Commit f0975acb authored by Derk-Jan Hartman's avatar Derk-Jan Hartman

* const warning fixes. formatting fixes (squash them tabs)

parent b087885b
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
* Authors: Cyril Deguet <asmax@videolan.org> * Authors: Cyril Deguet <asmax@videolan.org>
* Gildas Bazin <gbazin@videolan.org> * Gildas Bazin <gbazin@videolan.org>
* Eric Petit <titer@m0k.org> * Eric Petit <titer@m0k.org>
* Cedric Cocquebert <cedric.cocquebert@supelec.fr> * Cedric Cocquebert <cedric.cocquebert@supelec.fr>
* *
* This program is free software; you can redistribute it and/or modify * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
...@@ -90,37 +90,37 @@ ...@@ -90,37 +90,37 @@
#define OPENGL_EFFECT_NONE 1 #define OPENGL_EFFECT_NONE 1
#define OPENGL_EFFECT_CUBE 2 #define OPENGL_EFFECT_CUBE 2
#define OPENGL_EFFECT_TRANSPARENT_CUBE 4 #define OPENGL_EFFECT_TRANSPARENT_CUBE 4
#if defined( HAVE_GL_GLU_H ) || defined( SYS_DARWIN ) #if defined( HAVE_GL_GLU_H ) || defined( __APPLE__ )
#define OPENGL_MORE_EFFECT 8 #define OPENGL_MORE_EFFECT 8
#endif #endif
#ifdef OPENGL_MORE_EFFECT #ifdef OPENGL_MORE_EFFECT
#include <math.h> #include <math.h>
#ifdef SYS_DARWIN #ifdef __APPLE__
#include <OpenGL/glu.h> #include <OpenGL/glu.h>
#else #else
#include <GL/glu.h> #include <GL/glu.h>
#endif #endif
/* 3D MODEL */ /* 3D MODEL */
#define CYLINDER 8 #define CYLINDER 8
#define TORUS 16 #define TORUS 16
#define SPHERE 32 #define SPHERE 32
/*GRID2D TRANSFORMATION */ /*GRID2D TRANSFORMATION */
#define SQUAREXY 64 #define SQUAREXY 64
#define SQUARER 128 #define SQUARER 128
#define ASINXY 256 #define ASINXY 256
#define ASINR 512 #define ASINR 512
#define SINEXY 1024 #define SINEXY 1024
#define SINER 2048 #define SINER 2048
#define INIFILE 4096 // not used, just for mark end ... #define INIFILE 4096 // not used, just for mark end ...
#define SIGN(x) (x < 0 ? (-1) : 1) #define SIGN(x) (x < 0 ? (-1) : 1)
#define PID2 1.570796326794896619231322 #define PID2 1.570796326794896619231322
static char *ppsz_effects[] = { static const char *ppsz_effects[] = {
"none", "cube", "transparent-cube", "cylinder", "torus", "sphere","SQUAREXY","SQUARER", "ASINXY", "ASINR", "SINEXY", "SINER" }; "none", "cube", "transparent-cube", "cylinder", "torus", "sphere","SQUAREXY","SQUARER", "ASINXY", "ASINR", "SINEXY", "SINER" };
static char *ppsz_effects_text[] = { static const char *ppsz_effects_text[] = {
N_("None"), N_("Cube"), N_("Transparent Cube"), N_("None"), N_("Cube"), N_("Transparent Cube"),
N_("Cylinder"), N_("Torus"), N_("Sphere"), N_("SQUAREXY"),N_("SQUARER"), N_("ASINXY"), N_("ASINR"), N_("SINEXY"), N_("SINER") }; N_("Cylinder"), N_("Torus"), N_("Sphere"), N_("SQUAREXY"),N_("SQUARER"), N_("ASINXY"), N_("ASINR"), N_("SINEXY"), N_("SINER") };
#endif #endif
/***************************************************************************** /*****************************************************************************
...@@ -137,14 +137,17 @@ static int Control ( vout_thread_t *, int, va_list ); ...@@ -137,14 +137,17 @@ static int Control ( vout_thread_t *, int, va_list );
static inline int GetAlignedSize( int ); static inline int GetAlignedSize( int );
