Commit 9330bd42 authored by Laurent Aimar's avatar Laurent Aimar

Improved glyph positionning and bounding box computation.

parent 590ea1e5
......@@ -196,7 +196,6 @@ vlc_module_end ()
typedef struct
{
FT_BitmapGlyph p_glyph;
FT_Vector pos; /* Relative position */
uint32_t i_color; /* ARGB color */
int i_line_offset; /* underline/strikethrough offset */
uint16_t i_line_thickness; /* underline/strikethrough thickness */
......@@ -208,7 +207,7 @@ struct line_desc_t
line_desc_t *p_next;
int i_width;
int i_base_line;
int i_character_count;
line_character_t *p_character;
};
......@@ -564,7 +563,8 @@ static char* Win32_Select( filter_t *p_filter, const char* family,
* This function merges the previously rendered freetype glyphs into a picture
*****************************************************************************/
static int RenderYUVP( filter_t *p_filter, subpicture_region_t *p_region,
line_desc_t *p_line, int i_width, int i_height )
line_desc_t *p_line,
FT_BBox *p_bbox )
{
VLC_UNUSED(p_filter);
static const uint8_t pi_gamma[16] =
......@@ -577,17 +577,11 @@ static int RenderYUVP( filter_t *p_filter, subpicture_region_t *p_region,
uint8_t i_y, i_u, i_v; /* YUV values, derived from incoming RGB */
/* Create a new subpicture region */
memset( &fmt, 0, sizeof(video_format_t) );
fmt.i_chroma = VLC_CODEC_YUVP;
fmt.i_width = fmt.i_visible_width = i_width + 4;
fmt.i_height = fmt.i_visible_height = i_height + 4;
if( p_region->fmt.i_visible_width > 0 )
fmt.i_visible_width = p_region->fmt.i_visible_width;
if( p_region->fmt.i_visible_height > 0 )
fmt.i_visible_height = p_region->fmt.i_visible_height;
fmt.i_x_offset = fmt.i_y_offset = 0;
fmt.i_sar_num = 1;
fmt.i_sar_den = 1;
video_format_Init( &fmt, VLC_CODEC_YUVP );
fmt.i_width =
fmt.i_visible_width = p_bbox->xMax - p_bbox->xMin + 4;
fmt.i_height =
fmt.i_visible_height = p_bbox->yMax - p_bbox->yMin + 4;
assert( !p_region->p_picture );
p_region->p_picture = picture_NewFromFormat( &fmt );
......@@ -630,45 +624,32 @@ static int RenderYUVP( filter_t *p_filter, subpicture_region_t *p_region,
for( ; p_line != NULL; p_line = p_line->p_next )
{
int i_glyph_tmax = 0;
int i_bitmap_offset, i_offset, i_align_offset = 0;
for( i = 0; i < p_line->i_character_count; i++ )
{
FT_BitmapGlyph p_glyph = p_line->p_character[i].p_glyph;
i_glyph_tmax = __MAX( i_glyph_tmax, p_glyph->top );
}
if( p_line->i_width < i_width )
int i_align_left = 0;
if( p_line->i_width < fmt.i_visible_width )
{
if( (p_region->i_align & 0x3) == SUBPICTURE_ALIGN_RIGHT )
{
i_align_offset = i_width - p_line->i_width;
}
i_align_left = ( fmt.i_visible_width - p_line->i_width );
else if( (p_region->i_align & 0x3) != SUBPICTURE_ALIGN_LEFT )
{
i_align_offset = ( i_width - p_line->i_width ) / 2;
}
i_align_left = ( fmt.i_visible_width - p_line->i_width ) / 2;
}
int i_align_top = 0;
for( i = 0; i < p_line->i_character_count; i++ )
{
const line_character_t *ch = &p_line->p_character[i];
FT_BitmapGlyph p_glyph = ch->p_glyph;
i_offset = ( ch->pos.y +
i_glyph_tmax - p_glyph->top + 2 ) *
i_pitch + ch->pos.x + p_glyph->left + 2 +
i_align_offset;
int i_glyph_y = i_align_top - p_glyph->top + p_bbox->yMax + p_line->i_base_line;
