Commit bc80bfd7 authored by Pierre d'Herbemont's avatar Pierre d'Herbemont

video_output/opengllayer.m: Proper three-buffering, that should work if texture was copied.

parent 7af65b11
......@@ -110,13 +110,15 @@ struct vout_sys_t
{
vout_thread_t * p_vout;
uint8_t *pp_buffer[2]; /* one last rendered, one to be rendered */
int i_index;
uint8_t *pp_buffer[3]; /* one last rendered, one to be rendered */
int i_rendering_index;
int i_rendered_index;
int i_on_screen_index;
vlc_bool_t b_frame_available;
int i_tex_width;
int i_tex_height;
GLuint p_textures[2];
GLuint p_textures[3];
NSAutoreleasePool *autorealease_pool;
VLCVoutLayer * o_layer;
......@@ -146,7 +148,6 @@ static int CreateVout( vlc_object_t *p_this )
msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
p_sys->i_tex_height );
p_vout->pf_init = Init;
p_vout->pf_end = End;
p_vout->pf_manage = Manage;
......@@ -193,7 +194,7 @@ static int Init( vout_thread_t *p_vout )
/* We know the chroma, allocate two buffer which will be used
* directly by the decoder */
int i;
for( i = 0; i < 2; i++ )
for( i = 0; i < 3; i++ )
{
p_sys->pp_buffer[i] =
malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
......@@ -204,10 +205,12 @@ static int Init( vout_thread_t *p_vout )
}
}
p_sys->b_frame_available = VLC_FALSE;
p_sys->i_index = 0;
p_sys->i_on_screen_index = 0;
p_sys->i_rendered_index = 1;
p_sys->i_rendering_index = 2;
p_vout->p_picture[0].i_planes = 1;
p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[p_sys->i_rendering_index];
p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
......@@ -255,6 +258,7 @@ static void End( vout_thread_t *p_vout )
/* Free the texture buffer*/
free( p_sys->pp_buffer[0] );
free( p_sys->pp_buffer[1] );
if( p_sys->pp_buffer[2] ) free( p_sys->pp_buffer[2] );
}
/*****************************************************************************
......@@ -277,6 +281,8 @@ static void DestroyVout( vlc_object_t *p_this )
*****************************************************************************/
static int Manage( vout_thread_t *p_vout )
{
vout_sys_t *p_sys = p_vout->p_sys;
return VLC_SUCCESS;
}
......@@ -287,15 +293,13 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
{
vout_sys_t *p_sys = p_vout->p_sys;
/* Switch buffers */
int p_new_index;
@synchronized(p_sys->o_layer)
{
p_new_index = (p_sys->i_index + 1) & 1;
}
/* Make sure we never draw to the currently on screen buffer */
assert(p_sys->i_rendering_index != p_sys->i_on_screen_index );
/* Give a buffer where the image will be rendered */
p_pic->p->p_pixels = p_sys->pp_buffer[p_new_index];
p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_rendering_index];
}
/*****************************************************************************
......@@ -305,13 +309,16 @@ static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
{
vout_sys_t *p_sys = p_vout->p_sys;
/* The frame is ready, give its number so the o_layer can display it */
/* Swap the buffer */
@synchronized(p_sys->o_layer)
{
p_sys->i_index = (p_sys->i_index + 1) & 1; /* Indicate the layer should use that index */
int temp = p_sys->i_rendered_index;
p_sys->i_rendered_index = p_sys->i_rendering_index;
p_sys->i_rendering_index = temp;
p_sys->b_frame_available = VLC_TRUE;
assert(p_sys->i_rendering_index != p_sys->i_on_screen_index );
}
p_sys->b_frame_available = VLC_TRUE;
}
/*****************************************************************************
......@@ -342,10 +349,10 @@ static int InitTextures( vout_thread_t *p_vout )
vout_sys_t *p_sys = p_vout->p_sys;
int i_index;
glDeleteTextures( 2, p_sys->p_textures );
glGenTextures( 2, p_sys->p_textures );
glDeleteTextures( 3, p_sys->p_textures );
glGenTextures( 3, p_sys->p_textures );
for( i_index = 0; i_index < 2; i_index++ )
for( i_index = 0; i_index < 3; i_index++ )
{
glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
......@@ -360,7 +367,9 @@ static int InitTextures( vout_thread_t *p_vout )
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
#ifdef __DISABLED_FOR_NOW__
/* Note: It seems that we can't bypass those, and even
* disabled they are used. They are the cause of the flickering */
/* Tell the driver not to make a copy of the texture but to use
our buffer */
glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
......@@ -369,10 +378,9 @@ static int InitTextures( vout_thread_t *p_vout )
/* Use AGP texturing */
glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_SHARED_APPLE );
#endif
/* Call glTexImage2D only once, and use glTexSubImage2D later */
glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
glTexImage2D( VLCGL_TARGET, 0, 4, p_sys->i_tex_width,
p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
p_sys->pp_buffer[i_index] );
}
......@@ -397,18 +405,13 @@ static int InitTextures( vout_thread_t *p_vout )
[p_vout->p_sys->o_cocoa_container addVoutLayer:p_vout->p_sys->o_layer];
}
- (void)setVout:(vout_thread_t*)_p_vout
{
p_vout = _p_vout;
}
+ (id)layerWithVout:(vout_thread_t*)_p_vout
{
VLCVoutLayer* me = [super layer];
VLCVoutLayer* me = [[[self alloc] init] autorelease];
if( me )
{
me->p_vout = _p_vout;
me.asynchronous = YES;
[me setVout: _p_vout];
me.bounds = CGRectMake( 0.0, 0.0,
(float)_p_vout->fmt_in.i_visible_width * _p_vout->fmt_in.i_sar_num,
(float)_p_vout->fmt_in.i_visible_height * _p_vout->fmt_in.i_sar_den );
......@@ -437,14 +440,29 @@ static int InitTextures( vout_thread_t *p_vout )
f_height = (float)p_vout->fmt_out.i_y_offset +
(float)p_vout->fmt_out.i_visible_height;
assert(p_vout->p_sys->i_rendering_index != p_vout->p_sys->i_on_screen_index );
@synchronized(self)
{
glBindTexture( VLCGL_TARGET, p_vout->p_sys->p_textures[p_vout->p_sys->i_index] );
/* Swap the buffers */
if( p_vout->p_sys->b_frame_available )
{
int temp;
temp = p_vout->p_sys->i_on_screen_index;
p_vout->p_sys->i_on_screen_index = p_vout->p_sys->i_rendered_index;
p_vout->p_sys->i_rendered_index = temp;
p_vout->p_sys->b_frame_available = VLC_FALSE;
}
glBindTexture( VLCGL_TARGET, p_vout->p_sys->p_textures[p_vout->p_sys->i_on_screen_index] );
glTexSubImage2D( VLCGL_TARGET, 0, 0, 0,
p_vout->fmt_out.i_width,
p_vout->fmt_out.i_height,
VLCGL_FORMAT, VLCGL_TYPE, p_vout->p_sys->pp_buffer[p_vout->p_sys->i_index] );
VLCGL_FORMAT, VLCGL_TYPE, p_vout->p_sys->pp_buffer[p_vout->p_sys->i_on_screen_index] );
/* Make sure the that there is no old reference of the pointer old texture kept around */
glFinishObjectAPPLE(GL_TEXTURE_RECTANGLE_EXT, p_vout->p_sys->p_textures[p_vout->p_sys->i_on_screen_index]);
glClear( GL_COLOR_BUFFER_BIT );
......@@ -459,34 +477,13 @@ static int InitTextures( vout_thread_t *p_vout )
glDisable( VLCGL_TARGET );
glFlush();
}
CGLUnlockContext( glContext );
p_vout->p_sys->b_frame_available = VLC_FALSE;
}
}
// - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask
// {
// GLuint attribs[] =
// {
// NSOpenGLPFANoRecovery,
// NSOpenGLPFAWindow,
// NSOpenGLPFAAccelerated,
// NSOpenGLPFADoubleBuffer,
// NSOpenGLPFAColorSize, 24,
// NSOpenGLPFAAlphaSize, 8,
// NSOpenGLPFADepthSize, 24,
// NSOpenGLPFAStencilSize, 8,
// NSOpenGLPFAAccumSize, 0,
// 0
// };
//
// NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs];
//
// return [fmt CGLPixelFormatObj];
// }
- (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat
{
CGLContextObj context = [super copyCGLContextForPixelFormat:pixelFormat];
......@@ -513,6 +510,7 @@ static int InitTextures( vout_thread_t *p_vout )
glClear( GL_COLOR_BUFFER_BIT );
CGLUnlockContext( context );
return context;
}
......@@ -521,7 +519,7 @@ static int InitTextures( vout_thread_t *p_vout )
CGLLockContext( glContext );
CGLSetCurrentContext( glContext );
glDeleteTextures( 2, p_vout->p_sys->p_textures );
glDeleteTextures( 3, p_vout->p_sys->p_textures );
CGLUnlockContext( glContext );
}
......
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