Commit 87f20f41 authored by Laurent Aimar's avatar Laurent Aimar

Removed outdated comment (opengl).

parent dadf72fe
...@@ -659,22 +659,6 @@ error: ...@@ -659,22 +659,6 @@ error:
int vout_display_opengl_Prepare(vout_display_opengl_t *vgl, int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
picture_t *picture, subpicture_t *subpicture) picture_t *picture, subpicture_t *subpicture)
{ {
/* On Win32/GLX, we do this the usual way:
+ Fill the buffer with new content,
+ Reload the texture,
+ Use the texture.
On OS X with VRAM or AGP texturing, the order has to be:
+ Reload the texture,
+ Fill the buffer with new content,
+ Use the texture.
(Thanks to gcc from the Arstechnica forums for the tip)
Therefore on OSX, we have to use two buffers and textures and use a
lock(/unlock) managed picture pool.
*/
if (vlc_gl_Lock(vgl->gl)) if (vlc_gl_Lock(vgl->gl))
return VLC_EGENERIC; return VLC_EGENERIC;
......
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