Commit 23e6f1bf authored by Martin Briza's avatar Martin Briza Committed by Jean-Baptiste Kempf

Sepia improve by being done in YUV

Bring major speed up for most videos
Signed-off-by: default avatarJean-Baptiste Kempf <jb@videolan.org>
parent 06900b92
......@@ -45,13 +45,6 @@ static void Destroy ( vlc_object_t * );
static void RVSepia( picture_t *, picture_t *, int );
static void PlanarI420Sepia( picture_t *, picture_t *, int);
static void PackedYUVSepia( picture_t *, picture_t *, int);
static void YuvSepia2( uint8_t *, uint8_t *, uint8_t *, uint8_t *,
const uint8_t, const uint8_t, const uint8_t, const uint8_t,
int );
static void YuvSepia4( uint8_t *, uint8_t *, uint8_t *, uint8_t *, uint8_t *,
uint8_t *, const uint8_t, const uint8_t, const uint8_t,
const uint8_t, const uint8_t, const uint8_t, int );
static void Sepia( int *, int *, int *, int );
static picture_t *Filter( filter_t *, picture_t * );
static const char *const ppsz_filter_options[] = {
......@@ -73,7 +66,7 @@ vlc_module_begin ()
set_category( CAT_VIDEO )
set_subcategory( SUBCAT_VIDEO_VFILTER )
set_capability( "video filter2", 0 )
add_integer_with_range( CFG_PREFIX "intensity", 30, 0, 255, NULL,
add_integer_with_range( CFG_PREFIX "intensity", 100, 0, 255, NULL,
SEPIA_INTENSITY_TEXT, SEPIA_INTENSITY_LONGTEXT,
false )
set_callbacks( Create, Destroy )
......@@ -216,44 +209,47 @@ static picture_t *Filter( filter_t *p_filter, picture_t *p_pic )
static void PlanarI420Sepia( picture_t *p_pic, picture_t *p_outpic,
int i_intensity )
{
// prepared values to copy for U and V channels
const uint8_t filling_const_8u = 128 - i_intensity / 6;
const uint8_t filling_const_8v = 128 + i_intensity / 14;
/* iterate for every two visible line in the frame */
for( int y = 0; y < p_pic->p[Y_PLANE].i_visible_lines - 1; y += 2)
{
const int i_sy_line1_start = y * p_pic->p[Y_PLANE].i_pitch;
const int i_sy_line2_start = ( y + 1 ) * p_pic->p[Y_PLANE].i_pitch;
const int i_su_line_start = (y/2) * p_pic->p[U_PLANE].i_pitch;
const int i_sv_line_start = (y/2) * p_pic->p[V_PLANE].i_pitch;
const int i_dy_line1_start = y * p_outpic->p[Y_PLANE].i_pitch;
const int i_dy_line2_start = ( y + 1 ) * p_outpic->p[Y_PLANE].i_pitch;
const int i_du_line_start = (y/2) * p_outpic->p[U_PLANE].i_pitch;
const int i_dv_line_start = (y/2) * p_outpic->p[V_PLANE].i_pitch;
// to prevent sigsegv if one pic is smaller (theoretically)
int i_picture_size_limit = p_pic->p[Y_PLANE].i_visible_pitch
< p_outpic->p[Y_PLANE].i_visible_pitch
? (p_pic->p[Y_PLANE].i_visible_pitch - 1) :
(p_outpic->p[Y_PLANE].i_visible_pitch - 1);
/* iterate for every two visible line in the frame */
for( int x = 0; x < p_pic->p[Y_PLANE].i_visible_pitch - 1; x += 2)
for( int x = 0; x < i_picture_size_limit; x += 2)
{
uint8_t sy1, sy2, sy3, sy4, su, sv;
uint8_t dy1, dy2, dy3, dy4, du, dv;
const int i_sy_line1_offset = i_sy_line1_start + x;
const int i_sy_line2_offset = i_sy_line2_start + x;
const int i_dy_line1_offset = i_dy_line1_start + x;
const int i_dy_line2_offset = i_dy_line2_start + x;
