Commit 9c0b2a56 authored by Gildas Bazin's avatar Gildas Bazin

- a few bug fixes for the directx plugin.
- removed the custom usleep function for win32 as we don't really need
    this accuracy, and it was eating cpu resources.
parent 2fbc01b9
......@@ -2,7 +2,7 @@
* vout_directx.c: Windows DirectX video output display method
*****************************************************************************
* Copyright (C) 1998, 1999, 2000 VideoLAN
* $Id: vout_directx.c,v 1.4 2001/06/14 01:49:44 sam Exp $
* $Id: vout_directx.c,v 1.5 2001/06/28 22:12:04 gbazin Exp $
*
* Authors: Gildas Bazin <gbazin@netcourrier.com>
*
......@@ -24,26 +24,32 @@
#define MODULE_NAME directx
#include "modules_inner.h"
/* This is a list of what needs to be fixed:
/* To be fixed:
*
* When the option: "Display full screen when dragging window" is enabled in
* Windows display properties, the overlay surface coordinates won't be updated
* (but it won't crash anymore ;-) I know where the problem is in the code, but * I just don't know yet of a nice way to fix it.
* (but it won't crash anymore ;-) I know where the problem is in the code, but * I just don't know yet of a nice way to fix this.
*
* When you move part of the video window outside the physical display, the
* overlay surface coordinates are not updated anymore. This comes from the
* directdraw UpdateOverlay function which doesn't like negative coordinates.
*
* For now, this plugin only works when YUV overlay is supported (which it
* should be nowadays on most of the video cards under Windows)...
*
* The overlay doesn't use double-buffering.
* Double buffering
*
* Port this plugin to Video Output IV
*/
/*****************************************************************************
* Preamble
* Preamble:
*
* This plugin will use YUV overlay if supported, using overlay will result in
* the best video quality (hardware interpolation when rescaling the picture)
* and the fastest display as it requires less processing.
*
* If YUV overlay is not supported the plugin will use an RGB offscreen video
* surface that will be blitted onto the primary surface (display) to
* effectively display the picture. this fallback method enables us to display
* video in window mode.
* Another fallback method (which isn't implemented yet) would be to use the
* primary surface as the video buffer. This would allow for better
* performance but this is restricted to fullscreen video. In short,
* implementing this is not considered high priority.
*
*****************************************************************************/
#include "defs.h"
......@@ -466,7 +472,9 @@ static int vout_Manage( vout_thread_t *p_vout )
if( p_vout->i_changes & VOUT_SCALE_CHANGE )
{
intf_WarnMsg( 3, "vout: vout_Manage Scale Change" );
DirectXUpdateOverlay( p_vout );
if( DirectXUpdateOverlay( p_vout ) )
/* failed so try again next time */
PostMessage( p_vout->p_sys->hwnd, WM_CHAR, (WPARAM)'S', 0);
p_vout->i_changes &= ~VOUT_SCALE_CHANGE;
}
......@@ -476,7 +484,9 @@ static int vout_Manage( vout_thread_t *p_vout )
if( p_vout->i_changes & VOUT_SIZE_CHANGE )
{
intf_WarnMsg( 3, "vout: vout_Manage Size Change" );
DirectXUpdateOverlay( p_vout );
if( DirectXUpdateOverlay( p_vout ) )
/* failed so try again next time */
PostMessage( p_vout->p_sys->hwnd, WM_APP, 0, 0);
p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
}
......@@ -500,9 +510,10 @@ static int vout_Manage( vout_thread_t *p_vout )
{
InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE );
p_vout->p_sys->b_display_enabled = 1;
DirectXUpdateOverlay( p_vout );
if( DirectXUpdateOverlay( p_vout ) )
/* failed so try again next time */
PostMessage( p_vout->p_sys->hwnd, WM_CHAR, (WPARAM)'S', 0);
}
p_vout->i_changes &= ~VOUT_YUV_CHANGE;
}
......@@ -599,9 +610,6 @@ static void vout_Display( vout_thread_t *p_vout )
return;
}
/* The first time this function is called it enables the display */
p_vout->p_sys->b_display_enabled = 1;
/* if the size of the decoded pictures has changed then we close the
* video surface (which doesn't have the right size anymore). */
i_image_width = ( p_vout->p_rendered_pic ) ?