static int InitTextures( vout_thread_t * ); static int InitTextures ( vout_thread_t * );
static int SendEvents( vlc_object_t *, char const *, static int SendEvents ( vlc_object_t *, char const *,
vlc_value_t, vlc_value_t, void * ); vlc_value_t, vlc_value_t, void * );
#ifdef OPENGL_MORE_EFFECT
static float Z_Compute ( float, int, float, float );
static void Transform ( float, int, float, float, int, int, int, int, double *, double * );
/***************************************************************************** /*****************************************************************************
* Module descriptor * Module descriptor
*****************************************************************************/ *****************************************************************************/
#ifdef OPENGL_MORE_EFFECT
#define ACCURACY_TEXT N_( "OpenGL sampling accuracy " ) #define ACCURACY_TEXT N_( "OpenGL sampling accuracy " )
#define ACCURACY_LONGTEXT N_( "Select the accuracy of 3D object sampling(1 = min and 10 = max)" ) #define ACCURACY_LONGTEXT N_( "Select the accuracy of 3D object sampling(1 = min and 10 = max)" )
#define RADIUS_TEXT N_( "OpenGL Cylinder radius" ) #define RADIUS_TEXT N_( "OpenGL Cylinder radius" )
...@@ -167,9 +170,9 @@ static int SendEvents( vlc_object_t *, char const *, ...@@ -167,9 +170,9 @@ static int SendEvents( vlc_object_t *, char const *,
"Several visual OpenGL effects are available." ) "Several visual OpenGL effects are available." )
#ifndef OPENGL_MORE_EFFECT #ifndef OPENGL_MORE_EFFECT
static char *ppsz_effects[] = { static const char *ppsz_effects[] = {
"none", "cube", "transparent-cube" }; "none", "cube", "transparent-cube" };
static char *ppsz_effects_text[] = { static const char *ppsz_effects_text[] = {
N_("None"), N_("Cube"), N_("Transparent Cube") }; N_("None"), N_("Cube"), N_("Transparent Cube") };
#endif #endif
...@@ -202,7 +205,7 @@ vlc_module_begin(); ...@@ -202,7 +205,7 @@ vlc_module_begin();
set_callbacks( CreateVout, DestroyVout ); set_callbacks( CreateVout, DestroyVout );
add_string( "opengl-effect", "none", NULL, EFFECT_TEXT, add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
EFFECT_LONGTEXT, VLC_FALSE ); EFFECT_LONGTEXT, VLC_FALSE );
change_string_list( ppsz_effects, ppsz_effects_text, 0 ); change_string_list( ppsz_effects, ppsz_effects_text, 0 );
vlc_module_end(); vlc_module_end();
/***************************************************************************** /*****************************************************************************
...@@ -459,19 +462,19 @@ static int Init( vout_thread_t *p_vout ) ...@@ -459,19 +462,19 @@ static int Init( vout_thread_t *p_vout )
else else
{ {
#ifdef OPENGL_MORE_EFFECT #ifdef OPENGL_MORE_EFFECT
p_sys->i_effect = 3; p_sys->i_effect = 3;
while (( strcmp( val.psz_string, ppsz_effects[p_sys->i_effect]) ) && (pow(2,p_sys->i_effect) < INIFILE)) while (( strcmp( val.psz_string, ppsz_effects[p_sys->i_effect]) ) && (pow(2,p_sys->i_effect) < INIFILE))
{ {
p_sys->i_effect ++; p_sys->i_effect ++;
} }
if (pow(2,p_sys->i_effect) < INIFILE) if (pow(2,p_sys->i_effect) < INIFILE)
p_sys->i_effect = pow(2,p_sys->i_effect); p_sys->i_effect = pow(2,p_sys->i_effect);
else if ( strcmp( val.psz_string, ppsz_effects[p_sys->i_effect])) else if ( strcmp( val.psz_string, ppsz_effects[p_sys->i_effect]))
