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videolan
vlc-2-2
Commits
446263ea
Commit
446263ea
authored
Jan 05, 2012
by
Laurent Aimar
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Fixed rendering of subpictures with non 0 offset in opengl.
It is needed for DVD menu support.
parent
4343ec78
Changes
1
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1 changed file
with
4 additions
and
2 deletions
+4
-2
modules/video_output/opengl.c
modules/video_output/opengl.c
+4
-2
No files found.
modules/video_output/opengl.c
View file @
446263ea
...
@@ -569,13 +569,15 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
...
@@ -569,13 +569,15 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
}
}
}
}
const
int
pixels_offset
=
r
->
fmt
.
i_y_offset
*
r
->
p_picture
->
p
->
i_pitch
+
r
->
fmt
.
i_x_offset
*
r
->
p_picture
->
p
->
i_pixel_pitch
;
if
(
glr
->
texture
)
{
if
(
glr
->
texture
)
{
glBindTexture
(
GL_TEXTURE_2D
,
glr
->
texture
);
glBindTexture
(
GL_TEXTURE_2D
,
glr
->
texture
);
/* TODO set GL_UNPACK_ALIGNMENT */
/* TODO set GL_UNPACK_ALIGNMENT */
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
r
->
p_picture
->
p
->
i_pitch
/
r
->
p_picture
->
p
->
i_pixel_pitch
);
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
r
->
p_picture
->
p
->
i_pitch
/
r
->
p_picture
->
p
->
i_pixel_pitch
);
glTexSubImage2D
(
GL_TEXTURE_2D
,
0
,
glTexSubImage2D
(
GL_TEXTURE_2D
,
0
,
0
,
0
,
glr
->
width
,
glr
->
height
,
0
,
0
,
glr
->
width
,
glr
->
height
,
glr
->
format
,
glr
->
type
,
r
->
p_picture
->
p
->
p_pixels
);
glr
->
format
,
glr
->
type
,
&
r
->
p_picture
->
p
->
p_pixels
[
pixels_offset
]
);
}
else
{
}
else
{
glGenTextures
(
1
,
&
glr
->
texture
);
glGenTextures
(
1
,
&
glr
->
texture
);
glBindTexture
(
GL_TEXTURE_2D
,
glr
->
texture
);
glBindTexture
(
GL_TEXTURE_2D
,
glr
->
texture
);
...
@@ -589,7 +591,7 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
...
@@ -589,7 +591,7 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
r
->
p_picture
->
p
->
i_pitch
/
r
->
p_picture
->
p
->
i_pixel_pitch
);
glPixelStorei
(
GL_UNPACK_ROW_LENGTH
,
r
->
p_picture
->
p
->
i_pitch
/
r
->
p_picture
->
p
->
i_pixel_pitch
);
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
glr
->
format
,
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
glr
->
format
,
glr
->
width
,
glr
->
height
,
0
,
glr
->
format
,
glr
->
type
,
glr
->
width
,
glr
->
height
,
0
,
glr
->
format
,
glr
->
type
,
r
->
p_picture
->
p
->
p_pixels
);
&
r
->
p_picture
->
p
->
p_pixels
[
pixels_offset
]
);
}
}
}
}
}
}
...
...
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