Commit aac6528e authored by Rocky Bernstein's avatar Rocky Bernstein

Some of RV32 bugs worked out - pretty close. Some RGB2 work.

Render->Blend
parent 50b9bf83
......@@ -2,7 +2,7 @@
* parse.c: Philips OGT (SVCD subtitle) packet parser
*****************************************************************************
* Copyright (C) 2003, 2004 VideoLAN
* $Id: cvd_parse.c,v 1.12 2004/01/16 13:32:37 rocky Exp $
* $Id: cvd_parse.c,v 1.13 2004/01/21 04:45:47 rocky Exp $
*
* Authors: Rocky Bernstein
* based on code from:
......@@ -308,7 +308,7 @@ E_(ParsePacket)( decoder_t *p_dec)
/* Fill the p_spu structure */
vlc_mutex_init( p_dec, &p_spu->p_sys->lock );
p_spu->pf_render = VCDSubRender;
p_spu->pf_render = VCDSubBlend;
p_spu->pf_destroy = VCDSubDestroySPU;
p_spu->p_sys->p_data = (uint8_t*)p_spu->p_sys + sizeof( subpicture_sys_t );
......
......@@ -2,7 +2,7 @@
* Philips OGT (SVCD subtitle) packet parser
*****************************************************************************
* Copyright (C) 2003, 2004 VideoLAN
* $Id: ogt_parse.c,v 1.10 2004/01/16 13:32:37 rocky Exp $
* $Id: ogt_parse.c,v 1.11 2004/01/21 04:45:47 rocky Exp $
*
* Author: Rocky Bernstein
* based on code from:
......@@ -181,7 +181,7 @@ E_(ParsePacket)( decoder_t *p_dec)
/* Fill the p_spu structure */
vlc_mutex_init( p_dec, &p_spu->p_sys->lock );
p_spu->pf_render = VCDSubRender;
p_spu->pf_render = VCDSubBlend;
p_spu->pf_destroy = VCDSubDestroySPU;
p_spu->p_sys->p_data = (uint8_t*)p_spu->p_sys + sizeof( subpicture_sys_t );
......
/*****************************************************************************
* render.c : Philips OGT and CVD (VCD Subtitle) renderer
* render.c : Philips OGT and CVD (VCD Subtitle) blending routines
*****************************************************************************
* Copyright (C) 2003, 2004 VideoLAN
* $Id: render.c,v 1.16 2004/01/20 13:31:15 rocky Exp $
* $Id: render.c,v 1.17 2004/01/21 04:45:47 rocky Exp $
*
* Author: Rocky Bernstein
* based on code from:
......@@ -44,35 +44,40 @@
#define MAX_ALPHA ((1<<ALPHA_BITS) - 1)
#define ALPHA_SCALEDOWN (8-ALPHA_BITS)
/* We use a somewhat artifical factor in scaling calculations so
that we can use integer arithmetic and still get somewhat precise
results.
*/
#define ASCALE 6
/* Horrible hack to get dbg_print to do the right thing */
#define p_dec p_vout
/*****************************************************************************
* Local prototypes
*****************************************************************************/
static void RenderI420( vout_thread_t *, picture_t *, const subpicture_t *,
static void BlendI420( vout_thread_t *, picture_t *, const subpicture_t *,
vlc_bool_t );
static void RenderYUY2( vout_thread_t *p_vout, picture_t *p_pic,
static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop );
static void RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
static void BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop );
static void RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
static void BlendRV32( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop );
static void RenderRGB2( vout_thread_t *p_vout, picture_t *p_pic,
static void BlendRGB2( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop );
/*****************************************************************************
* RenderSPU: draw an SPU on a picture
* BlendSPU: blend a subtitle into a picture
*****************************************************************************
This is a fast implementation of the subpicture drawing code. The
data has been preprocessed. Each byte has a run-length 1 in the upper
nibble and a color in the lower nibble. The interleaving of rows has
been done. Most sanity checks are already done so that this
routine can be as fast as possible.