{ {
msg_Warn( p_vout, "no valid opengl effect provided, using " msg_Warn( p_vout, "no valid opengl effect provided, using "
"\"none\"" ); "\"none\"" );
p_sys->i_effect = OPENGL_EFFECT_NONE; p_sys->i_effect = OPENGL_EFFECT_NONE;
} }
#else #else
msg_Warn( p_vout, "no valid opengl effect provided, using " msg_Warn( p_vout, "no valid opengl effect provided, using "
"\"none\"" ); "\"none\"" );
...@@ -492,7 +495,7 @@ static int Init( vout_thread_t *p_vout ) ...@@ -492,7 +495,7 @@ static int Init( vout_thread_t *p_vout )
glTranslatef( 0.0, 0.0, - 5.0 ); glTranslatef( 0.0, 0.0, - 5.0 );
} }
#ifdef OPENGL_MORE_EFFECT #ifdef OPENGL_MORE_EFFECT
else else
{ {
/* Set the perpective */ /* Set the perpective */
glMatrixMode( GL_PROJECTION ); glMatrixMode( GL_PROJECTION );
...@@ -502,11 +505,11 @@ static int Init( vout_thread_t *p_vout ) ...@@ -502,11 +505,11 @@ static int Init( vout_thread_t *p_vout )
glLoadIdentity(); glLoadIdentity();
glTranslatef( 0.0, 0.0, -3.0 ); glTranslatef( 0.0, 0.0, -3.0 );
float f_pov_x, f_pov_y, f_pov_z; float f_pov_x, f_pov_y, f_pov_z;
f_pov_x = var_CreateGetFloat( p_vout, "opengl-pov-x"); f_pov_x = var_CreateGetFloat( p_vout, "opengl-pov-x");
f_pov_y = var_CreateGetFloat( p_vout, "opengl-pov-y"); f_pov_y = var_CreateGetFloat( p_vout, "opengl-pov-y");
f_pov_z = var_CreateGetFloat( p_vout, "opengl-pov-z"); f_pov_z = var_CreateGetFloat( p_vout, "opengl-pov-z");
gluLookAt(0, 0, 0, f_pov_x, f_pov_y, f_pov_z, 0, 1, 0); gluLookAt(0, 0, 0, f_pov_x, f_pov_y, f_pov_z, 0, 1, 0);
} }
#endif #endif
if( p_sys->p_vout->pf_unlock ) if( p_sys->p_vout->pf_unlock )
...@@ -613,15 +616,15 @@ static int Manage( vout_thread_t *p_vout ) ...@@ -613,15 +616,15 @@ static int Manage( vout_thread_t *p_vout )
{ {
case OPENGL_EFFECT_CUBE: case OPENGL_EFFECT_CUBE:
#ifdef OPENGL_MORE_EFFECT #ifdef OPENGL_MORE_EFFECT
case CYLINDER: case CYLINDER:
case TORUS: case TORUS:
case SPHERE: case SPHERE:
case SQUAREXY: case SQUAREXY:
case SQUARER: case SQUARER:
case ASINXY: case ASINXY:
case ASINR: case ASINR:
case SINEXY: case SINEXY:
case SINER: case SINER:
#endif #endif
glEnable( GL_CULL_FACE ); glEnable( GL_CULL_FACE );
break; break;
...@@ -645,21 +648,21 @@ static int Manage( vout_thread_t *p_vout ) ...@@ -645,21 +648,21 @@ static int Manage( vout_thread_t *p_vout )
glTranslatef( 0.0, 0.0, - 5.0 ); glTranslatef( 0.0, 0.0, - 5.0 );
} }
#ifdef OPENGL_MORE_EFFECT #ifdef OPENGL_MORE_EFFECT
else else
{ {
glMatrixMode( GL_PROJECTION ); glMatrixMode( GL_PROJECTION );
glLoadIdentity(); glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 ); glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
glMatrixMode( GL_MODELVIEW ); glMatrixMode( GL_MODELVIEW );
glLoadIdentity(); glLoadIdentity();
glTranslatef( 0.0, 0.0, -3.0 ); glTranslatef( 0.0, 0.0, -3.0 );
float f_pov_x, f_pov_y, f_pov_z; float f_pov_x, f_pov_y, f_pov_z;
f_pov_x = var_CreateGetFloat( p_vout, "opengl-pov-x"); f_pov_x = var_CreateGetFloat( p_vout, "opengl-pov-x");
f_pov_y = var_CreateGetFloat( p_vout, "opengl-pov-y"); f_pov_y = var_CreateGetFloat( p_vout, "opengl-pov-y");
f_pov_z = var_CreateGetFloat( p_vout, "opengl-pov-z"); f_pov_z = var_CreateGetFloat( p_vout, "opengl-pov-z");
gluLookAt(0, 0, 0, f_pov_x, f_pov_y, f_pov_z, 0, 1, 0); gluLookAt(0, 0, 0, f_pov_x, f_pov_y, f_pov_z, 0, 1, 0);
} }
#endif #endif
} }
...@@ -741,107 +744,106 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -741,107 +744,106 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
/***************************************************************************** /*****************************************************************************
* Transform: Calculate the distorted grid coordinates * Transform: Calculate the distorted grid coordinates
*****************************************************************************/ *****************************************************************************/
void Transform(float p, int distortion, float width, float height,int i, int j, int i_visible_width, int i_visible_height, double *ix,double *iy) static void Transform(float p, int distortion, float width, float height,int i, int j, int i_visible_width, int i_visible_height, double *ix,double *iy)
{ {
double x,y,xnew,ynew; double x,y,xnew,ynew;
double r,theta,rnew,thetanew; double r,theta,rnew,thetanew;
x = (double)i * (width / ((double)i_visible_width)); x = (double)i * (width / ((double)i_visible_width));
y = (double)j * (height / ((double)i_visible_height)); y = (double)j * (height / ((double)i_visible_height));
x = (2.0 * (double)x / width) - 1; x = (2.0 * (double)x / width) - 1;
y = (2.0 * (double)y / height) - 1; y = (2.0 * (double)y / height) - 1;
xnew = x; xnew = x;
ynew = y; ynew = y;
r = sqrt(x*x+y*y); r = sqrt(x*x+y*y);
theta = atan2(y,x); theta = atan2(y,x);
switch (distortion) switch (distortion)
{ {
/* GRID2D TRANSFORMATION */ /* GRID2D TRANSFORMATION */
case SINEXY: case SINEXY:
xnew = sin(PID2*x); xnew = sin(PID2*x);
ynew = sin(PID2*y); ynew = sin(PID2*y);
break; break;
case SINER: case SINER:
rnew = sin(PID2*r); rnew = sin(PID2*r);
thetanew = theta; thetanew = theta;
xnew = rnew * cos(thetanew); xnew = rnew * cos(thetanew);
ynew = rnew * sin(thetanew); ynew = rnew * sin(thetanew);
break; break;
case SQUAREXY: case SQUAREXY:
xnew = x*x*SIGN(x); xnew = x*x*SIGN(x);
ynew = y*y*SIGN(y); ynew = y*y*SIGN(y);
break; break;
case SQUARER: case SQUARER:
rnew = r*r; rnew = r*r;
thetanew = theta; thetanew = theta;
xnew = rnew * cos(thetanew); xnew = rnew * cos(thetanew);
ynew = rnew * sin(thetanew); ynew = rnew * sin(thetanew);
break; break;
case ASINXY: case ASINXY:
xnew = asin(x) / PID2; xnew = asin(x) / PID2;
ynew = asin(y) / PID2; ynew = asin(y) / PID2;
break; break;
case ASINR: case ASINR:
rnew = asin(r) / PID2; rnew = asin(r) / PID2;
thetanew = theta; thetanew = theta;
xnew = rnew * cos(thetanew); xnew = rnew * cos(thetanew);
ynew = rnew * sin(thetanew); ynew = rnew * sin(thetanew);
break; break;
/* OTHER WAY: 3D MODEL */ /* OTHER WAY: 3D MODEL */
default: default:
xnew = x; xnew = x;
ynew = y; ynew = y;
} }
*ix = width * (xnew + 1) / (2.0); *ix = width * (xnew + 1) / (2.0);
*iy = height * (ynew + 1) / (2.0); *iy = height * (ynew + 1) / (2.0);
} }
/***************************************************************************** /*****************************************************************************
