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videolan
vlc-1.1
Commits
c973882d
Commit
c973882d
authored
Jun 09, 2010
by
Jakob Leben
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playlist: documentation update
(cherry picked from commit
d704a395
)
parent
81fd947e
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include/vlc_playlist.h
include/vlc_playlist.h
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include/vlc_playlist.h
View file @
c973882d
...
@@ -56,23 +56,8 @@ TYPEDEF_ARRAY(playlist_item_t*, playlist_item_array_t)
...
@@ -56,23 +56,8 @@ TYPEDEF_ARRAY(playlist_item_t*, playlist_item_array_t)
* item is refcounted and is automatically destroyed when it is not used
* item is refcounted and is automatically destroyed when it is not used
* anymore.
* anymore.
*
*
* In the playlist itself, there are two trees, that should always be kept
* The top-level items are the main media sources and include:
* in sync. The "category" tree contains the whole tree structure with
* playlist, media library, SAP, Shoutcast, devices, ...
* several levels, while the onelevel tree contains only one level :), ie
* it only contains "real" items, not nodes
* For example, if you open a directory, you will have
*\verbatim
* Category tree: Onelevel tree:
* Playlist Playlist
* - Dir - item1
* - Subdir - item2
* - item1
* - item2
*\endverbatim
* The top-level items of both tree are the same, and they are reproduced
* in the left-part of the playlist GUIs, they are the "sources" from the
* source selectors. Top-level items include: playlist, media library, SAP,
* Shoutcast, devices, ...
*
*
* It is envisioned that a third tree will appear: VLM, but it's not done yet
* It is envisioned that a third tree will appear: VLM, but it's not done yet
*
*
...
@@ -86,45 +71,48 @@ TYPEDEF_ARRAY(playlist_item_t*, playlist_item_array_t)
...
@@ -86,45 +71,48 @@ TYPEDEF_ARRAY(playlist_item_t*, playlist_item_array_t)
* - input 1 -> name = foo 1 uri = ...
* - input 1 -> name = foo 1 uri = ...
* - input 2 -> name = foo 2 uri = ...
* - input 2 -> name = foo 2 uri = ...
*
*
*
Category tree Onelevel
tree
*
Playlist items
tree
* - playlist (id 1)
- playlist (id 3)
* - playlist (id 1)
* - category 1 (id 2)
- foo 2 (id 8 - input 2)
* - category 1 (id 2)
* - foo 2 (id 6 - input 2)
- media library (id 4)
* - foo 2 (id 6 - input 2)
* - media library (id 2)
- foo 1 (id6 - input 1)
* - media library (id 2)
* - foo 1 (id 5 - input 1)
* - foo 1 (id 5 - input 1)
* \endverbatim
* \endverbatim
* Sometimes, an item must be transformed to a node. This happens for the
*
* directory access for example. In that case, the item is removed from
* Sometimes, an item creates subitems. This happens for the directory access
* the onelevel tree, as it is not a real item anymore.
* for example. In that case, if the item is under the "playlist" top-level item
* and playlist is configured to be flat then the item will be deleted and
* replaced with new subitems. If the item is under another top-level item, it
* will be transformed to a node and removed from the list of all items without
* nodes.
*
*
* For "standard" item addition, you can use playlist_Add, playlist_AddExt
* For "standard" item addition, you can use playlist_Add, playlist_AddExt
* (more options) or playlist_AddInput if you already created your input
* (more options) or playlist_AddInput if you already created your input
* item. This will add the item at the root of "Playlist" or of "Media library"
* item. This will add the item at the root of "Playlist" or of "Media library"
* in each of the two trees.
* in each of the two trees.
*
*
* If you want more control (like, adding the item as the child of a given
* You can create nodes with playlist_NodeCreate and can create items from
* node in the category tree, use playlist_BothAddInput. You'll have to provide
* existing input items to be placed under any node with playlist_NodeAddInput.
* the node in the category tree. The item will be added as a child of
* this node in the category tree, and as a child of the matching top-level
* node in the onelevel tree. (Nodes are created with playlist_NodeCreate)
*
* Generally speaking, playlist_NodeAddInput should not be used in newer code, it
* will maybe become useful again when we merge VLM;
*
*
* To delete an item, use playlist_DeleteFromInput( p_item ) which will
* To delete an item, use playlist_DeleteFromInput( p_item ) which will
* remove all occurrences of the input
in both trees
* remove all occurrences of the input
.
*
*
*
*
* The playlist defines the following event variables:
* The playlist defines the following event variables:
*
*
* - "item-change": It will contain
s
the input_item_t->i_id of a changed input
* - "item-change": It will contain the input_item_t->i_id of a changed input
* item monitored by the playlist.
* item monitored by the playlist.
*
* - "item-current": It will contains
a input_item_t->i_id of the current
*
- "item-current": It will contain
a input_item_t->i_id of the current
* item being played.
* item being played.
*
*
* - "playlist-item-append": It will contains a pointer to a playlist_add_t.
* - "playlist-item-append": It will contain a pointer to a playlist_add_t.
* - "playlist-item-deleted": It will contains the playlist_item_t->i_id of a deleted
* - "playlist-item-deleted": It will contain the playlist_item_t->i_id of a
* playlist_item_t.
* deleted playlist_item_t.
*
* - "leaf-to-parent": Set when an item gets subitems and is transformed to a
* node. It will contain a pointer to the input_item_t bound to the transformed
* playlist item.
*
*
*
* XXX Be really carefull, playlist_item_t->i_id and input_item_t->i_id are not
* XXX Be really carefull, playlist_item_t->i_id and input_item_t->i_id are not
* the same. Yes, the situation is pretty bad.
* the same. Yes, the situation is pretty bad.
...
...
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