Commit bb0d7527 authored by Rémi Denis-Courmont's avatar Rémi Denis-Courmont

module_need: use qsort, simplify

I also really do not see why later plugins shortcut would get bigger bonus?!
parent b677ecd6
......@@ -378,6 +378,21 @@ module_t **module_list_get (size_t *n)
return tab;
}
typedef struct module_list_t
{
module_t *p_module;
uint16_t i_score;
bool b_force;
} module_list_t;
static int modulecmp (const void *a, const void *b)
{
const module_list_t *la = a, *lb = b;
/* Note that qsort() uses _ascending_ order,
* so the smallest module is the one with the biggest score. */
return lb->i_score - la->i_score;
}
/**
* module Need
*
......@@ -397,29 +412,14 @@ module_t **module_list_get (size_t *n)
module_t * __module_need( vlc_object_t *p_this, const char *psz_capability,
const char *psz_name, bool b_strict )
{
typedef struct module_list_t module_list_t;
stats_TimerStart( p_this, "module_need()", STATS_TIMER_MODULE_NEED );
struct module_list_t
{
module_t *p_module;
int i_score;
bool b_force;
module_list_t *p_next;
};
module_list_t *p_list, *p_first, *p_tmp;
int i_which_module, i_index = 0;
module_list_t *p_list;
module_t *p_module;
int i_shortcuts = 0;
char *psz_shortcuts = NULL, *psz_var = NULL, *psz_alias = NULL;
bool b_force_backup = p_this->b_force;
/* Deal with variables */
if( psz_name && psz_name[0] == '$' )
{
......@@ -474,14 +474,13 @@ module_t * __module_need( vlc_object_t *p_this, const char *psz_capability,
size_t count;
module_t **p_all = module_list_get (&count);
p_list = malloc( count * sizeof( module_list_t ) );
p_first = NULL;
unsigned i_cpu = vlc_CPU();
/* Parse the module list for capabilities and probe each of them */
for( i_which_module = 0; i_which_module < count; i_which_module++ )
count = 0;
for (size_t i = 0; (p_module = p_all[i]) != NULL; i++)
{
int i_shortcut_bonus = 0;
p_module = p_all[i_which_module];
bool b_shortcut_bonus = false;
/* Test that this module can do what we need */
if( !module_provides( p_module, psz_capability ) )
......@@ -508,7 +507,7 @@ module_t * __module_need( vlc_object_t *p_this, const char *psz_capability,
/* Found it */
if( c && c[1] )
psz_alias = c+1;
i_shortcut_bonus = i_short * 10000;
b_shortcut_bonus = true;
goto found_shortcut;
}
}
......@@ -530,109 +529,55 @@ module_t * __module_need( vlc_object_t *p_this, const char *psz_capability,
}
found_shortcut:
/* Store this new module */
p_list[ i_index ].p_module = p_module;
p_list[ i_index ].i_score = p_module->i_score + i_shortcut_bonus;
p_list[ i_index ].b_force = i_shortcut_bonus && b_strict;
/* Add it to the modules-to-probe list */
if( i_index == 0 )
{
p_list[ 0 ].p_next = NULL;
p_first = p_list;
}
else
{
/* Ok, so at school you learned that quicksort is quick, and
* bubble sort sucks raw eggs. But that's when dealing with
* thousands of items. Here we have barely 50. */
module_list_t *p_newlist = p_first;
if( p_first->i_score < p_list[ i_index ].i_score )
{
p_list[ i_index ].p_next = p_first;
p_first = &p_list[ i_index ];
}
else
{
while( p_newlist->p_next != NULL &&
p_newlist->p_next->i_score >= p_list[ i_index ].i_score )
{
p_newlist = p_newlist->p_next;
}
p_list[ i_index ].p_next = p_newlist->p_next;
p_newlist->p_next = &p_list[ i_index ];
}
p_list[count].p_module = module_hold (p_module);
p_list[count].i_score = p_module->i_score;
if( b_shortcut_bonus )
p_list[count].i_score += 10000;
p_list[count].b_force = b_shortcut_bonus && b_strict;
count++;
}
i_index++;
}
