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videolan
vlc-2-2
Commits
c9d9fa20
Commit
c9d9fa20
authored
Jan 23, 2004
by
Rocky Bernstein
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Plain Diff
RV32 added, but not tested. All chromas now handled.
More code cleanups.
parent
37dbdbd8
Changes
1
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1 changed file
with
453 additions
and
126 deletions
+453
-126
modules/codec/ogt/render.c
modules/codec/ogt/render.c
+453
-126
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modules/codec/ogt/render.c
View file @
c9d9fa20
...
...
@@ -2,9 +2,9 @@
* render.c : Philips OGT and CVD (VCD Subtitle) blending routines
*****************************************************************************
* Copyright (C) 2003, 2004 VideoLAN
* $Id: render.c,v 1.2
1 2004/01/23 03:46:41
rocky Exp $
* $Id: render.c,v 1.2
2 2004/01/23 11:03:06
rocky Exp $
*
* Author: Rocky Bernstein
* Author: Rocky Bernstein
<rocky@panix.com>
* based on code from:
* Sam Hocevar <sam@zoy.org>
* Rudolf Cornelissen <rag.cornelissen@inter.nl.net>
...
...
@@ -46,9 +46,9 @@
/* We use a fixed-point arithmetic to scaling ratios so that we
can use integer arithmetic and still get fairly precise
results. ASCALE is a
shift about or power of 2.
results. ASCALE is a
left shift amount.
*/
#define ASCALE 6
#define ASCALE 6
/* 2^6 = 32 */
/* Horrible hack to get dbg_print to do the right thing */
#define p_dec p_vout
...
...
@@ -65,6 +65,8 @@ static void BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
vlc_bool_t
b_15bpp
);
static
void
BlendRV24
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
,
const
subpicture_t
*
p_spu
,
vlc_bool_t
b_crop
);
static
void
BlendRV32
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
,
const
subpicture_t
*
p_spu
,
vlc_bool_t
b_crop
);
static
void
BlendRGB2
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
,
const
subpicture_t
*
p_spu
,
vlc_bool_t
b_crop
);
...
...
@@ -106,11 +108,16 @@ void VCDSubBlend( vout_thread_t *p_vout, picture_t *p_pic,
VLC_FALSE
);
break
;
/* RV
32
target, scaling */
/* RV
24
target, scaling */
case
VLC_FOURCC
(
'R'
,
'V'
,
'2'
,
'4'
):
BlendRV24
(
p_vout
,
p_pic
,
p_spu
,
p_spu
->
p_sys
->
b_crop
);
break
;
/* RV32 target, scaling */
case
VLC_FOURCC
(
'R'
,
'V'
,
'3'
,
'2'
):
BlendRV32
(
p_vout
,
p_pic
,
p_spu
,
p_spu
->
p_sys
->
b_crop
);
break
;
/* NVidia overlay, no scaling */
case
VLC_FOURCC
(
'Y'
,
'U'
,
'Y'
,
'2'
):
BlendYUY2
(
p_vout
,
p_pic
,
p_spu
,
p_spu
->
p_sys
->
b_crop
);
...
...
@@ -125,10 +132,6 @@ void VCDSubBlend( vout_thread_t *p_vout, picture_t *p_pic,
break
;
case
VLC_FOURCC
(
'R'
,
'V'
,
'3'
,
'2'
):
msg_Err
(
p_vout
,
"RV32 not implemented yet"
);
break
;
default:
msg_Err
(
p_vout
,
"unknown chroma, can't render SPU"
);
break
;
...
...
@@ -152,7 +155,7 @@ static void BlendI420( vout_thread_t *p_vout, picture_t *p_pic,
{
/* Common variables */
uint8_t
*
p_pixel_base_Y
,
*
p_pixel_base_V
,
*
p_pixel_base_U
;
ogt_yuvt_t
*
p_source
;
ogt_yuvt_t
*
p_source
;
/* This is the where the subtitle pixels come from */
int
i_x
,
i_y
;
vlc_bool_t
even_scanline
=
VLC_FALSE
;
...
...
@@ -253,7 +256,7 @@ static void BlendI420( vout_thread_t *p_vout, picture_t *p_pic,
{
/* Blend in underlying subtitle pixel. */
/* This is the location that's going to get changed.*/
/* This is the location that's going to get changed.
*/
uint8_t
*
p_pixel_Y
=
p_pixel_base_Y_y
+
i_x
;
...
...
@@ -283,7 +286,7 @@ static void BlendI420( vout_thread_t *p_vout, picture_t *p_pic,
transparent and all opaque) aren't handled properly.
But we deal with them in special cases above. */
*
p_pixel_Y
=
(
i_sub_color_Y
+
i_pixel_color_Y
)
>>
4
;
*
p_pixel_Y
=
(
i_sub_color_Y
+
i_pixel_color_Y
)
>>
ALPHA_BITS
;
if
(
even_scanline
&&
i_x
%
2
==
0
)
{
uint8_t
*
p_pixel_U
=
p_pixel_base_U_y
+
i_x
/
2
;
...
...
@@ -301,8 +304,8 @@ static void BlendI420( vout_thread_t *p_vout, picture_t *p_pic,
uint16_t
i_pixel_color_V
=
(
uint16_t
)
(
*
p_pixel_V
*
(
uint16_t
)
(
MAX_ALPHA
-
p_source
->
s
.
t
)
)
;
*
p_pixel_U
=
(
i_sub_color_U
+
i_pixel_color_U
)
>>
4
;
*
p_pixel_V
=
(
i_sub_color_V
+
i_pixel_color_V
)
>>
4
;
*
p_pixel_U
=
(
i_sub_color_U
+
i_pixel_color_U
)
>>
ALPHA_BITS
;
*
p_pixel_V
=
(
i_sub_color_V
+
i_pixel_color_V
)
>>
ALPHA_BITS
;
}
break
;
}
...
...
@@ -332,6 +335,8 @@ static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
{
/* Common variables */
uint8_t
*
p_pixel_base
;
/* This is the where the subtitle pixels come from */
ogt_yuvt_t
*
p_source
=
(
ogt_yuvt_t
*
)
p_spu
->
p_sys
->
p_data
;;
#if 1
...
...
@@ -430,7 +435,7 @@ static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
/* This is the location that's going to get changed.*/
/* This is the location that's going to get changed.
*/
uint8_t
*
p_pixel
=
p_pixel_base_y
+
i_x
*
BYTES_PER_PIXEL
;
uint8_t
i_avg_u
;
uint8_t
i_avg_v
;
...
...
@@ -462,7 +467,7 @@ static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
{
/* Blend in underlying subtitle pixels. */
/* This is the location that's going to get changed.*/
/* This is the location that's going to get changed.
*/
uint8_t
*
p_pixel
=
p_pixel_base_y
+
i_x
*
BYTES_PER_PIXEL
;
uint8_t
i_avg_u
=
(
p_source
->
plane
[
U_PLANE
]
+
(
p_source
+
1
)
->
plane
[
U_PLANE
]
)
/
2
;
...
...
@@ -516,10 +521,10 @@ static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
transparent and all opaque) aren't handled properly.
But we deal with them in special cases above. */
*
p_pixel
++
=
(
i_sub_color_Y1
+
i_pixel_color_Y1
)
>>
4
;
*
p_pixel
++
=
(
i_sub_color_V
+
i_pixel_color_V
)
>>
4
;
*
p_pixel
++
=
(
i_sub_color_Y2
+
i_pixel_color_Y2
)
>>
4
;
*
p_pixel
++
=
(
i_sub_color_U
+
i_pixel_color_U
)
>>
4
;
*
p_pixel
++
=
(
i_sub_color_Y1
+
i_pixel_color_Y1
)
>>
ALPHA_BITS
;
*
p_pixel
++
=
(
i_sub_color_V
+
i_pixel_color_V
)
>>
ALPHA_BITS
;
*
p_pixel
++
=
(
i_sub_color_Y2
+
i_pixel_color_Y2
)
>>
ALPHA_BITS
;
*
p_pixel
++
=
(
i_sub_color_U
+
i_pixel_color_U
)
>>
ALPHA_BITS
;
break
;
}
}
...
