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videolan
vlc-gpu
Commits
717110af
Commit
717110af
authored
Jun 25, 2011
by
Laurent Aimar
Browse files
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Plain Diff
Added fully configurable shadow support (freetype).
The shadow is enabled by default.
parent
7b6b6bf8
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
99 additions
and
16 deletions
+99
-16
configure.ac
configure.ac
+1
-1
modules/misc/text_renderer/freetype.c
modules/misc/text_renderer/freetype.c
+98
-15
No files found.
configure.ac
View file @
717110af
...
...
@@ -677,7 +677,7 @@ AC_SUBST(GNUGETOPT_LIBS)
if test "${SYS}" != "mingw32" -a "${SYS}" != "mingwce"; then
AC_CHECK_LIB(m,cos,[
VLC_ADD_LIBS([adjust wave ripple psychedelic gradient a52tofloat32 dtstofloat32 x264 goom visual panoramix rotate noise grain scene kate flac lua chorus_flanger],[-lm])
VLC_ADD_LIBS([adjust wave ripple psychedelic gradient a52tofloat32 dtstofloat32 x264 goom visual panoramix rotate noise grain scene kate flac lua chorus_flanger
freetype
],[-lm])
])
AC_CHECK_LIB(m,pow,[
VLC_ADD_LIBS([avcodec avformat access_avio swscale postproc i420_rgb faad twolame equalizer spatializer param_eq libvlccore freetype mod mpc dmo quicktime realvideo qt4],[-lm])
...
...
modules/misc/text_renderer/freetype.c
View file @
717110af
...
...
@@ -31,6 +31,7 @@
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <math.h>
#include <vlc_common.h>
#include <vlc_plugin.h>
...
...
@@ -128,6 +129,12 @@ static void Destroy( vlc_object_t * );
#define OUTLINE_COLOR_TEXT N_("Outline color")
#define OUTLINE_THICKNESS_TEXT N_("Outline thickness")
#define SHADOW_OPACITY_TEXT N_("Shadow opacity")
#define SHADOW_COLOR_TEXT N_("Shadow color")
#define SHADOW_ANGLE_TEXT N_("Shadow angle")
#define SHADOW_DISTANCE_TEXT N_("Shadow distance")
static
const
int
pi_sizes
[]
=
{
20
,
18
,
16
,
12
,
6
};
static
const
char
*
const
ppsz_sizes_text
[]
=
{
N_
(
"Smaller"
),
N_
(
"Small"
),
N_
(
"Normal"
),
N_
(
"Large"
),
N_
(
"Larger"
)
};
...
...
@@ -204,6 +211,20 @@ vlc_module_begin ()
change_integer_list
(
pi_outline_thickness
,
ppsz_outline_thickness
)
change_safe
()
add_integer_with_range
(
"freetype-shadow-opacity"
,
128
,
0
,
255
,
SHADOW_OPACITY_TEXT
,
""
,
false
)
change_safe
()
add_integer
(
"freetype-shadow-color"
,
0x00000000
,
SHADOW_COLOR_TEXT
,
""
,
false
)
change_integer_list
(
pi_color_values
,
ppsz_color_descriptions
)
change_safe
()
add_float_with_range
(
"freetype-shadow-angle"
,
-
45
,
-
360
,
360
,
SHADOW_ANGLE_TEXT
,
""
,
false
)
change_safe
()
add_float_with_range
(
"freetype-shadow-distance"
,
0
.
06
,
0
.
0
,
1
.
0
,
SHADOW_DISTANCE_TEXT
,
""
,
false
)
change_safe
()
add_obsolete_integer
(
"freetype-effect"
);
add_bool
(
"freetype-yuvp"
,
false
,
YUVP_TEXT
,
...
...
@@ -222,6 +243,7 @@ typedef struct
{
FT_BitmapGlyph
p_glyph
;
FT_BitmapGlyph
p_outline
;
FT_BitmapGlyph
p_shadow
;
uint32_t
i_color
;
/* ARGB color */
int
i_line_offset
;
/* underline/strikethrough offset */
int
i_line_thickness
;
/* underline/strikethrough thickness */
...
...
