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videolan
vlc-1.1
Commits
bc80bfd7
Commit
bc80bfd7
authored
Jan 04, 2008
by
Pierre d'Herbemont
Browse files
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Plain Diff
video_output/opengllayer.m: Proper three-buffering, that should work if texture was copied.
parent
7af65b11
Changes
1
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1 changed file
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62 additions
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64 deletions
+62
-64
modules/video_output/opengllayer.m
modules/video_output/opengllayer.m
+62
-64
No files found.
modules/video_output/opengllayer.m
View file @
bc80bfd7
...
@@ -110,13 +110,15 @@ struct vout_sys_t
...
@@ -110,13 +110,15 @@ struct vout_sys_t
{
{
vout_thread_t
*
p_vout
;
vout_thread_t
*
p_vout
;
uint8_t
*
pp_buffer
[
2
];
/* one last rendered, one to be rendered */
uint8_t
*
pp_buffer
[
3
];
/* one last rendered, one to be rendered */
int
i_index
;
int
i_rendering_index
;
int
i_rendered_index
;
int
i_on_screen_index
;
vlc_bool_t
b_frame_available
;
vlc_bool_t
b_frame_available
;
int
i_tex_width
;
int
i_tex_width
;
int
i_tex_height
;
int
i_tex_height
;
GLuint
p_textures
[
2
];
GLuint
p_textures
[
3
];
NSAutoreleasePool
*
autorealease_pool
;
NSAutoreleasePool
*
autorealease_pool
;
VLCVoutLayer
*
o_layer
;
VLCVoutLayer
*
o_layer
;
...
@@ -146,7 +148,6 @@ static int CreateVout( vlc_object_t *p_this )
...
@@ -146,7 +148,6 @@ static int CreateVout( vlc_object_t *p_this )
msg_Dbg
(
p_vout
,
"Texture size: %dx%d"
,
p_sys
->
i_tex_width
,
msg_Dbg
(
p_vout
,
"Texture size: %dx%d"
,
p_sys
->
i_tex_width
,
p_sys
->
i_tex_height
);
p_sys
->
i_tex_height
);
p_vout
->
pf_init
=
Init
;
p_vout
->
pf_init
=
Init
;
p_vout
->
pf_end
=
End
;
p_vout
->
pf_end
=
End
;
p_vout
->
pf_manage
=
Manage
;
p_vout
->
pf_manage
=
Manage
;
...
@@ -193,7 +194,7 @@ static int Init( vout_thread_t *p_vout )
...
@@ -193,7 +194,7 @@ static int Init( vout_thread_t *p_vout )
/* We know the chroma, allocate two buffer which will be used
/* We know the chroma, allocate two buffer which will be used
* directly by the decoder */
* directly by the decoder */
int
i
;
int
i
;
for
(
i
=
0
;
i
<
2
;
i
++
)
for
(
i
=
0
;
i
<
3
;
i
++
)
{
{
p_sys
->
pp_buffer
[
i
]
=
p_sys
->
pp_buffer
[
i
]
=
malloc
(
p_sys
->
i_tex_width
*
p_sys
->
i_tex_height
*
i_pixel_pitch
);
malloc
(
p_sys
->
i_tex_width
*
p_sys
->
i_tex_height
*
i_pixel_pitch
);
...
@@ -204,10 +205,12 @@ static int Init( vout_thread_t *p_vout )
...
@@ -204,10 +205,12 @@ static int Init( vout_thread_t *p_vout )
}
}
}
}
p_sys
->
b_frame_available
=
VLC_FALSE
;
p_sys
->
b_frame_available
=
VLC_FALSE
;
p_sys
->
i_index
=
0
;
p_sys
->
i_on_screen_index
=
0
;
p_sys
->
i_rendered_index
=
1
;
p_sys
->
i_rendering_index
=
2
;
p_vout
->
p_picture
[
0
].
i_planes
=
1
;
p_vout
->
p_picture
[
0
].
i_planes
=
1
;
p_vout
->
p_picture
[
0
].
p
->
p_pixels
=
p_sys
->
pp_buffer
[
0
];
p_vout
->
p_picture
[
0
].
p
->
p_pixels
=
p_sys
->
pp_buffer
[
p_sys
->
i_rendering_index
];
p_vout
->
p_picture
[
0
].
p
->
i_lines
=
p_vout
->
output
.
i_height
;
p_vout
->
p_picture
[
0
].
p
->
i_lines
=
p_vout
->
output
.
i_height
;
p_vout
->
p_picture
[
0
].
p
->
i_visible_lines
=
p_vout
->
output
.
i_height
;
p_vout
->
p_picture
[
0
].
p
->
i_visible_lines
=
p_vout
->
output
.
i_height
;
p_vout
->
p_picture
[
0
].
p
->
i_pixel_pitch
=
i_pixel_pitch
;
p_vout
->
p_picture
[
0
].
p
->
i_pixel_pitch
=
i_pixel_pitch
;
...