...
@@ -623,8 +628,13 @@ BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
int
i_x
,
i_y
;
int
i_y_src
;
/* RGB-specific */
int
i_xscale
,
i_yscale
,
i_width
,
i_height
,
i_ytmp
,
i_ynext
;
/* Chroma specific */
uint32_t
i_xscale
;
/* Amount we scale subtitle in the x direction,
multiplied by 2**ASCALE. */
uint32_t
i_yscale
;
/* Amount we scale subtitle in the y direction.
multiplied by 2**ASCALE. */
int
i_width
,
i_height
,
i_ytmp
,
i_ynext
;
/* Crop-specific */
int
i_x_start
,
i_y_start
,
i_x_end
,
i_y_end
;
...
...
@@ -722,17 +732,27 @@ BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
/* This is the location that's going to get changed.
*/
uint8_t
*
p_dest
=
p_pixel_base_y
+
i_x
*
BYTES_PER_PIXEL
;
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
uint8_t
i_rgb1
;
uint8_t
i_rgb2
;
/* This is the location that's going to get changed. */
uint8_t
*
p_dest
=
p_pixel_base_y
+
i_x
*
BYTES_PER_PIXEL
;
if
(
b_15bpp
)
yuv2rgb555
(
p_source
,
&
i_rgb1
,
&
i_rgb2
);
else
yuv2rgb565
(
p_source
,
&
i_rgb1
,
&
i_rgb2
);
*
p_dest
++
=
i_rgb1
;
*
p_dest
++
=
i_rgb2
;
for
(
len
=
i_xlast
-
i_xdest
;
len
;
len
--
)
{
*
p_dest
++
=
i_rgb1
;
*
p_dest
++
=
i_rgb2
;
}
break
;
}
...
...
@@ -741,14 +761,23 @@ BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
{
/* Blend in underlying pixel subtitle pixel. */
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
/* This is the location that's going to get changed. */
uint8_t
*
p_dest
=
p_pixel_base_y
+
i_x
*
BYTES_PER_PIXEL
;
/* To be able to scale correctly for full opaqueness, we
add 1 to the alpha. This means alpha value 0 won't
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
uint8_t
*
p_dest
=
p_pixel_base_y
+
i_x
*
BYTES_PER_PIXEL
;
uint8_t
i_destalpha
=
MAX_ALPHA
-
p_source
->
s
.
t
;
uint8_t
rgb
[
3
];
uint8_t
i_rgb1
;
uint8_t
i_rgb2
;
if
(
b_15bpp
)
yuv2rgb555
(
p_source
,
&
i_rgb1
,
&
i_rgb2
);
...
...
@@ -801,14 +830,17 @@ BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
/* This is the location that's going to get changed.
*/
uint8_t
*
p_pixel_base_x
=
p_pixel_base
+
i_x
*
BYTES_PER_PIXEL
;
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
uint8_t
*
p_pixel_base_x
=
p_pixel_base
+
i_xdest
;
for
(
;
i_ytmp
<
i_ynext
;
i_ytmp
+=
p_pic
->
p
->
i_pitch
)
{
/* This is the location that's going to get changed.
*/
/* This is the location that's going to get changed. */
uint8_t
*
p_dest
=
p_pixel_base_x
+
i_ytmp
;
uint8_t
i_rgb1
;
uint8_t
i_rgb2
;
...
...
@@ -816,8 +848,11 @@ BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
yuv2rgb555
(
p_source
,
&
i_rgb1
,
&
i_rgb2
);
else
yuv2rgb565
(
p_source
,
&
i_rgb1
,
&
i_rgb2
);
*
p_dest
++
=
i_rgb1
;
*
p_dest
++
=
i_rgb2
;
for
(
len
=
i_xlast
-
i_xdest
;
len
;
len
--
)
{
*
p_dest
++
=
i_rgb1
;
*
p_dest
++
=
i_rgb2
;
}
}
break
;
}
...