int i_glyph_x = i_align_left + p_glyph->left - p_bbox->xMin;
for( y = 0, i_bitmap_offset = 0; y < p_glyph->bitmap.rows; y++ )
for( y = 0; y < p_glyph->bitmap.rows; y++ )
{
for( x = 0; x < p_glyph->bitmap.width; x++, i_bitmap_offset++ )
for( x = 0; x < p_glyph->bitmap.width; x++ )
{
if( p_glyph->bitmap.buffer[i_bitmap_offset] )
p_dst[i_offset+x] =
((int)p_glyph->bitmap.buffer[i_bitmap_offset] + 8)/16;
if( p_glyph->bitmap.buffer[y * p_glyph->bitmap.width + x] )
p_dst[(i_glyph_y + y) * i_pitch + (i_glyph_x + x)] =
(p_glyph->bitmap.buffer[y * p_glyph->bitmap.width + x] + 8)/16;
}
i_offset += i_pitch;
}
}
}
......@@ -758,44 +739,12 @@ static inline void BlendYUVALine( picture_t *p_picture,
const line_character_t *p_next )
{
int i_line_width = p_current->p_glyph->bitmap.width;
if( p_next && p_next->i_line_thickness > 0 )
i_line_width = (p_next->pos.x + p_next->p_glyph->left) -
(p_current->pos.x + p_current->p_glyph->left);
if( p_next )
i_line_width = p_next->p_glyph->left - p_current->p_glyph->left;
for( int dx = 0; dx < i_line_width; dx++ )
{
/* break the underline around the tails of any glyphs which cross it
Strikethrough doesn't get broken */
bool b_ok = true;
for( int z = dx - p_current->i_line_thickness;
z < dx + p_current->i_line_thickness && b_ok && p_current->i_line_offset >= 0;
z++ )
{
FT_BitmapGlyph p_glyph_check = NULL;
int i_column;
if( p_next && z >= i_line_width )
{
i_column = z - i_line_width;
p_glyph_check = p_next->p_glyph;
}
else if( z >= 0 && z < p_current->p_glyph->bitmap.width )
{
i_column = z;
p_glyph_check = p_current->p_glyph;
}
if( p_glyph_check )
{
const FT_Bitmap *p_bitmap = &p_glyph_check->bitmap;
for( int dy = 0; dy < p_current->i_line_thickness && b_ok; dy++ )
{
int i_row = p_current->i_line_offset + p_glyph_check->top + dy;
b_ok = i_row >= p_bitmap->rows ||
p_bitmap->buffer[p_bitmap->width * i_row + i_column] == 0;
}
}
}
for( int dy = 0; dy < p_current->i_line_thickness && b_ok; dy++ )
for( int dy = 0; dy < p_current->i_line_thickness; dy++ )
BlendYUVAPixel( p_picture,
i_picture_x + dx,
i_picture_y + p_current->i_line_offset + dy,
......@@ -806,7 +755,7 @@ static inline void BlendYUVALine( picture_t *p_picture,
static int RenderYUVA( filter_t *p_filter,
subpicture_region_t *p_region,
line_desc_t *p_line_head,
int i_width, int i_height )
FT_BBox *p_bbox )
{
filter_sys_t *p_sys = p_filter->p_sys;
......@@ -814,9 +763,9 @@ static int RenderYUVA( filter_t *p_filter,
video_format_t fmt;
video_format_Init( &fmt, VLC_CODEC_YUVA );
fmt.i_width =
fmt.i_visible_width = i_width;
fmt.i_visible_width = p_bbox->xMax - p_bbox->xMin;
fmt.i_height =
fmt.i_visible_height = i_height;
fmt.i_visible_height = p_bbox->yMax - p_bbox->yMin;
picture_t *p_picture = p_region->p_picture = picture_NewFromFormat( &fmt );
if( !p_region->p_picture )
......@@ -842,19 +791,14 @@ static int RenderYUVA( filter_t *p_filter,
{
/* Left offset to take into account alignment */
int i_align_left = 0;
if( p_line->i_width < i_width )
if( p_line->i_width < fmt.i_visible_width )
{
if( (p_region->i_align & 0x3) == SUBPICTURE_ALIGN_RIGHT )
i_align_left = i_width - p_line->i_width;
