Commit 94b1b1ac authored by Gildas Bazin's avatar Gildas Bazin

* ALL: Splitted the directx plugin into an audio and video module.
parent d81ece46
...@@ -1490,15 +1490,16 @@ then ...@@ -1490,15 +1490,16 @@ then
if test "x${with_directx}" = "x" if test "x${with_directx}" = "x"
then then
AC_CHECK_HEADERS(ddraw.h, AC_CHECK_HEADERS(ddraw.h,
[ PLUGINS="${PLUGINS} directx" [ PLUGINS="${PLUGINS} vout_directx aout_directx"
LDFLAGS_directx="${LDFLAGS_directx} -lgdi32" ]) LDFLAGS_vout_directx="${LDFLAGS_directx} -lgdi32" ])
else else
AC_MSG_CHECKING(for directX headers in ${with_directx}) AC_MSG_CHECKING(for directX headers in ${with_directx})
if test -f ${with_directx}/ddraw.h if test -f ${with_directx}/ddraw.h
then then
PLUGINS="${PLUGINS} directx" PLUGINS="${PLUGINS} vout_directx aout_directx"
LDFLAGS_directx="${LDFLAGS_directx} -lgdi32" LDFLAGS_vout_directx="${LDFLAGS_directx} -lgdi32"
CPPFLAGS_directx="${CPPFLAGS_directx} -I${with_directx}" CPPFLAGS_vout_directx="${CPPFLAGS_vout_directx} -I${with_directx}"
CPPFLAGS_aout_directx="${CPPFLAGS_aout_directx} -I${with_directx}"
AC_MSG_RESULT(yes) AC_MSG_RESULT(yes)
else else
AC_MSG_RESULT(no) AC_MSG_RESULT(no)
......
SOURCES_alsa = modules/audio_output/alsa.c SOURCES_alsa = modules/audio_output/alsa.c
SOURCES_arts = modules/audio_output/arts.c SOURCES_arts = modules/audio_output/arts.c
SOURCES_aout_directx = modules/audio_output/directx.c
SOURCES_esd = modules/audio_output/esd.c SOURCES_esd = modules/audio_output/esd.c
SOURCES_aout_file = modules/audio_output/file.c SOURCES_aout_file = modules/audio_output/file.c
SOURCES_oss = modules/audio_output/oss.c SOURCES_oss = modules/audio_output/oss.c
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
* aout.c: Windows DirectX audio output method * aout.c: Windows DirectX audio output method
***************************************************************************** *****************************************************************************
* Copyright (C) 2001 VideoLAN * Copyright (C) 2001 VideoLAN
* $Id: aout.c,v 1.11 2002/09/30 11:05:40 sam Exp $ * $Id: directx.c,v 1.1 2002/10/05 17:29:50 gbazin Exp $
* *
* Authors: Gildas Bazin <gbazin@netcourrier.com> * Authors: Gildas Bazin <gbazin@netcourrier.com>
* *
...@@ -66,7 +66,6 @@ typedef struct notification_thread_t ...@@ -66,7 +66,6 @@ typedef struct notification_thread_t
* This structure is part of the audio output thread descriptor. * This structure is part of the audio output thread descriptor.
* It describes the direct sound specific properties of an audio device. * It describes the direct sound specific properties of an audio device.
*****************************************************************************/ *****************************************************************************/
struct aout_sys_t struct aout_sys_t
{ {
LPDIRECTSOUND p_dsobject; /* main Direct Sound object */ LPDIRECTSOUND p_dsobject; /* main Direct Sound object */
...@@ -91,10 +90,10 @@ struct aout_sys_t ...@@ -91,10 +90,10 @@ struct aout_sys_t
/***************************************************************************** /*****************************************************************************
* Local prototypes. * Local prototypes.
*****************************************************************************/ *****************************************************************************/
int E_(OpenAudio) ( vlc_object_t * ); static int OpenAudio ( vlc_object_t * );
void E_(CloseAudio) ( vlc_object_t * ); static void CloseAudio ( vlc_object_t * );
static void Play ( aout_instance_t * ); static void Play ( aout_instance_t * );
/* local functions */ /* local functions */
static int DirectxCreateSecondaryBuffer ( aout_instance_t * ); static int DirectxCreateSecondaryBuffer ( aout_instance_t * );
...@@ -102,12 +101,22 @@ static void DirectxDestroySecondaryBuffer( aout_instance_t * ); ...@@ -102,12 +101,22 @@ static void DirectxDestroySecondaryBuffer( aout_instance_t * );
static int DirectxInitDSound ( aout_instance_t * ); static int DirectxInitDSound ( aout_instance_t * );
static void DirectSoundThread ( notification_thread_t * ); static void DirectSoundThread ( notification_thread_t * );
/*****************************************************************************
* Module descriptor
*****************************************************************************/
vlc_module_begin();
set_description( _("DirectX audio module") );
set_capability( "audio output", 100 );
add_shortcut( "directx" );
set_callbacks( OpenAudio, CloseAudio );
vlc_module_end();
/***************************************************************************** /*****************************************************************************
* OpenAudio: open the audio device * OpenAudio: open the audio device
***************************************************************************** *****************************************************************************
* This function opens and setups Direct Sound. * This function opens and setups Direct Sound.