...
@@ -834,7 +869,8 @@ BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
uint8_t
*
p_dest
=
p_pixel_base
+
i_ytmp
;
uint8_t
i_destalpha
=
MAX_ALPHA
-
p_source
->
s
.
t
;
uint8_t
rgb
[
3
];
uint8_t
i_rgb1
;
uint8_t
i_rgb2
;
if
(
b_15bpp
)
yuv2rgb555
(
p_source
,
&
i_rgb1
,
&
i_rgb2
);
...
...
@@ -851,12 +887,15 @@ BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
}
#undef BYTES_PER_PIXEL
#define BYTES_PER_PIXEL
3
#define BYTES_PER_PIXEL
4
/*
RV24 format: a pixel is represented by 3 bytes containing a red,
RV24 format??? Is this just for X11? Or just not for Win32? Is this
the same as RV32?
a pixel is represented by 3 bytes containing a red,
blue and green sample with blue stored at the lowest address, green
next then red.
No padding bytes are
added between pixels. Although
next then red.
One padding byte is
added between pixels. Although
this may not be part of a spec, images should be stored with each
line padded to a u_int32 boundary.
*/
...
...
@@ -868,7 +907,7 @@ BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
uint8_t
*
p_pixel_base
;
ogt_yuvt_t
*
p_src_start
=
(
ogt_yuvt_t
*
)
p_spu
->
p_sys
->
p_data
;
ogt_yuvt_t
*
p_src_end
=
&
p_src_start
[
p_spu
->
i_height
*
p_spu
->
i_width
];
ogt_yuvt_t
*
p_source
;
ogt_yuvt_t
*
p_source
;
/* This is the where the subtitle pixels come from */
int
i_x
,
i_y
;
int
i_y_src
;
...
...
@@ -876,17 +915,25 @@ BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
/* Make sure we start on a word (4-byte) boundary. */
uint32_t
i_spu_x
;
/* Chroma specific */
uint32_t
i_xscale
;
/* Amount we scale subtitle in the x direction,
multiplied by 2**ASCALE. */
uint32_t
i_yscale
;
/* Amount we scale subtitle in the y direction.
multiplied by 2**ASCALE. */
/* RGB-specific */
int32_t
i_xscale
,
i_yscale
,
i_width
,
i_height
,
i_ytmp
,
i_ynext
;
int
i_width
,
i_height
,
i_ytmp
,
i_ynext
;
/* Crop-specific */
int32_t
i_x_start
,
i_y_start
,
i_x_end
,
i_y_end
;
struct
subpicture_sys_t
*
p_sys
=
p_spu
->
p_sys
;
unsigned
int
i_aspect_x
,
i_aspect_y
;
i_xscale
=
(
p_vout
->
output
.
i_width
<<
ASCALE
)
/
p_vout
->
render
.
i_width
;
vout_AspectRatio
(
p_vout
->
render
.
i_aspect
,
&
i_aspect_y
,
&
i_aspect_x
);
i_xscale
=
((
p_vout
->
output
.
i_width
<<
ASCALE
)
*
i_aspect_x
)
/
(
i_aspect_y
*
p_vout
->
render
.
i_width
);
i_yscale
=
(
p_vout
->
output
.
i_height
<<
ASCALE
)
/
p_vout
->
render
.
i_height
;
dbg_print
(
(
DECODE_DBG_CALL
|
DECODE_DBG_RENDER
),
...
...
@@ -902,11 +949,8 @@ BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
/* Set where we will start blending subtitle from using
the picture coordinates subtitle offsets.
i_spu_x needs to be word (16-bit) aligned.
*/
i_spu_x
=
((
((
p_spu
->
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
)
&
0xfffc
);
i_spu_x
=
((
p_spu
->
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
;
p_pixel_base
=
p_pic
->
p
->
p_pixels
+
i_spu_x
+
(
(
p_spu
->
i_y
*
i_yscale
)
>>
ASCALE
)
*
p_pic
->
p
->
i_pitch
;
...
...
@@ -974,45 +1018,25 @@ BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
{
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
/* This is the location that's going to get changed.
