Commit f16cd68a authored by Ilkka Ollakka's avatar Ilkka Ollakka

Pulse: do flush in close() not play()

Also compare against RUNNING and not DONE on waiting loop. Also lock mainloop
when modifying values that are used in callback-code, and don't signal without lock.
parent 3926efda
......@@ -319,21 +319,15 @@ static void Play( aout_instance_t * p_aout )
{
struct aout_sys_t * p_sys = (struct aout_sys_t *) p_aout->output.p_sys;
pa_operation *o;
if(!p_sys->started){
msg_Dbg(p_aout, "Pulse stream started");
pa_threaded_mainloop_lock(p_sys->mainloop);
p_sys->start_date =
aout_FifoFirstDate( p_aout, &p_aout->output.fifo );
p_sys->started = 1;
pa_threaded_mainloop_lock(p_sys->mainloop);
if((o = pa_stream_flush(p_sys->stream, success_cb, p_aout))){
pa_operation_unref(o);
}
pa_threaded_mainloop_unlock(p_sys->mainloop);
pa_threaded_mainloop_signal(p_sys->mainloop, 0);
pa_threaded_mainloop_unlock(p_sys->mainloop);
}
}
......@@ -351,23 +345,18 @@ static void Close ( vlc_object_t *p_this )
pa_threaded_mainloop_lock(p_sys->mainloop);
pa_stream_set_write_callback(p_sys->stream, NULL, NULL);
/* I didn't find any explanation why we need to do pa_stream_drain on close
* as we don't really care if we lose 20ms buffer in this point anyway?
* And disabling this speeds up closing pulseaudio quite a lot (atleast for me).
*/
#if 0
pa_operation *o = pa_stream_drain(p_sys->stream, success_cb, p_aout);
if(o){
while (pa_operation_get_state(o) != PA_OPERATION_DONE) {
CHECK_DEAD_GOTO(fail);
pa_threaded_mainloop_wait(p_sys->mainloop);
}
pa_operation *o;
fail:
o = pa_stream_flush(p_sys->stream, success_cb, p_aout);
while( pa_operation_get_state(o) == PA_OPERATION_RUNNING )
pa_threaded_mainloop_wait(p_sys->mainloop);
pa_operation_unref(o);
o = pa_stream_drain(p_sys->stream, success_cb, p_aout);
while( pa_operation_get_state(o) == PA_OPERATION_RUNNING )
pa_threaded_mainloop_wait(p_sys->mainloop);
pa_operation_unref(o);
}
#endif
pa_threaded_mainloop_unlock(p_sys->mainloop);
}
uninit(p_aout);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment