Commit 4a1df8f1 authored by Laurent Aimar's avatar Laurent Aimar

Cosmetics.

parent caa6b574
......@@ -45,111 +45,80 @@
#include <windows.h>
#include <d3d9.h>
#include "vout.h"
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
static int OpenVideo ( vlc_object_t * );
static void CloseVideo ( vlc_object_t * );
static int Init ( vout_thread_t * );
static void End ( vout_thread_t * );
static int Manage ( vout_thread_t * );
static void Display ( vout_thread_t *, picture_t * );
static void FirstDisplay( vout_thread_t *, picture_t * );
static int Direct3DVoutCreate ( vout_thread_t * );
static void Direct3DVoutRelease ( vout_thread_t * );
static int Direct3DVoutOpen ( vout_thread_t * );
static void Direct3DVoutClose ( vout_thread_t * );
static int Direct3DVoutResetDevice( vout_thread_t * );
static int Direct3DVoutCreatePictures ( vout_thread_t *, size_t );
static void Direct3DVoutReleasePictures ( vout_thread_t * );
static int Direct3DVoutLockSurface ( vout_thread_t *, picture_t * );
static int Direct3DVoutUnlockSurface( vout_thread_t *, picture_t * );
static int Direct3DVoutCreateScene ( vout_thread_t * );
static void Direct3DVoutReleaseScene ( vout_thread_t * );
static void Direct3DVoutRenderScene ( vout_thread_t *, picture_t * );
static int DesktopCallback( vlc_object_t *p_this, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval,
void *p_data );
#include "common.h"
/*****************************************************************************
* Module descriptor
*****************************************************************************/
static bool IsVistaOrAbove(void)
{
OSVERSIONINFO winVer;
winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
if( GetVersionEx(&winVer) )
{
if( winVer.dwMajorVersion > 5 )
{
/* Windows Vista or above, make this module the default */
return true;
}
}
/* Windows XP or lower, make sure this module isn't the default */
return false;
}
static int OpenVideoXP( vlc_object_t *obj )
{
return IsVistaOrAbove() ? VLC_EGENERIC : OpenVideo( obj );
}
static int OpenVideoVista( vlc_object_t *obj )
{
return IsVistaOrAbove() ? OpenVideo( obj ) : VLC_EGENERIC;
}
static int OpenVideoXP(vlc_object_t *);
static int OpenVideoVista(vlc_object_t *);
static void Close(vlc_object_t *);
#define DESKTOP_TEXT N_("Enable desktop mode ")
#define DESKTOP_LONGTEXT N_( \
"The desktop mode allows you to display the video on the desktop." )
#define DESKTOP_LONGTEXT N_(\
"The desktop mode allows you to display the video on the desktop.")
vlc_module_begin ()
set_shortname( "Direct3D" )
set_category( CAT_VIDEO )
set_subcategory( SUBCAT_VIDEO_VOUT )
set_shortname("Direct3D")
set_category(CAT_VIDEO)
set_subcategory(SUBCAT_VIDEO_VOUT)
add_bool( "direct3d-desktop", false, NULL, DESKTOP_TEXT, DESKTOP_LONGTEXT,
true )
add_bool("direct3d-desktop", false, NULL, DESKTOP_TEXT, DESKTOP_LONGTEXT,
true)
set_description( N_("DirectX 3D video output") )
set_capability( "video output", 50 )
add_shortcut( "direct3d" )
set_callbacks( OpenVideoXP, CloseVideo )
set_description(N_("DirectX 3D video output"))
set_capability("video output", 50)
add_shortcut("direct3d")
set_callbacks(OpenVideoXP, Close)
/* FIXME: Hack to avoid unregistering our window class */
linked_with_a_crap_library_which_uses_atexit ()
add_submodule()
set_capability( "video output", 150 )
add_shortcut( "direct3d" )
set_callbacks( OpenVideoVista, CloseVideo )
set_capability("video output", 150)
add_shortcut("direct3d")
set_callbacks(OpenVideoVista, Close)
vlc_module_end ()
#if 0 /* FIXME */
/* check if we registered a window class because we need to
* unregister it */
WNDCLASS wndclass;
if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) )
UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
if (GetClassInfo(GetModuleHandle(NULL), "VLC DirectX", &wndclass))
UnregisterClass("VLC DirectX", GetModuleHandle(NULL));
#endif
/*****************************************************************************
* CUSTOMVERTEX:
*****************************************************************************
* Local prototypes.
*****************************************************************************/
static int Open(vlc_object_t *);
static int Init (vout_thread_t *);
static void End (vout_thread_t *);
static int Manage (vout_thread_t *);
static void Display (vout_thread_t *, picture_t *);
static void FirstDisplay(vout_thread_t *, picture_t *);
static int Direct3DCreate (vout_thread_t *);
static void Direct3DRelease (vout_thread_t *);
static int Direct3DOpen (vout_thread_t *);
static void Direct3DClose (vout_thread_t *);
static int Direct3DResetDevice(vout_thread_t *);
static int Direct3DCreatePictures (vout_thread_t *, size_t);
static void Direct3DReleasePictures (vout_thread_t *);
static int Direct3DLockSurface (vout_thread_t *, picture_t *);
static int Direct3DUnlockSurface(vout_thread_t *, picture_t *);
static int Direct3DCreateScene (vout_thread_t *);
static void Direct3DReleaseScene (vout_thread_t *);
static void Direct3DRenderScene (vout_thread_t *, picture_t *);
static int DesktopCallback(vlc_object_t *, char const *, vlc_value_t, vlc_value_t, void *);
typedef struct
{
FLOAT x,y,z; // vertex untransformed position
......@@ -160,88 +129,103 @@ typedef struct
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
/*****************************************************************************
* OpenVideo: allocate Vout video thread output method
*****************************************************************************
* This function allocates and initialize the Direct3D vout method.
*****************************************************************************/
static int OpenVideo( vlc_object_t *p_this )
/**
* It creates a Direct3D vout display.