@@ -255,6 +258,7 @@ static void End( vout_thread_t *p_vout )
...
@@ -255,6 +258,7 @@ static void End( vout_thread_t *p_vout )
/* Free the texture buffer*/
/* Free the texture buffer*/
free
(
p_sys
->
pp_buffer
[
0
]
);
free
(
p_sys
->
pp_buffer
[
0
]
);
free
(
p_sys
->
pp_buffer
[
1
]
);
free
(
p_sys
->
pp_buffer
[
1
]
);
if
(
p_sys
->
pp_buffer
[
2
]
)
free
(
p_sys
->
pp_buffer
[
2
]
);
}
}
/*****************************************************************************
/*****************************************************************************
...
@@ -277,6 +281,8 @@ static void DestroyVout( vlc_object_t *p_this )
...
@@ -277,6 +281,8 @@ static void DestroyVout( vlc_object_t *p_this )
*****************************************************************************/
*****************************************************************************/
static
int
Manage
(
vout_thread_t
*
p_vout
)
static
int
Manage
(
vout_thread_t
*
p_vout
)
{
{
vout_sys_t
*
p_sys
=
p_vout
->
p_sys
;
return
VLC_SUCCESS
;
return
VLC_SUCCESS
;
}
}
...
@@ -287,15 +293,13 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
...
@@ -287,15 +293,13 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
{
{
vout_sys_t
*
p_sys
=
p_vout
->
p_sys
;
vout_sys_t
*
p_sys
=
p_vout
->
p_sys
;
/* Switch buffers */
/* Make sure we never draw to the currently on screen buffer */
int
p_new_index
;
assert
(
p_sys
->
i_rendering_index
!=
p_sys
->
i_on_screen_index
);
@synchronized
(
p_sys
->
o_layer
)
{
p_new_index
=
(
p_sys
->
i_index
+
1
)
&
1
;
}
/* Give a buffer where the image will be rendered */
/* Give a buffer where the image will be rendered */
p_pic
->
p
->
p_pixels
=
p_sys
->
pp_buffer
[
p_new_index
];
p_pic
->
p
->
p_pixels
=
p_sys
->
pp_buffer
[
p_sys
->
i_rendering_index
];
}
}
/*****************************************************************************
/*****************************************************************************
...
@@ -305,13 +309,16 @@ static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
...
@@ -305,13 +309,16 @@ static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
{
{
vout_sys_t
*
p_sys
=
p_vout
->
p_sys
;
vout_sys_t
*
p_sys
=
p_vout
->
p_sys
;
/*
The frame is ready, give its number so the o_layer can display it
*/
/*
Swap the buffer
*/
@synchronized
(
p_sys
->
o_layer
)
@synchronized
(
p_sys
->
o_layer
)
{
{
p_sys
->
i_index
=
(
p_sys
->
i_index
+
1
)
&
1
;
/* Indicate the layer should use that index */
int
temp
=
p_sys
->
i_rendered_index
;
p_sys
->
i_rendered_index
=
p_sys
->
i_rendering_index
;
p_sys
->
i_rendering_index
=
temp
;
p_sys
->
b_frame_available
=
VLC_TRUE
;
assert
(
p_sys
->
i_rendering_index
!=
p_sys
->
i_on_screen_index
);
}
}
p_sys
->
b_frame_available
=
VLC_TRUE
;
}
}
/*****************************************************************************
/*****************************************************************************
...
@@ -342,10 +349,10 @@ static int InitTextures( vout_thread_t *p_vout )
...
@@ -342,10 +349,10 @@ static int InitTextures( vout_thread_t *p_vout )
vout_sys_t
*
p_sys
=
p_vout
->
p_sys
;
vout_sys_t
*
p_sys
=
p_vout
->
p_sys
;
int
i_index
;
int
i_index
;
glDeleteTextures
(
2
,
p_sys
->
p_textures
);
glDeleteTextures
(
3
,
p_sys
->
p_textures
);
glGenTextures
(
2
,
p_sys
->
p_textures
);
glGenTextures
(
3
,
p_sys
->
p_textures
);
for
(
i_index
=
0
;
i_index
<
2
;
i_index
++
)
for
(
i_index
=
0
;
i_index
<
3
;
i_index
++
)
{
{
glBindTexture
(
VLCGL_TARGET
,
p_sys
->
p_textures
[
i_index
]
);
glBindTexture
(
VLCGL_TARGET
,
p_sys
->
p_textures
[
i_index
]
);
...
@@ -360,7 +367,9 @@ static int InitTextures( vout_thread_t *p_vout )
...
@@ -360,7 +367,9 @@ static int InitTextures( vout_thread_t *p_vout )
glTexEnvf
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
GL_MODULATE
);
glTexEnvf
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
GL_MODULATE
);
#ifdef __DISABLED_FOR_NOW__
/* Note: It seems that we can't bypass those, and even
* disabled they are used. They are the cause of the flickering */
/* Tell the driver not to make a copy of the texture but to use
/* Tell the driver not to make a copy of the texture but to use
our buffer */
our buffer */
glEnable
(
GL_UNPACK_CLIENT_STORAGE_APPLE
);
glEnable
(
GL_UNPACK_CLIENT_STORAGE_APPLE
);
...
@@ -369,10 +378,9 @@ static int InitTextures( vout_thread_t *p_vout )
...
@@ -369,10 +378,9 @@ static int InitTextures( vout_thread_t *p_vout )
/* Use AGP texturing */
/* Use AGP texturing */
glTexParameteri
(
VLCGL_TARGET
,
GL_TEXTURE_STORAGE_HINT_APPLE
,
glTexParameteri
(
VLCGL_TARGET
,
GL_TEXTURE_STORAGE_HINT_APPLE
,
GL_STORAGE_SHARED_APPLE
);
GL_STORAGE_SHARED_APPLE
);
#endif
/* Call glTexImage2D only once, and use glTexSubImage2D later */
/* Call glTexImage2D only once, and use glTexSubImage2D later */
glTexImage2D
(
VLCGL_TARGET
,
0
,
3
,
p_sys
->
i_tex_width
,
glTexImage2D
(
VLCGL_TARGET
,
0
,
4
,
p_sys
->
i_tex_width
,
p_sys
->
i_tex_height
,
0
,
VLCGL_FORMAT
,
VLCGL_TYPE
,
p_sys
->
i_tex_height
,
0
,
VLCGL_FORMAT
,
VLCGL_TYPE
,
p_sys
->
pp_buffer
[
i_index
]
);
p_sys
->
pp_buffer
[
i_index
]
);
}
}
...
@@ -397,18 +405,13 @@ static int InitTextures( vout_thread_t *p_vout )
...
@@ -397,18 +405,13 @@ static int InitTextures( vout_thread_t *p_vout )
[
p_vout
->
p_sys
->
o_cocoa_container
addVoutLayer
:
p_vout
->
p_sys
->
o_layer
];
[
p_vout
->
p_sys
->
o_cocoa_container
addVoutLayer
:
p_vout
->
p_sys
->
o_layer
];
}
}
-
(
void
)
setVout
:(
vout_thread_t
*
)
_p_vout
{
p_vout
=
_p_vout
;
}
+
(
id
)
layerWithVout
:(
vout_thread_t
*
)
_p_vout
+
(
id
)
layerWithVout
:(
vout_thread_t
*
)
_p_vout
{
{
VLCVoutLayer
*
me
=
[
super
layer
];
VLCVoutLayer
*
me
=
[
[[
self
alloc
]
init
]
autorelease
];
if
(
me
)
if
(
me
)
{
{
me
->
p_vout
=
_p_vout
;
me
.
asynchronous
=
YES
;
me
.
asynchronous
=
YES
;
[
me
setVout
:
_p_vout
];
me
.
bounds
=
CGRectMake
(
0
.
0
,
0
.
0
,
me
.
bounds
=
CGRectMake
(
0
.
0
,
0
.
0
,
(
float
)
_p_vout
->
fmt_in
.
i_visible_width
*
_p_vout
->
fmt_in
.
i_sar_num
,
(
float
)
_p_vout
->
fmt_in
.
i_visible_width
*
_p_vout
->
fmt_in
.
i_sar_num
,
(
float
)
_p_vout
->
fmt_in
.
i_visible_height
*
_p_vout
->
fmt_in
.
i_sar_den
);
(
float
)
_p_vout
->
fmt_in
.
i_visible_height
*
_p_vout
->
fmt_in
.
i_sar_den
);
...
@@ -437,14 +440,29 @@ static int InitTextures( vout_thread_t *p_vout )
...
@@ -437,14 +440,29 @@ static int InitTextures( vout_thread_t *p_vout )
f_height
=
(
float
)
p_vout
->
fmt_out
.
i_y_offset
+
f_height
=
(
float
)
p_vout
->
fmt_out
.
i_y_offset
+
(
float
)
p_vout
->
fmt_out
.
i_visible_height
;
(
float
)
p_vout
->
fmt_out
.
i_visible_height
;
assert
(
p_vout
->
p_sys
->
i_rendering_index
!=
p_vout
->
p_sys
->
i_on_screen_index
);
@synchronized
(
self
)
@synchronized
(
self
)
{
{
glBindTexture
(
VLCGL_TARGET
,
p_vout
->
p_sys
->
p_textures
[
p_vout
->
p_sys
->
i_index
]
);
/* Swap the buffers */
if
(
p_vout
->
p_sys
->
b_frame_available
)
{
int
temp
;
temp
=
p_vout
->
p_sys
->
i_on_screen_index
;
p_vout
->
p_sys
->
i_on_screen_index
=
p_vout
->
p_sys
->
i_rendered_index
;
p_vout
->
p_sys
->
i_rendered_index
=
temp
;
p_vout
->
p_sys
->
b_frame_available
=
VLC_FALSE
;
}
glBindTexture
(
VLCGL_TARGET
,
p_vout
->
p_sys
->
p_textures
[
p_vout
->
p_sys
->
i_on_screen_index
]
);
glTexSubImage2D
(
VLCGL_TARGET
,
0
,
0
,
0
,
glTexSubImage2D
(
VLCGL_TARGET
,
0
,
0
,
0
,
p_vout
->
fmt_out
.
i_width
,
p_vout
->
fmt_out
.
i_width
,
p_vout
->
fmt_out
.
i_height
,
p_vout
->
fmt_out
.
i_height
,
VLCGL_FORMAT
,
VLCGL_TYPE
,
p_vout
->
p_sys
->
pp_buffer
[
p_vout
->
p_sys
->
i_index
]
);
VLCGL_FORMAT
,
VLCGL_TYPE
,
p_vout
->
p_sys
->
pp_buffer
[
p_vout
->
p_sys
->
i_on_screen_index
]
);
/* Make sure the that there is no old reference of the pointer old texture kept around */
glFinishObjectAPPLE
(
GL_TEXTURE_RECTANGLE_EXT
,
p_vout
->
p_sys
->
p_textures
[
p_vout
->
p_sys
->
i_on_screen_index
]);
glClear
(
GL_COLOR_BUFFER_BIT
);
glClear
(
GL_COLOR_BUFFER_BIT
);
...
@@ -459,34 +477,13 @@ static int InitTextures( vout_thread_t *p_vout )
...
@@ -459,34 +477,13 @@ static int InitTextures( vout_thread_t *p_vout )
glDisable
(
VLCGL_TARGET
);
glDisable
(
VLCGL_TARGET
);
glFlush
();
glFlush
();
}
CGLUnlockContext
(
glContext
);
CGLUnlockContext
(
glContext
);
p_vout
->
p_sys
->
b_frame_available
=
VLC_FALSE
;
p_vout
->
p_sys
->
b_frame_available
=
VLC_FALSE
;
}
}
}
// - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask
// {
// GLuint attribs[] =
// {
// NSOpenGLPFANoRecovery,
// NSOpenGLPFAWindow,
// NSOpenGLPFAAccelerated,
// NSOpenGLPFADoubleBuffer,
// NSOpenGLPFAColorSize, 24,
// NSOpenGLPFAAlphaSize, 8,
// NSOpenGLPFADepthSize, 24,
// NSOpenGLPFAStencilSize, 8,
// NSOpenGLPFAAccumSize, 0,
// 0
// };
//
// NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs];
//
// return [fmt CGLPixelFormatObj];
// }
-
(
CGLContextObj
)
copyCGLContextForPixelFormat
:(
CGLPixelFormatObj
)
pixelFormat
-
(
CGLContextObj
)
copyCGLContextForPixelFormat
:(
CGLPixelFormatObj
)
pixelFormat
{
{
CGLContextObj
context
=
[
super
copyCGLContextForPixelFormat
:
pixelFormat
];
CGLContextObj
context
=
[
super
copyCGLContextForPixelFormat
:
pixelFormat
];
...
@@ -513,6 +510,7 @@ static int InitTextures( vout_thread_t *p_vout )
...
@@ -513,6 +510,7 @@ static int InitTextures( vout_thread_t *p_vout )
glClear
(
GL_COLOR_BUFFER_BIT
);
glClear
(
GL_COLOR_BUFFER_BIT
);
CGLUnlockContext
(
context
);
CGLUnlockContext
(
context
);
return
context
;
return
context
;
}
}
...
@@ -521,7 +519,7 @@ static int InitTextures( vout_thread_t *p_vout )
...
@@ -521,7 +519,7 @@ static int InitTextures( vout_thread_t *p_vout )
CGLLockContext
(
glContext
);
CGLLockContext
(
glContext
);
CGLSetCurrentContext
(
glContext
);
CGLSetCurrentContext
(
glContext
);
glDeleteTextures
(
2
,
p_vout
->
p_sys
->
p_textures
);
glDeleteTextures
(
3
,
p_vout
->
p_sys
->
p_textures
);
CGLUnlockContext
(
glContext
);
CGLUnlockContext
(
glContext
);
}
}
...
...
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