/* get four y components and u and v component */
sy1 = p_pic->p[Y_PLANE].p_pixels[i_sy_line1_offset];
sy2 = p_pic->p[Y_PLANE].p_pixels[i_sy_line1_offset + 1];
sy3 = p_pic->p[Y_PLANE].p_pixels[i_sy_line2_offset];
sy4 = p_pic->p[Y_PLANE].p_pixels[i_sy_line2_offset + 1];
su = p_pic->p[U_PLANE].p_pixels[i_su_line_start + (x/2)];
sv = p_pic->p[V_PLANE].p_pixels[i_sv_line_start + (x/2)];
/* calculate sepia values */
YuvSepia4( &dy1, &dy2, &dy3, &dy4, &du, &dv,
sy1, sy2, sy3, sy4, su, sv, i_intensity );
/* put new sepia values for all four y components and u and v */
p_outpic->p[Y_PLANE].p_pixels[i_dy_line1_offset] = dy1;
p_outpic->p[Y_PLANE].p_pixels[i_dy_line1_offset + 1] = dy2;
p_outpic->p[Y_PLANE].p_pixels[i_dy_line2_offset] = dy3;
p_outpic->p[Y_PLANE].p_pixels[i_dy_line2_offset + 1] = dy4;
p_outpic->p[U_PLANE].p_pixels[i_du_line_start + (x/2)] = du;
p_outpic->p[V_PLANE].p_pixels[i_dv_line_start + (x/2)] = dv;
// y = y - y/4 {to prevent overflow} + intensity / 4
p_outpic->p[Y_PLANE].p_pixels[i_dy_line1_start + x] =
p_pic->p[Y_PLANE].p_pixels[i_dy_line1_start + x] -
(p_pic->p[Y_PLANE].p_pixels[i_dy_line1_start + x] >> 2) +
(i_intensity >> 2);
p_outpic->p[Y_PLANE].p_pixels[i_dy_line1_start + x + 1] =
p_pic->p[Y_PLANE].p_pixels[i_dy_line1_start + x + 1] -
(p_pic->p[Y_PLANE].p_pixels[i_dy_line1_start + x + 1] >> 2) +
(i_intensity >> 2);
p_outpic->p[Y_PLANE].p_pixels[i_dy_line2_start + x] =
p_pic->p[Y_PLANE].p_pixels[i_dy_line2_start + x] -
(p_pic->p[Y_PLANE].p_pixels[i_dy_line2_start + x] >> 2) +
(i_intensity >> 2);
p_outpic->p[Y_PLANE].p_pixels[i_dy_line2_start + x + 1] =
p_pic->p[Y_PLANE].p_pixels[i_dy_line2_start + x + 1] -
(p_pic->p[Y_PLANE].p_pixels[i_dy_line2_start + x + 1] >> 2) +
(i_intensity >> 2);
// u = 128 {half => B&W} - intensity / 6
p_outpic->p[U_PLANE].p_pixels[i_du_line_start + (x / 2)] =
filling_const_8u;
// v = 128 {half => B&W} + intensity / 14
p_outpic->p[V_PLANE].p_pixels[i_dv_line_start + (x / 2)] =
filling_const_8v;
}
}
}
......@@ -274,6 +270,10 @@ static void PackedYUVSepia( picture_t *p_pic, picture_t *p_outpic,
GetPackedYuvOffsets( p_outpic->format.i_chroma,
&i_yindex, &i_uindex, &i_vindex );
// prepared values to copy for U and V channels
const uint8_t filling_const_8u = 128 - i_intensity / 6;
const uint8_t filling_const_8v = 128 + i_intensity / 14;
p_in = p_pic->p[0].p_pixels;
p_in_end = p_in + p_pic->p[0].i_visible_lines
* p_pic->p[0].i_pitch;
......@@ -285,9 +285,13 @@ static void PackedYUVSepia( picture_t *p_pic, picture_t *p_outpic,
while( p_in < p_line_end )
{
/* calculate new, sepia values */
YuvSepia2( &p_out[i_yindex], &p_out[i_yindex + 2], &p_out[i_uindex],
&p_out[i_vindex], p_in[i_yindex], p_in[i_yindex + 2],
p_in[i_uindex], p_in[i_vindex], i_intensity );
p_out[i_yindex] =
p_in[i_yindex] - (p_in[i_yindex] >> 2) + (i_intensity >> 2);
p_out[i_yindex + 2] =
p_in[i_yindex + 2] - (p_in[i_yindex + 2] >> 2)
+ (i_intensity >> 2);
p_out[i_uindex] = filling_const_8u;
p_out[i_vindex] = filling_const_8v;
p_in += 4;
p_out += 4;
}
......@@ -306,6 +310,9 @@ static void PackedYUVSepia( picture_t *p_pic, picture_t *p_outpic,
*****************************************************************************/
static void RVSepia( picture_t *p_pic, picture_t *p_outpic, int i_intensity )
{
#define SCALEBITS 10
#define ONE_HALF (1 << (SCALEBITS - 1))
#define FIX(x) ((int) ((x) * (1<<SCALEBITS) + 0.5))
uint8_t *p_in, *p_in_end, *p_line_end, *p_out;
int i_r, i_g, i_b;
bool b_isRV32 = p_pic->format.i_chroma == VLC_CODEC_RGB32;
......@@ -318,120 +325,51 @@ static void RVSepia( picture_t *p_pic, picture_t *p_outpic, int i_intensity )
* p_pic->p[0].i_pitch;
p_out = p_outpic->p[0].p_pixels;
while( p_in < p_in_end )
/* Precompute values constant for this certain i_intensity, using the same
* formula as YUV functions above */
uint8_t r_intensity = (( FIX( 1.40200 * 255.0 / 224.0 ) * (i_intensity * 14)
+ ONE_HALF )) >> SCALEBITS;
uint8_t g_intensity = (( - FIX(0.34414*255.0/224.0) * ( - i_intensity / 6 )
- FIX( 0.71414 * 255.0 / 224.0) * ( i_intensity * 14 )
+ ONE_HALF )) >> SCALEBITS;
uint8_t b_intensity = (( FIX( 1.77200 * 255.0 / 224.0) * ( - i_intensity / 6 )
+ ONE_HALF )) >> SCALEBITS;
while (p_in < p_in_end)
{
p_line_end = p_in + p_pic->p[0].i_visible_pitch;
while( p_in < p_line_end )
while (p_in < p_line_end)
{
/* extract r,g,b values */
i_r = p_in[i_rindex];
i_g = p_in[i_gindex];
i_b = p_in[i_bindex];
/* do sepia: this calculation is based on the formula to calculate
* YUV->RGB and RGB->YUV (in filter_picture.h) mode and that
* y = y - y/4 + intensity/4 . As Y is the only channel that changes
* through the whole image. After that, precomputed values are added
* for each RGB channel and saved in the output image.
* FIXME: needs cleanup */
uint8_t i_y = ((( 66 * p_in[i_rindex] + 129 * p_in[i_gindex] + 25
* p_in[i_bindex] + 128 ) >> 8 ) * FIX(255.0/219.0))
- (((( 66 * p_in[i_rindex] + 129 * p_in[i_gindex] + 25
* p_in[i_bindex] + 128 ) >> 8 )
* FIX( 255.0 / 219.0 )) >> 2 ) + ( i_intensity >> 2 );
p_out[i_rindex] = vlc_uint8(i_y + r_intensity);
p_out[i_gindex] = vlc_uint8(i_y + g_intensity);
p_out[i_bindex] = vlc_uint8(i_y + b_intensity);
p_in += 3;
/* do sepia */
Sepia( &i_r, &i_g, &i_b, i_intensity );
/* put new r,g,b values */
p_out[i_rindex] = i_r;
p_out[i_gindex] = i_g;
p_out[i_bindex] = i_b;
p_out += 3;
/* for rv32 we take 4 chunks at the time */
if ( b_isRV32 )
{
/* alpha channel stays the same */
*p_out++ = *p_in++;
if (b_isRV32) {
/* alpha channel stays the same */
*p_out++ = *p_in++;
}
}
p_in += p_pic->p[0].i_pitch - p_pic->p[0].i_visible_pitch;
p_out += p_outpic->p[0].i_pitch
- p_outpic->p[0].i_visible_pitch;
}
}
/*****************************************************************************
* YuvSepia2: Calculates sepia to YUV values for two given Y values
*****************************************************************************
* This function calculates sepia values of YUV color space for a given sepia
* intensity. It converts YUV color values to theirs RGB equivalents,
* calculates sepia values and then converts RGB values to YUV values again.