*****************************************************************************/ *****************************************************************************/
int E_(OpenAudio) ( vlc_object_t *p_this ) static int OpenAudio( vlc_object_t *p_this )
{ {
aout_instance_t * p_aout = (aout_instance_t *)p_this; aout_instance_t * p_aout = (aout_instance_t *)p_this;
HRESULT dsresult; HRESULT dsresult;
...@@ -219,7 +228,7 @@ int E_(OpenAudio) ( vlc_object_t *p_this ) ...@@ -219,7 +228,7 @@ int E_(OpenAudio) ( vlc_object_t *p_this )
return 0; return 0;
error: error:
E_(CloseAudio)( VLC_OBJECT(p_aout) ); CloseAudio( VLC_OBJECT(p_aout) );
return 1; return 1;
} }
...@@ -233,7 +242,7 @@ static void Play( aout_instance_t *p_aout ) ...@@ -233,7 +242,7 @@ static void Play( aout_instance_t *p_aout )
/***************************************************************************** /*****************************************************************************
* CloseAudio: close the audio device * CloseAudio: close the audio device
*****************************************************************************/ *****************************************************************************/
void E_(CloseAudio) ( vlc_object_t *p_this ) static void CloseAudio( vlc_object_t *p_this )
{ {
aout_instance_t * p_aout = (aout_instance_t *)p_this; aout_instance_t * p_aout = (aout_instance_t *)p_this;
......
SOURCES_directx = \ SOURCES_vout_directx = \
modules/video_output/directx/directx.c \ modules/video_output/directx/directx.c \
modules/video_output/directx/vout.c \ modules/video_output/directx/events.c
modules/video_output/directx/events.c \
modules/video_output/directx/aout.c
noinst_HEADERS += \ noinst_HEADERS += \
modules/video_output/directx/vout.h modules/video_output/directx/vout.h
/***************************************************************************** /*****************************************************************************
* directx.c : Windows DirectX plugin for vlc * vout.c: Windows DirectX video output display method
***************************************************************************** *****************************************************************************
* Copyright (C) 2001 VideoLAN * Copyright (C) 2001 VideoLAN
* $Id: directx.c,v 1.1 2002/08/04 17:23:43 sam Exp $ * $Id: directx.c,v 1.2 2002/10/05 17:29:50 gbazin Exp $
* *
* Authors: Gildas Bazin <gbazin@netcourrier.com> * Authors: Gildas Bazin <gbazin@netcourrier.com>
* *
* This program is free software; you can redistribute it and/or modify * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or * the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
...@@ -22,21 +22,67 @@ ...@@ -22,21 +22,67 @@
*****************************************************************************/ *****************************************************************************/
/***************************************************************************** /*****************************************************************************
* Preamble * Preamble:
*
* This plugin will use YUV overlay if supported, using overlay will result in
* the best video quality (hardware interpolation when rescaling the picture)
* and the fastest display as it requires less processing.
*
* If YUV overlay is not supported this plugin will use RGB offscreen video
* surfaces that will be blitted onto the primary surface (display) to
* effectively display the pictures. This fallback method also enables us to
* display video in window mode.
*
*****************************************************************************/ *****************************************************************************/
#include <stdlib.h> /* malloc(), free() */ #include <errno.h> /* ENOMEM */
#include <string.h> #include <stdlib.h> /* free() */
#include <string.h> /* strerror() */
#include <vlc/vlc.h> #include <vlc/vlc.h>
#include <vlc/intf.h>
#include <vlc/vout.h>
#include <ddraw.h>
#include "netutils.h"
#include "vout.h"
/*****************************************************************************
* DirectDraw GUIDs.
* Defining them here allows us to get rid of the dxguid library during
* the linking stage.
*****************************************************************************/
#include <initguid.h>
DEFINE_GUID( IID_IDirectDraw2, 0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirectDrawSurface2, 0x57805885,0x6eec,0x11cf,0x94,0x41,0xa8,0x23,0x03,0xc1,0x0e,0x27 );
/***************************************************************************** /*****************************************************************************
* External prototypes * Local prototypes.