*/
uint16_t
i_dest_x
=
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
;
uint8_t
*
p_dest
=
p_pixel_base_y
+
i_dest_x
;
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
uint8_t
rgb
[
3
];
/* This is the location that's going to get changed. */
uint8_t
*
p_dest
=
p_pixel_base_y
+
i_xdest
;
yuv2rgb
(
p_source
,
rgb
);
switch
(
i_dest_x
%
4
)
{
case
3
:
p_dest
-=
3
;
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
*
p_dest
++
;
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
break
;
case
2
:
p_dest
-=
2
;
for
(
len
=
i_xlast
-
i_xdest
;
len
;
len
--
)
{
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
*
p_dest
++
;
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
break
;
case
1
:
p_dest
--
;
case
0
:
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
break
;
default:
/* Can't happen */
;
break
;
}
#ifdef TRANSPARENCY_FINISHED
...
...
@@ -1020,21 +1044,33 @@ BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
{
/* Blend in underlying pixel subtitle pixel. */
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
/* To be able to scale correctly for full opaqueness, we
add 1 to the alpha. This means alpha value 0 won't
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
*/
uint16_t
i_dest_x
=
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
;
uint8_t
*
p_dest
=
p_pixel_base_y
+
i_dest_x
;
uint8_t
rgb
[
3
];
uint8_t
i_destalpha
=
MAX_ALPHA
-
p_source
->
s
.
t
;
uint8_t
rgb
[
3
];
/* This is the location that's going to get changed. */
uint8_t
*
p_dest
=
p_pixel_base_y
+
i_xdest
;
yuv2rgb
(
p_source
,
rgb
);
rv32_pack_blend
(
p_dest
,
rgb
,
dest_alpha
,
ALPHA_SCALEDOWN
);
rv32_pack_blend
(
p_dest
,
rgb
,
dest_alpha
,
ALPHA_SCALEDOWN
);
for
(
len
=
i_xlast
-
i_xdest
;
len
;
len
--
)
{
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
*
p_dest
++
;
}
break
;
}
#endif
/*TRANSPARENCY_FINISHED*/
...
...
@@ -1082,10 +1118,13 @@ BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
/* This is the location that's going to get changed.
*/
uint8_t
i_dest_x
=
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
;
/* This is the location that's going to get changed. */
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
uint8_t
rgb
[
3
];
yuv2rgb
(
p_source
,
rgb
);
...
...
@@ -1095,41 +1134,312 @@ BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
/* This is the location that's going to get changed.
*/
uint8_t
*
p_dest
=
p_pixel_base
+
i_ytmp
+
i_dest_x
;
uint8_t
rgb
[
3
];
/* This is the location that's going to get changed. */
uint8_t
*
p_dest
=
p_pixel_base
+
i_ytmp
+
i_xdest
;
switch
(
i_dest_x
%
4
)
{
case
3
:
p_dest
-=
3
;
for
(
len
=
i_xlast
-
i_xdest
;
len
;
len
--
)
{
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
*
p_dest
++
;
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
break
;
case
2
:
p_dest
-=
2
;
}
}
break
;
}
#ifdef TRANSPARENCY_FINISHED
default:
{
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
uint8_t
rgb
[
3
];
yuv2rgb
(
p_source
,
rgb
);
for
(
;
i_ytmp
<
i_ynext
;
y_ytmp
+=
p_pic
->
p
->
i_pitch
)
{
/* Blend in underlying pixel subtitle pixel. */
/* This is the location that's going to get changed. */
uint8_t
*
p_dest
=
p_pixel_base
+
i_ytmp
+
i_xdest
;
/* To be able to scale correctly for full opaqueness, we
add 1 to the alpha. This means alpha value 0 won't
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
uint8_t
i_destalpha
=
MAX_ALPHA
-
p_source
->
s
.
t
;
rv32_pack_blend
(
p_dest
,
rgb
,
dest_alpha
,
ALPHA_SCALEDOWN
);
}
break
;
#endif
/*TRANSPARENCY_FINISHED*/
}
}
}
}
}
#undef BYTES_PER_PIXEL
#define BYTES_PER_PIXEL 4
/*
RV32 format??? Is this just for X11? Or just not for Win32? Is this
the same as RV24?
