* DirectX video output plugin now uses triple buffering for YUV overlay. This improves the video quality a lot (no tearing) without affecting performance. (I knew double buffering sucked but I just discovered why triple buffering is better: you don't have to wait for the vsync to flip the buffers). * Fixed the DirectX video output for non-overlay modes. It was only working in RGB16 before. * Fixed the mouse autohidding feature in the DirectX plugin (at least partially). * Fixed the spu decoder to take the pitch of the destination picture into account when rendering the subtitles (Implemented only for the YUV modes).
Showing
This diff is collapsed.
Please register or sign in to comment