/*****************************************************************************
 * vout_beos.cpp: beos video output display method
 *****************************************************************************
 * Copyright (C) 2000, 2001 VideoLAN
 * $Id: VideoOutput.cpp,v 1.5 2002/10/30 00:59:22 titer Exp $
 *
 * Authors: Jean-Marc Dressler <polux@via.ecp.fr>
 *          Samuel Hocevar <sam@zoy.org>
 *          Tony Castley <tcastley@mail.powerup.com.au>
 *          Richard Shepherd <richard@rshepherd.demon.co.uk>
 *          Stephan Aßmus <stippi@yellowbites.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
 *****************************************************************************/

/*****************************************************************************
 * Preamble
 *****************************************************************************/
#include <errno.h>                                                 /* ENOMEM */
#include <stdlib.h>                                                /* free() */
#include <stdio.h>
#include <string.h>                                            /* strerror() */

#include <Application.h>
#include <BitmapStream.h>
#include <Bitmap.h>
#include <DirectWindow.h>
#include <File.h>
#include <InterfaceKit.h>
#include <NodeInfo.h>
#include <String.h>
#include <TranslatorRoster.h>

/* VLC headers */
#include <vlc/vlc.h>
#include <vlc/intf.h>
#include <vlc/vout.h>

#include "VideoWindow.h"
#include "DrawingTidbits.h"
#include "MsgVals.h"

/*****************************************************************************
 * vout_sys_t: BeOS video output method descriptor
 *****************************************************************************
 * This structure is part of the video output thread descriptor.
 * It describes the BeOS specific properties of an output thread.
 *****************************************************************************/
struct vout_sys_t
{
    VideoWindow *  p_window;

    s32 i_width;
    s32 i_height;

//    u8 *pp_buffer[3];
    u32 source_chroma;
    int i_index;

};

#define MOUSE_IDLE_TIMEOUT 2000000	// two seconds
#define MIN_AUTO_VSYNC_REFRESH 61	// Hz
#define DEFAULT_SCREEN_SHOT_FORMAT 'PNG '
#define DEFAULT_SCREEN_SHOT_PATH "/boot/home/vlc screenshot"

/*****************************************************************************
 * beos_GetAppWindow : retrieve a BWindow pointer from the window name
 *****************************************************************************/
BWindow*
beos_GetAppWindow(char *name)
{
    int32       index;
    BWindow     *window;
    
    for (index = 0 ; ; index++)
    {
        window = be_app->WindowAt(index);
        if (window == NULL)
            break;
        if (window->LockWithTimeout(20000) == B_OK)
        {
            if (strcmp(window->Name(), name) == 0)
            {
                window->Unlock();
                break;
            }
            window->Unlock();
        }
    }
    return window; 
}

/*****************************************************************************
 * get_interface_window
 *****************************************************************************/
BWindow*
get_interface_window()
{
	return beos_GetAppWindow(VOUT_TITLE);
}

class BackgroundView : public BView
{
 public:
							BackgroundView(BRect frame, VLCView* view)
							: BView(frame, "background",
									B_FOLLOW_ALL, B_FULL_UPDATE_ON_RESIZE),
							  fVideoView(view)
							{
								SetViewColor(kBlack);
							}
	virtual					~BackgroundView() {}

	virtual	void			MouseDown(BPoint where)
							{
								// convert coordinates
								where = fVideoView->ConvertFromParent(where);
								// let him handle it
								fVideoView->MouseDown(where);
							}
	virtual	void			MouseMoved(BPoint where, uint32 transit,
									   const BMessage* dragMessage)
							{
								// convert coordinates
								where = fVideoView->ConvertFromParent(where);
								// let him handle it
								fVideoView->MouseMoved(where, transit, dragMessage);
								// notice: It might look like transit should be
								// B_OUTSIDE_VIEW regardless, but leave it like this,
								// otherwise, unwanted things will happen!
							}

 private:
	VLCView*				fVideoView;
};

/*****************************************************************************
 * VideoWindow constructor and destructor
 *****************************************************************************/
VideoWindow::VideoWindow(int v_width, int v_height, BRect frame,
                         vout_thread_t *p_videoout)
	: BWindow(frame, NULL, B_TITLED_WINDOW, B_NOT_CLOSABLE | B_NOT_MINIMIZABLE),
	  i_width(frame.IntegerWidth()),
	  i_height(frame.IntegerHeight()),
	  is_zoomed(false),
	  vsync(false),
	  i_buffer(0),
	  teardownwindow(false),
	  fTrueWidth(v_width),
	  fTrueHeight(v_height),
	  fCorrectAspect(true),
	  fCachedFeel(B_NORMAL_WINDOW_FEEL),
	  fInterfaceShowing(false),
	  fInitStatus(B_ERROR)
{
    p_vout = p_videoout;
    
    // create the view to do the display
    view = new VLCView( Bounds() );

	// create background view
    BView *mainView =  new BackgroundView( Bounds(), view );
    AddChild(mainView);
    mainView->AddChild(view);

	// figure out if we should use vertical sync by default
	BScreen screen(this);
	if (screen.IsValid())
	{
		display_mode mode; 
		screen.GetMode(&mode); 
		float refresh = (mode.timing.pixel_clock * 1000)
						/ ((mode.timing.h_total)* (mode.timing.v_total)); 
		vsync = (refresh < MIN_AUTO_VSYNC_REFRESH);
	}