RV32 format: a pixel is represented by 4 bytes containing a red,
blue and green sample with blue stored at the lowest address, green
next then red. One padding byte is added between pixels. Although
this may not be part of a spec, images should be stored with each
line padded to a u_int32 boundary.
*/
static
void
BlendRV32
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
,
const
subpicture_t
*
p_spu
,
vlc_bool_t
b_crop
)
{
/* Common variables */
uint8_t
*
p_pixel_base
;
ogt_yuvt_t
*
p_src_start
=
(
ogt_yuvt_t
*
)
p_spu
->
p_sys
->
p_data
;
ogt_yuvt_t
*
p_src_end
=
&
p_src_start
[
p_spu
->
i_height
*
p_spu
->
i_width
];
ogt_yuvt_t
*
p_source
;
/* This is the where the subtitle pixels come from */
int
i_x
,
i_y
;
int
i_y_src
;
/* Make sure we start on a word (4-byte) boundary. */
uint32_t
i_spu_x
;
/* Chroma specific */
uint32_t
i_xscale
;
/* Amount we scale subtitle in the x direction,
multiplied by 2**ASCALE. */
uint32_t
i_yscale
;
/* Amount we scale subtitle in the y direction.
multiplied by 2**ASCALE. */
int
i_width
,
i_height
,
i_ytmp
,
i_ynext
;
/* Crop-specific */
int32_t
i_x_start
,
i_y_start
,
i_x_end
,
i_y_end
;
struct
subpicture_sys_t
*
p_sys
=
p_spu
->
p_sys
;
unsigned
int
i_aspect_x
,
i_aspect_y
;
vout_AspectRatio
(
p_vout
->
render
.
i_aspect
,
&
i_aspect_y
,
&
i_aspect_x
);
i_xscale
=
((
p_vout
->
output
.
i_width
<<
ASCALE
)
*
i_aspect_x
)
/
(
i_aspect_y
*
p_vout
->
render
.
i_width
);
i_yscale
=
(
p_vout
->
output
.
i_height
<<
ASCALE
)
/
p_vout
->
render
.
i_height
;
dbg_print
(
(
DECODE_DBG_CALL
|
DECODE_DBG_RENDER
),
"spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d"
,
p_spu
->
i_width
,
p_spu
->
i_height
,
p_vout
->
output
.
i_width
,
p_vout
->
output
.
i_height
,
p_vout
->
render
.
i_width
,
p_vout
->
render
.
i_height
,
i_xscale
,
i_yscale
);
i_width
=
p_spu
->
i_width
*
i_xscale
;
i_height
=
p_spu
->
i_height
*
i_yscale
;
/* Set where we will start blending subtitle from using
the picture coordinates subtitle offsets.