This blends subtitles (a subpicture) into the underlying
picture. Subtitle data has been preprocessed as YUV + transparancy
or 4 bytes per pixel with interleaving of rows in the subtitle
removed.
*****************************************************************************/
void VCDSubRender( vout_thread_t *p_vout, picture_t *p_pic,
void VCDSubBlend( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu )
{
struct subpicture_sys_t *p_sys = p_spu->p_sys;
......@@ -86,23 +91,23 @@ void VCDSubRender( vout_thread_t *p_vout, picture_t *p_pic,
case VLC_FOURCC('I','4','2','0'):
case VLC_FOURCC('I','Y','U','V'):
case VLC_FOURCC('Y','V','1','2'):
RenderI420( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
BlendI420( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
/* RGB 555 - scaled */
case VLC_FOURCC('R','V','1','6'):
RenderRV16( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
BlendRV16( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
/* RV32 target, scaling */
case VLC_FOURCC('R','V','2','4'):
case VLC_FOURCC('R','V','3','2'):
RenderRV32( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
BlendRV32( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
/* NVidia overlay, no scaling */
case VLC_FOURCC('Y','U','Y','2'):
RenderYUY2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
BlendYUY2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
/* Palettized 8 bits per pixel (256 colors). Each
......@@ -110,7 +115,7 @@ void VCDSubRender( vout_thread_t *p_vout, picture_t *p_pic,
Used in ASCII Art.
*/
case VLC_FOURCC('R','G','B','2'):
RenderRGB2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
BlendRGB2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
/*msg_Err( p_vout, "RGB2 not implemented yet" );*/
break;
......@@ -133,7 +138,7 @@ void VCDSubRender( vout_thread_t *p_vout, picture_t *p_pic,
all Cb (=V) samples in a similar fashion.
*/
static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
static void BlendI420( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
......@@ -317,7 +322,7 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
*/
#define BYTES_PER_PIXEL 4
static void RenderYUY2( vout_thread_t *p_vout, picture_t *p_pic,
static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
......@@ -571,7 +576,7 @@ yuv2rgb555(ogt_yuvt_t *p_yuv, uint8_t *p_rgb1, uint8_t *p_rgb2 )
#define BYTES_PER_PIXEL 2
static void
RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
......@@ -591,8 +596,8 @@ RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
struct subpicture_sys_t *p_sys = p_spu->p_sys;
i_xscale = ( p_vout->output.i_width << 6 ) / p_vout->render.i_width;
i_yscale = ( p_vout->output.i_height << 6 ) / p_vout->render.i_height;
i_xscale = ( p_vout->output.i_width << ASCALE ) / p_vout->render.i_width;
i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
"spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
......@@ -609,8 +614,8 @@ RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
the picture coordinates subtitle offsets
*/
p_pixel_base = p_pic->p->p_pixels
+ ( (p_spu->i_x * i_xscale) >> 6 ) * BYTES_PER_PIXEL
+ ( (p_spu->i_y * i_yscale) >> 6 ) * p_pic->p->i_pitch;
+ ( (p_spu->i_x * i_xscale) >> ASCALE ) * BYTES_PER_PIXEL
+ ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
i_x_start = p_sys->i_x_start;
i_y_start = i_yscale * p_sys->i_y_start;
......@@ -625,7 +630,7 @@ RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
i_y_src += p_spu->i_width )
{
uint8_t *p_pixel_base_y;
i_ytmp = i_y >> 6;
i_ytmp = i_y >> ASCALE;
i_y += i_yscale;
p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
i_x = 0;
......@@ -639,7 +644,7 @@ RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