	// allocate bitmap buffers
	for (int32 i = 0; i < 3; i++)
		bitmap[i] = NULL;
	fInitStatus = _AllocateBuffers(v_width, v_height, &mode);

	// make sure we layout the view correctly
    FrameResized(i_width, i_height);

    if (fInitStatus >= B_OK && mode == OVERLAY)
    {
       overlay_restrictions r;

       bitmap[1]->GetOverlayRestrictions(&r);
       SetSizeLimits((i_width * r.min_width_scale), i_width * r.max_width_scale,
                     (i_height * r.min_height_scale), i_height * r.max_height_scale);
    }
}

VideoWindow::~VideoWindow()
{
    int32 result;

    teardownwindow = true;
    wait_for_thread(fDrawThreadID, &result);
    _FreeBuffers();
}

/*****************************************************************************
 * VideoWindow::MessageReceived
 *****************************************************************************/
void
VideoWindow::MessageReceived( BMessage *p_message )
{
	switch( p_message->what )
	{
		case TOGGLE_FULL_SCREEN:
			BWindow::Zoom();
			break;
		case RESIZE_50:
		case RESIZE_100:
		case RESIZE_200:
			if (is_zoomed)
				BWindow::Zoom();
			_SetVideoSize(p_message->what);
			break;
		case VERT_SYNC:
			vsync = !vsync;
			break;
		case WINDOW_FEEL:
			{
				window_feel winFeel;
				if (p_message->FindInt32("WinFeel", (int32*)&winFeel) == B_OK)
				{
					SetFeel(winFeel);
					fCachedFeel = winFeel;
				}
			}
			break;
		case ASPECT_CORRECT:
			SetCorrectAspectRatio(!fCorrectAspect);
			break;
		case SCREEN_SHOT:
			// save a screen shot
			if ( BBitmap* current = bitmap[i_buffer] )
			{
// the following line might be tempting, but does not work for some overlay bitmaps!!!
//				BBitmap* temp = new BBitmap( current );
// so we clone the bitmap ourselves
// however, we need to take care of potentially different padding!
// memcpy() is slow when reading from grafix memory, but what the heck...
				BBitmap* temp = new BBitmap( current->Bounds(), current->ColorSpace() );
				if ( temp && temp->IsValid() )
				{
					int32 height = (int32)current->Bounds().Height();
					uint8* dst = (uint8*)temp->Bits();
					uint8* src = (uint8*)current->Bits();
					int32 dstBpr = temp->BytesPerRow();
					int32 srcBpr = current->BytesPerRow();
					int32 validBytes = dstBpr > srcBpr ? srcBpr : dstBpr;
					for ( int32 y = 0; y < height; y++ )
					{
						memcpy( dst, src, validBytes );
						dst += dstBpr;
						src += srcBpr;
					}
					_SaveScreenShot( temp,
									 strdup( DEFAULT_SCREEN_SHOT_PATH ),
									 DEFAULT_SCREEN_SHOT_FORMAT );
				}
				else
				{
					delete temp;
					fprintf( stderr, "error copying bitmaps\n" );
				}
			}
			break;
		default:
			BWindow::MessageReceived( p_message );
			break;
	}
}

/*****************************************************************************
 * VideoWindow::Zoom
 *****************************************************************************/
void
VideoWindow::Zoom(BPoint origin, float width, float height )
{
	if(is_zoomed)
	{
		MoveTo(winSize.left, winSize.top);
		ResizeTo(winSize.IntegerWidth(), winSize.IntegerHeight());
		be_app->ShowCursor();
		fInterfaceShowing = true;
	}
	else
	{
		BScreen screen(this);
		BRect rect = screen.Frame();
		Activate();
		MoveTo(0.0, 0.0);
		ResizeTo(rect.IntegerWidth(), rect.IntegerHeight());
		be_app->ObscureCursor();
		fInterfaceShowing = false;
	}
	is_zoomed = !is_zoomed;
}

/*****************************************************************************
 * VideoWindow::FrameMoved
 *****************************************************************************/
void
VideoWindow::FrameMoved(BPoint origin) 
{
	if (is_zoomed) return ;
    winSize = Frame();
}

/*****************************************************************************
 * VideoWindow::FrameResized
 *****************************************************************************/
void
VideoWindow::FrameResized( float width, float height )
{
	int32 useWidth = fCorrectAspect ? i_width : fTrueWidth;
	int32 useHeight = fCorrectAspect ? i_height : fTrueHeight;
    float out_width, out_height;
    float out_left, out_top;
    float width_scale = width / useWidth;
    float height_scale = height / useHeight;

    if (width_scale <= height_scale)
    {
        out_width = (useWidth * width_scale);
        out_height = (useHeight * width_scale);
        out_left = 0; 
        out_top = (height - out_height) / 2;
    }
    else   /* if the height is proportionally smaller */
    {
        out_width = (useWidth * height_scale);
        out_height = (useHeight * height_scale);
        out_top = 0;
        out_left = (width - out_width) / 2;
    }
    view->MoveTo(out_left,out_top);
    view->ResizeTo(out_width, out_height);

	if (!is_zoomed)
        winSize = Frame();
}

/*****************************************************************************
 * VideoWindow::ScreenChanged
 *****************************************************************************/
void
VideoWindow::ScreenChanged(BRect frame, color_space format)
{
	BScreen screen(this);
	display_mode mode; 
	screen.GetMode(&mode); 
	float refresh = (mode.timing.pixel_clock * 1000)
					/ ((mode.timing.h_total) * (mode.timing.v_total)); 
    if (refresh < MIN_AUTO_VSYNC_REFRESH) 
        vsync = true; 
}

