Commit 23b4e9ba authored by Gildas Bazin's avatar Gildas Bazin

DirectX plugin changes:
- The Win32 GetMessage function has been isolated in a thread. This has
    been done because this function can block the thread. Thanks to this
    change, you can now move your window without any video and audio
    interruption.
- Splitted the events handling code into a separate file.
- Fixed the bug associated with the window dragging option in the
    diplay properties.
parent a50a0a25
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
# Objects # Objects
# #
PLUGIN_C = directx.o vout_directx.o aout_directx.o PLUGIN_C = directx.o vout_directx.o vout_events.o aout_directx.o
BUILTIN_C = $(PLUGIN_C:%.o=BUILTIN_%.o) BUILTIN_C = $(PLUGIN_C:%.o=BUILTIN_%.o)
ALL_OBJ = $(PLUGIN_C) $(BUILTIN_C) ALL_OBJ = $(PLUGIN_C) $(BUILTIN_C)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
* vout_directx.c: Windows DirectX video output display method * vout_directx.c: Windows DirectX video output display method
***************************************************************************** *****************************************************************************
* Copyright (C) 1998, 1999, 2000 VideoLAN * Copyright (C) 1998, 1999, 2000 VideoLAN
* $Id: vout_directx.c,v 1.6 2001/07/08 17:45:52 gbazin Exp $ * $Id: vout_directx.c,v 1.7 2001/07/11 14:26:19 gbazin Exp $
* *
* Authors: Gildas Bazin <gbazin@netcourrier.com> * Authors: Gildas Bazin <gbazin@netcourrier.com>
* *
...@@ -24,11 +24,7 @@ ...@@ -24,11 +24,7 @@
#define MODULE_NAME directx #define MODULE_NAME directx
#include "modules_inner.h" #include "modules_inner.h"
/* To be fixed: /* ToDo:
*
* When the option: "Display full screen when dragging window" is enabled in
* Windows display properties, the overlay surface coordinates won't be updated
* (but it won't crash anymore ;-) I know where the problem is in the code, but * I just don't know yet of a nice way to fix this.
* *
* Double buffering * Double buffering
* *
...@@ -79,40 +75,7 @@ ...@@ -79,40 +75,7 @@
#include "modules.h" #include "modules.h"
#include "modules_export.h" #include "modules_export.h"
/***************************************************************************** #include "vout_directx.h"
* vout_sys_t: video output DirectX method descriptor
*****************************************************************************
* This structure is part of the video output thread descriptor.
* It describes the DirectX specific properties of an output thread.
*****************************************************************************/
typedef struct vout_sys_s
{
LPDIRECTDRAW2 p_ddobject; /* DirectDraw object */
LPDIRECTDRAWSURFACE3 p_display; /* Display device */
LPDIRECTDRAWSURFACE3 p_surface; /* surface where we display the video */
LPDIRECTDRAWCLIPPER p_clipper; /* clipper used for blitting */
HINSTANCE hddraw_dll; /* handle of the opened ddraw dll */
HBRUSH hbrush; /* window backgound brush (color) */
HWND hwnd; /* Handle of the main window */
int i_image_width; /* size of the decoded image */
int i_image_height;
int i_window_width; /* size of the displayed image */
int i_window_height;
int i_colorkey; /* colorkey used to display the overlay */
boolean_t b_display_enabled;
boolean_t b_overlay;
boolean_t b_cursor;
boolean_t b_cursor_autohidden;
mtime_t i_lastmoved;
char *p_directx_buf[2]; /* Buffer information */
} vout_sys_t;
/***************************************************************************** /*****************************************************************************
* Local prototypes. * Local prototypes.
...@@ -127,14 +90,12 @@ static void vout_Display ( struct vout_thread_s * ); ...@@ -127,14 +90,12 @@ static void vout_Display ( struct vout_thread_s * );
static void vout_SetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green, static void vout_SetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green,
u16 *blue, u16 *transp ); u16 *blue, u16 *transp );
static int DirectXCreateWindow ( vout_thread_t *p_vout );
static int DirectXInitDDraw ( vout_thread_t *p_vout ); static int DirectXInitDDraw ( vout_thread_t *p_vout );
static int DirectXCreateDisplay ( vout_thread_t *p_vout ); static int DirectXCreateDisplay ( vout_thread_t *p_vout );
static int DirectXCreateSurface ( vout_thread_t *p_vout ); static int DirectXCreateSurface ( vout_thread_t *p_vout );
static int DirectXCreateClipper ( vout_thread_t *p_vout ); static int DirectXCreateClipper ( vout_thread_t *p_vout );
static int DirectXUpdateOverlay ( vout_thread_t *p_vout ); static int DirectXUpdateOverlay ( vout_thread_t *p_vout );
static void DirectXCloseDDraw ( vout_thread_t *p_vout ); static void DirectXCloseDDraw ( vout_thread_t *p_vout );
static void DirectXCloseWindow ( vout_thread_t *p_vout );
static void DirectXCloseDisplay ( vout_thread_t *p_vout ); static void DirectXCloseDisplay ( vout_thread_t *p_vout );
static void DirectXCloseSurface ( vout_thread_t *p_vout ); static void DirectXCloseSurface ( vout_thread_t *p_vout );
static void DirectXKeepAspectRatio( vout_thread_t *p_vout, RECT *coordinates ); static void DirectXKeepAspectRatio( vout_thread_t *p_vout, RECT *coordinates );
