Commit f7c9f832 authored by Laurent Aimar's avatar Laurent Aimar

Simplify a bit input rate setting.

parent 1c926485
......@@ -43,6 +43,8 @@ static int StateCallback ( vlc_object_t *p_this, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval, void * );
static int RateCallback ( vlc_object_t *p_this, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval, void * );
static int RateOffsetCallback( vlc_object_t *p_this, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval, void * );
static int PositionCallback( vlc_object_t *p_this, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval, void * );
static int TimeCallback ( vlc_object_t *p_this, char const *psz_cmd,
......@@ -88,8 +90,8 @@ static const vlc_input_callback_t p_input_callbacks[] =
{
CALLBACK( "state", StateCallback ),
CALLBACK( "rate", RateCallback ),
CALLBACK( "rate-slower", RateCallback ),
CALLBACK( "rate-faster", RateCallback ),
CALLBACK( "rate-slower", RateOffsetCallback ),
CALLBACK( "rate-faster", RateOffsetCallback ),
CALLBACK( "position", PositionCallback ),
CALLBACK( "position-offset", PositionCallback ),
CALLBACK( "time", TimeCallback ),
......@@ -566,69 +568,56 @@ static int RateCallback( vlc_object_t *p_this, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval, void *p_data )
{
input_thread_t *p_input = (input_thread_t*)p_this;
VLC_UNUSED(oldval); VLC_UNUSED(p_data);
VLC_UNUSED(oldval); VLC_UNUSED(p_data); VLC_UNUSED(psz_cmd);
newval.i_int = INPUT_RATE_DEFAULT / newval.f_float;
input_ControlPush( p_input, INPUT_CONTROL_SET_RATE, &newval );
static const int ppi_factor[][2] = {
{1,64}, {1,32}, {1,16}, {1,8}, {1,4}, {1,3}, {1,2}, {2,3},
{1,1},
{3,2}, {2,1}, {3,1}, {4,1}, {8,1}, {16,1}, {32,1}, {64,1},
{0,0}
return VLC_SUCCESS;
}
static int RateOffsetCallback( vlc_object_t *p_this, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval, void *p_data )
{
input_thread_t *p_input = (input_thread_t*)p_this;
VLC_UNUSED(oldval); VLC_UNUSED(p_data); VLC_UNUSED(newval);
static const float pf_rate[] = {
1.0/64, 1.0/32, 1.0/16, 1.0/8, 1.0/4, 1.0/3, 1.0/2, 2.0/3,
1.0/1,
3.0/2, 2.0/1, 3.0/1, 4.0/1, 8.0/1, 16.0/1, 32.0/1, 64.0/1,
};
const unsigned i_rate_count = sizeof(pf_rate)/sizeof(*pf_rate);
int i;
int i_idx;
float f_rate = var_GetFloat( p_input, "rate" );
float f_sign = f_rate >= 0 ? +1. : -1.;
float f_error;
const float f_rate = var_GetFloat( p_input, "rate" );
/* Determine the factor closest to the current rate */
f_error = 1E20;
i_idx = -1;
for( i = 0; ppi_factor[i][0] != 0; i++ )
float f_error;
int i_idx;
for( unsigned i = 0; i < i_rate_count; i++ )
{
const float f_test_r = (float)ppi_factor[i][0] / ppi_factor[i][1];
const float f_test_e = fabs( fabs( f_rate ) - f_test_r );
if( f_test_e < f_error )
const float f_test_e = fabs( fabs( f_rate ) - pf_rate[i] );
if( i == 0 || f_test_e < f_error )
{
i_idx = i;
f_error = f_test_e;
}
}
assert( i_idx < (int)i_rate_count );
assert( i_idx >= 0 && ppi_factor[i_idx][0] != 0 );
float f_new_rate;
/* */
i_idx += strcmp( psz_cmd, "rate-faster" ) == 0 ? 1 : -1;
if( i_idx >= 0 && i_idx < (int)i_rate_count )
{
const float f_rate_min = (float)INPUT_RATE_DEFAULT / INPUT_RATE_MAX;
const float f_rate_max = (float)INPUT_RATE_DEFAULT / INPUT_RATE_MIN;
const float f_sign = f_rate >= 0 ? +1. : -1.;
if( !strcmp( psz_cmd, "rate-slower" ) )
{
if( i_idx > 0 )
f_new_rate = (float)ppi_factor[i_idx-1][0] / ppi_factor[i_idx-1][1];
else
f_new_rate = f_rate_min;
f_new_rate *= f_sign;
var_SetFloat( p_input, "rate", f_new_rate );
}
else if( !strcmp( psz_cmd, "rate-faster" ) )
{
if( ppi_factor[i_idx+1][0] > 0 )
f_new_rate = (float)ppi_factor[i_idx+1][0] / ppi_factor[i_idx+1][1];
else
f_new_rate = f_rate_max;
f_new_rate *= f_sign;
var_SetFloat( p_input, "rate", f_new_rate );
}
else
{
/* Problem with this way: the "rate" variable is updated after the
* input thread did the change */
newval.i_int = INPUT_RATE_DEFAULT / newval.f_float;
input_ControlPush( p_input, INPUT_CONTROL_SET_RATE, &newval );
var_SetFloat( p_input, "rate",
f_sign * __MAX( __MIN( pf_rate[i_idx],
f_rate_max ),
f_rate_min ) );
}
return VLC_SUCCESS;
}
......
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