......@@ -684,9 +692,6 @@ static void vout_Display( vout_thread_t *p_vout )
intf_WarnMsg( 3, "vout: cannot open a new video surface !!" );
return;
}
/* Display the Overlay */
p_vout->p_sys->b_display_enabled = 1;
DirectXUpdateOverlay( p_vout );
}
/* Lock the overlay surface */
......@@ -760,8 +765,18 @@ static void vout_Display( vout_thread_t *p_vout )
dxresult = IDirectDrawSurface3_Unlock(p_vout->p_sys->p_surface,
ddsd.lpSurface );
/* If display not enabled yet then enable */
if( !p_vout->p_sys->b_display_enabled )
{
p_vout->p_sys->b_display_enabled = 1;
DirectXUpdateOverlay( p_vout );
}
}
/* The first time this function is called it enables the display */
p_vout->p_sys->b_display_enabled = 1;
}
......@@ -785,6 +800,10 @@ long FAR PASCAL DirectXEventProc( HWND hwnd, UINT message,
switch( message )
{
case WM_APP:
intf_WarnMsg( 3, "vout: WinProc WM_APP" );
break;
#if 0
case WM_ACTIVATE:
intf_WarnMsg( 4, "vout: WinProc WM_ACTIVED" );
......@@ -836,7 +855,7 @@ long FAR PASCAL DirectXEventProc( HWND hwnd, UINT message,
case WM_WINDOWPOSCHANGED:
intf_WarnMsg( 3, "vout: WinProc WM_WINDOWPOSCHANGED" );
PostMessage( NULL, WM_APP, 0, 0);
PostMessage( hwnd, WM_APP, 0, 0);
break;
#if 0
......@@ -871,7 +890,7 @@ long FAR PASCAL DirectXEventProc( HWND hwnd, UINT message,
static int DirectXCreateWindow( vout_thread_t *p_vout )
{
HINSTANCE hInstance;
WNDCLASS wc; /* window class components */
WNDCLASSEX wc; /* window class components */
RECT rect_window;
COLORREF colorkey;
HDC hdc;
......@@ -907,19 +926,22 @@ static int DirectXCreateWindow( vout_thread_t *p_vout )
p_vout->p_sys->i_colorkey = (int)colorkey;
/* fill in the window class structure */
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0; /* no special styles */
wc.lpfnWndProc = (WNDPROC)DirectXEventProc; /* event handler */
wc.cbClsExtra = 0; /* no extra class data */
wc.cbWndExtra = 0; /* no extra window data */
wc.hInstance = hInstance; /* instance */
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); /* load a default icon */
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); /* load the vlc icon */
wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* load a default cursor */
wc.hbrBackground = p_vout->p_sys->hbrush; /* background color */
wc.lpszMenuName = NULL; /* no menu */
wc.lpszClassName = "VLC DirectX"; /* use a special class */
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); /* load the vlc icon */
/* register the window class */
if (!RegisterClass(&wc)) {
if (!RegisterClassEx(&wc))
{
intf_WarnMsg( 3, "vout: DirectXCreateWindow register window FAILED" );
return (1);
}
......@@ -1171,7 +1193,9 @@ static int DirectXCreateSurface( vout_thread_t *p_vout )
intf_WarnMsg( 3, "vout: Dx Caps: overlay=%i colorkey=%i stretch=%i",
bHasOverlay, bHasColorKey, bCanStretch );
#if 0
if( !bHasOverlay ) p_vout->b_need_render = 1;
#endif
}
#endif
......@@ -1201,9 +1225,10 @@ static int DirectXCreateSurface( vout_thread_t *p_vout )
DDSD_HEIGHT |
DDSD_WIDTH |
DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY;
ddsd.ddsCaps.dwCaps = DDSCAPS_OVERLAY;
ddsd.dwHeight = p_vout->p_sys->i_image_height;
ddsd.dwWidth = p_vout->p_sys->i_image_width;
ddsd.dwBackBufferCount = 1; /* One back buffer */
dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
&ddsd, &p_surface, NULL );
......@@ -1427,12 +1452,17 @@ static int DirectXUpdateOverlay( vout_thread_t *p_vout )
return( 0 );
}
if( !p_vout->p_rendered_pic )
{
intf_WarnMsg( 3, "vout: DirectXUpdateOverlay p_rendered_pic=NULL !" );
return( 1 );
}
if( !p_vout->p_sys->b_display_enabled )
{
return( 0 );
}
/* Now get the coordinates of the window. We don't actually want the
* window coordinates but these of the usable surface inside the window.
* By specification GetClientRect will always set rect_window.left and
......
......@@ -3,7 +3,7 @@
* Functions are prototyped in mtime.h.
*****************************************************************************
* Copyright (C) 1998, 1999, 2000 VideoLAN
* $Id: mtime.c,v 1.23 2001/06/14 20:21:04 sam Exp $
* $Id: mtime.c,v 1.24 2001/06/28 22:12:04 gbazin Exp $
*
* Authors: Vincent Seguin <seguin@via.ecp.fr>
*
......@@ -56,38 +56,6 @@
#include "common.h"
#include "mtime.h"
#if defined( WIN32 )
/*****************************************************************************
* usleep: microsecond sleep for win32
*****************************************************************************
* This function uses performance counter if available, and Sleep() if not.
*****************************************************************************/
static __inline__ void usleep( unsigned int i_useconds )
{
s64 i_cur, i_freq;
s64 i_now, i_then;
if( i_useconds < 1000
&& QueryPerformanceFrequency( (LARGE_INTEGER *) &i_freq ) )
{
QueryPerformanceCounter( (LARGE_INTEGER *) &i_cur );
i_now = ( i_cur * 1000 * 1000 / i_freq );
i_then = i_now + i_useconds;
while( i_now < i_then )
{
QueryPerformanceCounter( (LARGE_INTEGER *) &i_cur );
i_now = i_cur * 1000 * 1000 / i_freq;
}
}
else
{
Sleep( (int) ((i_useconds + 500) / 1000) );
}
}
#endif
/*****************************************************************************
* mstrtime: return a date in a readable format
*****************************************************************************
......@@ -175,8 +143,7 @@ void mwait( mtime_t date )
{
return;
}
usleep( delay );
msleep( delay );
#else
......@@ -235,9 +202,12 @@ void msleep( mtime_t delay )
tv_delay.tv_usec = delay % 1000000;
pth_select( 0, NULL, NULL, NULL, &tv_delay );
#elif defined( HAVE_USLEEP ) || defined( WIN32 )
#elif defined( HAVE_USLEEP )
usleep( delay );
#elif defined( WIN32 )
Sleep( (int) (delay / 1000) );
#else
struct timeval tv_delay;
......
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