...@@ -197,8 +158,8 @@ static int vout_Create( vout_thread_t *p_vout ) ...@@ -197,8 +158,8 @@ static int vout_Create( vout_thread_t *p_vout )
p_vout->p_sys->p_clipper = NULL; p_vout->p_sys->p_clipper = NULL;
p_vout->p_sys->hbrush = NULL; p_vout->p_sys->hbrush = NULL;
p_vout->p_sys->hwnd = NULL; p_vout->p_sys->hwnd = NULL;
p_vout->p_sys->i_changes = 0;
p_vout->p_sys->b_display_enabled = 0; p_vout->p_sys->b_display_enabled = 0;
p_vout->b_need_render = 0; /* by default try an YUV overlay display */
p_vout->p_sys->b_cursor = 1; /* TODO should be done with a main_GetInt.. */ p_vout->p_sys->b_cursor = 1; /* TODO should be done with a main_GetInt.. */
...@@ -207,8 +168,12 @@ static int vout_Create( vout_thread_t *p_vout ) ...@@ -207,8 +168,12 @@ static int vout_Create( vout_thread_t *p_vout )
p_vout->b_fullscreen = main_GetIntVariable( VOUT_FULLSCREEN_VAR, p_vout->b_fullscreen = main_GetIntVariable( VOUT_FULLSCREEN_VAR,
VOUT_FULLSCREEN_DEFAULT ); VOUT_FULLSCREEN_DEFAULT );
p_vout->p_sys->b_overlay = main_GetIntVariable( VOUT_OVERLAY_VAR, #if 0
p_vout->b_need_render = !main_GetIntVariable( VOUT_OVERLAY_VAR,
VOUT_OVERLAY_DEFAULT ); VOUT_OVERLAY_DEFAULT );
#else
p_vout->b_need_render = 0; /* default = overlay */
#endif
p_vout->p_sys->i_window_width = main_GetIntVariable( VOUT_WIDTH_VAR, p_vout->p_sys->i_window_width = main_GetIntVariable( VOUT_WIDTH_VAR,
VOUT_WIDTH_DEFAULT ); VOUT_WIDTH_DEFAULT );
p_vout->p_sys->i_window_height = main_GetIntVariable( VOUT_HEIGHT_VAR, p_vout->p_sys->i_window_height = main_GetIntVariable( VOUT_HEIGHT_VAR,
...@@ -218,22 +183,60 @@ static int vout_Create( vout_thread_t *p_vout ) ...@@ -218,22 +183,60 @@ static int vout_Create( vout_thread_t *p_vout )
p_vout->p_sys->i_image_width = p_vout->p_sys->i_window_width; p_vout->p_sys->i_image_width = p_vout->p_sys->i_window_width;
p_vout->p_sys->i_image_height = p_vout->p_sys->i_window_height; p_vout->p_sys->i_image_height = p_vout->p_sys->i_window_height;
/* Create a window for the video */
/* Creating a window under Windows also initializes the thread's event /* Set locks and condition variables */
* message qeue */ vlc_mutex_init( &p_vout->p_sys->event_thread_lock );
if( DirectXCreateWindow( p_vout ) ) vlc_cond_init( &p_vout->p_sys->event_thread_wait );
p_vout->p_sys->i_event_thread_status = THREAD_CREATE;
/* Create the DirectXEventThread, this thread is created by us to isolate
* the Win32 PeekMessage function calls. We want to do this because
* Windows can stay blocked inside this call for a long time, and when
* this happens it thus blocks vlc's video_output thread.
* DirectXEventThread will take care of the creation of the video
* window (because PeekMessage has to be called from the same thread which
* created the window). */
intf_WarnMsg( 3, "vout : vout_Create creating DirectXEventThread" );
if( vlc_thread_create( &p_vout->p_sys->event_thread_id,
"DirectX Events Thread",
(void *) DirectXEventThread, (void *) p_vout) )
{
intf_ErrMsg( "vout error: can't create DirectXEventThread" );
intf_ErrMsg("vout error: %s", strerror(ENOMEM));
free( p_vout->p_sys );
return( 1 );
}
/* We need to wait for the actual creation of the thread and window */
if( p_vout->p_sys->i_event_thread_status == THREAD_CREATE )
{ {
intf_ErrMsg( "vout error: can't create window" ); vlc_mutex_lock( &p_vout->p_sys->event_thread_lock );
vlc_cond_wait ( &p_vout->p_sys->event_thread_wait,
&p_vout->p_sys->event_thread_lock );
vlc_mutex_unlock( &p_vout->p_sys->event_thread_lock );
}
if( p_vout->p_sys->i_event_thread_status != THREAD_READY )
{
intf_ErrMsg( "vout error: DirectXEventThread failed" );
free( p_vout->p_sys ); free( p_vout->p_sys );
return ( 1 ); return( 1 );
} }
intf_WarnMsg( 3, "vout : vout_Create DirectXEventThread running" );
/* Initialise DirectDraw */ /* Initialise DirectDraw */
if( DirectXInitDDraw( p_vout ) ) if( DirectXInitDDraw( p_vout ) )
{ {
intf_ErrMsg( "vout error: can't initialise DirectDraw" ); intf_ErrMsg( "vout error: can't initialise DirectDraw" );
DirectXCloseWindow( p_vout );
free( p_vout->p_sys ); /* Kill DirectXEventThread */
p_vout->p_sys->b_event_thread_die = 1;
/* we need to be sure DirectXEventThread won't stay stuck in
* GetMessage, so we send a fake message */
PostMessage( p_vout->p_sys->hwnd, WM_CHAR, (WPARAM)'^', 0);
vlc_thread_join( p_vout->p_sys->event_thread_id );
return ( 1 ); return ( 1 );
} }
...@@ -242,8 +245,14 @@ static int vout_Create( vout_thread_t *p_vout ) ...@@ -242,8 +245,14 @@ static int vout_Create( vout_thread_t *p_vout )
{ {
intf_ErrMsg( "vout error: can't initialise DirectDraw" ); intf_ErrMsg( "vout error: can't initialise DirectDraw" );
DirectXCloseDDraw( p_vout ); DirectXCloseDDraw( p_vout );
DirectXCloseWindow( p_vout );
free( p_vout->p_sys ); /* Kill DirectXEventThread */
p_vout->p_sys->b_event_thread_die = 1;
/* we need to be sure DirectXEventThread won't stay stuck in
* GetMessage, so we send a fake message */
PostMessage( p_vout->p_sys->hwnd, WM_CHAR, (WPARAM)'^', 0);
vlc_thread_join( p_vout->p_sys->event_thread_id );
return ( 1 ); return ( 1 );
} }
...@@ -281,14 +290,22 @@ static void vout_Destroy( vout_thread_t *p_vout ) ...@@ -281,14 +290,22 @@ static void vout_Destroy( vout_thread_t *p_vout )
intf_WarnMsg( 3, "vout: vout_Destroy" ); intf_WarnMsg( 3, "vout: vout_Destroy" );
DirectXCloseDisplay( p_vout ); DirectXCloseDisplay( p_vout );
DirectXCloseDDraw( p_vout ); DirectXCloseDDraw( p_vout );
DirectXCloseWindow( p_vout );
/* Kill DirectXEventThread */
p_vout->p_sys->b_event_thread_die = 1;
/* we need to be sure DirectXEventThread won't stay stuck in GetMessage,
* so we send a fake message */
if( p_vout->p_sys->i_event_thread_status == THREAD_READY )
{
PostMessage( p_vout->p_sys->hwnd, WM_CHAR, (WPARAM)'^', 0);
vlc_thread_join( p_vout->p_sys->event_thread_id );
}
if( p_vout->p_sys != NULL ) if( p_vout->p_sys != NULL )
{ {
free( p_vout->p_sys ); free( p_vout->p_sys );
p_vout->p_sys = NULL; p_vout->p_sys = NULL;
} }
} }
/***************************************************************************** /*****************************************************************************
...@@ -299,199 +316,51 @@ static void vout_Destroy( vout_thread_t *p_vout ) ...@@ -299,199 +316,51 @@ static void vout_Destroy( vout_thread_t *p_vout )
*****************************************************************************/ *****************************************************************************/
static int vout_Manage( vout_thread_t *p_vout ) static int vout_Manage( vout_thread_t *p_vout )
{ {
MSG msg;
WINDOWPLACEMENT window_placement; WINDOWPLACEMENT window_placement;
boolean_t b_dispatch_msg = TRUE; extern int b_directx_update_overlay;
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
switch( msg.message )
{
case WM_CLOSE:
intf_WarnMsg( 4, "vout: vout_Manage WM_CLOSE" );
p_vout->b_die = 1;
break;
case WM_QUIT:
intf_WarnMsg( 4, "vout: vout_Manage WM_QUIT" );
p_main->p_intf->b_die = 1;
break;
case WM_MOVE:
intf_WarnMsg( 3, "vout: vout_Manage WM_MOVE" );
if( !p_vout->b_need_render )
{
p_vout->i_changes |= VOUT_SIZE_CHANGE;
}
/* don't create a never ending loop */
b_dispatch_msg = FALSE;
break;
case WM_APP:
intf_WarnMsg( 3, "vout: vout_Manage WM_APP" );
if( !p_vout->b_need_render )
{
p_vout->i_changes |= VOUT_SIZE_CHANGE;
}
/* don't create a never ending loop */
b_dispatch_msg = FALSE;
break;
#if 0
case WM_PAINT:
intf_WarnMsg( 4, "vout: vout_Manage WM_PAINT" );
break;
case WM_ERASEBKGND:
intf_WarnMsg( 4, "vout: vout_Manage WM_ERASEBKGND" );
break;
#endif
case WM_MOUSEMOVE:
intf_WarnMsg( 4, "vout: vout_Manage WM_MOUSEMOVE" );
if( p_vout->p_sys->b_cursor )
{
if( p_vout->p_sys->b_cursor_autohidden )
{
p_vout->p_sys->b_cursor_autohidden = 0;
p_vout->p_sys->i_lastmoved = mdate();
ShowCursor( TRUE );
}
else
{
p_vout->p_sys->i_lastmoved = mdate();
}
}
break;
case WM_KEYDOWN:
/* the key events are first processed here. The next
* message processed by this main message loop will be the
* char translation of the key event */
intf_WarnMsg( 3, "vout: vout_Manage WM_KEYDOWN" );
switch( msg.wParam )
{
case VK_ESCAPE:
case VK_F12:
p_main->p_intf->b_die = 1;
break;
}
TranslateMessage(&msg);
b_dispatch_msg = FALSE;
break;
case WM_CHAR:
intf_WarnMsg( 3, "vout: vout_Manage WM_CHAR" );
switch( msg.wParam )
{
case 'q':
case 'Q':
p_main->p_intf->b_die = 1;
break;
case 'f': /* switch to fullscreen */
case 'F':
p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
break;
case 'y': /* switch to hard YUV */
case 'Y':
p_vout->i_changes |= VOUT_YUV_CHANGE;
break;
case 'c': /* toggle grayscale */
case 'C':
p_vout->b_grayscale = ! p_vout->b_grayscale;
p_vout->i_changes |= VOUT_GRAYSCALE_CHANGE;
break;
case 'i': /* toggle info */
case 'I':
p_vout->b_info = ! p_vout->b_info;
p_vout->i_changes |= VOUT_INFO_CHANGE;
break;
case 's': /* toggle scaling */
case 'S':
p_vout->b_scale = ! p_vout->b_scale;
p_vout->i_changes |= VOUT_SCALE_CHANGE;
break;
case ' ': /* toggle interface */
p_vout->b_interface = ! p_vout->b_interface;
p_vout->i_changes |= VOUT_INTF_CHANGE;
break;
case '0': network_ChannelJoin( 0 ); break;
case '1': network_ChannelJoin( 1 ); break;
case '2': network_ChannelJoin( 2 ); break;
case '3': network_ChannelJoin( 3 ); break;
case '4': network_ChannelJoin( 4 ); break;
case '5': network_ChannelJoin( 5 ); break;
case '6': network_ChannelJoin( 6 ); break;
case '7': network_ChannelJoin( 7 ); break;
case '8': network_ChannelJoin( 8 ); break;
case '9': network_ChannelJoin( 9 ); break;
default:
if( intf_ProcessKey( p_main->p_intf,
(char )msg.wParam ) )
{
intf_DbgMsg( "unhandled key '%c' (%i)",
(char)msg.wParam, msg.wParam );
}
break;
}
#if 0
default:
intf_WarnMsg( 4, "vout: vout_Manage WM Default %i",
msg.message );
break;
#endif
} /* End Switch */
/* don't create a never ending loop */
if( b_dispatch_msg )
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
b_dispatch_msg = TRUE;
} /* End While() */
/* We used to call the Win32 PeekMessage function here to read the window
* messages. But since window can stay blocked into this function for a
* long time (for example when you move your window on the screen), I
* decided to isolate PeekMessage in another thread. */
/* /*
* Scale Change * Scale Change
*/ */
if( p_vout->i_changes & VOUT_SCALE_CHANGE ) if( p_vout->i_changes & VOUT_SCALE_CHANGE
