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videolan
vlc-gpu
Commits
8600577e
Commit
8600577e
authored
Jul 20, 2004
by
Gildas Bazin
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* src/misc/httpd.c: fixed non-initialized variable that prevented getaddrinfo() from working.
parent
c163444a
Changes
1
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12 deletions
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-12
src/misc/httpd.c
src/misc/httpd.c
+8
-12
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src/misc/httpd.c
View file @
8600577e
...
...
@@ -902,27 +902,23 @@ httpd_host_t *httpd_HostNew( vlc_object_t *p_this, char *psz_host, int i_port )
char
psz_port
[
6
];
struct
addrinfo
hints
;
#if 0
memset
(
&
hints
,
0
,
sizeof
(
hints
)
);
/* Check if we have force ipv4 or ipv6 */
#if 0
/* Check if ipv4 or ipv6 were forced */
var_Create( p_this, "ipv4", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
var_Get( p_this, "ipv4", &val );
if( val.b_bool )
hints.ai_family = PF_INET;
if( val.b_bool ) hints.ai_family = PF_INET;
#else
/*
* For now, keep IPv4 by default. That said, it should be safe to use
* IPv6 by default *on the server side*, as, apart from NetBSD, most
* systems accept IPv4 clients on IPv6 listening sockets.
*
*
*/
hints
.
ai_family
=
PF_INET
;
var_Create
(
p_this
,
"ipv6"
,
VLC_VAR_BOOL
|
VLC_VAR_DOINHERIT
);
var_Get
(
p_this
,
"ipv6"
,
&
val
);
if
(
val
.
b_bool
)
hints
.
ai_family
=
0
;
// try IPv6, then IPv4
if
(
val
.
b_bool
)
hints
.
ai_family
=
0
;
// try IPv6, then IPv4
#endif
hints
.
ai_socktype
=
SOCK_STREAM
;
...
...
@@ -940,6 +936,7 @@ httpd_host_t *httpd_HostNew( vlc_object_t *p_this, char *psz_host, int i_port )
return
NULL
;
}
}
#else
struct
sockaddr_in
sock
;
struct
httpd_addrinfo
info
;
...
...
@@ -997,7 +994,7 @@ httpd_host_t *httpd_HostNew( vlc_object_t *p_this, char *psz_host, int i_port )
/* verify if it already exist */
for
(
i
=
0
;
i
<
httpd
->
i_host
;
i
++
)
{
if
(
GetAddrPort
(
&
httpd
->
host
[
i
]
->
sock
)
!=
i_port
)
if
(
GetAddrPort
(
&
httpd
->
host
[
i
]
->
sock
)
!=
i_port
)
continue
;
#ifdef AF_INET6
...
...
@@ -1101,8 +1098,7 @@ httpd_host_t *httpd_HostNew( vlc_object_t *p_this, char *psz_host, int i_port )
if
(
listen
(
fd
,
LISTEN_BACKLOG
)
<
0
)
{
msg_Err
(
p_this
,
"cannot listen socket"
);
close
(
fd
);
fd
=
-
1
;
goto
socket_error
;
}
continue
;
...
...
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