/*****************************************************************************
 * VideoWindow::Activate
 *****************************************************************************/
void
VideoWindow::WindowActivated(bool active)
{
}

/*****************************************************************************
 * VideoWindow::drawBuffer
 *****************************************************************************/
void
VideoWindow::drawBuffer(int bufferIndex)
{
    i_buffer = bufferIndex;

    // sync to the screen if required
    if (vsync)
    {
        BScreen screen(this);
        screen.WaitForRetrace(22000);
    }
    if (fInitStatus >= B_OK && LockLooper())
    {
       // switch the overlay bitmap
       if (mode == OVERLAY)
       {
          rgb_color key;
          view->SetViewOverlay(bitmap[i_buffer], 
                            bitmap[i_buffer]->Bounds() ,
                            view->Bounds(),
                            &key, B_FOLLOW_ALL,
							B_OVERLAY_FILTER_HORIZONTAL|B_OVERLAY_FILTER_VERTICAL|
		                    B_OVERLAY_TRANSFER_CHANNEL);
		   view->SetViewColor(key);
	   }
       else
       {
         // switch the bitmap
         view->DrawBitmap(bitmap[i_buffer], view->Bounds() );
       }
       UnlockLooper();
    }
}

/*****************************************************************************
 * VideoWindow::SetInterfaceShowing
 *****************************************************************************/
void
VideoWindow::ToggleInterfaceShowing()
{
	SetInterfaceShowing(!fInterfaceShowing);
}

/*****************************************************************************
 * VideoWindow::SetInterfaceShowing
 *****************************************************************************/
void
VideoWindow::SetInterfaceShowing(bool showIt)
{
	BWindow* window = get_interface_window();
	if (window)
	{
		if (showIt)
		{
			if (fCachedFeel != B_NORMAL_WINDOW_FEEL)
				SetFeel(B_NORMAL_WINDOW_FEEL);
			window->Activate(true);
			SendBehind(window);
		}
		else
		{
			SetFeel(fCachedFeel);
			Activate(true);
			window->SendBehind(this);
		}
		fInterfaceShowing = showIt;
	}
}

/*****************************************************************************
 * VideoWindow::SetCorrectAspectRatio
 *****************************************************************************/
void
VideoWindow::SetCorrectAspectRatio(bool doIt)
{
	if (fCorrectAspect != doIt)
	{
		fCorrectAspect = doIt;
		FrameResized(Bounds().Width(), Bounds().Height());
	}
}

/*****************************************************************************
 * VideoWindow::_AllocateBuffers
 *****************************************************************************/
status_t
VideoWindow::_AllocateBuffers(int width, int height, int* mode)
{
	// clear any old buffers
	_FreeBuffers();
	// set default mode
	*mode = BITMAP;

	BRect bitmapFrame( 0, 0, width, height );
	// read from config, if we are supposed to use overlay at all
    int noOverlay = !config_GetInt( p_vout, "overlay" );
	// test for overlay capability
    for (int i = 0; i < COLOR_COUNT; i++)
    {
        if (noOverlay) break;
        bitmap[0] = new BBitmap ( bitmapFrame, 
                                  B_BITMAP_WILL_OVERLAY |
                                  B_BITMAP_RESERVE_OVERLAY_CHANNEL,
                                  colspace[i].colspace);

        if(bitmap[0] && bitmap[0]->InitCheck() == B_OK) 
        {
            colspace_index = i;

            bitmap[1] = new BBitmap( bitmapFrame, B_BITMAP_WILL_OVERLAY,
                                     colspace[colspace_index].colspace);
            bitmap[2] = new BBitmap( bitmapFrame, B_BITMAP_WILL_OVERLAY,
                                     colspace[colspace_index].colspace);
            if ( (bitmap[2] && bitmap[2]->InitCheck() == B_OK) )
            {
               *mode = OVERLAY;
               rgb_color key;
               view->SetViewOverlay(bitmap[0], 
                                    bitmap[0]->Bounds() ,
                                    view->Bounds(),
                                    &key, B_FOLLOW_ALL,
		                            B_OVERLAY_FILTER_HORIZONTAL|B_OVERLAY_FILTER_VERTICAL);
		       view->SetViewColor(key);
               SetTitle(VOUT_TITLE " (Overlay)");
               break;
            }
            else
            {
               _FreeBuffers();
               *mode = BITMAP; // might want to try again with normal bitmaps
            }
        }
        else
            delete bitmap[0];
	}

    if (*mode == BITMAP)
	{
        // fallback to RGB
        colspace_index = DEFAULT_COL;	// B_RGB16
// FIXME: an error in the YUV->RGB32 module prevents this from being used!
/*        BScreen screen( B_MAIN_SCREEN_ID );
        if ( screen.ColorSpace() == B_RGB32 )
        	colspace_index = 3;			// B_RGB32 (faster on 32 bit screen)*/
        SetTitle( VOUT_TITLE " (Bitmap)" );
        bitmap[0] = new BBitmap( bitmapFrame, colspace[colspace_index].colspace );
        bitmap[1] = new BBitmap( bitmapFrame, colspace[colspace_index].colspace );
        bitmap[2] = new BBitmap( bitmapFrame, colspace[colspace_index].colspace );
    }
    // see if everything went well
    status_t status = B_ERROR;
    for (int32 i = 0; i < 3; i++)
    {
    	if (bitmap[i])
    		status = bitmap[i]->InitCheck();
		if (status < B_OK)
			break;
    }
    if (status >= B_OK)
    {
	    // clear bitmaps to black
	    for (int32 i = 0; i < 3; i++)
	    	_BlankBitmap(bitmap[i]);
    }
    return status;
}

/*****************************************************************************
 * VideoWindow::_FreeBuffers
 *****************************************************************************/
void
VideoWindow::_FreeBuffers()
{
	delete bitmap[0];
	bitmap[0] = NULL;
	delete bitmap[1];
	bitmap[1] = NULL;
	delete bitmap[2];
	bitmap[2] = NULL;
	fInitStatus = B_ERROR;
}

/*****************************************************************************
 * VideoWindow::_BlankBitmap
 *****************************************************************************/
void
VideoWindow::_BlankBitmap(BBitmap* bitmap) const
{
	// no error checking (we do that earlier on and since it's a private function...

	// YCbCr: 
	// Loss/Saturation points are Y 16-235 (absoulte); Cb/Cr 16-240 (center 128)

	// YUV: 
	// Extrema points are Y 0 - 207 (absolute) U -91 - 91 (offset 128) V -127 - 127 (offset 128)

	// we only handle weird colorspaces with special care
	switch (bitmap->ColorSpace()) {
		case B_YCbCr422: {
			// Y0[7:0]  Cb0[7:0]  Y1[7:0]  Cr0[7:0]  Y2[7:0]  Cb2[7:0]  Y3[7:0]  Cr2[7:0]
			int32 height = bitmap->Bounds().IntegerHeight() + 1;
			uint8* bits = (uint8*)bitmap->Bits();
			int32 bpr = bitmap->BytesPerRow();
			for (int32 y = 0; y < height; y++) {
				// handle 2 bytes at a time
				for (int32 i = 0; i < bpr; i += 2) {
					// offset into line
					bits[i] = 16;
					bits[i + 1] = 128;
				}
				// next line
				bits += bpr;
			}
			break;
		}
		case B_YCbCr420: {
// TODO: untested!!
			// Non-interlaced only, Cb0  Y0  Y1  Cb2 Y2  Y3  on even scan lines ...
			// Cr0  Y0  Y1  Cr2 Y2  Y3  on odd scan lines
			int32 height = bitmap->Bounds().IntegerHeight() + 1;
			uint8* bits = (uint8*)bitmap->Bits();
			int32 bpr = bitmap->BytesPerRow();
			for (int32 y = 0; y < height; y += 1) {
				// handle 3 bytes at a time
				for (int32 i = 0; i < bpr; i += 3) {
					// offset into line
					bits[i] = 128;
					bits[i + 1] = 16;
					bits[i + 2] = 16;
				}
				// next line
				bits += bpr;
			}
			break;
		}
		case B_YUV422: {
// TODO: untested!!
			// U0[7:0]  Y0[7:0]   V0[7:0]  Y1[7:0]  U2[7:0]  Y2[7:0]   V2[7:0]  Y3[7:0]
			int32 height = bitmap->Bounds().IntegerHeight() + 1;
			uint8* bits = (uint8*)bitmap->Bits();
			int32 bpr = bitmap->BytesPerRow();
			for (int32 y = 0; y < height; y += 1) {
				// handle 2 bytes at a time
				for (int32 i = 0; i < bpr; i += 2) {
					// offset into line
					bits[i] = 128;
					bits[i + 1] = 0;
				}
				// next line
				bits += bpr;
			}
			break;
		}
		default:
			memset(bitmap->Bits(), 0, bitmap->BitsLength());
			break;
	}
}

/*****************************************************************************
 * VideoWindow::_SetVideoSize
 *****************************************************************************/
void
VideoWindow::_SetVideoSize(uint32 mode)
{
	// let size depend on aspect correction
	int32 width = fCorrectAspect ? i_width : fTrueWidth;
	int32 height = fCorrectAspect ? i_height : fTrueHeight;
	switch (mode)
	{
		case RESIZE_50:
			width /= 2;
			height /= 2;
			break;
		case RESIZE_200:
			width *= 2;
			height *= 2;
			break;
		case RESIZE_100:
		default:
	        break;
	}
	ResizeTo(width, height);
	is_zoomed = false;
}

/*****************************************************************************
 * VideoWindow::_SaveScreenShot
 *****************************************************************************/
void
VideoWindow::_SaveScreenShot( BBitmap* bitmap, char* path,
						  uint32 translatorID ) const
{
	// make the info object from the parameters
	screen_shot_info* info = new screen_shot_info;
	info->bitmap = bitmap;
	info->path = path;
	info->translatorID = translatorID;
	info->width = fCorrectAspect ? i_width : fTrueWidth;
	info->height = fCorrectAspect ? i_height : fTrueHeight;
	// spawn a new thread to take care of the actual saving to disk
	thread_id thread = spawn_thread( _save_screen_shot,
									 "screen shot saver",
									 B_LOW_PRIORITY, (void*)info );
	// start thread or do the job ourself if something went wrong
	if ( thread < B_OK || resume_thread( thread ) < B_OK )
		_save_screen_shot( (void*)info );
}

/*****************************************************************************
 * VideoWindow::_save_screen_shot
 *****************************************************************************/
int32
VideoWindow::_save_screen_shot( void* cookie )
{
	screen_shot_info* info = (screen_shot_info*)cookie;
	if ( info && info->bitmap && info->bitmap->IsValid() && info->path )
	{
		// try to be as quick as possible creating the file (the user might have
		// taken the next screen shot already!)
		// make sure we have a unique name for the screen shot
		BString path( info->path );
		BEntry entry( path.String() );
		int32 appendedNumber = 0;
		if ( entry.Exists() && !entry.IsSymLink() )
		{
			// we would clobber an existing entry
			bool foundUniqueName = false;
			appendedNumber = 1;
			while ( !foundUniqueName ) {
				BString newName( info->path );
				newName << " " << appendedNumber;
				BEntry possiblyClobberedEntry( newName.String() );
				if ( possiblyClobberedEntry.Exists()
					&& !possiblyClobberedEntry.IsSymLink() )
					appendedNumber++;
				else
					foundUniqueName = true;
			}
		}
		if ( appendedNumber > 0 )
			path << " " << appendedNumber;
		// there is still a slight chance to clobber an existing
		// file (if it was created in the "meantime"), but we take it...
		BFile outFile( path.String(),
					   B_CREATE_FILE | B_WRITE_ONLY | B_ERASE_FILE );

		// make colorspace converted copy of bitmap
		BBitmap* converted = new BBitmap( BRect( 0.0, 0.0, info->width, info->height ),
										  B_RGB32 );
//		if ( converted->IsValid() )
//			memset( converted->Bits(), 0, converted->BitsLength() );
		status_t status = convert_bitmap( info->bitmap, converted );
		if ( status == B_OK )
		{
			BTranslatorRoster* roster = BTranslatorRoster::Default();
			uint32 imageFormat = 0;
			translator_id translator = 0;
			bool found = false;

			// find suitable translator
			translator_id* ids = NULL;
			int32 count = 0;
		
			status = roster->GetAllTranslators( &ids, &count );
			if ( status >= B_OK )
			{
				for ( int tix = 0; tix < count; tix++ )
				{ 
					const translation_format *formats = NULL; 
					int32 num_formats = 0; 
					bool ok = false; 
					status = roster->GetInputFormats( ids[tix],
													  &formats, &num_formats );
					if (status >= B_OK)
					{
						for ( int iix = 0; iix < num_formats; iix++ )
						{ 
							if ( formats[iix].type == B_TRANSLATOR_BITMAP )
							{ 
								ok = true; 
								break; 
							}
						}
					}
					if ( !ok )
						continue; 
					status = roster->GetOutputFormats( ids[tix],
													   &formats, &num_formats); 
					if ( status >= B_OK )
					{
						for ( int32 oix = 0; oix < num_formats; oix++ )
						{
				 			if ( formats[oix].type != B_TRANSLATOR_BITMAP )
				 			{
			 					if ( formats[oix].type == info->translatorID )
			 					{
			 						found = true;
				 					imageFormat = formats[oix].type;
				 					translator = ids[tix];
					 				break;
				 				}
				 			}
						}
					}
				}
			}
			delete[] ids;
			if ( found )
			{
				// make bitmap stream
				BBitmapStream outStream( converted );

				status = outFile.InitCheck();
				if (status == B_OK) {
					status = roster->Translate( &outStream, NULL, NULL,
												&outFile, imageFormat );
					if ( status == B_OK )
					{
						BNodeInfo nodeInfo( &outFile );
						if ( nodeInfo.InitCheck() == B_OK )
						{
							translation_format* formats; 
							int32 count;
							status = roster->GetOutputFormats( translator,
															   (const translation_format **) &formats,
															   &count);
							if ( status >= B_OK )
							{
								const char * mime = NULL; 
								for ( int ix = 0; ix < count; ix++ ) {
									if ( formats[ix].type == imageFormat ) {
										mime = formats[ix].MIME;
										break;
									}
								} 
								if ( mime )
									nodeInfo.SetType( mime );
							}
						}
					} else {
						fprintf( stderr, "  failed to write bitmap: %s\n",
								 strerror( status ) );
					}
				} else {
					fprintf( stderr, "  failed to create output file: %s\n",
							 strerror( status ) );
				}
				outStream.DetachBitmap( &converted );
				outFile.Unset();
			}
			else
				fprintf( stderr, "  failed to find translator\n");
		}
		else
				fprintf( stderr, "  failed to convert colorspace: %s\n",
						 strerror( status ) );
		delete converted;
	}
	if ( info )
	{
		delete info->bitmap;
		delete[] info->path;
	}
	delete info;
	return B_OK;
}


/*****************************************************************************
 * VLCView::VLCView
 *****************************************************************************/
VLCView::VLCView(BRect bounds)
	: BView(bounds, "video view", B_FOLLOW_NONE, B_WILL_DRAW | B_PULSE_NEEDED),
	  fLastMouseMovedTime(system_time()),
	  fCursorHidden(false),
	  fCursorInside(false),
	  fIgnoreDoubleClick(false)
{
    SetViewColor(B_TRANSPARENT_32_BIT);
}

/*****************************************************************************
 * VLCView::~VLCView
 *****************************************************************************/
VLCView::~VLCView()
{
}

/*****************************************************************************
 * VLCVIew::AttachedToWindow
 *****************************************************************************/
void
VLCView::AttachedToWindow()
{
	// in order to get keyboard events
	MakeFocus(true);
	// periodically check if we want to hide the pointer
	Window()->SetPulseRate(1000000);
}

/*****************************************************************************
 * VLCVIew::MouseDown
 *****************************************************************************/
void
VLCView::MouseDown(BPoint where)
{
	VideoWindow* videoWindow = dynamic_cast<VideoWindow*>(Window());
	BMessage* msg = Window()->CurrentMessage();
	int32 clicks;
	uint32 buttons;
	msg->FindInt32("clicks", &clicks);
	msg->FindInt32("buttons", (int32*)&buttons);

	if (videoWindow)
	{
		if (buttons & B_PRIMARY_MOUSE_BUTTON)
		{
			if (clicks == 2 && !fIgnoreDoubleClick)
				Window()->Zoom();
			else
				videoWindow->ToggleInterfaceShowing();
			fIgnoreDoubleClick = false;
		}
	    else
	    {
			if (buttons & B_SECONDARY_MOUSE_BUTTON) 
			{
				// clicks will be 2 next time (if interval short enough)
				// even if the first click and the second
				// have not been made with the same mouse button
				fIgnoreDoubleClick = true;
				// launch popup menu
				BPopUpMenu *menu = new BPopUpMenu("context menu");
				menu->SetRadioMode(false);
				// Resize to 50%
				BMenuItem *halfItem = new BMenuItem("50%", new BMessage(RESIZE_50));
				menu->AddItem(halfItem);
				// Resize to 100%
				BMenuItem *origItem = new BMenuItem("100%", new BMessage(RESIZE_100));
				menu->AddItem(origItem);
				// Resize to 200%
				BMenuItem *doubleItem = new BMenuItem("200%", new BMessage(RESIZE_200));
				menu->AddItem(doubleItem);
				// Toggle FullScreen
				BMenuItem *zoomItem = new BMenuItem("Fullscreen", new BMessage(TOGGLE_FULL_SCREEN));
				zoomItem->SetMarked(videoWindow->is_zoomed);
				menu->AddItem(zoomItem);
	
				menu->AddSeparatorItem();
	
				// Toggle vSync
				BMenuItem *vsyncItem = new BMenuItem("Vertical Sync", new BMessage(VERT_SYNC));
				vsyncItem->SetMarked(videoWindow->vsync);
				menu->AddItem(vsyncItem);
				// Correct Aspect Ratio
				BMenuItem *aspectItem = new BMenuItem("Correct Aspect Ratio", new BMessage(ASPECT_CORRECT));
				aspectItem->SetMarked(videoWindow->CorrectAspectRatio());
				menu->AddItem(aspectItem);
	
				menu->AddSeparatorItem();
	
				// Windwo Feel Items
/*				BMessage *winNormFeel = new BMessage(WINDOW_FEEL);
				winNormFeel->AddInt32("WinFeel", (int32)B_NORMAL_WINDOW_FEEL);
				BMenuItem *normWindItem = new BMenuItem("Normal Window", winNormFeel);
				normWindItem->SetMarked(videoWindow->Feel() == B_NORMAL_WINDOW_FEEL);
				menu->AddItem(normWindItem);
				
				BMessage *winFloatFeel = new BMessage(WINDOW_FEEL);
				winFloatFeel->AddInt32("WinFeel", (int32)B_FLOATING_APP_WINDOW_FEEL);
				BMenuItem *onTopWindItem = new BMenuItem("App Top", winFloatFeel);
				onTopWindItem->SetMarked(videoWindow->Feel() == B_FLOATING_APP_WINDOW_FEEL);
				menu->AddItem(onTopWindItem);
				
				BMessage *winAllFeel = new BMessage(WINDOW_FEEL);
				winAllFeel->AddInt32("WinFeel", (int32)B_FLOATING_ALL_WINDOW_FEEL);
				BMenuItem *allSpacesWindItem = new BMenuItem("On Top All Workspaces", winAllFeel);
				allSpacesWindItem->SetMarked(videoWindow->Feel() == B_FLOATING_ALL_WINDOW_FEEL);
				menu->AddItem(allSpacesWindItem);*/

				BMessage *windowFeelMsg = new BMessage( WINDOW_FEEL );
				bool onTop = videoWindow->Feel() == B_FLOATING_ALL_WINDOW_FEEL;
				window_feel feel = onTop ? B_NORMAL_WINDOW_FEEL : B_FLOATING_ALL_WINDOW_FEEL;
				windowFeelMsg->AddInt32( "WinFeel", (int32)feel );
				BMenuItem *windowFeelItem = new BMenuItem( "Stay On Top", windowFeelMsg );
				windowFeelItem->SetMarked( onTop );
				menu->AddItem( windowFeelItem );

				menu->AddSeparatorItem();

				BMenuItem* screenShotItem = new BMenuItem( "Take Screen Shot",
														   new BMessage( SCREEN_SHOT ) );
				menu->AddItem( screenShotItem );

				menu->SetTargetForItems( this );
				ConvertToScreen( &where );
				menu->Go( where, true, false, true );
	        }
		}
	}
	fLastMouseMovedTime = system_time();
	fCursorHidden = false;
}

/*****************************************************************************
 * VLCVIew::MouseMoved
 *****************************************************************************/
void
VLCView::MouseMoved(BPoint point, uint32 transit, const BMessage* dragMessage)
{
	fLastMouseMovedTime = system_time();
	fCursorHidden = false;
	fCursorInside = (transit == B_INSIDE_VIEW || transit == B_ENTERED_VIEW);
}

/*****************************************************************************
 * VLCVIew::Pulse
 *****************************************************************************/
void 
VLCView::Pulse()
{
	// We are getting the pulse messages no matter if the mouse is over
	// this view. If we are in full screen mode, we want to hide the cursor
	// even if it is not.
	if (!fCursorHidden)
	{
		if (fCursorInside
			&& system_time() - fLastMouseMovedTime > MOUSE_IDLE_TIMEOUT)
		{
			be_app->ObscureCursor();
			fCursorHidden = true;
			VideoWindow *videoWindow = dynamic_cast<VideoWindow*>(Window());
			// hide the interface window as well if full screen
			if (videoWindow && videoWindow->is_zoomed)
				videoWindow->SetInterfaceShowing(false);
		}
	}
}

/*****************************************************************************
 * VLCVIew::KeyDown
 *****************************************************************************/
void
VLCView::KeyDown(const char *bytes, int32 numBytes)
{
    VideoWindow *videoWindow = dynamic_cast<VideoWindow*>(Window());
    BWindow* interfaceWindow = get_interface_window();
	if (videoWindow && numBytes > 0) {
		uint32 mods = modifiers();
		switch (*bytes) {
			case B_TAB:
				// toggle window and full screen mode
				// not passing on the tab key to the default KeyDown()
				// implementation also avoids loosing the keyboard focus
				videoWindow->PostMessage(TOGGLE_FULL_SCREEN);
				break;
			case B_ESCAPE:
				// go back to window mode
				if (videoWindow->is_zoomed)
					videoWindow->PostMessage(TOGGLE_FULL_SCREEN);
				break;
			case B_SPACE:
				// toggle playback
				if (interfaceWindow)
					interfaceWindow->PostMessage(PAUSE_PLAYBACK);
				break;
			case B_RIGHT_ARROW:
				if (interfaceWindow)
				{
					if (mods & B_SHIFT_KEY)
						// next title
						interfaceWindow->PostMessage(NEXT_TITLE);
					else
						// next chapter
						interfaceWindow->PostMessage(NEXT_CHAPTER);
				}
				break;
			case B_LEFT_ARROW:
				if (interfaceWindow)
				{
					if (mods & B_SHIFT_KEY)
						// previous title
						interfaceWindow->PostMessage(PREV_TITLE);
					else
						// previous chapter
						interfaceWindow->PostMessage(PREV_CHAPTER);
				}
				break;
			case B_UP_ARROW:
				// previous file in playlist
				interfaceWindow->PostMessage(PREV_FILE);
				break;
			case B_DOWN_ARROW:
				// next file in playlist
				interfaceWindow->PostMessage(NEXT_FILE);
				break;
			case B_PRINT_KEY:
			case 's':
			case 'S':
				videoWindow->PostMessage( SCREEN_SHOT );
				break;
			default:
				BView::KeyDown(bytes, numBytes);
				break;
		}
	}
}

/*****************************************************************************
 * VLCVIew::Draw
 *****************************************************************************/
void
VLCView::Draw(BRect updateRect) 
{
	VideoWindow* window = dynamic_cast<VideoWindow*>( Window() );
	if ( window && window->mode == BITMAP )
		FillRect( updateRect );
}

/*****************************************************************************
 * Local prototypes
 *****************************************************************************/
static int  Init       ( vout_thread_t * );
static void End        ( vout_thread_t * );
// static int  Manage     ( vout_thread_t * );
static void Display    ( vout_thread_t *, picture_t * );

static int  BeosOpenDisplay ( vout_thread_t *p_vout );
static void BeosCloseDisplay( vout_thread_t *p_vout );

/*****************************************************************************
 * OpenVideo: allocates BeOS video thread output method
 *****************************************************************************
 * This function allocates and initializes a BeOS vout method.
 *****************************************************************************/
int E_(OpenVideo) ( vlc_object_t *p_this )
{
    vout_thread_t * p_vout = (vout_thread_t *)p_this;

    /* Allocate structure */
    p_vout->p_sys = (vout_sys_t*) malloc( sizeof( vout_sys_t ) );
    if( p_vout->p_sys == NULL )
    {
        msg_Err( p_vout, "out of memory" );
        return( 1 );
    }
    p_vout->p_sys->i_width = p_vout->render.i_width;
    p_vout->p_sys->i_height = p_vout->render.i_height;
    p_vout->p_sys->source_chroma = p_vout->render.i_chroma;

    p_vout->pf_init = Init;
    p_vout->pf_end = End;
    p_vout->pf_manage = NULL;
    p_vout->pf_render = NULL;
    p_vout->pf_display = Display;

    return( 0 );
}

/*****************************************************************************
 * Init: initialize BeOS video thread output method
 *****************************************************************************/
int Init( vout_thread_t *p_vout )
{
    int i_index;
    picture_t *p_pic;

