Commit 59daa258 authored by Jakob Leben's avatar Jakob Leben

playlist: refactor and fix #3932 (take 2)

When an item gets sub-items, we have to run our own random-picking among
the new items.
parent 7f09499f
...@@ -28,6 +28,7 @@ ...@@ -28,6 +28,7 @@
#include <vlc_common.h> #include <vlc_common.h>
#include <assert.h> #include <assert.h>
#include <vlc_playlist.h> #include <vlc_playlist.h>
#include <vlc_rand.h>
#include "playlist_internal.h" #include "playlist_internal.h"
static void AddItem( playlist_t *p_playlist, playlist_item_t *p_item, static void AddItem( playlist_t *p_playlist, playlist_item_t *p_item,
...@@ -61,43 +62,68 @@ static void input_item_add_subitem_tree ( const vlc_event_t * p_event, ...@@ -61,43 +62,68 @@ static void input_item_add_subitem_tree ( const vlc_event_t * p_event,
playlist_ItemGetByInput( p_playlist, p_input ); playlist_ItemGetByInput( p_playlist, p_input );
assert( p_item != NULL ); assert( p_item != NULL );
playlist_item_t *p_parent = p_item->p_parent;
assert( p_parent != NULL );
bool b_current = get_current_status_item( p_playlist ) == p_item; bool b_current = get_current_status_item( p_playlist ) == p_item;
bool b_autostart = var_CreateGetBool( p_playlist, "playlist-autostart" ); bool b_autostart = var_CreateGetBool( p_playlist, "playlist-autostart" );
bool b_stop = p_item->i_flags & PLAYLIST_SUBITEM_STOP_FLAG; bool b_stop = p_item->i_flags & PLAYLIST_SUBITEM_STOP_FLAG;
bool b_flat = false;
p_item->i_flags &= ~PLAYLIST_SUBITEM_STOP_FLAG; p_item->i_flags &= ~PLAYLIST_SUBITEM_STOP_FLAG;
int pos = 0; /* We will have to flatten the tree out if we are in "the playlist" node and
for( int i = 0; i < p_parent->i_children; i++ ) the user setting demands flat playlist */
{
if( p_parent->pp_children[i] == p_item )
{
pos = i;
break;
}
}
bool b_flat = false; if( !pl_priv(p_playlist)->b_tree ) {
playlist_item_t *p_up = p_item; playlist_item_t *p_up = p_item;
while( p_up->p_parent ) while( p_up->p_parent )
{ {
if( p_up->p_parent == p_playlist->p_playing ) if( p_up->p_parent == p_playlist->p_playing )
{ {
if( !pl_priv(p_playlist)->b_tree ) b_flat = true; b_flat = true;
break; break;
} }
p_up = p_up->p_parent; p_up = p_up->p_parent;
} }
}
int pos = 0;
/* If we have to flatten out, then take the item's position in the parent as
insertion point and delete the item */
if( b_flat ) if( b_flat )
{
playlist_item_t *p_parent = p_item->p_parent;
assert( p_parent != NULL );
int i;
for( i = 0; i < p_parent->i_children; i++ )
{
if( p_parent->pp_children[i] == p_item )
{
pos = i;
break;
}
}
assert( i < p_parent->i_children );
playlist_DeleteItem( p_playlist, p_item, true ); playlist_DeleteItem( p_playlist, p_item, true );
p_item = playlist_InsertInputItemTree( p_playlist, p_item = p_parent;
b_flat ? p_parent : p_item, }
else
{
pos = p_item->i_children >= 0 ? p_item->i_children : 0;
}
/* At this point:
"p_item" is the node where sub-items should be inserted,
"pos" is the insertion position in that node */
int last_pos = playlist_InsertInputItemTree( p_playlist,
p_item,
p_new_root, p_new_root,
b_flat ? pos: PLAYLIST_END, pos,
b_flat ); b_flat );
if( !b_flat ) var_SetAddress( p_playlist, "leaf-to-parent", p_input ); if( !b_flat ) var_SetAddress( p_playlist, "leaf-to-parent", p_input );
...@@ -105,16 +131,42 @@ static void input_item_add_subitem_tree ( const vlc_event_t * p_event, ...@@ -105,16 +131,42 @@ static void input_item_add_subitem_tree ( const vlc_event_t * p_event,
//control playback only if it was the current playing item that got subitems //control playback only if it was the current playing item that got subitems
if( b_current ) if( b_current )
{ {
if( !p_item || ( b_stop && !b_flat ) || !b_autostart ) if( last_pos == pos || ( b_stop && !b_flat ) || !b_autostart )
{ {
/* We stop, either because no sub-item was actually created, or some
flags/settings want us to do so at this point */
PL_UNLOCK; PL_UNLOCK;
playlist_Stop( p_playlist ); playlist_Stop( p_playlist );
return; return;
} }
else else
{ {
/* Continue to play, either random or the first new item */
playlist_item_t *p_play_item;
if( var_GetBool( p_playlist, "random" ) )
{
unsigned rand_pos =
((unsigned)vlc_mrand48()) % (last_pos - pos);
rand_pos += pos;
p_play_item = p_item->pp_children[rand_pos];
}
else
{
p_play_item = p_item->pp_children[pos];
/* NOTE: this is a work around the general bug:
if node-to-be-played contains sub-nodes, then second instead
of first leaf starts playing (only in case the leafs have just
been instered and playlist has not yet been rebuilt.)
*/
while( p_play_item->i_children > 0 )
p_play_item = p_play_item->pp_children[0];
}
playlist_Control( p_playlist, PLAYLIST_VIEWPLAY, playlist_Control( p_playlist, PLAYLIST_VIEWPLAY,
pl_Locked, get_current_status_node( p_playlist ), p_item ); pl_Locked,
get_current_status_node( p_playlist ),
p_play_item );
} }
} }
...@@ -508,13 +560,13 @@ int playlist_NodeAddCopy ( ...@@ -508,13 +560,13 @@ int playlist_NodeAddCopy (
* \param b_flat TRUE if the new tree contents should be flattened into a list * \param b_flat TRUE if the new tree contents should be flattened into a list
* \return the first new leaf inserted (in playing order) * \return the first new leaf inserted (in playing order)
*/ */
playlist_item_t *playlist_InsertInputItemTree ( int playlist_InsertInputItemTree (
playlist_t *p_playlist, playlist_item_t *p_parent, playlist_t *p_playlist, playlist_item_t *p_parent,
input_item_node_t *p_node, int i_pos, bool b_flat ) input_item_node_t *p_node, int i_pos, bool b_flat )
{ {
playlist_item_t *p_first_leaf = NULL; playlist_item_t *p_first_leaf = NULL;
RecursiveAddIntoParent ( p_playlist, p_parent, p_node, i_pos, b_flat, &p_first_leaf ); int i = RecursiveAddIntoParent ( p_playlist, p_parent, p_node, i_pos, b_flat, &p_first_leaf );
return p_first_leaf; return i;
} }
......
...@@ -132,7 +132,7 @@ void playlist_SendAddNotify( playlist_t *p_playlist, int i_item_id, ...@@ -132,7 +132,7 @@ void playlist_SendAddNotify( playlist_t *p_playlist, int i_item_id,
playlist_item_t * playlist_NodeAddInput( playlist_t *, input_item_t *, playlist_item_t * playlist_NodeAddInput( playlist_t *, input_item_t *,
playlist_item_t *,int , int, bool ); playlist_item_t *,int , int, bool );
playlist_item_t * playlist_InsertInputItemTree ( playlist_t *, int playlist_InsertInputItemTree ( playlist_t *,
playlist_item_t *, input_item_node_t *, int, bool ); playlist_item_t *, input_item_node_t *, int, bool );
/* Tree walking */ /* Tree walking */
......
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