src_full_height = src_full.bottom - src_full.top; const float src_full_height = src_full.bottom - src_full.top;
...@@ -1098,7 +1134,7 @@ static void Direct3DSetupVertices(CUSTOMVERTEX *vertices, ...@@ -1098,7 +1134,7 @@ static void Direct3DSetupVertices(CUSTOMVERTEX *vertices,
vertices[i].z = 0.0f; vertices[i].z = 0.0f;
vertices[i].rhw = 1.0f; vertices[i].rhw = 1.0f;
vertices[i].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255); vertices[i].diffuse = D3DCOLOR_ARGB(alpha, 255, 255, 255);
} }
} }
...@@ -1139,10 +1175,90 @@ static int Direct3DImportPicture(vout_display_t *vd, ...@@ -1139,10 +1175,90 @@ static int Direct3DImportPicture(vout_display_t *vd,
Direct3DSetupVertices(region->vertex, Direct3DSetupVertices(region->vertex,
vd->sys->rect_src, vd->sys->rect_src,
vd->sys->rect_src_clipped, vd->sys->rect_src_clipped,
vd->sys->rect_dest_clipped); vd->sys->rect_dest_clipped, 255);
return VLC_SUCCESS; return VLC_SUCCESS;
} }
static void Direct3DImportSubpicture(vout_display_t *vd,
int *count_ptr, d3d_region_t **region,
subpicture_t *subpicture)
{
vout_display_sys_t *sys = vd->sys;
int count = 0;
for (subpicture_region_t *r = subpicture->p_region; r; r = r->p_next)
count++;
*count_ptr = count;
*region = calloc(count, sizeof(**region));
if (*region == NULL) {
*count_ptr = 0;
return;
}
int i = 0;
for (subpicture_region_t *r = subpicture->p_region; r; r = r->p_next, i++) {
d3d_region_t *d3dr = &(*region)[i];
HRESULT hr;
d3dr->texture = NULL;
hr = IDirect3DDevice9_CreateTexture(sys->d3ddev,
r->fmt.i_visible_width, r->fmt.i_visible_height,
1,
D3DUSAGE_DYNAMIC,
D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT,
&d3dr->texture,
NULL);
if (FAILED(hr)) {
d3dr->texture = NULL;
msg_Err(vd, "Failed to create %dx%d texture for OSD",
r->fmt.i_visible_width, r->fmt.i_visible_height);
continue;
}
msg_Dbg(vd, "Created %dx%d texture for OSD",
r->fmt.i_visible_width, r->fmt.i_visible_height);
D3DLOCKED_RECT lock;
hr = IDirect3DTexture9_LockRect(d3dr->texture, 0, &lock, NULL, 0);
if (SUCCEEDED(hr)) {
uint8_t *dst_data = lock.pBits;
int dst_pitch = lock.Pitch;
for (unsigned y = 0; y < r->fmt.i_visible_height; y++) {
int copy_pitch = __MIN(dst_pitch, r->p_picture->p->i_visible_pitch);
memcpy(&dst_data[y * dst_pitch],
&r->p_picture->p->p_pixels[y * r->p_picture->p->i_pitch],
copy_pitch);
}
hr = IDirect3DTexture9_UnlockRect(d3dr->texture, 0);
if (FAILED(hr))
msg_Err(vd, "Failed to unlock the texture");
} else {
msg_Err(vd, "Failed to lock the texture");
}
/* Map the subpicture to sys->rect_dest */
RECT src;
src.left = 0;
src.right = src.left + r->fmt.i_visible_width;
src.top = 0;
src.bottom = src.top + r->fmt.i_visible_height;
const RECT video = sys->rect_dest;
const float scale_w = (float)(video.right - video.left) / subpicture->i_original_picture_width;
const float scale_h = (float)(video.bottom - video.top) / subpicture->i_original_picture_height;
RECT dst;
dst.left = video.left + scale_w * r->i_x,
dst.right = dst.left + scale_w * r->fmt.i_visible_width,
dst.top = video.top + scale_h * r->i_y,
dst.bottom = dst.top + scale_h * r->fmt.i_visible_height,
Direct3DSetupVertices(d3dr->vertex,
src, src, dst,
subpicture->i_alpha * r->i_alpha / 255);
}
}
static int Direct3DRenderRegion(vout_display_t *vd, static int Direct3DRenderRegion(vout_display_t *vd,
d3d_region_t *region) d3d_region_t *region)
{ {
...@@ -1209,7 +1325,9 @@ static int Direct3DRenderRegion(vout_display_t *vd, ...@@ -1209,7 +1325,9 @@ static int Direct3DRenderRegion(vout_display_t *vd,
* and at least 64 MiB of video RAM. * and at least 64 MiB of video RAM.
*/ */
static void Direct3DRenderScene(vout_display_t *vd, static void Direct3DRenderScene(vout_display_t *vd,
d3d_region_t *region) d3d_region_t *picture,
int subpicture_count,
d3d_region_t *subpicture)
{ {
vout_display_sys_t *sys = vd->sys; vout_display_sys_t *sys = vd->sys;
LPDIRECT3DDEVICE9 d3ddev = sys->d3ddev; LPDIRECT3DDEVICE9 d3ddev = sys->d3ddev;
...@@ -1230,7 +1348,17 @@ static void Direct3DRenderScene(vout_display_t *vd, ...@@ -1230,7 +1348,17 @@ static void Direct3DRenderScene(vout_display_t *vd,
return; return;
} }
Direct3DRenderRegion(vd, region); Direct3DRenderRegion(vd, picture);
if (subpicture_count > 0)
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHABLENDENABLE, TRUE);
for (int i = 0; i < subpicture_count; i++) {
d3d_region_t *r = &subpicture[i];
if (r->texture)
Direct3DRenderRegion(vd, r);
}
if (subpicture_count > 0)
IDirect3DDevice9_SetRenderState(d3ddev, D3DRS_ALPHABLENDENABLE, FALSE);
// End the scene // End the scene
hr = IDirect3DDevice9_EndScene(d3ddev); hr = IDirect3DDevice9_EndScene(d3ddev);
......
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