i_align_left = ( fmt.i_visible_width - p_line->i_width );
else if( (p_region->i_align & 0x3) != SUBPICTURE_ALIGN_LEFT )
i_align_left = ( i_width - p_line->i_width ) / 2;
i_align_left = ( fmt.i_visible_width - p_line->i_width ) / 2;
}
/* Compute the top alignment
* FIXME seems bad (it seems that the glyphs are aligned too high) */
int i_align_top = 0;
for( int i = 0; i < p_line->i_character_count; i++ )
i_align_top = __MAX( i_align_top, p_line->p_character[i].p_glyph->top );
/* Render all glyphs and underline/strikethrough */
for( int i = 0; i < p_line->i_character_count; i++ )
......@@ -865,15 +809,17 @@ static int RenderYUVA( filter_t *p_filter,
i_a = 0xff - ((ch->i_color >> 24) & 0xff);
YUVFromRGB( ch->i_color, &i_y, &i_u, &i_v );
int i_picture_y = ch->pos.y + i_align_top;
int i_picture_x = ch->pos.x + i_align_left + p_glyph->left;
int i_glyph_y = i_align_top - p_glyph->top + p_bbox->yMax + p_line->i_base_line;
int i_glyph_x = i_align_left + p_glyph->left - p_bbox->xMin;
BlendYUVAGlyph( p_picture, i_picture_x, i_picture_y - p_glyph->top,
BlendYUVAGlyph( p_picture,
i_glyph_x, i_glyph_y,
i_a, i_y, i_u, i_v,
p_glyph );
if( ch->i_line_thickness > 0 )
BlendYUVALine( p_picture, i_picture_x, i_picture_y,
BlendYUVALine( p_picture,
i_glyph_x, i_glyph_y + p_glyph->top,
i_a, i_y, i_u, i_v,
&ch[0],
i + 1 < p_line->i_character_count ? &ch[1] : NULL );
......@@ -1489,6 +1435,7 @@ static line_desc_t *NewLine( int i_count )
p_line->p_next = NULL;
p_line->i_width = 0;
p_line->i_base_line = 0;
p_line->i_character_count = 0;
p_line->p_character = calloc( i_count, sizeof(*p_line->p_character) );
......@@ -1613,7 +1560,8 @@ static int GetGlyph( filter_t *p_filter,
FT_Face p_face,
int i_glyph_index,
int i_style_flags )
int i_style_flags,
FT_Vector *p_pen )
{
if( FT_Load_Glyph( p_face, i_glyph_index, FT_LOAD_NO_BITMAP | FT_LOAD_DEFAULT ) &&
FT_Load_Glyph( p_face, i_glyph_index, FT_LOAD_DEFAULT ) )
......@@ -1638,23 +1586,31 @@ static int GetGlyph( filter_t *p_filter,
return VLC_EGENERIC;
}
FT_BBox bbox;
FT_Glyph_Get_CBox( glyph, ft_glyph_bbox_pixels, &bbox );
if( FT_Glyph_To_Bitmap( &glyph, FT_RENDER_MODE_NORMAL, 0, 1) )
if( FT_Glyph_To_Bitmap( &glyph, FT_RENDER_MODE_NORMAL, p_pen, 1) )
{
FT_Done_Glyph( glyph );
return VLC_EGENERIC;
}
FT_BBox bbox;
FT_Glyph_Get_CBox( glyph, ft_glyph_bbox_pixels, &bbox );
*pp_glyph = glyph;
*p_bbox = bbox;
return VLC_SUCCESS;
}
static void BBoxEnlarge( FT_BBox *p_max, const FT_BBox *p )
{
p_max->xMin = __MIN(p_max->xMin, p->xMin);
p_max->yMin = __MIN(p_max->yMin, p->yMin);
p_max->xMax = __MAX(p_max->xMax, p->xMax);
p_max->yMax = __MAX(p_max->yMax, p->yMax);
}
static int ProcessLines( filter_t *p_filter,
line_desc_t **pp_lines,
FT_Vector *p_size,
FT_BBox *p_bbox,
uint32_t *psz_text,
text_style_t **pp_styles,
......@@ -1754,12 +1710,13 @@ static int ProcessLines( filter_t *p_filter,
line_desc_t **pp_line_next = pp_lines;
FT_BBox bbox = {
.xMin = 0,
.yMin = 0,
.xMax = 0,
.yMax = 0,
.xMin = INT_MAX,
.yMin = INT_MAX,
.xMax = INT_MIN,
.yMax = INT_MIN,
};
FT_Vector pen = { .x = 0, .y = 0 };
int i_face_height_previous = 0;
int i_base_line = 0;
const text_style_t *p_previous_style = NULL;
FT_Face p_face = NULL;
