/***************************************************************************** * modules_inner.h : Macros used from within a module. ***************************************************************************** * Copyright (C) 2001 VideoLAN * $Id: modules_inner.h,v 1.12 2002/02/24 20:51:09 gbazin Exp $ * * Authors: Samuel Hocevar <sam@zoy.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/ /***************************************************************************** * Check that we are within a module. *****************************************************************************/ #if !( defined( MODULE_NAME ) || defined( MAKE_DEP ) ) # error "You must define MODULE_NAME before using modules_inner.h !" #endif /***************************************************************************** * Add a few defines. You do not want to read this section. Really. *****************************************************************************/ /* Explanation: * * if user has #defined MODULE_NAME foo, then we will need: * #define MODULE_STRING "foo" * #define MODULE_VAR(blah) "VLC_MODULE_foo_blah" * * and, if BUILTIN is set, we will also need: * #define MODULE_FUNC( zog ) module_foo_zog * * this can't easily be done with the C preprocessor, thus a few ugly hacks. */ /* I can't believe I need to do this to change � foo � to � "foo" � */ #define STRINGIFY( z ) UGLY_KLUDGE( z ) #define UGLY_KLUDGE( z ) #z /* And I need to do _this_ to change � foo bar � to � module_foo_bar � ! */ #define CONCATENATE( y, z ) CRUDE_HACK( y, z ) #define CRUDE_HACK( y, z ) y##__MODULE_##z #define MODULE_VAR( z ) "VLC_MODULE_" #z /* If the module is built-in, then we need to define foo_InitModule instead * of InitModule. Same for Activate- and DeactivateModule. */ #ifdef BUILTIN # define _M( function ) CONCATENATE( function, MODULE_NAME ) # define __VLC_SYMBOL( symbol ) CONCATENATE( symbol, MODULE_NAME ) # define DECLARE_SYMBOLS ; # define STORE_SYMBOLS ; #else # define _M( function ) function # define __VLC_SYMBOL( symbol ) CONCATENATE( symbol, MODULE_SYMBOL ) # define DECLARE_SYMBOLS module_symbols_t* p_symbols; # define STORE_SYMBOLS p_symbols = p_module->p_symbols; #endif #define MODULE_STRING STRINGIFY( MODULE_NAME ) /* * InitModule: this function is called once and only once, when the module * is looked at for the first time. We get the useful data from it, for * instance the module name, its shortcuts, its capabilities... we also create * a copy of its config because the module can be unloaded at any time. */ #define MODULE_INIT_START \ DECLARE_SYMBOLS; \ \ int __VLC_SYMBOL( InitModule ) ( module_t *p_module ) \ { \ int i_shortcut = 0; \ p_module->psz_name = MODULE_STRING; \ p_module->psz_longname = MODULE_STRING; \ p_module->psz_program = NULL; \ p_module->i_capabilities = 0; \ p_module->i_cpu_capabilities = 0; #define MODULE_INIT_STOP \ STORE_SYMBOLS; \ p_module->pp_shortcuts[ i_shortcut ] = NULL; \ p_module->i_config_options = sizeof(p_config)/sizeof(module_config_t);\ p_module->p_config = config_Duplicate( p_config, \ p_module->i_config_options ); \ if( p_module->p_config == NULL ) \ { \ intf_ErrMsg( MODULE_STRING \ " InitModule error: can't duplicate p_config" ); \ return( -1 ); \ } \ return( 0 ); \ } #define ADD_CAPABILITY( cap, score ) \ p_module->i_capabilities |= 1 << MODULE_CAPABILITY_##cap; \ p_module->pi_score[ MODULE_CAPABILITY_##cap ] = score; #define ADD_REQUIREMENT( cap ) \ p_module->i_cpu_capabilities |= CPU_CAPABILITY_##cap; #define ADD_PROGRAM( program ) \ p_module->psz_program = program; #define ADD_SHORTCUT( shortcut ) \ p_module->pp_shortcuts[ i_shortcut ] = shortcut; \ i_shortcut++; #define SET_DESCRIPTION( desc ) \ p_module->psz_longname = desc; /* * ActivateModule: this function is called before functions can be accessed, * we do allocation tasks here, and maybe additional stuff such as large * table allocation. Once ActivateModule is called we are almost sure the * module will be used. */ #define MODULE_ACTIVATE_START \ int __VLC_SYMBOL( ActivateModule ) ( module_t *p_module ) \ { \ p_module->p_functions = \ ( module_functions_t * )malloc( sizeof( module_functions_t ) ); \ if( p_module->p_functions == NULL ) \ { \ return( -1 ); \ } \ STORE_SYMBOLS; #define MODULE_ACTIVATE_STOP \ return( 0 ); \ } /* * DeactivateModule: this function is called after we are finished with the * module. Everything that has been done in ActivateModule needs to be undone * here. */ #define MODULE_DEACTIVATE_START \ int __VLC_SYMBOL( DeactivateModule )( module_t *p_module ) \ { \ free( p_module->p_functions ); #define MODULE_DEACTIVATE_STOP \ return( 0 ); \ }