}
/* Check whether we need to draw one line or more than one */
if( i_ytmp + 1 >= ( i_y >> 6 ) )
if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
{
/* Draw until we reach the end of the line */
for( ; i_x < p_spu->i_width; i_x++, p_source++ )
......@@ -717,7 +722,7 @@ RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
}
else
{
i_ynext = p_pic->p->i_pitch * i_y >> 6;
i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
/* Draw until we reach the end of the line */
......@@ -806,7 +811,7 @@ RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
#define BYTES_PER_PIXEL 4
static void
RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
BlendRV32( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
......@@ -826,8 +831,8 @@ RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
struct subpicture_sys_t *p_sys = p_spu->p_sys;
i_xscale = ( p_vout->output.i_width << 6 ) / p_vout->render.i_width;
i_yscale = ( p_vout->output.i_height << 6 ) / p_vout->render.i_height;
i_xscale = ( p_vout->output.i_width << ASCALE ) / p_vout->render.i_width;
i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
"spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
......@@ -844,8 +849,8 @@ RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
the picture coordinates subtitle offsets
*/
p_pixel_base = p_pic->p->p_pixels
+ ( (p_spu->i_x * i_xscale) >> 6 ) * BYTES_PER_PIXEL
+ ( (p_spu->i_y * i_yscale) >> 6 ) * p_pic->p->i_pitch;
+ ( (p_spu->i_x * i_xscale) >> ASCALE ) * BYTES_PER_PIXEL
+ ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
i_x_start = p_sys->i_x_start;
i_y_start = i_yscale * p_sys->i_y_start;
......@@ -860,7 +865,7 @@ RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
i_y_src += p_spu->i_width )
{
uint8_t *p_pixel_base_y;
i_ytmp = i_y >> 6;
i_ytmp = i_y >> ASCALE;
i_y += i_yscale;
p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
i_x = 0;
......@@ -874,7 +879,7 @@ RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
}
/* Check whether we need to draw one line or more than one */
if( i_ytmp + 1 >= ( i_y >> 6 ) )
if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
{
/* Draw until we reach the end of the line */
for( ; i_x < p_spu->i_width; i_x++, p_source++ )
......@@ -919,7 +924,8 @@ RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
/* This is the location that's going to get changed.
*/
uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
uint8_t *p_dest = p_pixel_base_y
+ ((i_x * i_xscale ) >> ASCALE) * BYTES_PER_PIXEL;
uint8_t rgb[4];
yuv2rgb(p_source, rgb);
......@@ -939,7 +945,8 @@ RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
uint8_t *p_dest = p_pixel_base_y
+ ((i_x * i_xscale ) >> ASCALE) * BYTES_PER_PIXEL;
uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
uint8_t rgb[3];
......@@ -953,7 +960,7 @@ RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
}
else
{
i_ynext = p_pic->p->i_pitch * i_y >> 6;
i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
/* Draw until we reach the end of the line */
......@@ -993,8 +1000,8 @@ RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
/* This is the location that's going to get changed.
*/
uint8_t *p_pixel_base_x = p_pixel_base
+ i_x * BYTES_PER_PIXEL;
uint8_t *p_pixel_base_x = p_pixel_base
+ ((i_x * i_xscale ) >> ASCALE) * BYTES_PER_PIXEL;
uint8_t rgb[4];
yuv2rgb(p_source, rgb);
......@@ -1041,14 +1048,14 @@ RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
#define BYTES_PER_PIXEL 1
static void
RenderRGB2( vout_thread_t *p_vout, picture_t *p_pic,
BlendRGB2( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
uint8_t *p_pixel_base;
ogt_yuvt_t *p_src_start = (ogt_yuvt_t *)p_spu->p_sys->p_data;