*/
i_spu_x
=
((
p_spu
->
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
;
p_pixel_base
=
p_pic
->
p
->
p_pixels
+
i_spu_x
+
(
(
p_spu
->
i_y
*
i_yscale
)
>>
ASCALE
)
*
p_pic
->
p
->
i_pitch
;
i_x_start
=
p_sys
->
i_x_start
;
i_y_start
=
i_yscale
*
p_sys
->
i_y_start
;
i_x_end
=
p_sys
->
i_x_end
;
i_y_end
=
i_yscale
*
p_sys
->
i_y_end
;
p_source
=
(
ogt_yuvt_t
*
)
p_sys
->
p_data
;
/* Draw until we reach the bottom of the subtitle */
i_y
=
0
;
for
(
i_y_src
=
0
;
i_y_src
<
p_spu
->
i_height
*
p_spu
->
i_width
;
i_y_src
+=
p_spu
->
i_width
)
{
uint8_t
*
p_pixel_base_y
;
i_ytmp
=
i_y
>>
ASCALE
;
i_y
+=
i_yscale
;
p_pixel_base_y
=
p_pixel_base
+
(
i_ytmp
*
p_pic
->
p
->
i_pitch
);
i_x
=
0
;
if
(
b_crop
)
{
if
(
i_y
>
i_y_end
)
break
;
if
(
i_x_start
)
{
i_x
=
i_x_start
;
p_source
+=
i_x_start
;
}
}
/* Check whether we need to draw one line or more than one */
if
(
i_ytmp
+
1
>=
(
i_y
>>
ASCALE
)
)
{
/* Draw until we reach the end of the line */
for
(
;
i_x
<
p_spu
->
i_width
;
i_x
++
,
p_source
++
)
{
if
(
b_crop
)
{
/* FIXME: y cropping should be dealt with outside of this
loop.*/
if
(
i_y
<
i_y_start
)
continue
;
if
(
i_x
>
i_x_end
)
{
p_source
+=
p_spu
->
i_width
-
i_x
;
break
;
}
}
if
(
p_source
>=
p_src_end
)
{
msg_Err
(
p_vout
,
"Trying to access beyond subtitle %dx%d %d"
,
i_x
,
i_y
/
i_yscale
,
i_height
);
return
;
}
switch
(
p_source
->
s
.
t
)
{
case
0
:
/* Completely transparent. Don't change pixel. */
break
;
default:
case
MAX_ALPHA
:
{
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
uint8_t
rgb
[
3
];
/* This is the location that's going to get changed. */
uint8_t
*
p_dest
=
p_pixel_base_y
+
i_xdest
;
yuv2rgb
(
p_source
,
rgb
);
for
(
len
=
i_xlast
-
i_xdest
;
len
;
len
--
)
{
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
*
p_dest
++
;
}
#ifdef TRANSPARENCY_FINISHED
default:
{
/* Blend in underlying pixel subtitle pixel. */
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
/* To be able to scale correctly for full opaqueness, we
add 1 to the alpha. This means alpha value 0 won't
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
uint8_t
i_destalpha
=
MAX_ALPHA
-
p_source
->
s
.
t
;
uint8_t
rgb
[
3
];
/* This is the location that's going to get changed. */
uint8_t
*
p_dest
=
p_pixel_base_y
+
i_xdest
;
yuv2rgb
(
p_source
,
rgb
);
rv32_pack_blend
(
p_dest
,
rgb
,
dest_alpha
,
ALPHA_SCALEDOWN
);
for
(
len
=
i_xlast
-
i_xdest
;
len
;
len
--
)
{
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
*
p_dest
++
;
}
break
;
}
#endif
/*TRANSPARENCY_FINISHED*/
}
}
}
}
else
{
i_ynext
=
p_pic
->
p
->
i_pitch
*
i_y
>>
ASCALE
;
/* Draw until we reach the end of the line */
for
(
;
i_x
<
p_spu
->
i_width
;
i_x
++
,
p_source
++
)
{
if
(
b_crop
)
{
/* FIXME: y cropping should be dealt with outside of this
loop.*/
if
(
i_y
<
i_y_start
)
continue
;
if
(
i_x
>
i_x_end
)
{
p_source
+=
p_spu
->
i_width
-
i_x
;
break
;
}
}
if
(
p_source
>=
p_src_end
)
{
msg_Err
(
p_vout
,
"Trying to access beyond subtitle %dx%d %d"
,
i_x
,
i_y
/
i_yscale
,
i_height
);
return
;
}
switch
(
p_source
->
s
.
t
)
{
case
0
:
/* Completely transparent. Don't change pixel. */
break
;
default:
case
MAX_ALPHA
:
{
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
/* This is the location that's going to get changed. */
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
uint8_t
rgb
[
3
];
yuv2rgb
(
p_source
,
rgb
);
for
(
;
i_ytmp
<
i_ynext
;
i_ytmp
+=
p_pic
->
p
->
i_pitch
)
{
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
/* This is the location that's going to get changed. */
uint8_t
*
p_dest
=
p_pixel_base
+
i_ytmp
+
i_xdest
;
for
(
len
=
i_xlast
-
i_xdest
;
len
;
len
--
)
{
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
break
;
case
1
:
p_dest
--
;
case
0
:
*
p_dest
++
=
rgb
[
BLUE_PIXEL
];
*
p_dest
++
=
rgb
[
GREEN_PIXEL
];
*
p_dest
++
=
rgb
[
RED_PIXEL
];
break
;
default:
/* Can't happen */
;
break
;
*
p_dest
++
;
}
}
break
;
...