for( int i_start = 0; i_start < i_len; )
......@@ -1772,13 +1729,16 @@ static int ProcessLines( filter_t *p_filter,
/* Render the text line (or the begining if too long) into 0 or 1 glyph line */
line_desc_t *p_line = i_length > 0 ? NewLine( i_length ) : NULL;
int i_index = i_start;
pen.x = 0;
FT_Vector pen = {
.x = 0,
.y = 0,
};
int i_face_height = 0;
FT_BBox line_bbox = {
.xMin = 0,
.yMin = 0,
.xMax = 0,
.yMax = 0,
.xMin = INT_MAX,
.yMin = INT_MAX,
.xMax = INT_MIN,
.yMax = INT_MIN,
};
typedef struct {
int i_index;
......@@ -1830,7 +1790,8 @@ static int ProcessLines( filter_t *p_filter,
}
p_previous_style = p_current_style;
i_face_height = __MAX(i_face_height, FT_CEIL(p_current_face->size->metrics.height));
i_face_height = __MAX(i_face_height, FT_CEIL(FT_MulFix(p_current_face->height,
p_current_face->size->metrics.y_scale)));
/* Render the part */
bool b_break_line = false;
......@@ -1847,16 +1808,30 @@ static int ProcessLines( filter_t *p_filter,
FT_Get_Kerning( p_current_face, i_glyph_last, i_glyph_index, ft_kerning_default, &kerning );
/* Get the glyph bitmap and its bounding box and all the associated properties */
FT_Vector pen_new = {
.x = pen.x + kerning.x,
.y = pen.y + kerning.y,
};
FT_Glyph glyph;
FT_BBox glyph_bbox;
if( GetGlyph( p_filter, &glyph, &glyph_bbox,
p_current_face, i_glyph_index, p_glyph_style->i_style_flags ) )
p_current_face, i_glyph_index, p_glyph_style->i_style_flags, &pen_new ) )
goto next;
FT_Vector glyph_pos = {
.x = pen.x + FT_CEIL(kerning.x),
.y = pen.y
};
FT_BitmapGlyph glyph_bmp = (FT_BitmapGlyph)glyph;
if( glyph_bbox.xMin >= glyph_bbox.xMax )
{
glyph_bbox.xMin = FT_CEIL(pen_new.x);
glyph_bbox.xMax = FT_CEIL(pen_new.x + p_current_face->glyph->advance.x);
glyph_bmp->left = glyph_bbox.xMin;
}
if( glyph_bbox.yMin >= glyph_bbox.yMax )
{
glyph_bbox.yMax = FT_CEIL(pen_new.y);
glyph_bbox.yMin = FT_CEIL(pen_new.y + p_current_face->glyph->advance.y);
glyph_bmp->top = glyph_bbox.yMax;
}
bool b_karaoke = pi_karaoke_bar && pi_karaoke_bar[i_index] != 0;
uint32_t i_color = b_karaoke ? (p_glyph_style->i_karaoke_background_color |
(p_glyph_style->i_karaoke_background_alpha << 24))
......@@ -1880,19 +1855,13 @@ static int ProcessLines( filter_t *p_filter,
i_ul_offset -= abs( FT_FLOOR(FT_MulFix(p_current_face->descender*2,
p_current_face->size->metrics.y_scale)) );
}
glyph_bbox.yMin = __MIN( glyph_bbox.yMin, - i_ul_offset - i_ul_thickness );
}
FT_BitmapGlyph glyph_bmp = (FT_BitmapGlyph)glyph;
FT_BBox line_bbox_new = {
.xMin = 0,
.xMax = __MAX( line_bbox.xMax,
glyph_pos.x + glyph_bbox.xMax - glyph_bbox.xMin + glyph_bmp->left ),
.yMin = 0,
.yMax = __MAX( line_bbox.yMax,
glyph_pos.y + glyph_bbox.yMax - glyph_bbox.yMin + glyph_bmp->top ),
};
FT_BBox line_bbox_new = line_bbox;
BBoxEnlarge( &line_bbox_new, &glyph_bbox );
b_break_line = i_index > i_start &&
line_bbox_new.xMax >= p_filter->fmt_out.video.i_visible_width;
line_bbox_new.xMax - line_bbox_new.xMin >= p_filter->fmt_out.video.i_visible_width;
if( b_break_line )
{
FT_Done_Glyph( glyph );
......@@ -1925,13 +1894,13 @@ static int ProcessLines( filter_t *p_filter,
assert( p_line->i_character_count == i_index - i_start);