* Z_Compute: Calculate the Z-coordinate * Z_Compute: Calculate the Z-coordinate
*****************************************************************************/ *****************************************************************************/
float Z_Compute(float p, int distortion, float x, float y) static float Z_Compute(float p, int distortion, float x, float y)
{ {
float f_z = 0.0; float f_z = 0.0;
double d_p = p / 100.0; double d_p = p / 100.0;
switch (distortion) switch (distortion)
{ {
/* 3D MODEL */ /* 3D MODEL */
case CYLINDER: case CYLINDER:
if (d_p > 0) if (d_p > 0)
f_z = (1 - d_p * d_p) / (2 * d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)); f_z = (1 - d_p * d_p) / (2 * d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x));
else else
f_z = (1 - d_p * d_p) / (2 * d_p) + d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)); f_z = (1 - d_p * d_p) / (2 * d_p) + d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x));
break; break;
case TORUS: case TORUS:
if (d_p > 0) if (d_p > 0)
f_z = (1 - d_p * d_p) / (d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - y * y)); f_z = (1 - d_p * d_p) / (d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - y * y));
else else
f_z = (1 - d_p * d_p) / (d_p) + 2 * d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)) + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - y * y)); f_z = (1 - d_p * d_p) / (d_p) + 2 * d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)) + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - y * y));
break; break;
case SPHERE: case SPHERE:
if (d_p > 0) if (d_p > 0)
f_z = (1 - d_p * d_p) / (2 * d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x - y * y)); f_z = (1 - d_p * d_p) / (2 * d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x - y * y));
else else
f_z = (1 - d_p * d_p) / (2 * d_p) + d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x - y * y)); f_z = (1 - d_p * d_p) / (2 * d_p) + d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x - y * y));
break; break;
/* OTHER WAY: GRID2D TRANSFORMATION */ /* OTHER WAY: GRID2D TRANSFORMATION */
case SINEXY:; case SINEXY:;
case SINER: case SINER:
case SQUAREXY: case SQUAREXY:
case SQUARER:; case SQUARER:;
case ASINXY: case ASINXY:
case ASINR: case ASINR:
f_z = 0.0; f_z = 0.0;
break; break;
default: default:
f_z = 0.0; f_z = 0.0;
} }
return f_z; return f_z;
} }
#endif #endif
...@@ -897,55 +899,55 @@ static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -897,55 +899,55 @@ static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
} }
else else
#ifdef OPENGL_MORE_EFFECT #ifdef OPENGL_MORE_EFFECT
if ((p_sys->i_effect > OPENGL_EFFECT_TRANSPARENT_CUBE) || if ((p_sys->i_effect > OPENGL_EFFECT_TRANSPARENT_CUBE) ||
((p_sys->i_effect == OPENGL_EFFECT_NONE))) ((p_sys->i_effect == OPENGL_EFFECT_NONE)))
{ {
unsigned int i_i, i_j; unsigned int i_i, i_j;
unsigned int i_accuracy = config_GetInt( p_vout, "opengl-accuracy"); unsigned int i_accuracy = config_GetInt( p_vout, "opengl-accuracy");
unsigned int i_n = pow(2, i_accuracy); unsigned int i_n = pow(2, i_accuracy);
unsigned int i_n_x = (p_vout->fmt_out.i_visible_width / (i_n * 2)); unsigned int i_n_x = (p_vout->fmt_out.i_visible_width / (i_n * 2));
unsigned int i_n_y = (p_vout->fmt_out.i_visible_height / i_n); unsigned int i_n_y = (p_vout->fmt_out.i_visible_height / i_n);
double d_x, d_y; double d_x, d_y;
int i_distortion = p_sys->i_effect; int i_distortion = p_sys->i_effect;
float f_p = p_sys->f_radius; float f_p = p_sys->f_radius;
glEnable( VLCGL_TARGET );
glBegin(GL_QUADS);
for (i_i = 0; i_i < p_vout->fmt_out.i_visible_width; i_i += i_n_x)
{
if ( i_i == i_n_x * i_n / 2) i_n_x += p_vout->fmt_out.i_visible_width % i_n;
if ((i_i == (p_vout->fmt_out.i_visible_width / i_n) * i_n / 2 + i_n_x) &&
(p_vout->fmt_out.i_visible_width / i_n != i_n_x))
i_n_x -= p_vout->fmt_out.i_visible_width % i_n;
int i_m;
int i_index_max = 0;
glEnable( VLCGL_TARGET ); for (i_j = 0; i_j < p_vout->fmt_out.i_visible_height; i_j += i_n_y)
glBegin(GL_QUADS); {
for (i_i = 0; i_i < p_vout->fmt_out.i_visible_width; i_i += i_n_x) if ( i_j == i_n_y * i_n / 2) i_n_y += p_vout->fmt_out.i_visible_height % i_n;
{ if ((i_j == (p_vout->fmt_out.i_visible_height / i_n) * i_n / 2 + i_n_y) &&
if ( i_i == i_n_x * i_n / 2) i_n_x += p_vout->fmt_out.i_visible_width % i_n; (p_vout->fmt_out.i_visible_height / i_n != i_n_y))
if ((i_i == (p_vout->fmt_out.i_visible_width / i_n) * i_n / 2 + i_n_x) && i_n_y -= p_vout->fmt_out.i_visible_height % i_n;
(p_vout->fmt_out.i_visible_width / i_n != i_n_x))
i_n_x -= p_vout->fmt_out.i_visible_width % i_n; for (i_m = i_index_max; i_m < i_index_max + 4; i_m++)
{
int i_m; int i_k = ((i_m % 4) == 1) || ((i_m % 4) == 2);
int i_index_max = 0; int i_l = ((i_m % 4) == 2) || ((i_m % 4) == 3);
for (i_j = 0; i_j < p_vout->fmt_out.i_visible_height; i_j += i_n_y) Transform(f_p, i_distortion, f_width, f_height, i_i + i_k * i_n_x, i_j + i_l * i_n_y, p_vout->fmt_out.i_visible_width, p_vout->fmt_out.i_visible_height, &d_x, &d_y);
{ glTexCoord2f(f_x + d_x, f_y + d_y);
if ( i_j == i_n_y * i_n / 2) i_n_y += p_vout->fmt_out.i_visible_height % i_n; d_x = - 1.0 + 2.0 * ((double)(i_k * i_n_x + i_i) / (double)p_vout->fmt_out.i_visible_width);
if ((i_j == (p_vout->fmt_out.i_visible_height / i_n) * i_n / 2 + i_n_y) && d_y = 1.0 - 2.0 * (((double)i_l * i_n_y + i_j) / (double)p_vout->fmt_out.i_visible_height);
(p_vout->fmt_out.i_visible_height / i_n != i_n_y)) glVertex3f((float)d_x, (float)d_y, Z_Compute(f_p, i_distortion, (float)d_x, (float)d_y));
i_n_y -= p_vout->fmt_out.i_visible_height % i_n; }
}
for (i_m = i_index_max; i_m < i_index_max + 4; i_m++) }
{ glEnd();
int i_k = ((i_m % 4) == 1) || ((i_m % 4) == 2); }
int i_l = ((i_m % 4) == 2) || ((i_m % 4) == 3); else
Transform(f_p, i_distortion, f_width, f_height, i_i + i_k * i_n_x, i_j + i_l * i_n_y, p_vout->fmt_out.i_visible_width, p_vout->fmt_out.i_visible_height, &d_x, &d_y);
glTexCoord2f(f_x + d_x, f_y + d_y);
d_x = - 1.0 + 2.0 * ((double)(i_k * i_n_x + i_i) / (double)p_vout->fmt_out.i_visible_width);
d_y = 1.0 - 2.0 * (((double)i_l * i_n_y + i_j) / (double)p_vout->fmt_out.i_visible_height);
glVertex3f((float)d_x, (float)d_y, Z_Compute(f_p, i_distortion, (float)d_x, (float)d_y));
}
}
}
glEnd();
}
else
#endif #endif
{ {
glRotatef( 0.5 * p_sys->f_speed , 0.3, 0.5, 0.7 ); glRotatef( 0.5 * p_sys->f_speed , 0.3, 0.5, 0.7 );
glEnable( VLCGL_TARGET ); glEnable( VLCGL_TARGET );
......
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