*/
static int Open(vlc_object_t *object)
{
vlc_value_t val;
vout_thread_t * p_vout = (vout_thread_t *)p_this;
vout_thread_t *p_vout = (vout_thread_t *)object;
vout_sys_t *p_sys;
/* Allocate structure */
p_vout->p_sys = calloc( 1, sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
p_vout->p_sys = p_sys = calloc(1, sizeof(vout_sys_t));
if (!p_sys)
return VLC_ENOMEM;
if( VLC_SUCCESS != Direct3DVoutCreate( p_vout ) )
{
msg_Err( p_vout, "Direct3D could not be initialized !");
Direct3DVoutRelease( p_vout );
free( p_vout->p_sys );
if (VLC_SUCCESS != Direct3DCreate(p_vout)) {
msg_Err(p_vout, "Direct3D could not be initialized !");
Direct3DRelease(p_vout);
free(p_sys);
return VLC_EGENERIC;
}
p_vout->p_sys->b_desktop = false;
p_sys->b_desktop = false;
/* Initialisations */
p_vout->pf_init = Init;
p_vout->pf_end = End;
p_vout->pf_manage = Manage;
p_vout->pf_render = Direct3DVoutRenderScene;
p_vout->pf_render = Direct3DRenderScene;
p_vout->pf_display = FirstDisplay;
p_vout->pf_control = Control;
if( CommonInit( p_vout ) )
if (CommonInit(p_vout))
goto error;
var_Create( p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
var_Create( p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
var_Create(p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT);
var_Create(p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT);
/* Trigger a callback right now */
var_Create( p_vout, "direct3d-desktop", VLC_VAR_BOOL|VLC_VAR_DOINHERIT );
var_Create(p_vout, "direct3d-desktop", VLC_VAR_BOOL|VLC_VAR_DOINHERIT);
vlc_value_t val;
val.psz_string = _("Desktop");
var_Change( p_vout, "direct3d-desktop", VLC_VAR_SETTEXT, &val, NULL );
var_AddCallback( p_vout, "direct3d-desktop", DesktopCallback, NULL );
var_TriggerCallback( p_vout, "direct3d-desktop" );
var_Change(p_vout, "direct3d-desktop", VLC_VAR_SETTEXT, &val, NULL);
var_AddCallback(p_vout, "direct3d-desktop", DesktopCallback, NULL);
var_TriggerCallback(p_vout, "direct3d-desktop");
return VLC_SUCCESS;
error:
CloseVideo( VLC_OBJECT(p_vout) );
Close(VLC_OBJECT(p_vout));
return VLC_EGENERIC;
}
/*****************************************************************************
* CloseVideo: destroy Sys video thread output method
*****************************************************************************
* Terminate an output method created by Create
*****************************************************************************/
static void CloseVideo( vlc_object_t *p_this )
static bool IsVistaOrAbove(void)
{
OSVERSIONINFO winVer;
winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
return GetVersionEx(&winVer) && winVer.dwMajorVersion > 5;
}
static int OpenVideoXP(vlc_object_t *obj)
{
/* Windows XP or lower, make sure this module isn't the default */
return IsVistaOrAbove() ? VLC_EGENERIC : Open(obj);
}
static int OpenVideoVista(vlc_object_t *obj)
{
/* Windows Vista or above, make this module the default */
return IsVistaOrAbove() ? Open(obj) : VLC_EGENERIC;
}
/**
* It destroyes a Direct3D vout display.
*/
static void Close(vlc_object_t *object)
{
vout_thread_t * p_vout = (vout_thread_t *)p_this;
vout_thread_t * p_vout = (vout_thread_t *)object;
CommonClean( p_vout );
CommonClean(p_vout);
Direct3DVoutRelease( p_vout );
Direct3DRelease(p_vout);
free( p_vout->p_sys );
free(p_vout->p_sys);
}
/*****************************************************************************
* Init: initialize Direct3D video thread output method
*****************************************************************************/
static int Init( vout_thread_t *p_vout )
static int Init(vout_thread_t *p_vout)
{
vout_sys_t *p_sys = p_vout->p_sys;
int i_ret;
p_vout->p_sys->b_hw_yuv = var_GetBool( p_vout, "directx-hw-yuv" );
p_sys->b_hw_yuv = var_GetBool(p_vout, "directx-hw-yuv");
/* Initialise Direct3D */
if( VLC_SUCCESS != Direct3DVoutOpen( p_vout ) )
{
msg_Err( p_vout, "cannot initialize Direct3D" );
if (Direct3DOpen(p_vout)) {
msg_Err(p_vout, "cannot initialize Direct3D");
return VLC_EGENERIC;
}
......@@ -252,28 +236,26 @@ static int Init( vout_thread_t *p_vout )
p_vout->output.i_height = p_vout->render.i_height;
p_vout->output.i_aspect = p_vout->render.i_aspect;
p_vout->fmt_out = p_vout->fmt_in;
UpdateRects( p_vout, true );
UpdateRects(p_vout, true);
/* create picture pool */
p_vout->output.i_chroma = 0;
i_ret = Direct3DVoutCreatePictures(p_vout, 1);
if( VLC_SUCCESS != i_ret )
{
i_ret = Direct3DCreatePictures(p_vout, 1);
if (i_ret) {
msg_Err(p_vout, "Direct3D picture pool initialization failed !");
return i_ret;
}
/* create scene */
i_ret = Direct3DVoutCreateScene(p_vout);
if( VLC_SUCCESS != i_ret )
{
i_ret = Direct3DCreateScene(p_vout);
if (i_ret) {
msg_Err(p_vout, "Direct3D scene initialization failed !");
Direct3DVoutReleasePictures(p_vout);
Direct3DReleasePictures(p_vout);
return i_ret;
}
/* Change the window title bar text */
EventThreadUpdateTitle( p_vout->p_sys->p_event, VOUT_TITLE " (Direct3D output)" );
EventThreadUpdateTitle(p_sys->p_event, VOUT_TITLE " (Direct3D output)");
p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
return VLC_SUCCESS;
......@@ -285,11 +267,11 @@ static int Init( vout_thread_t *p_vout )
* Terminate an output method created by Create.
* It is called at the end of the thread.
*****************************************************************************/
static void End( vout_thread_t *p_vout )
static void End(vout_thread_t *p_vout)
{
Direct3DVoutReleaseScene(p_vout);
Direct3DVoutReleasePictures(p_vout);
Direct3DVoutClose( p_vout );
Direct3DReleaseScene(p_vout);
Direct3DReleasePictures(p_vout);
Direct3DClose(p_vout);
}
/*****************************************************************************
......@@ -298,59 +280,56 @@ static void End( vout_thread_t *p_vout )
* This function should be called regularly by the video output thread.
* It returns a non null value if an error occurred.
