Commit d2495a02 authored by Martin Storsjö's avatar Martin Storsjö

opengl: Handle subpicture textures being aligned to power-of-two dimensions

This fixes subpicture textures on ES1.
Signed-off-by: default avatarMartin Storsjö <martin@martin.st>
parent c943d6ab
......@@ -105,6 +105,9 @@ typedef struct {
float left;
float bottom;
float right;
float tex_width;
float tex_height;
} gl_region_t;
struct vout_display_opengl_t {
......@@ -811,6 +814,11 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
if (!vgl->supports_npot) {
glr->width = GetAlignedSize(glr->width);
glr->height = GetAlignedSize(glr->height);
glr->tex_width = (float) r->fmt.i_visible_width / glr->width;
glr->tex_height = (float) r->fmt.i_visible_height / glr->height;
} else {
glr->tex_width = 1.0;
glr->tex_height = 1.0;
}
glr->alpha = (float)subpicture->i_alpha * r->i_alpha / 255 / 255;
glr->left = 2.0 * (r->i_x ) / subpicture->i_original_picture_width - 1.0;
......@@ -1017,11 +1025,11 @@ int vout_display_opengl_Display(vout_display_opengl_t *vgl,
glr->right, glr->top,
glr->right, glr->bottom,
};
static const GLfloat textureCoord[] = {
const GLfloat textureCoord[] = {
0.0, 0.0,
0.0, 1.0,
1.0, 0.0,
1.0, 1.0,
0.0, glr->tex_height,
glr->tex_width, 0.0,
glr->tex_width, glr->tex_height,
};
glBindTexture(GL_TEXTURE_2D, glr->texture);
......
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