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videolan
vlc-gpu
Commits
827d60ce
Commit
827d60ce
authored
May 02, 2010
by
Laurent Aimar
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Plain Diff
Factorized a bit bandlimited audio filter code.
parent
1d62036c
Changes
1
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Showing
1 changed file
with
116 additions
and
146 deletions
+116
-146
modules/audio_filter/resampler/bandlimited.c
modules/audio_filter/resampler/bandlimited.c
+116
-146
No files found.
modules/audio_filter/resampler/bandlimited.c
View file @
827d60ce
...
...
@@ -56,16 +56,12 @@ static int OpenFilter ( vlc_object_t * );
static
void
CloseFilter
(
vlc_object_t
*
);
static
block_t
*
Resample
(
filter_t
*
,
block_t
*
);
static
void
FilterFloatUP
(
const
float
Imp
[],
const
float
ImpD
[],
uint16_t
Nwing
,
float
*
f_in
,
float
*
f_out
,
uint32_t
ui_remainder
,
uint32_t
ui_output_rate
,
int16_t
Inc
,
int
i_nb_channels
);
static
void
FilterFloatUD
(
const
float
Imp
[],
const
float
ImpD
[],
uint16_t
Nwing
,
float
*
f_in
,
float
*
f_out
,
uint32_t
ui_remainder
,
uint32_t
ui_output_rate
,
uint32_t
ui_input_rate
,
int16_t
Inc
,
int
i_nb_channels
);
static
void
ResampleFloat
(
filter_t
*
p_filter
,
block_t
*
p_out_buf
,
size_t
*
pi_out
,
float
**
pp_in
,
int
i_in
,
int
i_in_end
,
double
d_factor
,
bool
b_factor_old
,
int
i_nb_channels
,
int
i_bytes_per_frame
);
/*****************************************************************************
* Local structures
...
...
@@ -212,76 +208,17 @@ static block_t *Resample( filter_t * p_filter, block_t * p_in_buf )
/* Apply the old rate until we have enough samples for the new one */
i_in
=
p_sys
->
i_old_wing
;
p_in
+=
p_sys
->
i_old_wing
*
i_nb_channels
;
for
(
;
i_in
<
i_filter_wing
&&
(
i_in
+
p_sys
->
i_old_wing
)
<
i_in_nb
;
i_in
++
)
{
if
(
p_sys
->
d_old_factor
==
1
)
{
/* Just copy the samples */
memcpy
(
p_out
,
p_in
,
i_bytes_per_frame
);
p_in
+=
i_nb_channels
;
p_out
+=
i_nb_channels
;
i_out
++
;
continue
;
}
while
(
p_sys
->
i_remainder
<
p_filter
->
fmt_out
.
audio
.
i_rate
)
{
if
(
p_out_buf
->
i_buffer
/
i_bytes_per_frame
<=
i_out
)
break
;
size_t
i_old_in_end
=
0
;
if
(
p_sys
->
i_old_wing
<=
i_in_nb
)
i_old_in_end
=
__MIN
(
i_filter_wing
,
i_in_nb
-
p_sys
->
i_old_wing
);
if
(
p_sys
->
d_old_factor
>=
1
)
{
/* FilterFloatUP() is faster if we can use it */
/* Perform left-wing inner product */
FilterFloatUP
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
,
p_out
,
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
-
1
,
i_nb_channels
);
/* Perform right-wing inner product */
FilterFloatUP
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
+
i_nb_channels
,
p_out
,
p_filter
->
fmt_out
.
audio
.
i_rate
-
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
1
,
i_nb_channels
);
#if 0
/* Normalize for unity filter gain */
for( i = 0; i < i_nb_channels; i++ )
{
*(p_out+i) *= d_old_scale_factor;
}
#endif
}
else
{
/* Perform left-wing inner product */
FilterFloatUD
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
,
p_out
,
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
p_filter
->
fmt_in
.
audio
.
i_rate
,
-
1
,
i_nb_channels
);
/* Perform right-wing inner product */
FilterFloatUD
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
+
i_nb_channels
,
p_out
,
p_filter
->
fmt_out
.
audio
.
i_rate
-
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
p_filter
->
fmt_in
.
audio
.
i_rate
,
1
,
i_nb_channels
);
}
p_out
+=
i_nb_channels
;
i_out
++
;
p_sys
->
i_remainder
+=
p_filter
->
fmt_in
.
audio
.
i_rate
;
}
p_in
+=
i_nb_channels
;
p_sys
->
i_remainder
-=
p_filter
->
fmt_out
.
audio
.
i_rate
;
}
ResampleFloat
(
p_filter
,
p_out_buf
,
&
i_out
,
&
p_in
,
i_in
,
i_old_in_end
,
p_sys
->
d_old_factor
,
true
,
i_nb_channels
,
i_bytes_per_frame
);
i_in
=
__MAX
(
i_in
,
i_old_in_end
);
/* Apply the new rate for the rest of the samples */
if
(
i_in
<
i_in_nb
-
i_filter_wing
)
...
...
@@ -289,67 +226,11 @@ static block_t *Resample( filter_t * p_filter, block_t * p_in_buf )
p_sys
->
d_old_factor
=
d_factor
;
p_sys
->
i_old_wing
=
i_filter_wing
;
}
for
(
;
i_in
<
i_in_nb
-
i_filter_wing
;
i_in
++
)
{
while
(
p_sys
->
i_remainder
<
p_filter
->
fmt_out
.
audio
.
i_rate
)
{
if
(
p_out_buf
->
i_buffer
/
i_bytes_per_frame
<=
i_out
)
break
;
assert
(
i_out
<
p_out_buf
->
i_buffer
/
i_bytes_per_frame
);
if
(
d_factor
>=
1
)
{
/* FilterFloatUP() is faster if we can use it */
/* Perform left-wing inner product */
FilterFloatUP
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
,
p_out
,
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
-
1
,
i_nb_channels
);
/* Perform right-wing inner product */
FilterFloatUP
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
+
i_nb_channels
,
p_out
,
p_filter
->
fmt_out
.
audio
.
i_rate
-
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
1
,
i_nb_channels
);
#if 0
/* Normalize for unity filter gain */
for( int i = 0; i < i_nb_channels; i++ )
{
*(p_out+i) *= d_old_scale_factor;
}
#endif
}
else
{
/* Perform left-wing inner product */
FilterFloatUD
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
,
p_out
,
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
p_filter
->
fmt_in
.
audio
.
i_rate
,
-
1
,
i_nb_channels
);
/* Perform right-wing inner product */
FilterFloatUD
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
+
i_nb_channels
,
p_out
,
p_filter
->
fmt_out
.
audio
.
i_rate
-
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
p_filter
->
fmt_in
.
audio
.
i_rate
,
1
,
i_nb_channels
);
}
p_out
+=
i_nb_channels
;
i_out
++
;
p_sys
->
i_remainder
+=
p_filter
->
fmt_in
.
audio
.
i_rate
;
}
p_in
+=
i_nb_channels
;
p_sys
->
i_remainder
-=
p_filter
->
fmt_out
.
audio
.
i_rate
;
}
ResampleFloat
(
p_filter
,
p_out_buf
,
&
i_out
,
&
p_in
,
i_in
,
i_in_nb
-
i_filter_wing
,
d_factor
,
false
,
i_nb_channels
,
i_bytes_per_frame
);
/* Finalize aout buffer */
p_out_buf
->
i_nb_samples
=
i_out
;
...
...
@@ -455,7 +336,7 @@ static void CloseFilter( vlc_object_t *p_this )
free
(
p_filter
->
p_sys
);
}
void
FilterFloatUP
(
const
float
Imp
[],
const
float
ImpD
[],
uint16_t
Nwing
,
float
*
p_in
,
static
void
FilterFloatUP
(
const
float
Imp
[],
const
float
ImpD
[],
uint16_t
Nwing
,
float
*
p_in
,
float
*
p_out
,
uint32_t
ui_remainder
,
uint32_t
ui_output_rate
,
int16_t
Inc
,
int
i_nb_channels
)
{
...