    I_OUTPUTPICTURES = 0;

    /* Open and initialize device */
    if( BeosOpenDisplay( p_vout ) )
    {
        msg_Err(p_vout, "vout error: can't open display");
        return 0;
    }
    p_vout->output.i_width  = p_vout->render.i_width;
    p_vout->output.i_height = p_vout->render.i_height;

    /* Assume we have square pixels */
    p_vout->output.i_aspect = p_vout->p_sys->i_width
                               * VOUT_ASPECT_FACTOR / p_vout->p_sys->i_height;
    p_vout->output.i_chroma = colspace[p_vout->p_sys->p_window->colspace_index].chroma;
    p_vout->p_sys->i_index = 0;

    p_vout->b_direct = 1;

    p_vout->output.i_rmask  = 0x00ff0000;
    p_vout->output.i_gmask  = 0x0000ff00;
    p_vout->output.i_bmask  = 0x000000ff;

    for (int buffer_index = 0 ; buffer_index < 3; buffer_index++)
    {
       p_pic = NULL;
       /* Find an empty picture slot */
       for( i_index = 0 ; i_index < VOUT_MAX_PICTURES ; i_index++ )
       {
           p_pic = NULL;
           if( p_vout->p_picture[ i_index ].i_status == FREE_PICTURE )
           {
               p_pic = p_vout->p_picture + i_index;
               break;
           }
       }

       if( p_pic == NULL )
       {
           return 0;
       }
       p_pic->p->p_pixels = (u8*)p_vout->p_sys->p_window->bitmap[buffer_index]->Bits();
       p_pic->p->i_lines = p_vout->p_sys->i_height;

       p_pic->p->i_pixel_pitch = colspace[p_vout->p_sys->p_window->colspace_index].pixel_bytes;
       p_pic->i_planes = colspace[p_vout->p_sys->p_window->colspace_index].planes;
       p_pic->p->i_pitch = p_vout->p_sys->p_window->bitmap[buffer_index]->BytesPerRow(); 
       p_pic->p->i_visible_pitch = p_pic->p->i_pixel_pitch * ( p_vout->p_sys->p_window->bitmap[buffer_index]->Bounds().IntegerWidth() + 1 );

       p_pic->i_status = DESTROYED_PICTURE;
       p_pic->i_type   = DIRECT_PICTURE;
 
       PP_OUTPUTPICTURE[ I_OUTPUTPICTURES ] = p_pic;

       I_OUTPUTPICTURES++;
    }

    return( 0 );
}

/*****************************************************************************
 * End: terminate BeOS video thread output method
 *****************************************************************************/
void End( vout_thread_t *p_vout )
{
    BeosCloseDisplay( p_vout );
}

/*****************************************************************************
 * CloseVideo: destroy BeOS video thread output method
 *****************************************************************************
 * Terminate an output method created by DummyCreateOutputMethod
 *****************************************************************************/
void E_(CloseVideo) ( vlc_object_t *p_this )
{
    vout_thread_t * p_vout = (vout_thread_t *)p_this;

    free( p_vout->p_sys );
}

/*****************************************************************************
 * Display: displays previously rendered output
 *****************************************************************************
 * This function send the currently rendered image to BeOS image, waits until
 * it is displayed and switch the two rendering buffers, preparing next frame.
 *****************************************************************************/
void Display( vout_thread_t *p_vout, picture_t *p_pic )
{
    VideoWindow * p_win = p_vout->p_sys->p_window;

    /* draw buffer if required */    
    if (!p_win->teardownwindow)
    { 
       p_win->drawBuffer(p_vout->p_sys->i_index);
    }
    /* change buffer */
    p_vout->p_sys->i_index = ++p_vout->p_sys->i_index % 3;
    p_pic->p->p_pixels = (u8*)p_vout->p_sys->p_window->bitmap[p_vout->p_sys->i_index]->Bits();
}

/* following functions are local */

/*****************************************************************************
 * BeosOpenDisplay: open and initialize BeOS device
 *****************************************************************************/
static int BeosOpenDisplay( vout_thread_t *p_vout )
{ 

    p_vout->p_sys->p_window = new VideoWindow( p_vout->p_sys->i_width - 1,
                                               p_vout->p_sys->i_height - 1,
                                               BRect( 20, 50,
                                                      20 + p_vout->i_window_width - 1, 
                                                      50 + p_vout->i_window_height - 1 ),
                                               p_vout );
    if( p_vout->p_sys->p_window == NULL )
    {
        msg_Err( p_vout, "cannot allocate VideoWindow" );
        return( 1 );
    }
    else
    {
        p_vout->p_sys->p_window->Show();
    }
    
    return( 0 );
}

/*****************************************************************************
 * BeosDisplay: close and reset BeOS device
 *****************************************************************************
 * Returns all resources allocated by BeosOpenDisplay and restore the original
 * state of the device.
 *****************************************************************************/
static void BeosCloseDisplay( vout_thread_t *p_vout )
{    
    VideoWindow * p_win = p_vout->p_sys->p_window;
    /* Destroy the video window */
    if( p_win != NULL && !p_win->teardownwindow)
    {
        p_win->Lock();
        p_win->teardownwindow = true;
        p_win->Hide();
        p_win->Quit();
    }
    p_win = NULL;
}