*****************************************************************************/
static int Manage( vout_thread_t *p_vout )
static int Manage(vout_thread_t *p_vout)
{
vout_sys_t *p_sys = p_vout->p_sys;
CommonManage( p_vout );
CommonManage(p_vout);
/*
* Position Change
*/
if( p_vout->p_sys->i_changes & DX_POSITION_CHANGE )
{
if (p_sys->i_changes & DX_POSITION_CHANGE) {
#if 0 /* need that when bicubic filter is available */
RECT rect;
UINT width, height;
GetClientRect(p_vout->p_sys->hvideownd, &rect);
GetClientRect(p_sys->hvideownd, &rect);
width = rect.right-rect.left;
height = rect.bottom-rect.top;
if( (width != p_vout->p_sys->d3dpp.BackBufferWidth)
|| (height != p_vout->p_sys->d3dpp.BackBufferHeight) )
if (width != p_sys->d3dpp.BackBufferWidth || height != p_sys->d3dpp.BackBufferHeight)
{
msg_Dbg(p_vout, "resizing device back buffers to (%lux%lu)", width, height);
// need to reset D3D device to resize back buffer
if( VLC_SUCCESS != Direct3DVoutResetDevice(p_vout, width, height) )
if (VLC_SUCCESS != Direct3DResetDevice(p_vout, width, height))
return VLC_EGENERIC;
}
#endif
p_vout->p_sys->i_changes &= ~DX_POSITION_CHANGE;
p_sys->i_changes &= ~DX_POSITION_CHANGE;
}
/*
* Desktop mode change
*/
if( p_vout->p_sys->i_changes & DX_DESKTOP_CHANGE )
{
if (p_sys->i_changes & DX_DESKTOP_CHANGE) {
/* Close the direct3d instance attached to the current output window. */
End( p_vout );
End(p_vout);
ExitFullscreen( p_vout );
ExitFullscreen(p_vout);
EventThreadStop( p_vout->p_sys->p_event );
EventThreadStop(p_sys->p_event);
/* Open the direct3d output and attaches it to the new window */
p_vout->p_sys->b_desktop = !p_vout->p_sys->b_desktop;
p_sys->b_desktop = !p_sys->b_desktop;
p_vout->pf_display = FirstDisplay;
event_cfg_t cfg;
memset(&cfg, 0, sizeof(cfg));
cfg.use_desktop = p_vout->p_sys->b_desktop;
cfg.use_desktop = p_sys->b_desktop;
event_hwnd_t hwnd;
EventThreadStart( p_vout->p_sys->p_event, &hwnd, &cfg );
EventThreadStart(p_sys->p_event, &hwnd, &cfg);
p_sys->parent_window = hwnd.parent_window;
p_sys->hparent = hwnd.hparent;
......@@ -358,10 +337,10 @@ static int Manage( vout_thread_t *p_vout )
p_sys->hvideownd = hwnd.hvideownd;
p_sys->hfswnd = hwnd.hfswnd;
Init( p_vout );
Init(p_vout);
/* Reset the flag */
p_vout->p_sys->i_changes &= ~DX_DESKTOP_CHANGE;
p_sys->i_changes &= ~DX_DESKTOP_CHANGE;
}
return VLC_SUCCESS;
......@@ -373,28 +352,27 @@ static int Manage( vout_thread_t *p_vout )
* This function sends the currently rendered image to the display, wait until
* it is displayed and switch the two rendering buffers, preparing next frame.
*****************************************************************************/
static void Display( vout_thread_t *p_vout, picture_t *p_pic )
static void Display(vout_thread_t *p_vout, picture_t *p_pic)
{
VLC_UNUSED( p_pic );
LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
vout_sys_t *p_sys = p_vout->p_sys;
LPDIRECT3DDEVICE9 p_d3ddev = p_sys->p_d3ddev;
VLC_UNUSED(p_pic);
// Present the back buffer contents to the display
// No stretching should happen here !
RECT src = p_vout->p_sys->rect_dest_clipped;
RECT dst = p_vout->p_sys->rect_dest_clipped;
RECT src = p_sys->rect_dest_clipped;
RECT dst = p_sys->rect_dest_clipped;
HRESULT hr = IDirect3DDevice9_Present(p_d3ddev, &src, &dst,
NULL, NULL);
if( FAILED(hr) )
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
if (FAILED(hr))
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
}
/*
** this function is only used once when the first picture is received
** this function will show the video window once a picture is ready
*/
static void FirstDisplay( vout_thread_t *p_vout, picture_t *p_pic )
static void FirstDisplay(vout_thread_t *p_vout, picture_t *p_pic)
{
/* get initial picture presented through D3D */
Display(p_vout, p_pic);
......@@ -403,13 +381,13 @@ static void FirstDisplay( vout_thread_t *p_vout, picture_t *p_pic )
** Video window is initially hidden, show it now since we got a
** picture to show.
*/
SetWindowPos( p_vout->p_sys->hvideownd, 0, 0, 0, 0, 0,
SetWindowPos(p_vout->p_sys->hvideownd, 0, 0, 0, 0, 0,
SWP_ASYNCWINDOWPOS|
SWP_FRAMECHANGED|
SWP_SHOWWINDOW|
SWP_NOMOVE|
SWP_NOSIZE|
SWP_NOZORDER );
SWP_NOZORDER);
/* use and restores proper display function for further pictures */
p_vout->pf_display = Display;
......@@ -421,47 +399,40 @@ static void FirstDisplay( vout_thread_t *p_vout, picture_t *p_pic )
* This function initialize Direct3D and analyze available resources from
* default adapter.