/* We can release the list, interesting modules are held */
module_list_free (p_all);
/* Sort candidates by descending score */
qsort (p_list, count, sizeof (p_list[0]), modulecmp);
msg_Dbg( p_this, "looking for %s module: %i candidate%s", psz_capability,
i_index, i_index == 1 ? "" : "s" );
/* Lock all candidate modules */
p_tmp = p_first;
while( p_tmp != NULL )
{
module_hold( p_tmp->p_module );
p_tmp = p_tmp->p_next;
}
/* We can release the list, interesting modules were held */
module_list_free (p_all);
count, count == 1 ? "" : "s" );
/* Parse the linked list and use the first successful module */
p_tmp = p_first;
while( p_tmp != NULL )
p_module = NULL;
for (size_t i = 0; (i < count) && (p_module == NULL); i++)
{
module_t *p_cand = p_list[i].p_module;
#ifdef HAVE_DYNAMIC_PLUGINS
/* Make sure the module is loaded in mem */
module_t *p_module = p_tmp->p_module;
if( p_module->b_submodule )
p_module = p_module->parent;
module_t *p_real = p_cand->b_submodule ? p_cand->parent : p_cand;
if( !p_module->b_builtin && !p_module->b_loaded )
if( !p_real->b_builtin && !p_real->b_loaded )
{
module_t *p_new_module =
AllocatePlugin( p_this, p_module->psz_filename );
AllocatePlugin( p_this, p_real->psz_filename );
if( p_new_module )
{
CacheMerge( p_this, p_module, p_new_module );
DeleteModule( p_new_module, false );
CacheMerge( p_this, p_real, p_new_module );
DeleteModule( p_new_module );
}
}
#endif
p_this->b_force = p_tmp->b_force;
if( p_tmp->p_module->pf_activate
&& p_tmp->p_module->pf_activate( p_this ) == VLC_SUCCESS )
{
break;
}
module_release( p_tmp->p_module );
p_tmp = p_tmp->p_next;
}
/* Store the locked module value */
if( p_tmp != NULL )
p_this->b_force = p_list[i].b_force;
if( p_cand->pf_activate
&& p_cand->pf_activate( p_this ) == VLC_SUCCESS )
{
p_module = p_tmp->p_module;
p_tmp = p_tmp->p_next;
p_module = p_cand;
/* Release the remaining modules */
while (++i < count)
module_release (p_list[i].p_module);
}
else
{
p_module = NULL;
}
/* Unlock the remaining modules */
while( p_tmp != NULL )
{
module_release( p_tmp->p_module );
p_tmp = p_tmp->p_next;
module_release( p_cand );
}
free( p_list );
......@@ -642,12 +587,23 @@ found_shortcut:
{
msg_Dbg( p_this, "using %s module \"%s\"",
psz_capability, p_module->psz_object_name );
if( !p_this->psz_object_name )
{
/* This assumes that p_this is the object which will be using the
* module. That's not always the case ... but it is in most cases.
*/
if( psz_alias )
p_this->psz_object_name = strdup( psz_alias );
else
p_this->psz_object_name = strdup( p_module->psz_object_name );
}
}
else if( p_first == NULL )
else if( count == 0 )
{
if( !strcmp( psz_capability, "access_demux" ) )
if( !strcmp( psz_capability, "access_demux" )
&& !strcmp( psz_capability, "vout_window" ) )
{
msg_Warn( p_this, "no %s module matched \"%s\"",
msg_Dbg( p_this, "no %s module matched \"%s\"",
psz_capability, (psz_name && *psz_name) ? psz_name : "any" );
}
else
......@@ -667,17 +623,6 @@ found_shortcut:
else
msg_StackSet( VLC_EGENERIC, "no suitable %s module", psz_capability );
if( p_module && !p_this->psz_object_name )
{
/* This assumes that p_this is the object which will be using the
* module. That's not always the case ... but it is in most cases.
*/
if( psz_alias )
p_this->psz_object_name = strdup( psz_alias );
else
p_this->psz_object_name = strdup( p_module->psz_object_name );
}
free( psz_shortcuts );
free( psz_var );
......
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