@@ -271,6 +293,11 @@ struct filter_sys_t
uint8_t
i_outline_opacity
;
int
i_outline_color
;
float
f_shadow_vector_x
;
float
f_shadow_vector_y
;
uint8_t
i_shadow_opacity
;
int
i_shadow_color
;
int
i_default_font_size
;
int
i_display_height
;
char
*
psz_fontfamily
;
...
...
@@ -820,8 +847,8 @@ static int RenderYUVA( filter_t *p_filter,
memset
(
p_picture
->
p
[
3
].
p_pixels
,
i_a
,
p_picture
->
p
[
3
].
i_pitch
*
p_picture
->
p
[
3
].
i_lines
);
/* Render
outline glyphs in the first pass, and then the
normal glyphs */
for
(
int
g
=
0
;
g
<
2
;
g
++
)
/* Render
shadow then outline and then
normal glyphs */
for
(
int
g
=
0
;
g
<
3
;
g
++
)
{
/* Render all lines */
for
(
line_desc_t
*
p_line
=
p_line_head
;
p_line
!=
NULL
;
p_line
=
p_line
->
p_next
)
...
...
@@ -841,16 +868,24 @@ static int RenderYUVA( filter_t *p_filter,
for
(
int
i
=
0
;
i
<
p_line
->
i_character_count
;
i
++
)
{
const
line_character_t
*
ch
=
&
p_line
->
p_character
[
i
];
FT_BitmapGlyph
p_glyph
=
g
==
0
?
ch
->
p_outline
:
ch
->
p_glyph
;
FT_BitmapGlyph
p_glyph
=
g
==
0
?
ch
->
p_
shadow
:
g
==
1
?
ch
->
p_
outline
:
ch
->
p_glyph
;
if
(
!
p_glyph
)
continue
;
uint32_t
i_color
=
ch
->
i_color
;
i_a
=
(
i_color
>>
24
)
&
0xff
;
if
(
g
==
0
)
{
i_a
=
i_a
*
p_sys
->
i_outline_opacity
/
255
;
i_a
=
(
ch
->
i_color
>>
24
)
&
0xff
;
uint32_t
i_color
;
switch
(
g
)
{
case
0
:
i_a
=
i_a
*
p_sys
->
i_shadow_opacity
/
255
;
i_color
=
p_sys
->
i_shadow_color
;
break
;
case
1
:
i_a
=
i_a
*
p_sys
->
i_outline_opacity
/
255
;
i_color
=
p_sys
->
i_outline_color
;
break
;
default:
i_color
=
ch
->
i_color
;
break
;
}
YUVFromRGB
(
i_color
,
&
i_y
,
&
i_u
,
&
i_v
);
...
...
@@ -863,7 +898,7 @@ static int RenderYUVA( filter_t *p_filter,
p_glyph
);
/* underline/strikethrough are only rendered for the normal glyph */
if
(
g
==
1
&&
ch
->
i_line_thickness
>
0
)
if
(
g
==
2
&&
ch
->
i_line_thickness
>
0
)
BlendYUVALine
(
p_picture
,
i_glyph_x
,
i_glyph_y
+
p_glyph
->
top
,
i_a
,
i_y
,
i_u
,
i_v
,
...
...
@@ -1467,6 +1502,8 @@ static void FreeLine( line_desc_t *p_line )
FT_Done_Glyph
(
(
FT_Glyph
)
ch
->
p_glyph
);
if
(
ch
->
p_outline
)
FT_Done_Glyph
(
(
FT_Glyph
)
ch
->
p_outline
);
if
(
ch
->
p_shadow
)
FT_Done_Glyph
(
(
FT_Glyph
)
ch
->
p_shadow
);
}
free
(
p_line
->
p_character
);
...
...