...
@@ -498,7 +379,7 @@ void FilterFloatUP( const float Imp[], const float ImpD[], uint16_t Nwing, float
}
}
void
FilterFloatUD
(
const
float
Imp
[],
const
float
ImpD
[],
uint16_t
Nwing
,
float
*
p_in
,
static
void
FilterFloatUD
(
const
float
Imp
[],
const
float
ImpD
[],
uint16_t
Nwing
,
float
*
p_in
,
float
*
p_out
,
uint32_t
ui_remainder
,
uint32_t
ui_output_rate
,
uint32_t
ui_input_rate
,
int16_t
Inc
,
int
i_nb_channels
)
...
...
@@ -553,3 +434,92 @@ void FilterFloatUD( const float Imp[], const float ImpD[], uint16_t Nwing, float
p_in
+=
(
Inc
*
i_nb_channels
);
/* Input signal step */
}
}
static
void
ResampleFloat
(
filter_t
*
p_filter
,
block_t
*
p_out_buf
,
size_t
*
pi_out
,
float
**
pp_in
,
int
i_in
,
int
i_in_end
,
double
d_factor
,
bool
b_factor_old
,
int
i_nb_channels
,
int
i_bytes_per_frame
)
{
filter_sys_t
*
p_sys
=
p_filter
->
p_sys
;
float
*
p_in
=
*
pp_in
;
size_t
i_out
=
*
pi_out
;
float
*
p_out
=
(
float
*
)
p_out_buf
->
p_buffer
+
i_out
*
i_nb_channels
;
for
(
;
i_in
<
i_in_end
;
i_in
++
)
{
if
(
b_factor_old
&&
d_factor
==
1
)
{
/* Just copy the samples */
memcpy
(
p_out
,
p_in
,
i_bytes_per_frame
);
p_in
+=
i_nb_channels
;
p_out
+=
i_nb_channels
;
i_out
++
;
continue
;
}
while
(
p_sys
->
i_remainder
<
p_filter
->
fmt_out
.
audio
.
i_rate
)
{
if
(
p_out_buf
->
i_buffer
/
i_bytes_per_frame
<=
i_out
)
break
;
if
(
d_factor
>=
1
)
{
/* FilterFloatUP() is faster if we can use it */
/* Perform left-wing inner product */
FilterFloatUP
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
,
p_out
,
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
-
1
,
i_nb_channels
);
/* Perform right-wing inner product */
FilterFloatUP
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
+
i_nb_channels
,
p_out
,
p_filter
->
fmt_out
.
audio
.
i_rate
-
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
1
,
i_nb_channels
);
#if 0
/* Normalize for unity filter gain */
for( i = 0; i < i_nb_channels; i++ )
{
*(p_out+i) *= d_old_scale_factor;
}
#endif
}
else
{
/* Perform left-wing inner product */
FilterFloatUD
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
,
p_out
,
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
p_filter
->
fmt_in
.
audio
.
i_rate
,
-
1
,
i_nb_channels
);
/* Perform right-wing inner product */
FilterFloatUD
(
SMALL_FILTER_FLOAT_IMP
,
SMALL_FILTER_FLOAT_IMPD
,
SMALL_FILTER_NWING
,
p_in
+
i_nb_channels
,
p_out
,
p_filter
->
fmt_out
.
audio
.
i_rate
-
p_sys
->
i_remainder
,
p_filter
->
fmt_out
.
audio
.
i_rate
,
p_filter
->
fmt_in
.
audio
.
i_rate
,
1
,
i_nb_channels
);
}
p_out
+=
i_nb_channels
;
i_out
++
;
p_sys
->
i_remainder
+=
p_filter
->
fmt_in
.
audio
.
i_rate
;
}
p_in
+=
i_nb_channels
;
p_sys
->
i_remainder
-=
p_filter
->
fmt_out
.
audio
.
i_rate
;
}
*
pp_in
=
p_in
;
*
pi_out
=
i_out
;
}
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