p_line->p_character[p_line->i_character_count++] = (line_character_t){
.p_glyph = (FT_BitmapGlyph)glyph,
.pos = glyph_pos,
.i_color = i_color,
.i_line_offset = i_ul_offset,
.i_line_thickness = i_ul_thickness,
};
pen.x += FT_CEIL(kerning.x) + FT_CEIL(p_current_face->glyph->advance.x);
pen.x = pen_new.x + p_current_face->glyph->advance.x;
pen.y = pen_new.y + p_current_face->glyph->advance.y;
line_bbox = line_bbox_new;
next:
i_glyph_last = i_glyph_index;
......@@ -1947,15 +1916,24 @@ static int ProcessLines( filter_t *p_filter,
break;
}
#undef SAVE_BP
bbox.xMax = __MAX(bbox.xMax, line_bbox.xMax);
bbox.yMax = __MAX(bbox.yMax, line_bbox.yMax);
/* Update our baseline */
if( i_face_height_previous > 0 )
i_base_line += __MAX(i_face_height, i_face_height_previous);
i_face_height_previous = i_face_height;
pen.y += i_face_height;
/* Update the line bbox with the actual base line */
if (line_bbox.yMax > line_bbox.yMin) {
line_bbox.yMin -= i_base_line;
line_bbox.yMax -= i_base_line;
}
BBoxEnlarge( &bbox, &line_bbox );
/* Terminate and append the line */
if( p_line )
{
p_line->i_width = line_bbox.xMax - line_bbox.xMin;
p_line->i_width = __MAX(line_bbox.xMax - line_bbox.xMin, 0);
p_line->i_base_line = i_base_line;
*pp_line_next = p_line;
pp_line_next = &p_line->p_next;
}
......@@ -1965,7 +1943,7 @@ static int ProcessLines( filter_t *p_filter,
if( i_start < i_len && psz_text[i_start] == '\n' )
i_start++;
if( bbox.yMax >= p_filter->fmt_out.video.i_visible_height )
if( bbox.yMax - bbox.yMin >= p_filter->fmt_out.video.i_visible_height )
{
msg_Err( p_filter, "Truncated too high subtitle" );
break;
......@@ -1978,8 +1956,7 @@ static int ProcessLines( filter_t *p_filter,
free( p_fribidi_string );
free( pi_karaoke_bar );
p_size->x = bbox.xMax - bbox.xMin;
p_size->y = bbox.yMax - bbox.yMin;
*p_bbox = bbox;
return VLC_SUCCESS;
}
......@@ -2019,7 +1996,7 @@ static int RenderCommon( filter_t *p_filter, subpicture_region_t *p_region_out,
/* */
int rv = VLC_SUCCESS;
int i_text_length = 0;
FT_Vector result = {0, 0};
FT_BBox bbox;
line_desc_t *p_lines = NULL;
uint32_t *pi_k_durations = NULL;
......@@ -2112,7 +2089,7 @@ static int RenderCommon( filter_t *p_filter, subpicture_region_t *p_region_out,
if( !rv && i_text_length > 0 )
{
rv = ProcessLines( p_filter,
&p_lines, &result,
&p_lines, &bbox,
psz_text, pp_styles, pi_k_durations, i_text_length );
}
......@@ -2121,15 +2098,12 @@ static int RenderCommon( filter_t *p_filter, subpicture_region_t *p_region_out,
/* Don't attempt to render text that couldn't be layed out
* properly. */
if( !rv && i_text_length > 0 && result.x > 0 && result.y > 0)
if( !rv && i_text_length > 0 && bbox.xMin < bbox.xMax && bbox.yMin < bbox.yMax )
{
if( var_InheritBool( p_filter, "freetype-yuvp" ) )
RenderYUVP( p_filter, p_region_out, p_lines,
result.x, result.y );
RenderYUVP( p_filter, p_region_out, p_lines, &bbox );
else
RenderYUVA( p_filter, p_region_out, p_lines,
result.x, result.y );
RenderYUVA( p_filter, p_region_out, p_lines, &bbox );
/* With karaoke, we're going to have to render the text a number
* of times to show the progress marker on the text.
......
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