@@ -1614,11 +1651,13 @@ static bool FaceStyleEquals( const text_style_t *p_style1,
static
int
GetGlyph
(
filter_t
*
p_filter
,
FT_Glyph
*
pp_glyph
,
FT_BBox
*
p_glyph_bbox
,
FT_Glyph
*
pp_outline
,
FT_BBox
*
p_outline_bbox
,
FT_Glyph
*
pp_shadow
,
FT_BBox
*
p_shadow_bbox
,
FT_Face
p_face
,
int
i_glyph_index
,
int
i_style_flags
,
FT_Vector
*
p_pen
)
FT_Vector
*
p_pen
,
FT_Vector
*
p_pen_shadow
)
{
if
(
FT_Load_Glyph
(
p_face
,
i_glyph_index
,
FT_LOAD_NO_BITMAP
|
FT_LOAD_DEFAULT
)
&&
FT_Load_Glyph
(
p_face
,
i_glyph_index
,
FT_LOAD_DEFAULT
)
)
...
...
@@ -1648,21 +1687,36 @@ static int GetGlyph( filter_t *p_filter,
{
outline
=
glyph
;
FT_Glyph_StrokeBorder
(
&
outline
,
p_filter
->
p_sys
->
p_stroker
,
0
,
0
);
FT_Glyph_To_Bitmap
(
&
outline
,
FT_RENDER_MODE_NORMAL
,
p_pen
,
1
);
}
FT_Glyph_Get_CBox
(
outline
,
ft_glyph_bbox_pixels
,
p_outline_bbox
);
FT_Glyph
shadow
=
NULL
;
if
(
p_filter
->
p_sys
->
i_shadow_opacity
>
0
)
{
shadow
=
outline
?
outline
:
glyph
;
FT_Glyph_To_Bitmap
(
&
shadow
,
FT_RENDER_MODE_NORMAL
,
p_pen_shadow
,
0
);
FT_Glyph_Get_CBox
(
shadow
,
ft_glyph_bbox_pixels
,
p_shadow_bbox
);
}
*
pp_
outline
=
outline
;
*
pp_
shadow
=
shadow
;
if
(
FT_Glyph_To_Bitmap
(
&
glyph
,
FT_RENDER_MODE_NORMAL
,
p_pen
,
1
)
)
{
FT_Done_Glyph
(
glyph
);
if
(
outline
)
FT_Done_Glyph
(
outline
);
if
(
shadow
)
FT_Done_Glyph
(
shadow
);
return
VLC_EGENERIC
;
}
FT_Glyph_Get_CBox
(
glyph
,
ft_glyph_bbox_pixels
,
p_glyph_bbox
);
*
pp_glyph
=
glyph
;
if
(
outline
)
{
FT_Glyph_To_Bitmap
(
&
outline
,
FT_RENDER_MODE_NORMAL
,
p_pen
,
1
);
FT_Glyph_Get_CBox
(
outline
,
ft_glyph_bbox_pixels
,
p_outline_bbox
);
}
*
pp_outline
=
outline
;
return
VLC_SUCCESS
;
}
...
...
@@ -1911,19 +1965,31 @@ static int ProcessLines( filter_t *p_filter,
.
x
=
pen
.
x
+
kerning
.
x
,
.
y
=
pen
.
y
+
kerning
.
y
,
};
FT_Vector
pen_shadow_new
=
{
.
x
=
pen_new
.
x
+
p_sys
->
f_shadow_vector_x
*
(
p_current_style
->
i_font_size
<<
6
),
.
y
=
pen_new
.
y
+
p_sys
->
f_shadow_vector_y
*
(
p_current_style
->
i_font_size
<<
6
),
};
FT_Glyph
glyph
;
FT_BBox
glyph_bbox
;
FT_Glyph
outline
;
FT_BBox
outline_bbox
;
FT_Glyph
shadow
;
FT_BBox
shadow_bbox
;
if
(
GetGlyph
(
p_filter
,
&
glyph
,
&
glyph_bbox
,
&
outline
,
&
outline_bbox
,
p_current_face
,
i_glyph_index
,
p_glyph_style
->
i_style_flags
,
&
pen_new
)
)
&
shadow
,
&
shadow_bbox
,
p_current_face
,
i_glyph_index
,
p_glyph_style
->
i_style_flags
,
&
pen_new
,
&
pen_shadow_new
)
)
goto
next
;
FixGlyph
(
glyph
,
&
glyph_bbox
,
p_current_face
,
&
pen_new
);
if
(
outline
)
FixGlyph
(
outline
,
&
outline_bbox
,
p_current_face
,
&
pen_new
);
if
(
shadow
)
FixGlyph
(
shadow
,
&
shadow_bbox
,
p_current_face
,
&
pen_shadow_new
);
/* FIXME and what about outline */
bool
b_karaoke
=
pi_karaoke_bar
&&
pi_karaoke_bar
[
i_index
]
!=
0
;
...