...
@@ -1138,8 +1448,12 @@ BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
default:
{
uint8_t
i_dest_x
=
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
;
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
uint8_t
rgb
[
3
];
yuv2rgb
(
p_source
,
rgb
);
...
...
@@ -1148,13 +1462,17 @@ BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
{
/* Blend in underlying pixel subtitle pixel. */
/* This is the location that's going to get changed. */
uint8_t
*
p_dest
=
p_pixel_base
+
i_ytmp
+
i_xdest
;
/* To be able to scale correctly for full opaqueness, we
add 1 to the alpha. This means alpha value 0 won't
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
uint8_t
*
p_dest
=
p_pixel_base
+
i_ytmp
+
i_dest_x
;
uint8_t
i_destalpha
=
MAX_ALPHA
-
p_source
->
s
.
t
;
rv32_pack_blend
(
p_dest
,
rgb
,
dest_alpha
,
ALPHA_SCALEDOWN
);
rv32_pack_blend
(
p_dest
,
rgb
,
dest_alpha
,
ALPHA_SCALEDOWN
);
}
break
;
#endif
/*TRANSPARENCY_FINISHED*/
...
...
@@ -1175,13 +1493,18 @@ BlendRGB2( vout_thread_t *p_vout, picture_t *p_pic,
uint8_t
*
p_pixel_base
;
uint8_t
*
p_src_start
=
(
uint8_t
*
)
p_spu
->
p_sys
->
p_data
;
uint8_t
*
p_src_end
=
&
p_src_start
[
p_spu
->
i_height
*
p_spu
->
i_width
];
uint8_t
*
p_source
;
uint8_t
*
p_source
;
/* This is the where the subtitle pixels come from */
int
i_x
,
i_y
;
int
i_y_src
;
/* RGB-specific */
int
i_xscale
,
i_yscale
,
i_width
,
i_height
,
i_ytmp
;
/* Chroma specific */
uint32_t
i_xscale
;
/* Amount we scale subtitle in the x direction,
multiplied by 2**ASCALE. */
uint32_t
i_yscale
;
/* Amount we scale subtitle in the y direction.
multiplied by 2**ASCALE. */
int
i_width
,
i_height
,
i_ytmp
;
/* Crop-specific */
int
i_x_start
,
i_y_start
,
i_x_end
,
i_y_end
;
...
...
@@ -1298,8 +1621,10 @@ BlendRGB2( vout_thread_t *p_vout, picture_t *p_pic,
printf(" "); /*++++*/
#endif
}
else
{
int
i_xdest
=
(
i_x
*
i_xscale
)
>>
ASCALE
;
int
i_xlast
=
((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
;
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
/* This is the pixel that's going to change;*/
uint8_t
*
p_dest
=
p_pixel_base_y
+
i_xdest
;
memset
(
p_dest
,
cmap
[
*
p_source
&
0x3
],
i_xlast
-
i_xdest
);
...
...
@@ -1348,9 +1673,11 @@ BlendRGB2( vout_thread_t *p_vout, picture_t *p_pic,
printf(" "); /*++++*/
#endif
}
else
{
int
i_xdest
=
(
i_x
*
i_xscale
)
>>
ASCALE
;
int
i_xlast
=
((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
;
int
len
=
i_xlast
-
i_xdest
;
uint32_t
i_xdest
=
(
((
i_x
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
i_xlast
=
(
(((
i_x
+
1
)
*
i_xscale
)
>>
ASCALE
)
*
BYTES_PER_PIXEL
);
uint32_t
len
=
i_xlast
-
i_xdest
;
#if 0
printf("%1d", *p_source); /*++++*/
#endif
...
...
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