ogt_yuvt_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
ogt_yuvt_t *p_source;
uint8_t *p_src_start = (uint8_t *)p_spu->p_sys->p_data;
uint8_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
uint8_t *p_source;
int i_x, i_y;
int i_y_src;
......@@ -1061,8 +1068,8 @@ RenderRGB2( vout_thread_t *p_vout, picture_t *p_pic,
struct subpicture_sys_t *p_sys = p_spu->p_sys;
i_xscale = ( p_vout->output.i_width << 6 ) / p_vout->render.i_width;
i_yscale = ( p_vout->output.i_height << 6 ) / p_vout->render.i_height;
i_xscale = ( p_vout->output.i_width << ASCALE ) / p_vout->render.i_width;
i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
"spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
......@@ -1079,15 +1086,15 @@ RenderRGB2( vout_thread_t *p_vout, picture_t *p_pic,
the picture coordinates subtitle offsets
*/
p_pixel_base = p_pic->p->p_pixels
+ ( (p_spu->i_x * i_xscale) >> 6 ) * BYTES_PER_PIXEL
+ ( (p_spu->i_y * i_yscale) >> 6 ) * p_pic->p->i_pitch;
+ ( (p_spu->i_x * i_xscale) >> ASCALE ) * BYTES_PER_PIXEL
+ ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
i_x_start = p_sys->i_x_start;
i_y_start = i_yscale * p_sys->i_y_start;
i_x_end = p_sys->i_x_end;
i_y_end = i_yscale * p_sys->i_y_end;
p_source = (ogt_yuvt_t *)p_sys->p_data;
p_source = (uint8_t *)p_sys->p_data;
/* Draw until we reach the bottom of the subtitle */
i_y = 0;
......@@ -1095,11 +1102,31 @@ RenderRGB2( vout_thread_t *p_vout, picture_t *p_pic,
i_y_src += p_spu->i_width )
{
uint8_t *p_pixel_base_y;
i_ytmp = i_y >> 6;
i_ytmp = i_y >> ASCALE;
i_y += i_yscale;
p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
i_x = 0;
#if 0
/* Remove this */
*p_pixel_base_y = 0xff; /*+++++*/
*(p_pixel_base_y+1) = 0x0;
*(p_pixel_base_y+2) = 0x0;
*(p_pixel_base_y+3) = 0x0;
*(p_pixel_base_y+4) = 0x0;
*(p_pixel_base_y+5) = 0x0;
*(p_pixel_base_y+6) = 0x0;
*(p_pixel_base_y+7) = 0x0;
*(p_pixel_base_y+8) = 0xFF;
*(p_pixel_base_y+9) = 0xFF;
*(p_pixel_base_y+10) = 0xFF;
*(p_pixel_base_y+11) = 0xFF;
*(p_pixel_base_y+12) = 0xFF;
*(p_pixel_base_y+13) = 0xFF;
*(p_pixel_base_y+14) = 0xFF;
*(p_pixel_base_y+15) = 0xFF;
#endif
if ( b_crop ) {
if ( i_y > i_y_end ) break;
if (i_x_start) {
......@@ -1108,79 +1135,90 @@ RenderRGB2( vout_thread_t *p_vout, picture_t *p_pic,
}
}
/* Draw until we reach the end of the line */
for( ; i_x < p_spu->i_width; i_x ++, p_source++ )
{
#if 0
uint8_t *p=(uint8_t *) p_source;
printf("+++ %02x %02x %02x %02x\n",
p[0], p[1], p[2], p[3]);
#endif
if( b_crop ) {
/* Check whether we need to draw one line or more than one */
if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
{
/* Draw until we reach the end of the line */
for( ; i_x < p_spu->i_width; i_x ++, p_source++ )
{
if( b_crop ) {
/* FIXME: y cropping should be dealt with outside of this
loop.*/
if ( i_y < i_y_start) continue;
if ( i_x > i_x_end )
{
p_source += p_spu->i_width - i_x;
break;
}
}
/* FIXME: y cropping should be dealt with outside of this
loop.*/
if ( i_y < i_y_start) continue;
if (p_source >= p_src_end) {
msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
i_x, i_y / i_yscale, i_height);
return;
}
if (*p_source == 0) {
#if 0
printf(" "); /*++++*/
#endif
} else {
uint8_t *p_dest = p_pixel_base_y + ((i_x*i_xscale) >> 7);
*p_dest++ = 0xff;
#if 0
printf("%1d", *p_source); /*++++*/
#endif
}
if ( i_x > i_x_end )
{
p_source += p_spu->i_width - i_x;
break;
}
}
if (p_source >= p_src_end) {
msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
i_x, i_y / i_yscale, i_height);
return;
}
switch( p_source->s.t )
{
case 0x00:
/* Completely transparent. Don't change pixel. */
break;
default:
case MAX_ALPHA:
{
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
/* This is the location that's going to get changed.
