* DirectX video output plugin now uses triple buffering for YUV overlay. This improves the video quality a lot (no tearing) without affecting performance. (I knew double buffering sucked but I just discovered why triple buffering is better: you don't have to wait for the vsync to flip the buffers). * Fixed the DirectX video output for non-overlay modes. It was only working in RGB16 before. * Fixed the mouse autohidding feature in the DirectX plugin (at least partially). * Fixed the spu decoder to take the pitch of the destination picture into account when rendering the subtitles (Implemented only for the YUV modes).
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