*****************************************************************************/
static int Direct3DVoutCreate( vout_thread_t *p_vout )
static int Direct3DCreate(vout_thread_t *p_vout)
{
HRESULT hr;
LPDIRECT3D9 p_d3dobj;
D3DCAPS9 d3dCaps;
LPDIRECT3D9 (WINAPI *OurDirect3DCreate9)(UINT SDKVersion);
vout_sys_t *p_sys = p_vout->p_sys;
p_vout->p_sys->hd3d9_dll = LoadLibrary(TEXT("D3D9.DLL"));
if( NULL == p_vout->p_sys->hd3d9_dll )
{
msg_Warn( p_vout, "cannot load d3d9.dll, aborting" );
p_sys->hd3d9_dll = LoadLibrary(TEXT("D3D9.DLL"));
if (!p_sys->hd3d9_dll) {
msg_Warn(p_vout, "cannot load d3d9.dll, aborting");
return VLC_EGENERIC;
}
LPDIRECT3D9 (WINAPI *OurDirect3DCreate9)(UINT SDKVersion);
OurDirect3DCreate9 =
(void *)GetProcAddress( p_vout->p_sys->hd3d9_dll,
TEXT("Direct3DCreate9") );
if( OurDirect3DCreate9 == NULL )
{
msg_Err( p_vout, "Cannot locate reference to Direct3DCreate9 ABI in DLL" );
(void *)GetProcAddress(p_sys->hd3d9_dll, TEXT("Direct3DCreate9"));
if (!OurDirect3DCreate9) {
msg_Err(p_vout, "Cannot locate reference to Direct3DCreate9 ABI in DLL");
return VLC_EGENERIC;
}
/* Create the D3D object. */
p_d3dobj = OurDirect3DCreate9( D3D_SDK_VERSION );
if( NULL == p_d3dobj )
{
msg_Err( p_vout, "Could not create Direct3D9 instance.");
LPDIRECT3D9 p_d3dobj = OurDirect3DCreate9(D3D_SDK_VERSION);
if (!p_d3dobj) {
msg_Err(p_vout, "Could not create Direct3D9 instance.");
return VLC_EGENERIC;
}
p_vout->p_sys->p_d3dobj = p_d3dobj;
p_sys->p_d3dobj = p_d3dobj;
/*
** Get device capabilities
*/
D3DCAPS9 d3dCaps;
ZeroMemory(&d3dCaps, sizeof(d3dCaps));
hr = IDirect3D9_GetDeviceCaps(p_d3dobj, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps);
if( FAILED(hr) )
{
msg_Err( p_vout, "Could not read adapter capabilities. (hr=0x%lX)", hr);
HRESULT hr = IDirect3D9_GetDeviceCaps(p_d3dobj, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps);
if (FAILED(hr)) {
msg_Err(p_vout, "Could not read adapter capabilities. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
/* TODO: need to test device capabilities and select the right render function */
......@@ -472,24 +443,23 @@ static int Direct3DVoutCreate( vout_thread_t *p_vout )
/*****************************************************************************
* DirectD3DVoutRelease: release an instance of Direct3D9
*****************************************************************************/
static void Direct3DVoutRelease( vout_thread_t *p_vout )
static void Direct3DRelease(vout_thread_t *p_vout)
{
if( p_vout->p_sys->p_d3dobj )
{
IDirect3D9_Release(p_vout->p_sys->p_d3dobj);
p_vout->p_sys->p_d3dobj = NULL;
}
if( NULL != p_vout->p_sys->hd3d9_dll )
{
FreeLibrary(p_vout->p_sys->hd3d9_dll);
p_vout->p_sys->hd3d9_dll = NULL;
}
vout_sys_t *p_sys = p_vout->p_sys;
if (p_sys->p_d3dobj)
IDirect3D9_Release(p_sys->p_d3dobj);
if (p_sys->hd3d9_dll)
FreeLibrary(p_sys->hd3d9_dll);
p_sys->p_d3dobj = NULL;
p_sys->hd3d9_dll = NULL;
}
static int Direct3DFillPresentationParameters(vout_thread_t *p_vout)
{
LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
vout_sys_t *p_sys = p_vout->p_sys;
LPDIRECT3D9 p_d3dobj = p_sys->p_d3dobj;
D3DDISPLAYMODE d3ddm;
HRESULT hr;
......@@ -497,16 +467,15 @@ static int Direct3DFillPresentationParameters(vout_thread_t *p_vout)
** Get the current desktop display mode, so we can set up a back
** buffer of the same format
*/
hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
if( FAILED(hr))
{
msg_Err( p_vout, "Could not read adapter display mode. (hr=0x%lX)", hr);
hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm);
if (FAILED(hr)) {
msg_Err(p_vout, "Could not read adapter display mode. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
/* Set up the structure used to create the D3DDevice. */
D3DPRESENT_PARAMETERS *d3dpp = &p_vout->p_sys->d3dpp;
ZeroMemory( d3dpp, sizeof(D3DPRESENT_PARAMETERS) );
ZeroMemory(d3dpp, sizeof(D3DPRESENT_PARAMETERS));
d3dpp->Flags = D3DPRESENTFLAG_VIDEO;
d3dpp->Windowed = TRUE;
d3dpp->hDeviceWindow = p_vout->p_sys->hvideownd;
......@@ -545,44 +514,44 @@ static int Direct3DFillPresentationParameters(vout_thread_t *p_vout)
* this must be called from the vout thread for performance reason, as
* all Direct3D Device APIs are used in a non multithread safe environment
*****************************************************************************/
static int Direct3DVoutOpen( vout_thread_t *p_vout )
static int Direct3DOpen(vout_thread_t *p_vout)
{
LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
vout_sys_t *p_sys = p_vout->p_sys;
LPDIRECT3D9 p_d3dobj = p_sys->p_d3dobj;
LPDIRECT3DDEVICE9 p_d3ddev;
HRESULT hr;
if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout) )
if (Direct3DFillPresentationParameters(p_vout))
return VLC_EGENERIC;
// Create the D3DDevice
hr = IDirect3D9_CreateDevice(p_d3dobj, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, p_vout->p_sys->hvideownd,
D3DDEVTYPE_HAL, p_sys->hvideownd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING|
D3DCREATE_MULTITHREADED,
&p_vout->p_sys->d3dpp, &p_d3ddev );
if( FAILED(hr) )
{
&p_sys->d3dpp, &p_d3ddev);
if (FAILED(hr)) {
msg_Err(p_vout, "Could not create the D3D device! (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
p_vout->p_sys->p_d3ddev = p_d3ddev;
p_sys->p_d3ddev = p_d3ddev;
msg_Dbg( p_vout, "Direct3D device adapter successfully initialized" );
msg_Dbg(p_vout, "Direct3D device adapter successfully initialized");
return VLC_SUCCESS;
}
/*****************************************************************************
* DirectD3DClose: release the Direct3D9 device
*****************************************************************************/
static void Direct3DVoutClose( vout_thread_t *p_vout )
static void Direct3DClose(vout_thread_t *p_vout)
{
if( p_vout->p_sys->p_d3ddev )
{
IDirect3DDevice9_Release(p_vout->p_sys->p_d3ddev);
p_vout->p_sys->p_d3ddev = NULL;
}
vout_sys_t *p_sys = p_vout->p_sys;
if (p_sys->p_d3ddev)
IDirect3DDevice9_Release(p_sys->p_d3ddev);
p_vout->p_sys->hmonitor = NULL;
p_sys->p_d3ddev = NULL;
p_sys->hmonitor = NULL;
}
/*****************************************************************************
......@@ -591,47 +560,44 @@ static void Direct3DVoutClose( vout_thread_t *p_vout )
* All resources must be deallocated before the reset occur, they will be
* realllocated once the reset has been performed successfully
*****************************************************************************/
static int Direct3DVoutResetDevice( vout_thread_t *p_vout )
static int Direct3DResetDevice(vout_thread_t *p_vout)
{
LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
vout_sys_t *p_sys = p_vout->p_sys;
LPDIRECT3DDEVICE9 p_d3ddev = p_sys->p_d3ddev;
HRESULT hr;
if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout) )
if (Direct3DFillPresentationParameters(p_vout))
return VLC_EGENERIC;
// release all D3D objects
Direct3DVoutReleaseScene( p_vout );
Direct3DVoutReleasePictures( p_vout );
Direct3DReleaseScene(p_vout);
Direct3DReleasePictures(p_vout);
hr = IDirect3DDevice9_Reset(p_d3ddev, &p_vout->p_sys->d3dpp);
if( SUCCEEDED(hr) )
{
// re-create them
if( (VLC_SUCCESS != Direct3DVoutCreatePictures(p_vout, 1))
|| (VLC_SUCCESS != Direct3DVoutCreateScene(p_vout)) )
{
msg_Dbg(p_vout, "%s failed !", __FUNCTION__);
hr = IDirect3DDevice9_Reset(p_d3ddev, &p_sys->d3dpp);
if (FAILED(hr)) {
msg_Err(p_vout, "%s failed ! (hr=%08lX)", __FUNCTION__, hr);
return VLC_EGENERIC;
}
}
else {
msg_Err(p_vout, "%s failed ! (hr=%08lX)", __FUNCTION__, hr);
// re-create them
if (Direct3DCreatePictures(p_vout, 1) || Direct3DCreateScene(p_vout)) {
msg_Dbg(p_vout, "%s failed !", __FUNCTION__);
return VLC_EGENERIC;
}
return VLC_SUCCESS;
}
static int Direct3DVoutCheckFormat( vout_thread_t *p_vout,
D3DFORMAT target, D3DFORMAT format )
static int Direct3DCheckFormat(vout_thread_t *p_vout,
D3DFORMAT target, D3DFORMAT format)
{
LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
vout_sys_t *p_sys = p_vout->p_sys;
LPDIRECT3D9 p_d3dobj = p_sys->p_d3dobj;
HRESULT hr;
/* test whether device can create a surface of that format */
hr = IDirect3D9_CheckDeviceFormat(p_d3dobj, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, target, 0, D3DRTYPE_SURFACE, format);
if( SUCCEEDED(hr) )
{
D3DDEVTYPE_HAL, target, 0,
D3DRTYPE_SURFACE, format);
if (SUCCEEDED(hr)) {
/* test whether device can perform color-conversion
** from that format to target format
*/
......@@ -640,10 +606,9 @@ static int Direct3DVoutCheckFormat( vout_thread_t *p_vout,
D3DDEVTYPE_HAL,
format, target);
}
if( !SUCCEEDED(hr) )
{
if( D3DERR_NOTAVAILABLE != hr )
msg_Err( p_vout, "Could not query adapter supported formats. (hr=0x%lX)", hr);
if (!SUCCEEDED(hr)) {
if (D3DERR_NOTAVAILABLE != hr)
msg_Err(p_vout, "Could not query adapter supported formats. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
return VLC_SUCCESS;
......@@ -675,34 +640,32 @@ static const d3d_format_t p_d3d_formats[] = {
{ NULL, 0, 0, 0,0,0}
};
static const d3d_format_t *Direct3DVoutFindFormat(vout_thread_t *p_vout, int i_chroma, D3DFORMAT target)
static const d3d_format_t *Direct3DFindFormat(vout_thread_t *p_vout, vlc_fourcc_t i_chroma, D3DFORMAT target)
{
for( unsigned pass = 0; pass < 2; pass++ )
{
vout_sys_t *p_sys = p_vout->p_sys;
for (unsigned pass = 0; pass < 2; pass++) {
const vlc_fourcc_t *p_chromas;
if( pass == 0 && p_vout->p_sys->b_hw_yuv && vlc_fourcc_IsYUV( i_chroma ) )
p_chromas = vlc_fourcc_GetYUVFallback( i_chroma );
else if( pass == 1 )
p_chromas = vlc_fourcc_GetRGBFallback( i_chroma );
if (pass == 0 && p_sys->b_hw_yuv && vlc_fourcc_IsYUV(i_chroma))
p_chromas = vlc_fourcc_GetYUVFallback(i_chroma);
else if (pass == 1)
p_chromas = vlc_fourcc_GetRGBFallback(i_chroma);
else
continue;
for( unsigned i = 0; p_chromas[i] != 0; i++ )
{
for( unsigned j = 0; p_d3d_formats[j].name; j++ )
{
for (unsigned i = 0; p_chromas[i] != 0; i++) {
for (unsigned j = 0; p_d3d_formats[j].name; j++) {
const d3d_format_t *p_format = &p_d3d_formats[j];
if( p_format->fourcc != p_chromas[i] )
if (p_format->fourcc != p_chromas[i])
continue;
msg_Warn( p_vout, "trying surface pixel format: %s",
p_format->name );
if( !Direct3DVoutCheckFormat( p_vout, target, p_format->format ) )
{
msg_Dbg( p_vout, "selected surface pixel format is %s",
p_format->name );
msg_Warn(p_vout, "trying surface pixel format: %s",
p_format->name);
if (!Direct3DCheckFormat(p_vout, target, p_format->format)) {
msg_Dbg(p_vout, "selected surface pixel format is %s",
p_format->name);
return p_format;
}
}
......@@ -712,20 +675,21 @@ static const d3d_format_t *Direct3DVoutFindFormat(vout_thread_t *p_vout, int i_c
}
/*****************************************************************************
* Direct3DVoutCreatePictures: allocate a vector of identical pictures
* Direct3DCreatePictures: allocate a vector of identical pictures
*****************************************************************************
* Each picture has an associated offscreen surface in video memory
* depending on hardware capabilities the picture chroma will be as close
* as possible to the orginal render chroma to reduce CPU conversion overhead
* and delegate this work to video card GPU
*****************************************************************************/
static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics )
static int Direct3DCreatePictures(vout_thread_t *p_vout, size_t i_num_pics)
{
LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
vout_sys_t *p_sys = p_vout->p_sys;
LPDIRECT3DDEVICE9 p_d3ddev = p_sys->p_d3ddev;
HRESULT hr;
size_t c;
// if vout is already running, use current chroma, otherwise choose from upstream
int i_chroma = p_vout->output.i_chroma ? p_vout->output.i_chroma
vlc_fourcc_t i_chroma = p_vout->output.i_chroma ? p_vout->output.i_chroma
: p_vout->render.i_chroma;
I_OUTPUTPICTURES = 0;
......@@ -735,9 +699,8 @@ static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics
** the requested chroma which is usable by the hardware in an offscreen surface, as they
** typically support more formats than textures
*/
const d3d_format_t *p_format = Direct3DVoutFindFormat(p_vout, i_chroma, p_vout->p_sys->d3dpp.BackBufferFormat);
if( !p_format )
{
const d3d_format_t *p_format = Direct3DFindFormat(p_vout, i_chroma, p_sys->d3dpp.BackBufferFormat);
if (!p_format) {
msg_Err(p_vout, "surface pixel format is not supported.");
return VLC_EGENERIC;
}
......@@ -747,8 +710,7 @@ static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics
p_vout->output.i_bmask = p_format->bmask;
/* */
for( c=0; c<i_num_pics; )
{
for (c = 0; c < i_num_pics;) {
LPDIRECT3DSURFACE9 p_d3dsurf;
picture_t *p_pic = p_vout->p_picture+c;
......@@ -760,26 +722,24 @@ static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics
D3DPOOL_DEFAULT,
&p_d3dsurf,
NULL);
if( FAILED(hr) )
{
if (FAILED(hr)) {
msg_Err(p_vout, "Failed to create picture surface. (hr=0x%lx)", hr);
Direct3DVoutReleasePictures(p_vout);
Direct3DReleasePictures(p_vout);
return VLC_EGENERIC;
}
/* fill surface with black color */
IDirect3DDevice9_ColorFill(p_d3ddev, p_d3dsurf, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
IDirect3DDevice9_ColorFill(p_d3ddev, p_d3dsurf, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0));
/* */
video_format_Setup( &p_pic->format, p_vout->output.i_chroma, p_vout->output.i_width, p_vout->output.i_height, p_vout->output.i_aspect );
video_format_Setup(&p_pic->format, p_vout->output.i_chroma, p_vout->output.i_width, p_vout->output.i_height, p_vout->output.i_aspect);
/* assign surface to internal structure */
p_pic->p_sys = (void *)p_d3dsurf;
/* Now that we've got our direct-buffer, we can finish filling in the
* picture_t structures */
switch( p_vout->output.i_chroma )
{
switch (p_vout->output.i_chroma) {
case VLC_CODEC_RGB8:
p_pic->p->i_lines = p_vout->output.i_height;
p_pic->p->i_visible_lines = p_vout->output.i_height;
......@@ -826,7 +786,7 @@ static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics
case VLC_CODEC_J420:
case VLC_CODEC_YV12:
p_pic->i_planes = 3;
for( int n = 0; n < p_pic->i_planes; n++ )
for (int n = 0; n < p_pic->i_planes; n++)
{
const unsigned d = 1 + (n > 0);
plane_t *p = &p_pic->p[n];
......@@ -838,73 +798,67 @@ static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics
}
break;
default:
Direct3DVoutReleasePictures(p_vout);
Direct3DReleasePictures(p_vout);
return VLC_EGENERIC;
}
p_pic->i_status = DESTROYED_PICTURE;
p_pic->i_type = DIRECT_PICTURE;
p_pic->b_slow = true;
p_pic->pf_lock = Direct3DVoutLockSurface;
p_pic->pf_unlock = Direct3DVoutUnlockSurface;
p_pic->pf_lock = Direct3DLockSurface;
p_pic->pf_unlock = Direct3DUnlockSurface;
PP_OUTPUTPICTURE[c] = p_pic;
I_OUTPUTPICTURES = ++c;
}
msg_Dbg( p_vout, "%u Direct3D pictures created successfully", c );
msg_Dbg(p_vout, "%u Direct3D pictures created successfully", c);
return VLC_SUCCESS;
}
/*****************************************************************************
* Direct3DVoutReleasePictures: destroy a picture vector
* Direct3DReleasePictures: destroy a picture vector
*****************************************************************************
* release all video resources used for pictures
*****************************************************************************/
static void Direct3DVoutReleasePictures( vout_thread_t *p_vout)
static void Direct3DReleasePictures(vout_thread_t *p_vout)
{
size_t i_num_pics = I_OUTPUTPICTURES;
size_t c;
for( c=0; c<i_num_pics; ++c )
{
picture_t *p_pic = p_vout->p_picture+c;
if( p_pic->p_sys )
{
for (c = 0; c < i_num_pics; c++) {
picture_t *p_pic = &p_vout->p_picture[c];
if (!p_pic->p_sys)
continue;
LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
if (p_d3dsurf)
IDirect3DSurface9_Release(p_d3dsurf);
p_pic->p_sys = NULL;
if( p_d3dsurf )
{
IDirect3DSurface9_Release(p_d3dsurf);
}
}
}
msg_Dbg( p_vout, "%u Direct3D pictures released.", c);
msg_Dbg(p_vout, "%u Direct3D pictures released.", c);
I_OUTPUTPICTURES = 0;
}
/*****************************************************************************
* Direct3DVoutLockSurface: Lock surface and get picture data pointer
* Direct3DLockSurface: Lock surface and get picture data pointer
*****************************************************************************
* This function locks a surface and get the surface descriptor which amongst
* other things has the pointer to the picture data.
*****************************************************************************/
static int Direct3DVoutLockSurface( vout_thread_t *p_vout, picture_t *p_pic )
static int Direct3DLockSurface(vout_thread_t *p_vout, picture_t *p_pic)
{
HRESULT hr;
D3DLOCKED_RECT d3drect;
LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
if( NULL == p_d3dsurf )
if (!p_d3dsurf)
return VLC_EGENERIC;
/* Lock the surface to get a valid pointer to the picture buffer */
hr = IDirect3DSurface9_LockRect(p_d3dsurf, &d3drect, NULL, 0);
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
D3DLOCKED_RECT d3drect;
HRESULT hr = IDirect3DSurface9_LockRect(p_d3dsurf, &d3drect, NULL, 0);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return VLC_EGENERIC;
}
......@@ -913,12 +867,11 @@ static int Direct3DVoutLockSurface( vout_thread_t *p_vout, picture_t *p_pic )
p_pic->p->i_pitch = d3drect.Pitch;
/* Fill chroma planes for planar YUV */
if( p_pic->format.i_chroma == VLC_CODEC_I420 ||
if (p_pic->format.i_chroma == VLC_CODEC_I420 ||
p_pic->format.i_chroma == VLC_CODEC_J420 ||
p_pic->format.i_chroma == VLC_CODEC_YV12 )
{
for( int n = 1; n < p_pic->i_planes; n++ )
{
p_pic->format.i_chroma == VLC_CODEC_YV12) {
for (int n = 1; n < p_pic->i_planes; n++) {
const plane_t *o = &p_pic->p[n-1];
plane_t *p = &p_pic->p[n];
......@@ -926,8 +879,7 @@ static int Direct3DVoutLockSurface( vout_thread_t *p_vout, picture_t *p_pic )
p->i_pitch = d3drect.Pitch / 2;
}
/* The d3d buffer is always allocated as YV12 */
if( vlc_fourcc_AreUVPlanesSwapped( p_pic->format.i_chroma, VLC_CODEC_YV12 ) )
{
if (vlc_fourcc_AreUVPlanesSwapped(p_pic->format.i_chroma, VLC_CODEC_YV12)) {
uint8_t *p_tmp = p_pic->p[1].p_pixels;
p_pic->p[1].p_pixels = p_pic->p[2].p_pixels;
p_pic->p[2].p_pixels = p_tmp;
......@@ -938,35 +890,33 @@ static int Direct3DVoutLockSurface( vout_thread_t *p_vout, picture_t *p_pic )
}
/*****************************************************************************
* Direct3DVoutUnlockSurface: Unlock a surface locked by Direct3DLockSurface().
* Direct3DUnlockSurface: Unlock a surface locked by Direct3DLockSurface().
*****************************************************************************/
static int Direct3DVoutUnlockSurface( vout_thread_t *p_vout, picture_t *p_pic )
static int Direct3DUnlockSurface(vout_thread_t *p_vout, picture_t *p_pic)
{
HRESULT hr;
LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
if( NULL == p_d3dsurf )
if (!p_d3dsurf)
return VLC_EGENERIC;
/* Unlock the Surface */
hr = IDirect3DSurface9_UnlockRect(p_d3dsurf);
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
HRESULT hr = IDirect3DSurface9_UnlockRect(p_d3dsurf);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return VLC_EGENERIC;
}
return VLC_SUCCESS;
}
/*****************************************************************************
* Direct3DVoutCreateScene: allocate and initialize a 3D scene
* Direct3DCreateScene: allocate and initialize a 3D scene
*****************************************************************************
* for advanced blending/filtering a texture needs be used in a 3D scene.
*****************************************************************************/
static int Direct3DVoutCreateScene( vout_thread_t *p_vout )
static int Direct3DCreateScene(vout_thread_t *p_vout)
{
LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
vout_sys_t *p_sys = p_vout->p_sys;
LPDIRECT3DDEVICE9 p_d3ddev = p_sys->p_d3ddev;
LPDIRECT3DTEXTURE9 p_d3dtex;
LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
......@@ -978,16 +928,15 @@ static int Direct3DVoutCreateScene( vout_thread_t *p_vout )
** which would usually be a RGB format
*/
hr = IDirect3DDevice9_CreateTexture(p_d3ddev,
p_vout->p_sys->d3dpp.BackBufferWidth,
p_vout->p_sys->d3dpp.BackBufferHeight,
p_sys->d3dpp.BackBufferWidth,
p_sys->d3dpp.BackBufferHeight,
1,
D3DUSAGE_RENDERTARGET,
p_vout->p_sys->d3dpp.BackBufferFormat,
p_sys->d3dpp.BackBufferFormat,
D3DPOOL_DEFAULT,
&p_d3dtex,
NULL);
if( FAILED(hr))
{
if (FAILED(hr)) {
msg_Err(p_vout, "Failed to create texture. (hr=0x%lx)", hr);
return VLC_EGENERIC;
}
......@@ -1002,15 +951,14 @@ static int Direct3DVoutCreateScene( vout_thread_t *p_vout )
D3DPOOL_DEFAULT,
&p_d3dvtc,
NULL);
if( FAILED(hr) )
{
if (FAILED(hr)) {
msg_Err(p_vout, "Failed to create vertex buffer. (hr=0x%lx)", hr);
IDirect3DTexture9_Release(p_d3dtex);
return VLC_EGENERIC;
}
p_vout->p_sys->p_d3dtex = p_d3dtex;
p_vout->p_sys->p_d3dvtc = p_d3dvtc;
p_sys->p_d3dtex = p_d3dtex;
p_sys->p_d3dvtc = p_d3dvtc;
// Texture coordinates outside the range [0.0, 1.0] are set
// to the texture color at 0.0 or 1.0, respectively.
......@@ -1055,31 +1003,29 @@ static int Direct3DVoutCreateScene( vout_thread_t *p_vout )
// turn off alpha operation
IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
msg_Dbg( p_vout, "Direct3D scene created successfully");
msg_Dbg(p_vout, "Direct3D scene created successfully");
return VLC_SUCCESS;
}
/*****************************************************************************
* Direct3DVoutReleaseScene
* Direct3DReleaseScene
*****************************************************************************/
static void Direct3DVoutReleaseScene( vout_thread_t *p_vout )
static void Direct3DReleaseScene(vout_thread_t *p_vout)
{
LPDIRECT3DTEXTURE9 p_d3dtex = p_vout->p_sys->p_d3dtex;
LPDIRECT3DVERTEXBUFFER9 p_d3dvtc = p_vout->p_sys->p_d3dvtc;
vout_sys_t *p_sys = p_vout->p_sys;
if( p_d3dvtc )
{
LPDIRECT3DVERTEXBUFFER9 p_d3dvtc = p_sys->p_d3dvtc;
if (p_d3dvtc)
IDirect3DVertexBuffer9_Release(p_d3dvtc);
p_vout->p_sys->p_d3dvtc = NULL;
}
if( p_d3dtex )
{
LPDIRECT3DTEXTURE9 p_d3dtex = p_sys->p_d3dtex;
if (p_d3dtex)
IDirect3DTexture9_Release(p_d3dtex);
p_vout->p_sys->p_d3dtex = NULL;
}
msg_Dbg( p_vout, "Direct3D scene released successfully");
p_sys->p_d3dvtc = NULL;
p_sys->p_d3dtex = NULL;
msg_Dbg(p_vout, "Direct3D scene released successfully");
}
/*****************************************************************************
......@@ -1088,51 +1034,43 @@ static void Direct3DVoutReleaseScene( vout_thread_t *p_vout )
* This function is intented for higher end 3D cards, with pixel shader support
* and at least 64 MB of video RAM.
*****************************************************************************/
static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
static void Direct3DRenderScene(vout_thread_t *p_vout, picture_t *p_pic)
{
LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
LPDIRECT3DTEXTURE9 p_d3dtex;
LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
LPDIRECT3DSURFACE9 p_d3dsrc, p_d3ddest;
CUSTOMVERTEX *p_vertices;
vout_sys_t *p_sys = p_vout->p_sys;
LPDIRECT3DDEVICE9 p_d3ddev = p_sys->p_d3ddev;
HRESULT hr;
float f_width, f_height;
// check if device is still available
hr = IDirect3DDevice9_TestCooperativeLevel(p_d3ddev);
if( FAILED(hr) )
{
if( (D3DERR_DEVICENOTRESET != hr)
|| (VLC_SUCCESS != Direct3DVoutResetDevice(p_vout)) )
{
if (FAILED(hr)) {
if (hr != D3DERR_DEVICENOTRESET || Direct3DResetDevice(p_vout)) {
// device is not usable at present (lost device, out of video mem ?)
return;
}
}
p_d3dtex = p_vout->p_sys->p_d3dtex;
p_d3dvtc = p_vout->p_sys->p_d3dvtc;
/* */
LPDIRECT3DTEXTURE9 p_d3dtex = p_sys->p_d3dtex;
LPDIRECT3DVERTEXBUFFER9 p_d3dvtc = p_sys->p_d3dvtc;
/* Clear the backbuffer and the zbuffer */
hr = IDirect3DDevice9_Clear( p_d3ddev, 0, NULL, D3DCLEAR_TARGET,
D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0 );
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
hr = IDirect3DDevice9_Clear(p_d3ddev, 0, NULL, D3DCLEAR_TARGET,
D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
/* retrieve picture surface */
p_d3dsrc = (LPDIRECT3DSURFACE9)p_pic->p_sys;
if( NULL == p_d3dsrc )
{
msg_Dbg( p_vout, "no surface to render ?");
LPDIRECT3DSURFACE9 p_d3dsrc = (LPDIRECT3DSURFACE9)p_pic->p_sys;
if (!p_d3dsrc) {
msg_Dbg(p_vout, "no surface to render ?");
return;
}
/* retrieve texture top-level surface */
LPDIRECT3DSURFACE9 p_d3ddest;
hr = IDirect3DTexture9_GetSurfaceLevel(p_d3dtex, 0, &p_d3ddest);
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
......@@ -1143,23 +1081,22 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
hr = IDirect3DDevice9_StretchRect(p_d3ddev, p_d3dsrc, &src, p_d3ddest, &dst, D3DTEXF_LINEAR);
IDirect3DSurface9_Release(p_d3ddest);
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
/* Update the vertex buffer */
CUSTOMVERTEX *p_vertices;
hr = IDirect3DVertexBuffer9_Lock(p_d3dvtc, 0, 0, (&p_vertices), D3DLOCK_DISCARD);
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
/* Setup vertices */
f_width = (float)p_vout->p_sys->d3dpp.BackBufferWidth;
f_height = (float)p_vout->p_sys->d3dpp.BackBufferHeight;
float f_width = (float)p_vout->p_sys->d3dpp.BackBufferWidth;
float f_height = (float)p_vout->p_sys->d3dpp.BackBufferHeight;
/* -0.5f is a "feature" of DirectX and it seems to apply to Direct3d also */
/* http://www.sjbrown.co.uk/2003/05/01/fix-directx-rasterisation/ */
......@@ -1196,17 +1133,15 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
p_vertices[3].tv = 1.0f;
hr= IDirect3DVertexBuffer9_Unlock(p_d3dvtc);
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
// Begin the scene
hr = IDirect3DDevice9_BeginScene(p_d3ddev);
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
......@@ -1215,45 +1150,40 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
// textures) and lighting information. In this case, we are modulating
// (blending) our texture with the diffuse color of the vertices.
hr = IDirect3DDevice9_SetTexture(p_d3ddev, 0, (LPDIRECT3DBASETEXTURE9)p_d3dtex);
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
IDirect3DDevice9_EndScene(p_d3ddev);
return;
}
// Render the vertex buffer contents
hr = IDirect3DDevice9_SetStreamSource(p_d3ddev, 0, p_d3dvtc, 0, sizeof(CUSTOMVERTEX));
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
IDirect3DDevice9_EndScene(p_d3ddev);
return;
}
// we use FVF instead of vertex shader
hr = IDirect3DDevice9_SetFVF(p_d3ddev, D3DFVF_CUSTOMVERTEX);
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
IDirect3DDevice9_EndScene(p_d3ddev);
return;
}
// draw rectangle
hr = IDirect3DDevice9_DrawPrimitive(p_d3ddev, D3DPT_TRIANGLEFAN, 0, 2);
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
IDirect3DDevice9_EndScene(p_d3ddev);
return;
}
// End the scene
hr = IDirect3DDevice9_EndScene(p_d3ddev);
if( FAILED(hr) )
{
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
if (FAILED(hr)) {
msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
}
......@@ -1261,32 +1191,28 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
/*****************************************************************************
* DesktopCallback: desktop mode variable callback
*****************************************************************************/
static int DesktopCallback( vlc_object_t *p_this, char const *psz_cmd,
static int DesktopCallback(vlc_object_t *object, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval,
void *p_data )
void *p_data)
{
VLC_UNUSED( psz_cmd );
VLC_UNUSED( oldval );
VLC_UNUSED( p_data );
VLC_UNUSED(psz_cmd);
VLC_UNUSED(oldval);
VLC_UNUSED(p_data);
vout_thread_t *p_vout = (vout_thread_t *)p_this;
vout_thread_t *p_vout = (vout_thread_t *)object;
if( (newval.b_bool && !p_vout->p_sys->b_desktop) ||
(!newval.b_bool && p_vout->p_sys->b_desktop) )
{
playlist_t *p_playlist = pl_Hold( p_vout );
if ((newval.b_bool && !p_vout->p_sys->b_desktop) ||
(!newval.b_bool && p_vout->p_sys->b_desktop)) {
if( p_playlist )
{
playlist_t *p_playlist = pl_Hold(p_vout);
if (p_playlist) {
/* Modify playlist as well because the vout might have to be
* restarted */
var_Create( p_playlist, "direct3d-desktop", VLC_VAR_BOOL );
var_Set( p_playlist, "direct3d-desktop", newval );
pl_Release( p_vout );
var_Create(p_playlist, "direct3d-desktop", VLC_VAR_BOOL);
var_Set(p_playlist, "direct3d-desktop", newval);
pl_Release(p_vout);
}
p_vout->p_sys->i_changes |= DX_DESKTOP_CHANGE;
}
return VLC_SUCCESS;
}
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