*****************************************************************************/
static void YuvSepia2( uint8_t* sepia_y1, uint8_t* sepia_y2, uint8_t* sepia_u,
uint8_t* sepia_v, const uint8_t y1, const uint8_t y2,
const uint8_t u, const uint8_t v, int i_intensity )
{
int r1, g1, b1; /* for y1 new value */
int r2, b2, g2; /* for y2 new value */
int r3, g3, b3; /* for new values of u and v */
/* fist convert YUV -> RGB */
yuv_to_rgb( &r1, &g1, &b1, y1, u, v );
yuv_to_rgb( &r2, &g2, &b2, y2, u, v );
yuv_to_rgb( &r3, &g3, &b3, ( y1 + y2 ) / 2, u, v );
/* calculates new values for r, g and b components */
Sepia( &r1, &g1, &b1, i_intensity );
Sepia( &r2, &g2, &b2, i_intensity );
Sepia( &r3, &g3, &b3, i_intensity );
/* convert from calculated RGB -> YUV */
*sepia_y1 = ( ( 66 * r1 + 129 * g1 + 25 * b1 + 128 ) >> 8 ) + 16;
*sepia_y2 = ( ( 66 * r2 + 129 * g2 + 25 * b2 + 128 ) >> 8 ) + 16;
*sepia_u = ( ( -38 * r3 - 74 * g3 + 112 * b3 + 128 ) >> 8 ) + 128;
*sepia_v = ( ( 112 * r3 - 94 * g3 - 18 * b3 + 128 ) >> 8 ) + 128;
}
/*****************************************************************************
* YuvSepia4: Calculates sepia to YUV values for given four Y values
*****************************************************************************
* This function calculates sepia values of YUV color space for a given sepia
* intensity. It converts YUV color values to theirs RGB equivalents,
* calculates sepia values and then converts RGB values to YUV values again.
*****************************************************************************/
static void YuvSepia4( uint8_t* sepia_y1, uint8_t* sepia_y2, uint8_t* sepia_y3,
uint8_t* sepia_y4, uint8_t* sepia_u, uint8_t* sepia_v,
const uint8_t y1, const uint8_t y2, const uint8_t y3,
const uint8_t y4, const uint8_t u, uint8_t v,
int i_intensity )
{
int r1, g1, b1; /* for y1 new value */
int r2, b2, g2; /* for y2 new value */
int r3, b3, g3; /* for y3 new value */
int r4, b4, g4; /* for y4 new value */
int r5, g5, b5; /* for new values of u and v */
/* fist convert YUV -> RGB */
yuv_to_rgb( &r1, &g1, &b1, y1, u, v );
yuv_to_rgb( &r2, &g2, &b2, y2, u, v );
yuv_to_rgb( &r3, &g3, &b3, y3, u, v );
yuv_to_rgb( &r4, &g4, &b4, y4, u, v );
yuv_to_rgb( &r5, &g5, &b5, ( y1 + y2 + y3 + y4) / 4, u, v );
/* calculates new values for r, g and b components */
Sepia( &r1, &g1, &b1, i_intensity );
Sepia( &r2, &g2, &b2, i_intensity );
Sepia( &r3, &g3, &b3, i_intensity );
Sepia( &r4, &g4, &b4, i_intensity );
Sepia( &r5, &g5, &b5, i_intensity );
/* convert from calculated RGB -> YUV */
*sepia_y1 = ( ( 66 * r1 + 129 * g1 + 25 * b1 + 128 ) >> 8 ) + 16;
*sepia_y2 = ( ( 66 * r2 + 129 * g2 + 25 * b2 + 128 ) >> 8 ) + 16;
*sepia_y3 = ( ( 66 * r3 + 129 * g3 + 25 * b3 + 128 ) >> 8 ) + 16;
*sepia_y4 = ( ( 66 * r4 + 129 * g4 + 25 * b4 + 128 ) >> 8 ) + 16;
*sepia_u = ( ( -38 * r5 - 74 * g5 + 112 * b5 + 128 ) >> 8 ) + 128;
*sepia_v = ( ( 112 * r5 - 94 * g5 - 18 * b5 + 128 ) >> 8 ) + 128;
}
/*****************************************************************************
* Sepia: Calculates sepia of RGB values
*****************************************************************************
* This function calculates sepia values of RGB color space for a given sepia
* intensity. Sepia algorithm is taken from here:
* http://groups.google.com/group/comp.lang.java.programmer/browse_thread/
* thread/9d20a72c40b119d0/18f12770ec6d9dd6
*****************************************************************************/
static void Sepia( int *p_r, int *p_g, int *p_b, int i_intensity )
{
int i_sepia_depth = 20;
int16_t i_round;
i_round = ( *p_r + *p_g + *p_b ) / 3;
*p_r = vlc_uint8( i_round + ( i_sepia_depth * 2 ) );
*p_g = vlc_uint8( i_round + i_sepia_depth );
*p_b = vlc_uint8( i_round - i_intensity );
#undef SCALEBITS
#undef ONE_HALF
#undef FIX
}
static int FilterCallback ( vlc_object_t *p_this, char const *psz_var,
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment