/*****************************************************************************
 * x11_graphics.cpp
 *****************************************************************************
 * Copyright (C) 2003 VideoLAN
 * $Id: x11_graphics.cpp,v 1.2 2004/01/25 18:41:08 asmax Exp $
 *
 * Authors: Cyril Deguet     <asmax@via.ecp.fr>
 *          Olivier Teulière <ipkiss@via.ecp.fr>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
 *****************************************************************************/

#ifdef X11_SKINS

#include <stdlib.h>
#include <X11/extensions/shape.h>

#include "x11_display.hpp"
#include "x11_graphics.hpp"
#include "x11_window.hpp"
#include "../src/generic_bitmap.hpp"


X11Graphics::X11Graphics( intf_thread_t *pIntf, X11Display &rDisplay,
                          int width, int height ):
    OSGraphics( pIntf ), m_rDisplay( rDisplay ), m_width( width ),
    m_height( height )
{
    // Get the display paramaters
    int screen = DefaultScreen( XDISPLAY );
    int depth = DefaultDepth( XDISPLAY, screen );

    // Create a pixmap
    m_pixmap = XCreatePixmap( XDISPLAY, DefaultRootWindow( XDISPLAY ),
                              width, height, depth);

    // Create the transparency mask (everything is transparent initially)
    m_mask = XCreateRegion();

    // Create a Graphics Context that does not generate GraphicsExpose events
    XGCValues xgcvalues;
    xgcvalues.graphics_exposures = False;
    m_gc = XCreateGC( XDISPLAY, m_pixmap, GCGraphicsExposures, &xgcvalues );

}


X11Graphics::~X11Graphics()
{
    XFreeGC( XDISPLAY, m_gc );
    XDestroyRegion( m_mask );
    XFreePixmap( XDISPLAY, m_pixmap );
}


void X11Graphics::clear()
{
    // Clear the transparency mask
    XDestroyRegion( m_mask );
    m_mask = XCreateRegion();
}


void X11Graphics::drawGraphics( const OSGraphics &rGraphics, int xSrc,
                                int ySrc, int xDest, int yDest, int width,
                                int height )
{
    if( width == -1 )
    {
        width = rGraphics.getWidth();
    }
    if( height == -1 )
    {
        height = rGraphics.getHeight();
    }

    // Source drawable
    Drawable src = ((X11Graphics&)rGraphics).getDrawable();

    // Create the mask for transparency
    Region voidMask = XCreateRegion();
    XRectangle rect;
    rect.x = xSrc;
    rect.y = ySrc;
    rect.width = width;
    rect.height = height;
    Region clipMask = XCreateRegion();
    XUnionRectWithRegion( &rect, voidMask, clipMask );
    Region mask = XCreateRegion();
    XIntersectRegion( ((X11Graphics&)rGraphics).getMask(), clipMask, mask );
    XDestroyRegion( clipMask );
    XDestroyRegion( voidMask );
    XOffsetRegion( mask, xDest - xSrc, yDest - ySrc );

    // Copy the pixmap
    XSetRegion( XDISPLAY, m_gc, mask );
    XCopyArea( XDISPLAY, src, m_pixmap, m_gc, xSrc, ySrc, width, height,
               xDest, yDest );

    // Add the source mask to the mask of the graphics
    Region newMask = XCreateRegion();
    XUnionRegion( m_mask, mask, newMask );
    XDestroyRegion( mask );
    XDestroyRegion( m_mask );
    m_mask = newMask;
}


void X11Graphics::drawBitmap( const GenericBitmap &rBitmap, int xSrc,
                              int ySrc, int xDest, int yDest, int width,
                              int height )
{
    // Get the bitmap size if necessary
    if( width == -1 )
    {
        width = rBitmap.getWidth();
    }
    else if( width > rBitmap.getWidth() )
    {
        msg_Dbg( getIntf(), "Bitmap width too small!" );
        width = rBitmap.getWidth();
    }
    if( height == -1 )
    {
        height = rBitmap.getHeight();
    }
    else if( height > rBitmap.getHeight() )
    {
        msg_Dbg( getIntf(), "Bitmap height too small!" );
        height = rBitmap.getHeight();
    }

    // Nothing to draw if width or height is null
    if( width == 0 || height == 0 )
    {
        return;
    }

    // Safety check for debugging purpose
    if( xDest + width > m_width || yDest + height > m_height )
    {
        msg_Dbg( getIntf(), "Bitmap too large !" );
        return;
    }

    // Get a buffer on the image data
    uint8_t *pBmpData = rBitmap.getData();
    if( pBmpData == NULL )
    {
        // Nothing to draw
        return;
    }

    // Get the image from the pixmap
    XImage *pImage = XGetImage( XDISPLAY, m_pixmap, xDest, yDest, width,
                                height, AllPlanes, ZPixmap );
    if( pImage == NULL )
    {
        msg_Dbg( getIntf(), "XGetImage returned NULL" );
        return;
    }
    char *pData = pImage->data;

    // Get the padding of this image
    int pad = pImage->bitmap_pad >> 3;
    int shift = ( pad - ( (width * XPIXELSIZE) % pad ) ) % pad;

    // Mask for transparency
    Region mask = XCreateRegion();

    // Get a pointer on the right X11Display::makePixel method
    X11Display::MakePixelFunc_t makePixelFunc = m_rDisplay.getMakePixel();

    // Skip the first lines of the image
    pBmpData += 4 * ySrc * rBitmap.getWidth();

    // Copy the bitmap on the image and compute the mask
    for( int y = 0; y < height; y++ )
    {
        // Skip uninteresting bytes at the beginning of the line
        pBmpData += 4 * xSrc;
        // Flag to say whether the previous pixel on the line was visible
        bool wasVisible = false;
        // Beginning of the current visible segment on the line
        int visibleSegmentStart = 0;
        for( int x = 0; x < width; x++ )
        {
            uint8_t b = *(pBmpData++);
            uint8_t g = *(pBmpData++);
            uint8_t r = *(pBmpData++);
            uint8_t a = *(pBmpData++);
            // Draw the pixel
            (m_rDisplay.*makePixelFunc)( (uint8_t*)pData, r, g, b, a );
            pData += XPIXELSIZE;
            if( a > 0 )
            {
                // Pixel is visible
                if( ! wasVisible )
                {
                    // Beginning of a visible segment
                    visibleSegmentStart = x;
                }
                wasVisible = true;
            }
            else
            {
                // Pixel is transparent
                if( wasVisible )
                {
                    // End of a visible segment: add it to the mask
                    addHSegmentInRegion( mask, visibleSegmentStart, x, y );
                }
                wasVisible = false;
            }
        }
        if( wasVisible )
        {
            // End of a visible segment: add it to the mask
            addHSegmentInRegion( mask, visibleSegmentStart, width, y );
        }
        pData += shift;
        // Skip uninteresting bytes at the end of the line
        pBmpData += 4 * (rBitmap.getWidth() - width - xSrc);
    }

    // Apply the mask to the graphics context
    XOffsetRegion( mask, xDest, yDest );
    XSetRegion( XDISPLAY, m_gc, mask );
    // Copy the image on the pixmap
    XPutImage( XDISPLAY, m_pixmap, m_gc, pImage, 0, 0, xDest, yDest, width,
               height);
    XDestroyImage( pImage );

    // Add the bitmap mask to the global graphics mask
    Region newMask = XCreateRegion();
    XUnionRegion( mask, m_mask, newMask );
    XDestroyRegion( m_mask );
    m_mask = newMask;

    XDestroyRegion( mask );
}


void X11Graphics::fillRect( int left, int top, int width, int height,
                            uint32_t color )
{
    // Update the mask with the rectangle area
    Region newMask = XCreateRegion();
    XRectangle rect;
    rect.x = left;
    rect.y = top;
    rect.width = width;
    rect.height = height;
    XUnionRectWithRegion( &rect, m_mask, newMask );
    XDestroyRegion( m_mask );
    m_mask = newMask;

    // Draw the rectangle
    XGCValues gcVal;
    gcVal.foreground = m_rDisplay.getPixelValue( color >> 16, color >> 8, color );
    XChangeGC( XDISPLAY, m_gc, GCForeground,  &gcVal );
    XSetRegion( XDISPLAY, m_gc, m_mask );
    XFillRectangle( XDISPLAY, m_pixmap, m_gc, left, top, width, height );
}


void X11Graphics::drawRect( int left, int top, int width, int height,
                            uint32_t color )
{
    // Update the mask with the rectangle
    addHSegmentInRegion( m_mask, left, left + width, top );
    addHSegmentInRegion( m_mask, left, left + width, top + height );
    addVSegmentInRegion( m_mask, top, top + height, left );
    addVSegmentInRegion( m_mask, top, top + height, left + width );

    // Draw the rectangle
    XGCValues gcVal;
    gcVal.foreground = m_rDisplay.getPixelValue( color >> 16, color >> 8, color );
    XChangeGC( XDISPLAY, m_gc, GCForeground,  &gcVal );
    XSetRegion( XDISPLAY, m_gc, m_mask );
    XDrawRectangle( XDISPLAY, m_pixmap, m_gc, left, top, width - 1, height - 1 );
}


void X11Graphics::applyMaskToWindow( OSWindow &rWindow )
{
    // Get the target window
    Window win = ((X11Window&)rWindow).getDrawable();

    // Change the shape of the window
    XShapeCombineRegion( XDISPLAY, win, ShapeBounding, 0, 0, m_mask,
                         ShapeSet );
}


void X11Graphics::copyToWindow( OSWindow &rWindow, int xSrc,  int ySrc,
                                int width, int height, int xDest, int yDest )
{
    // Destination window
    Drawable dest = ((X11Window&)rWindow).getDrawable();

    XCopyArea( XDISPLAY, m_pixmap, dest, XGC, xSrc, ySrc, width, height,
               xDest, yDest );
}


bool X11Graphics::hit( int x, int y ) const
{
    return XPointInRegion( m_mask, x, y );
}


inline void X11Graphics::addHSegmentInRegion( Region &rMask, int xStart,
                                              int xEnd, int y )
{
    XRectangle rect;
    rect.x = xStart;
    rect.y = y;
    rect.width = xEnd - xStart;
    rect.height = 1;
    Region newMask = XCreateRegion();
    XUnionRectWithRegion( &rect, rMask, newMask );
    XDestroyRegion( rMask );
    rMask = newMask;
}


inline void X11Graphics::addVSegmentInRegion( Region &rMask, int yStart,
                                              int yEnd, int x )
{
    XRectangle rect;
    rect.x = x;
    rect.y = yStart;
    rect.width = 1;
    rect.height = yEnd - yStart;
    Region newMask = XCreateRegion();
    XUnionRectWithRegion( &rect, rMask, newMask );
    XDestroyRegion( rMask );
    rMask = newMask;
}

#endif