|| p_vout->p_sys->i_changes & VOUT_SCALE_CHANGE)
{ {
intf_WarnMsg( 3, "vout: vout_Manage Scale Change" ); intf_WarnMsg( 3, "vout: vout_Manage Scale Change" );
if( p_vout->b_need_render )
InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE );
if( DirectXUpdateOverlay( p_vout ) ) if( DirectXUpdateOverlay( p_vout ) )
/* failed so try again next time */ /* failed so try again next time */
PostMessage( p_vout->p_sys->hwnd, WM_CHAR, (WPARAM)'S', 0); PostMessage( p_vout->p_sys->hwnd, WM_CHAR, (WPARAM)'S', 0);
p_vout->i_changes &= ~VOUT_SCALE_CHANGE; p_vout->i_changes &= ~VOUT_SCALE_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_SCALE_CHANGE;
} }
/* /*
* Size Change * Size Change
*/ */
if( p_vout->i_changes & VOUT_SIZE_CHANGE ) if( p_vout->i_changes & VOUT_SIZE_CHANGE
|| p_vout->p_sys->i_changes & VOUT_SIZE_CHANGE
|| b_directx_update_overlay )
{ {
intf_WarnMsg( 3, "vout: vout_Manage Size Change" ); intf_WarnMsg( 3, "vout: vout_Manage Size Change" );
if( DirectXUpdateOverlay( p_vout ) ) if( DirectXUpdateOverlay( p_vout ) )
/* failed so try again next time */ /* failed so try again next time */
PostMessage( p_vout->p_sys->hwnd, WM_APP, 0, 0); PostMessage( p_vout->p_sys->hwnd, WM_APP, 0, 0);
p_vout->i_changes &= ~VOUT_SIZE_CHANGE; p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_SIZE_CHANGE;
b_directx_update_overlay = 0;
} }
/* /*
* YUV Change * YUV Change
*/ */
if( p_vout->i_changes & VOUT_YUV_CHANGE ) if( p_vout->i_changes & VOUT_YUV_CHANGE
|| p_vout->p_sys->i_changes & VOUT_YUV_CHANGE )
{ {
p_vout->b_need_render = ! p_vout->b_need_render; p_vout->b_need_render = ! p_vout->b_need_render;
...@@ -510,15 +379,17 @@ static int vout_Manage( vout_thread_t *p_vout ) ...@@ -510,15 +379,17 @@ static int vout_Manage( vout_thread_t *p_vout )
p_vout->p_sys->b_display_enabled = 1; p_vout->p_sys->b_display_enabled = 1;
if( DirectXUpdateOverlay( p_vout ) ) if( DirectXUpdateOverlay( p_vout ) )
/* failed so try again next time */ /* failed so try again next time */
PostMessage( p_vout->p_sys->hwnd, WM_CHAR, (WPARAM)'S', 0); PostMessage( p_vout->p_sys->hwnd, WM_APP, 0, 0);
} }
p_vout->i_changes &= ~VOUT_YUV_CHANGE; p_vout->i_changes &= ~VOUT_YUV_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_YUV_CHANGE;
} }
/* /*
* Fullscreen change * Fullscreen change
*/ */
if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE ) if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
|| p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
{ {
p_vout->b_fullscreen = ! p_vout->b_fullscreen; p_vout->b_fullscreen = ! p_vout->b_fullscreen;
...@@ -545,6 +416,7 @@ static int vout_Manage( vout_thread_t *p_vout ) ...@@ -545,6 +416,7 @@ static int vout_Manage( vout_thread_t *p_vout )
SetWindowPlacement( p_vout->p_sys->hwnd, &window_placement ); SetWindowPlacement( p_vout->p_sys->hwnd, &window_placement );
p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE; p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
} }
/* /*
...@@ -558,7 +430,8 @@ static int vout_Manage( vout_thread_t *p_vout ) ...@@ -558,7 +430,8 @@ static int vout_Manage( vout_thread_t *p_vout )
ShowCursor( FALSE ); ShowCursor( FALSE );
} }
if( p_vout->i_changes & VOUT_CURSOR_CHANGE ) if( p_vout->i_changes & VOUT_CURSOR_CHANGE
|| p_vout->p_sys->i_changes & VOUT_CURSOR_CHANGE )
{ {
p_vout->p_sys->b_cursor = ! p_vout->p_sys->b_cursor; p_vout->p_sys->b_cursor = ! p_vout->p_sys->b_cursor;
...@@ -566,6 +439,7 @@ static int vout_Manage( vout_thread_t *p_vout ) ...@@ -566,6 +439,7 @@ static int vout_Manage( vout_thread_t *p_vout )
! p_vout->p_sys->b_cursor_autohidden ); ! p_vout->p_sys->b_cursor_autohidden );
p_vout->i_changes &= ~VOUT_CURSOR_CHANGE; p_vout->i_changes &= ~VOUT_CURSOR_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_CURSOR_CHANGE;
} }
return( 0 ); return( 0 );
...@@ -659,7 +533,7 @@ static void vout_Display( vout_thread_t *p_vout ) ...@@ -659,7 +533,7 @@ static void vout_Display( vout_thread_t *p_vout )
rect_window.bottom = point_window.y; rect_window.bottom = point_window.y;
/* We want to keep the aspect ratio of the video */ /* We want to keep the aspect ratio of the video */
if( p_vout->b_scale ) if( !p_vout->b_scale ) /* kuldge */
{ {
DirectXKeepAspectRatio( p_vout, &rect_window ); DirectXKeepAspectRatio( p_vout, &rect_window );
} }
...@@ -783,209 +657,6 @@ static void vout_Display( vout_thread_t *p_vout ) ...@@ -783,209 +657,6 @@ static void vout_Display( vout_thread_t *p_vout )
/* following functions are local */ /* following functions are local */
/*****************************************************************************
* DirectXEventProc: This is the window event processing function.
*****************************************************************************
* On Windows, when you create a window you have to attach an event processing
* function to it. The aim of this function is to manage "Queued Messages" and
* "Nonqueued Messages".
* Queued Messages are those picked up and retransmitted by vout_Manage
* (using the GetMessage function).
* Nonqueued Messages are those that Windows will send directly to this
* function (like WM_DESTROY, WM_WINDOWPOSCHANGED...)
*****************************************************************************/
long FAR PASCAL DirectXEventProc( HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam )
{
switch( message )
{
#if 0
case WM_APP:
intf_WarnMsg( 3, "vout: WinProc WM_APP" );
break;
case WM_ACTIVATE:
intf_WarnMsg( 4, "vout: WinProc WM_ACTIVED" );
break;
case WM_CREATE:
intf_WarnMsg( 4, "vout: WinProc WM_CREATE" );
break;
/* the user wants to close the window */
case WM_CLOSE:
intf_WarnMsg( 4, "vout: WinProc WM_CLOSE" );
break;
#endif
/* the window has been closed so shut down everything now */
case WM_DESTROY:
intf_WarnMsg( 4, "vout: WinProc WM_DESTROY" );
PostQuitMessage( 0 );
break;
case WM_SYSCOMMAND:
switch (wParam)
{
case SC_SCREENSAVE: /* catch the screensaver */
case SC_MONITORPOWER: /* catch the monitor turn-off */
intf_WarnMsg( 3, "vout: WinProc WM_SYSCOMMAND" );
return 0; /* this stops them from happening */
}
break;
#if 0
case WM_MOVE:
intf_WarnMsg( 4, "vout: WinProc WM_MOVE" );
break;
case WM_SIZE:
intf_WarnMsg( 4, "vout: WinProc WM_SIZE" );
break;
case WM_MOVING:
intf_WarnMsg( 4, "vout: WinProc WM_MOVING" );
break;
case WM_ENTERSIZEMOVE:
intf_WarnMsg( 4, "vout: WinProc WM_ENTERSIZEMOVE" );
break;
case WM_SIZING:
intf_WarnMsg( 4, "vout: WinProc WM_SIZING" );
break;
#endif
case WM_WINDOWPOSCHANGED:
intf_WarnMsg( 3, "vout: WinProc WM_WINDOWPOSCHANGED" );
PostMessage( hwnd, WM_APP, 0, 0);
break;
#if 0
case WM_WINDOWPOSCHANGING:
intf_WarnMsg( 3, "vout: WinProc WM_WINDOWPOSCHANGING" );
break;
case WM_PAINT:
intf_WarnMsg( 4, "vout: WinProc WM_PAINT" );
break;
case WM_ERASEBKGND:
intf_WarnMsg( 4, "vout: WinProc WM_ERASEBKGND" );
break;
default:
intf_WarnMsg( 4, "vout: WinProc WM Default %i", message );
break;
#endif
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
/*****************************************************************************
* DirectXCreateWindow: create a windows window where the video will play.
*****************************************************************************
* Before creating a direct draw surface, we need to create a window in which
* the video will be displayed. This window will also allow us to capture the
* events.
*****************************************************************************/
static int DirectXCreateWindow( vout_thread_t *p_vout )
{
HINSTANCE hInstance;
WNDCLASSEX wc; /* window class components */
RECT rect_window;
COLORREF colorkey;
HDC hdc;
intf_WarnMsg( 3, "vout: WinDX WinDXCreateWindow" );
/* get this module's instance */
hInstance = GetModuleHandle(NULL);
/* Create a BRUSH that will be used by Windows to paint the window
* background.
* This window background is important for us as it will be used by the
* graphics card to display the overlay.
* This is why we carefully choose the color for this background, the goal
* being to choose a color which isn't complete black but nearly. We
* obviously don't want to use black as a colorkey for the overlay because
* black is one of the most used color and thus would give us undesirable
* effects */
/* the first step is to find the colorkey we want to use. The difficulty
* comes from the potential dithering (depends on the display depth)
* because we need to know the real RGB value of the chosen colorkey */
hdc = GetDC( GetDesktopWindow() );
for( colorkey = 5; colorkey < 0xFF /*all shades of red*/; colorkey++ )
{
if( colorkey == GetNearestColor( hdc, colorkey ) )
break;
}
intf_WarnMsg(3,"vout: DirectXCreateWindow background color:%i", colorkey);
ReleaseDC( p_vout->p_sys->hwnd, hdc );
/* create the actual brush */
p_vout->p_sys->hbrush = CreateSolidBrush(colorkey);
p_vout->p_sys->i_colorkey = (int)colorkey;
/* fill in the window class structure */
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0; /* no special styles */
wc.lpfnWndProc = (WNDPROC)DirectXEventProc; /* event handler */
wc.cbClsExtra = 0; /* no extra class data */
wc.cbWndExtra = 0; /* no extra window data */
wc.hInstance = hInstance; /* instance */
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); /* load the vlc icon */
wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* load a default cursor */
wc.hbrBackground = p_vout->p_sys->hbrush; /* background color */
wc.lpszMenuName = NULL; /* no menu */
wc.lpszClassName = "VLC DirectX"; /* use a special class */
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); /* load the vlc icon */
/* register the window class */
if (!RegisterClassEx(&wc))
{
intf_WarnMsg( 3, "vout: DirectXCreateWindow register window FAILED" );
return (1);
}
/* when you create a window you give the dimensions you wish it to have.
* Unfortunatly these dimensions will include the borders and title bar.
* We use the following function to find out the size of the window
* corresponding to the useable surface we want */
rect_window.top = 10;
rect_window.left = 10;
rect_window.right = rect_window.left + p_vout->p_sys->i_window_width;
rect_window.bottom = rect_window.top + p_vout->p_sys->i_window_height;
AdjustWindowRect( &rect_window, WS_OVERLAPPEDWINDOW|WS_SIZEBOX, 0 );
/* create the window */
p_vout->p_sys->hwnd = CreateWindow("VLC DirectX",/* name of window class */
"VLC DirectX", /* window title bar text */
WS_OVERLAPPEDWINDOW
| WS_SIZEBOX | WS_VISIBLE, /* window style */
10, /* default X coordinate */
10, /* default Y coordinate */
rect_window.right - rect_window.left, /* window width */
rect_window.bottom - rect_window.top, /* window height */
NULL, /* no parent window */
NULL, /* no menu in this window */
hInstance, /* handle of this program instance */
NULL); /* no additional arguments */
if (p_vout->p_sys->hwnd == NULL) {
intf_WarnMsg( 3, "vout: DirectXCreateWindow create window FAILED" );
return (1);
}
/* now display the window */
ShowWindow(p_vout->p_sys->hwnd, SW_SHOW);
return ( 0 );
}
/***************************************************************************** /*****************************************************************************
* DirectXInitDDraw: Takes care of all the DirectDraw initialisations * DirectXInitDDraw: Takes care of all the DirectDraw initialisations
***************************************************************************** *****************************************************************************
...@@ -1060,6 +731,7 @@ static int DirectXInitDDraw( vout_thread_t *p_vout ) ...@@ -1060,6 +731,7 @@ static int DirectXInitDDraw( vout_thread_t *p_vout )
IDirectDraw_Release( p_ddobject ); IDirectDraw_Release( p_ddobject );
} }
intf_WarnMsg( 3, "vout: End DirectXInitDDraw" );
return( 0 ); return( 0 );
} }
...@@ -1591,34 +1263,6 @@ static int DirectXUpdateOverlay( vout_thread_t *p_vout ) ...@@ -1591,34 +1263,6 @@ static int DirectXUpdateOverlay( vout_thread_t *p_vout )
return ( 0 ); return ( 0 );
} }
/*****************************************************************************
* DirectXCloseWindow: close the window created by DirectXCreateWindow
*****************************************************************************
* This function returns all resources allocated by DirectXCreateWindow.
*****************************************************************************/
static void DirectXCloseWindow( vout_thread_t *p_vout )
{
HINSTANCE hInstance;
intf_WarnMsg( 3, "vout: DirectXCloseWindow" );
if( p_vout->p_sys->hwnd != NULL )
{
DestroyWindow( p_vout->p_sys->hwnd);
p_vout->p_sys->hwnd = NULL;
}
hInstance = GetModuleHandle(NULL);
UnregisterClass( "VLC DirectX", /* class name */
hInstance ); /* handle to application instance */
/* free window background brush */
if( p_vout->p_sys->hwnd != NULL )
{
DeleteObject( p_vout->p_sys->hbrush );
p_vout->p_sys->hbrush = NULL;
}
}
/***************************************************************************** /*****************************************************************************
* DirectXCloseDDraw: Release the DDraw object allocated by DirectXInitDDraw * DirectXCloseDDraw: Release the DDraw object allocated by DirectXInitDDraw
***************************************************************************** *****************************************************************************
......
/*****************************************************************************
* vout_directx.h: Windows DirectX video output header file
*****************************************************************************
* Copyright (C) 1998, 1999, 2000 VideoLAN
* $Id: vout_directx.h,v 1.1 2001/07/11 14:26:19 gbazin Exp $
*
* Authors: Gildas Bazin <gbazin@netcourrier.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
/*****************************************************************************
* vout_sys_t: video output DirectX method descriptor
*****************************************************************************
* This structure is part of the video output thread descriptor.
* It describes the DirectX specific properties of an output thread.
*****************************************************************************/
typedef struct vout_sys_s
{
LPDIRECTDRAW2 p_ddobject; /* DirectDraw object */
LPDIRECTDRAWSURFACE3 p_display; /* Display device */
LPDIRECTDRAWSURFACE3 p_surface; /* surface where we display the video */
LPDIRECTDRAWCLIPPER p_clipper; /* clipper used for blitting */
HINSTANCE hddraw_dll; /* handle of the opened ddraw dll */
HBRUSH hbrush; /* window backgound brush (color) */
HWND hwnd; /* Handle of the main window */
int i_image_width; /* size of the decoded image */
int i_image_height;
int i_window_width; /* size of the displayed image */
int i_window_height;
int i_colorkey; /* colorkey used to display the overlay */
boolean_t b_display_enabled;
boolean_t b_cursor;
u16 i_changes; /* changes made to the video display */
boolean_t b_cursor_autohidden;
mtime_t i_lastmoved;
char *p_directx_buf[2]; /* Buffer information */
vlc_thread_t event_thread_id; /* event thread */
vlc_mutex_t event_thread_lock; /* lock for the event thread */
vlc_cond_t event_thread_wait;
int i_event_thread_status; /* DirectXEventThread status */
boolean_t b_event_thread_die; /* flag to kill the event thread */
} vout_sys_t;
/*****************************************************************************
* Prototypes from vout_directx.c
*****************************************************************************/
/*****************************************************************************
* Prototypes from vout_events.c
*****************************************************************************/
void DirectXEventThread ( vout_thread_t *p_vout );
/*****************************************************************************
* vout_events.c: Windows DirectX video output events handler
*****************************************************************************
* Copyright (C) 1998, 1999, 2000 VideoLAN
* $Id: vout_events.c,v 1.1 2001/07/11 14:26:19 gbazin Exp $
*
* Authors: Gildas Bazin <gbazin@netcourrier.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble: This file contains the functions related to the creation of
* a window and the handling of its messages (events).
*****************************************************************************/
#include "defs.h"
#include <errno.h> /* ENOMEM */
#include <stdlib.h> /* free() */
#include <string.h> /* strerror() */
#include "config.h"
#include "common.h"
#include "threads.h"
#include "mtime.h"
#include "tests.h"
#include "netutils.h"
#include "video.h"
#include "video_output.h"
#include <windows.h>
#include <windowsx.h>
#include <directx.h>
#include "intf_msg.h"
#include "interface.h"
#include "main.h"
#include "modules.h"
#include "modules_export.h"
#include "vout_directx.h"
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
static int DirectXCreateWindow( vout_thread_t *p_vout );
static void DirectXCloseWindow ( vout_thread_t *p_vout );
static long FAR PASCAL DirectXEventProc ( HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam );
/*****************************************************************************
* Global variables.
* I really hate them, but here I don't have any choice. And anyway, this
* shouldn't really affect reentrancy.
* This variable is used to know if we have to update the overlay position
* and size. This is to fix the bug we've got when the Windows option, to show
* the content of a window when you drag it, is enabled.
*****************************************************************************/
int b_directx_update_overlay = 0;
/*****************************************************************************
* DirectXEventThread: Create video window & handle its messages
*****************************************************************************
* This function creates a video window and then enters an infinite loop
* that handles the messages sent to that window.
* The main goal of this thread is to isolate the Win32 PeekMessage function
* because this one can block for a long time.
*****************************************************************************/
void DirectXEventThread( vout_thread_t *p_vout )
{
MSG msg;
boolean_t b_dispatch_msg = TRUE;
/* Initialisation */
/* Create a window for the video */
/* Creating a window under Windows also initializes the thread's event
* message qeue */
if( DirectXCreateWindow( p_vout ) )
{
intf_ErrMsg( "vout error: can't create window" );
p_vout->p_sys->i_event_thread_status = THREAD_FATAL;
/* signal the creation of the window */
vlc_mutex_lock( &p_vout->p_sys->event_thread_lock );
vlc_cond_signal( &p_vout->p_sys->event_thread_wait );
vlc_mutex_unlock( &p_vout->p_sys->event_thread_lock );
return;
}
/* signal the creation of the window */
p_vout->p_sys->i_event_thread_status = THREAD_READY;
vlc_mutex_lock( &p_vout->p_sys->event_thread_lock );
vlc_cond_signal( &p_vout->p_sys->event_thread_wait );
vlc_mutex_unlock( &p_vout->p_sys->event_thread_lock );
/* Main loop */
while( !p_vout->b_die && !p_vout->p_sys->b_event_thread_die )
{
/* GetMessage will sleep if there's no message in the queue */
if( GetMessage( &msg, NULL, 0, 0 ) >= 0 )
{
switch( msg.message )
{
case WM_CLOSE:
intf_WarnMsg( 3, "vout: vout_Manage WM_CLOSE" );
break;
case WM_QUIT:
intf_WarnMsg( 3, "vout: vout_Manage WM_QUIT" );
p_vout->p_sys->b_event_thread_die = 1;
p_main->p_intf->b_die = 1;
break;
case WM_MOVE:
intf_WarnMsg( 3, "vout: vout_Manage WM_MOVE" );
if( !p_vout->b_need_render )
{
p_vout->p_sys->i_changes |= VOUT_SIZE_CHANGE;
}
/* don't create a never ending loop */
b_dispatch_msg = FALSE;
break;
case WM_APP:
intf_WarnMsg( 3, "vout: vout_Manage WM_APP" );
if( !p_vout->b_need_render )
{
p_vout->p_sys->i_changes |= VOUT_SIZE_CHANGE;
}
/* size change has been handled (to fix a bug)*/
b_directx_update_overlay = 0;
/* don't create a never ending loop */
b_dispatch_msg = FALSE;
break;
#if 0
case WM_PAINT:
intf_WarnMsg( 4, "vout: vout_Manage WM_PAINT" );
break;
case WM_ERASEBKGND:
intf_WarnMsg( 4, "vout: vout_Manage WM_ERASEBKGND" );
break;
#endif
case WM_MOUSEMOVE:
intf_WarnMsg( 4, "vout: vout_Manage WM_MOUSEMOVE" );
if( p_vout->p_sys->b_cursor )
{
if( p_vout->p_sys->b_cursor_autohidden )
{
p_vout->p_sys->b_cursor_autohidden = 0;
p_vout->p_sys->i_lastmoved = mdate();
ShowCursor( TRUE );
}
else
{
p_vout->p_sys->i_lastmoved = mdate();
}
}
break;
case WM_KEYDOWN:
/* the key events are first processed here. The next
* message processed by this main message loop will be the
* char translation of the key event */
intf_WarnMsg( 3, "vout: vout_Manage WM_KEYDOWN" );
switch( msg.wParam )
{
case VK_ESCAPE:
case VK_F12:
p_main->p_intf->b_die = 1;
break;
}
TranslateMessage(&msg);
b_dispatch_msg = FALSE;
break;
case WM_CHAR:
intf_WarnMsg( 3, "vout: vout_Manage WM_CHAR" );
switch( msg.wParam )
{
case 'q':
case 'Q':
p_main->p_intf->b_die = 1;
break;
case 'f': /* switch to fullscreen */
case 'F':
p_vout->p_sys->i_changes |= VOUT_FULLSCREEN_CHANGE;
break;
case 'y': /* switch to hard YUV */
case 'Y':
p_vout->p_sys->i_changes |= VOUT_YUV_CHANGE;
break;
case 'c': /* toggle grayscale */
case 'C':
p_vout->b_grayscale = ! p_vout->b_grayscale;
p_vout->p_sys->i_changes |= VOUT_GRAYSCALE_CHANGE;
break;
case 'i': /* toggle info */
case 'I':
p_vout->b_info = ! p_vout->b_info;
p_vout->p_sys->i_changes |= VOUT_INFO_CHANGE;
break;
case 's': /* toggle scaling */
case 'S':
p_vout->b_scale = ! p_vout->b_scale;
p_vout->p_sys->i_changes |= VOUT_SCALE_CHANGE;
break;
case ' ': /* toggle interface */
p_vout->b_interface = ! p_vout->b_interface;
p_vout->p_sys->i_changes |= VOUT_INTF_CHANGE;
break;
case '0': network_ChannelJoin( 0 ); break;
case '1': network_ChannelJoin( 1 ); break;
case '2': network_ChannelJoin( 2 ); break;
case '3': network_ChannelJoin( 3 ); break;
case '4': network_ChannelJoin( 4 ); break;
case '5': network_ChannelJoin( 5 ); break;
case '6': network_ChannelJoin( 6 ); break;
case '7': network_ChannelJoin( 7 ); break;
case '8': network_ChannelJoin( 8 ); break;
case '9': network_ChannelJoin( 9 ); break;
default:
if( intf_ProcessKey( p_main->p_intf,
(char )msg.wParam ) )
{
intf_DbgMsg( "unhandled key '%c' (%i)",
(char)msg.wParam, msg.wParam );
}
break;
}
#if 0
default:
intf_WarnMsg( 4, "vout: vout_Manage WM Default %i",
msg.message );
break;
#endif
} /* End Switch */
/* don't create a never ending loop */
if( b_dispatch_msg )
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
b_dispatch_msg = TRUE;
} /* if( GetMessage() ) */
else
{
intf_ErrMsg("vout error: GetMessage failed in DirectXEventThread");
p_vout->p_sys->b_event_thread_die = 1;
} /* End if( GetMessage() ) */
} /* End Main loop */
/* Destroy the window */
DirectXCloseWindow( p_vout );
/* Set thread Status */
p_vout->p_sys->i_event_thread_status = THREAD_OVER;
return;
}
/* following functions are local */
/*****************************************************************************
* DirectXCreateWindow: create a window for the video.
*****************************************************************************
* Before creating a direct draw surface, we need to create a window in which
* the video will be displayed. This window will also allow us to capture the
* events.
*****************************************************************************/
static int DirectXCreateWindow( vout_thread_t *p_vout )
{
HINSTANCE hInstance;
WNDCLASSEX wc; /* window class components */
RECT rect_window;
COLORREF colorkey;
HDC hdc;
intf_WarnMsg( 3, "vout: DirectXCreateWindow" );
/* get this module's instance */
hInstance = GetModuleHandle(NULL);
/* Create a BRUSH that will be used by Windows to paint the window
* background.
* This window background is important for us as it will be used by the
* graphics card to display the overlay.