*/
uint8_t *p_dest = p_pixel_base_y + i_x;
uint8_t rgb[4];
yuv2rgb(p_source, rgb);
*p_dest++ = 0xff;
break;
}
#if 0
printf("\n"); /*++++*/
#endif
} else {
/* Have to scale over many lines. */
int i_yreal = p_pic->p->i_pitch * i_ytmp;
int i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
/* Draw until we reach the end of the line */
for( ; i_x < p_spu->i_width; i_x ++, p_source++ )
{
if( b_crop ) {
#ifdef TRANSPARENCY_FINISHED
default:
{
/* Blend in underlying pixel subtitle pixel. */
/* To be able to scale correctly for full opaqueness, we
add 1 to the alpha. This means alpha value 0 won't
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
uint8_t rgb[3];
yuv2rgb(p_source, rgb);
rv32_pack_blend(p_dest, rgb, dest_alpha, ALPHA_SCALEDOWN);
break;
/* FIXME: y cropping should be dealt with outside of this
loop.*/
if ( i_y < i_y_start) continue;
if ( i_x > i_x_end )
{
p_source += p_spu->i_width - i_x;
break;
}
}
if (p_source >= p_src_end) {
msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
i_x, i_y / i_yscale, i_height);
return;
}
if (*p_source != 0) {
printf("_"); /*++++*/
} else {
printf("%1d", *p_source); /*++++*/
for( i_ytmp = i_yreal ; i_ytmp < i_ynext ;
i_ytmp += p_pic->p->i_pitch ) {
uint8_t *p_dest = p_pixel_base + i_ytmp
+ i_x * BYTES_PER_PIXEL;
*p_dest++ = 0xff;
}
#endif /*TRANSPARENCY_FINISHED*/
}
}
}
}
}
}
}
......
......@@ -2,7 +2,7 @@
* render.h : Common SVCD and CVD rendering routine(s).
*****************************************************************************
* Copyright (C) 2003 VideoLAN
* $Id: render.h,v 1.2 2003/12/28 04:51:52 rocky Exp $
* $Id: render.h,v 1.3 2004/01/21 04:45:47 rocky Exp $
*
* Author: Rocky Bernstein
*
......@@ -24,5 +24,5 @@
/*****************************************************************************
* Prototypes
*****************************************************************************/
void VCDSubRender ( vout_thread_t *, picture_t *, const subpicture_t * );
void VCDSubBlend ( vout_thread_t *, picture_t *, const subpicture_t * );
......@@ -2,7 +2,7 @@
* subtitle.h : Common SVCD and CVD subtitles header
*****************************************************************************
* Copyright (C) 2003,2004 VideoLAN
* $Id: subtitle.h,v 1.9 2004/01/16 13:32:37 rocky Exp $
* $Id: subtitle.h,v 1.10 2004/01/21 04:45:47 rocky Exp $
*
* Author: Rocky Bernstein
* based on code from:
......@@ -72,15 +72,15 @@
N_("Add this to starting horizontal position of subtitle.")
#define HORIZONTAL_CORRECT_LONGTEXT N_( \
"If you need to adjust the subtitle starting position horizontally, " \
"set this. Negative values can be used to shift left. 0 would " \
"set this. Negative values shift left and postive values right. 0 would " \
"be no deviation from where the position specified in the subtitle." \
)
#define VERTICAL_CORRECT \
N_("Add this to starting vertical position of subtitle.")
#define VERTICAL_CORRECT_LONGTEXT N_( \
"If you need to adjust the subtitle starting position horizontally, " \
"set this. Negative values can be used to shift left. 0 would " \
"If you need to adjust the subtitle starting position vertically, " \
"set this. Negative values shift up, positive values down. 0 would " \
"be no deviation from where the position specified in the subtitle." \
)
......
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