...
@@ -1964,6 +2030,8 @@ static int ProcessLines( filter_t *p_filter,
BBoxEnlarge
(
&
line_bbox_new
,
&
glyph_bbox
);
if
(
outline
)
BBoxEnlarge
(
&
line_bbox_new
,
&
outline_bbox
);
if
(
shadow
)
BBoxEnlarge
(
&
line_bbox_new
,
&
shadow_bbox
);
b_break_line
=
i_index
>
i_start
&&
line_bbox_new
.
xMax
-
line_bbox_new
.
xMin
>=
p_filter
->
fmt_out
.
video
.
i_visible_width
;
...
...
@@ -1972,6 +2040,8 @@ static int ProcessLines( filter_t *p_filter,
FT_Done_Glyph
(
glyph
);
if
(
outline
)
FT_Done_Glyph
(
outline
);
if
(
shadow
)
FT_Done_Glyph
(
shadow
);
break_point_t
*
p_bp
=
NULL
;
if
(
break_point
.
i_index
>
i_start
)
...
...
@@ -1988,6 +2058,8 @@ static int ProcessLines( filter_t *p_filter,
FT_Done_Glyph
(
(
FT_Glyph
)
ch
->
p_glyph
);
if
(
ch
->
p_outline
)
FT_Done_Glyph
(
(
FT_Glyph
)
ch
->
p_outline
);
if
(
ch
->
p_shadow
)
FT_Done_Glyph
(
(
FT_Glyph
)
ch
->
p_shadow
);
}
p_line
->
i_character_count
=
p_bp
->
i_index
-
i_start
;
...
...
@@ -2009,6 +2081,7 @@ static int ProcessLines( filter_t *p_filter,
p_line
->
p_character
[
p_line
->
i_character_count
++
]
=
(
line_character_t
){
.
p_glyph
=
(
FT_BitmapGlyph
)
glyph
,
.
p_outline
=
(
FT_BitmapGlyph
)
outline
,
.
p_shadow
=
(
FT_BitmapGlyph
)
shadow
,
.
i_color
=
i_color
,
.
i_line_offset
=
i_line_offset
,
.
i_line_thickness
=
i_line_thickness
,
...
...
@@ -2324,6 +2397,16 @@ static int Create( vlc_object_t *p_this )
p_sys
->
i_outline_color
=
var_InheritInteger
(
p_filter
,
"freetype-outline-color"
);
p_sys
->
i_outline_color
=
__MAX
(
__MIN
(
p_sys
->
i_outline_color
,
0xFFFFFF
),
0
);
p_sys
->
i_shadow_opacity
=
var_InheritInteger
(
p_filter
,
"freetype-shadow-opacity"
);
p_sys
->
i_shadow_opacity
=
__MAX
(
__MIN
(
p_sys
->
i_shadow_opacity
,
255
),
0
);
p_sys
->
i_shadow_color
=
var_InheritInteger
(
p_filter
,
"freetype-shadow-color"
);
p_sys
->
i_shadow_color
=
__MAX
(
__MIN
(
p_sys
->
i_shadow_color
,
0xFFFFFF
),
0
);
float
f_shadow_angle
=
var_InheritFloat
(
p_filter
,
"freetype-shadow-angle"
);
float
f_shadow_distance
=
var_InheritFloat
(
p_filter
,
"freetype-shadow-distance"
);
f_shadow_distance
=
__MAX
(
__MIN
(
f_shadow_distance
,
1
),
0
);
p_sys
->
f_shadow_vector_x
=
f_shadow_distance
*
cos
(
2
*
M_PI
*
f_shadow_angle
/
360
);
p_sys
->
f_shadow_vector_y
=
f_shadow_distance
*
sin
(
2
*
M_PI
*
f_shadow_angle
/
360
);
#ifdef WIN32
/* Get Windows Font folder */
wchar_t
wdir
[
MAX_PATH
];
...
...
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