* This is why we carefully choose the color for this background, the goal
* being to choose a color which isn't complete black but nearly. We
* obviously don't want to use black as a colorkey for the overlay because
* black is one of the most used color and thus would give us undesirable
* effects */
/* the first step is to find the colorkey we want to use. The difficulty
* comes from the potential dithering (depends on the display depth)
* because we need to know the real RGB value of the chosen colorkey */
hdc = GetDC( GetDesktopWindow() );
for( colorkey = 5; colorkey < 0xFF /*all shades of red*/; colorkey++ )
{
if( colorkey == GetNearestColor( hdc, colorkey ) )
break;
}
intf_WarnMsg(3,"vout: DirectXCreateWindow background color:%i", colorkey);
ReleaseDC( p_vout->p_sys->hwnd, hdc );
/* create the actual brush */
p_vout->p_sys->hbrush = CreateSolidBrush(colorkey);
p_vout->p_sys->i_colorkey = (int)colorkey;
/* fill in the window class structure */
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0; /* no special styles */
wc.lpfnWndProc = (WNDPROC)DirectXEventProc; /* event handler */
wc.cbClsExtra = 0; /* no extra class data */
wc.cbWndExtra = 0; /* no extra window data */
wc.hInstance = hInstance; /* instance */
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); /* load the vlc icon */
wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* load a default cursor */
wc.hbrBackground = p_vout->p_sys->hbrush; /* background color */
wc.lpszMenuName = NULL; /* no menu */
wc.lpszClassName = "VLC DirectX"; /* use a special class */
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); /* load the vlc icon */
/* register the window class */
if (!RegisterClassEx(&wc))
{
intf_WarnMsg( 3, "vout: DirectXCreateWindow register window FAILED" );
return (1);
}
/* when you create a window you give the dimensions you wish it to have.
* Unfortunatly these dimensions will include the borders and title bar.
* We use the following function to find out the size of the window
* corresponding to the useable surface we want */
rect_window.top = 10;
rect_window.left = 10;
rect_window.right = rect_window.left + p_vout->p_sys->i_window_width;
rect_window.bottom = rect_window.top + p_vout->p_sys->i_window_height;
AdjustWindowRect( &rect_window, WS_OVERLAPPEDWINDOW|WS_SIZEBOX, 0 );
/* create the window */
p_vout->p_sys->hwnd = CreateWindow("VLC DirectX",/* name of window class */
"VLC DirectX", /* window title bar text */
WS_OVERLAPPEDWINDOW
| WS_SIZEBOX | WS_VISIBLE, /* window style */
10, /* default X coordinate */
10, /* default Y coordinate */
rect_window.right - rect_window.left, /* window width */
rect_window.bottom - rect_window.top, /* window height */
NULL, /* no parent window */
NULL, /* no menu in this window */
hInstance, /* handle of this program instance */
NULL); /* no additional arguments */
if (p_vout->p_sys->hwnd == NULL) {
intf_WarnMsg( 3, "vout: DirectXCreateWindow create window FAILED" );
return (1);
}
/* now display the window */
ShowWindow(p_vout->p_sys->hwnd, SW_SHOW);
return ( 0 );
}
/*****************************************************************************
* DirectXCloseWindow: close the window created by DirectXCreateWindow
*****************************************************************************
* This function returns all resources allocated by DirectXCreateWindow.
*****************************************************************************/
static void DirectXCloseWindow( vout_thread_t *p_vout )
{
HINSTANCE hInstance;
intf_WarnMsg( 3, "vout: DirectXCloseWindow" );
if( p_vout->p_sys->hwnd != NULL )
{
DestroyWindow( p_vout->p_sys->hwnd);
p_vout->p_sys->hwnd = NULL;
}
hInstance = GetModuleHandle(NULL);
UnregisterClass( "VLC DirectX", /* class name */
hInstance ); /* handle to application instance */
/* free window background brush */
if( p_vout->p_sys->hwnd != NULL )
{
DeleteObject( p_vout->p_sys->hbrush );
p_vout->p_sys->hbrush = NULL;
}
}
/*****************************************************************************
* DirectXEventProc: This is the window event processing function.
*****************************************************************************
* On Windows, when you create a window you have to attach an event processing
* function to it. The aim of this function is to manage "Queued Messages" and
* "Nonqueued Messages".
* Queued Messages are those picked up and retransmitted by vout_Manage
* (using the GetMessage function).
* Nonqueued Messages are those that Windows will send directly to this
* function (like WM_DESTROY, WM_WINDOWPOSCHANGED...)
*****************************************************************************/
static long FAR PASCAL DirectXEventProc( HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam )
{
switch( message )
{
#if 0
case WM_APP:
intf_WarnMsg( 3, "vout: WinProc WM_APP" );
break;
case WM_ACTIVATE:
intf_WarnMsg( 4, "vout: WinProc WM_ACTIVED" );
break;
case WM_CREATE:
intf_WarnMsg( 4, "vout: WinProc WM_CREATE" );
break;
/* the user wants to close the window */
case WM_CLOSE:
intf_WarnMsg( 4, "vout: WinProc WM_CLOSE" );
break;
#endif
/* the window has been closed so shut down everything now */
case WM_DESTROY:
intf_WarnMsg( 4, "vout: WinProc WM_DESTROY" );
PostQuitMessage( 0 );
break;
case WM_SYSCOMMAND:
switch (wParam)
{
case SC_SCREENSAVE: /* catch the screensaver */
case SC_MONITORPOWER: /* catch the monitor turn-off */
intf_WarnMsg( 3, "vout: WinProc WM_SYSCOMMAND" );
return 0; /* this stops them from happening */
}
break;
#if 0
case WM_MOVE:
intf_WarnMsg( 4, "vout: WinProc WM_MOVE" );
break;
case WM_SIZE:
intf_WarnMsg( 4, "vout: WinProc WM_SIZE" );
break;
case WM_MOVING:
intf_WarnMsg( 4, "vout: WinProc WM_MOVING" );
break;
case WM_ENTERSIZEMOVE:
intf_WarnMsg( 4, "vout: WinProc WM_ENTERSIZEMOVE" );
break;
case WM_SIZING:
intf_WarnMsg( 4, "vout: WinProc WM_SIZING" );
break;
#endif
case WM_WINDOWPOSCHANGED:
intf_WarnMsg( 3, "vout: WinProc WM_WINDOWPOSCHANGED" );
b_directx_update_overlay = 1;
PostMessage( hwnd, WM_APP, 0, 0);
break;
#if 0
case WM_WINDOWPOSCHANGING:
intf_WarnMsg( 3, "vout: WinProc WM_WINDOWPOSCHANGING" );
break;
case WM_PAINT:
intf_WarnMsg( 4, "vout: WinProc WM_PAINT" );
break;
case WM_ERASEBKGND:
intf_WarnMsg( 4, "vout: WinProc WM_ERASEBKGND" );
break;
default:
intf_WarnMsg( 4, "vout: WinProc WM Default %i", message );
break;
#endif
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
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