*****************************************************************************/ *****************************************************************************/
int E_(OpenVideo) ( vlc_object_t * ); static int OpenVideo ( vlc_object_t * );
void E_(CloseVideo) ( vlc_object_t * ); static void CloseVideo ( vlc_object_t * );
int E_(OpenAudio) ( vlc_object_t * ); static int Init ( vout_thread_t * );
void E_(CloseAudio) ( vlc_object_t * ); static void End ( vout_thread_t * );
static int Manage ( vout_thread_t * );
static void Display ( vout_thread_t *, picture_t * );
static int NewPictureVec ( vout_thread_t *, picture_t *, int );
static void FreePictureVec ( vout_thread_t *, picture_t *, int );
static int UpdatePictureStruct( vout_thread_t *, picture_t *, int );
static int DirectXInitDDraw ( vout_thread_t *p_vout );
static void DirectXCloseDDraw ( vout_thread_t *p_vout );
static int DirectXCreateDisplay ( vout_thread_t *p_vout );
static void DirectXCloseDisplay ( vout_thread_t *p_vout );
static int DirectXCreateSurface ( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 *, int, int, int );
static void DirectXCloseSurface ( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 );
static int DirectXCreateClipper ( vout_thread_t *p_vout );
static void DirectXGetDDrawCaps ( vout_thread_t *p_vout );
static int DirectXGetSurfaceDesc ( picture_t *p_pic );
/***************************************************************************** /*****************************************************************************
* Module descriptor * Module descriptor
...@@ -56,13 +102,9 @@ vlc_module_begin(); ...@@ -56,13 +102,9 @@ vlc_module_begin();
add_category_hint( N_("Video"), NULL ); add_category_hint( N_("Video"), NULL );
add_bool( "directx-hw-yuv", 1, NULL, HW_YUV_TEXT, HW_YUV_LONGTEXT ); add_bool( "directx-hw-yuv", 1, NULL, HW_YUV_TEXT, HW_YUV_LONGTEXT );
add_bool( "directx-use-sysmem", 0, NULL, SYSMEM_TEXT, SYSMEM_LONGTEXT ); add_bool( "directx-use-sysmem", 0, NULL, SYSMEM_TEXT, SYSMEM_LONGTEXT );
set_description( _("DirectX extension module") ); set_description( _("DirectX video module") );
add_submodule(); set_capability( "video output", 100 );
set_capability( "video output", 150 ); set_callbacks( OpenVideo, CloseVideo );
set_callbacks( E_(OpenVideo), E_(CloseVideo) );
add_submodule();
set_capability( "audio output", 150 );
set_callbacks( E_(OpenAudio), E_(CloseAudio) );
vlc_module_end(); vlc_module_end();
#if 0 /* FIXME */ #if 0 /* FIXME */
...@@ -73,3 +115,1268 @@ vlc_module_end(); ...@@ -73,3 +115,1268 @@ vlc_module_end();
UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) ); UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
#endif #endif
/*****************************************************************************
* OpenVideo: allocate DirectX video thread output method
*****************************************************************************
* This function allocates and initialize the DirectX vout method.
*****************************************************************************/
static int OpenVideo( vlc_object_t *p_this )
{
vout_thread_t * p_vout = (vout_thread_t *)p_this;
/* Allocate structure */
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
{
msg_Err( p_vout, "out of memory" );
return 1;
}
/* Initialisations */
p_vout->pf_init = Init;
p_vout->pf_end = End;
p_vout->pf_manage = Manage;
p_vout->pf_render = NULL;
p_vout->pf_display = Display;
p_vout->p_sys->p_ddobject = NULL;
p_vout->p_sys->p_display = NULL;
p_vout->p_sys->p_current_surface = NULL;
p_vout->p_sys->p_clipper = NULL;
p_vout->p_sys->hbrush = NULL;
p_vout->p_sys->hwnd = NULL;
p_vout->p_sys->i_changes = 0;
p_vout->p_sys->b_caps_overlay_clipping = 0;
SetRectEmpty( &p_vout->p_sys->rect_display );
p_vout->p_sys->b_using_overlay = config_GetInt( p_vout, "overlay" );
p_vout->p_sys->b_use_sysmem = config_GetInt( p_vout, "directx-use-sysmem");
p_vout->p_sys->b_hw_yuv = config_GetInt( p_vout, "directx-hw-yuv" );
p_vout->p_sys->b_cursor_hidden = 0;
p_vout->p_sys->i_lastmoved = mdate();
/* Set main window's size */
p_vout->p_sys->i_window_width = p_vout->i_window_width;
p_vout->p_sys->i_window_height = p_vout->i_window_height;
/* Create the DirectXEventThread, this thread is created by us to isolate
* the Win32 PeekMessage function calls. We want to do this because
* Windows can stay blocked inside this call for a long time, and when
* this happens it thus blocks vlc's video_output thread.
* DirectXEventThread will take care of the creation of the video
* window (because PeekMessage has to be called from the same thread which
* created the window). */
msg_Dbg( p_vout, "creating DirectXEventThread" );
p_vout->p_sys->p_event =
vlc_object_create( p_vout, sizeof(event_thread_t) );
p_vout->p_sys->p_event->p_vout = p_vout;
if( vlc_thread_create( p_vout->p_sys->p_event,
"DirectX Events Thread", DirectXEventThread,
VLC_THREAD_PRIORITY_LOW, 1 ) )
{
msg_Err( p_vout, "cannot create DirectXEventThread" );
vlc_object_destroy( p_vout->p_sys->p_event );
p_vout->p_sys->p_event = NULL;
goto error;
}
if( p_vout->p_sys->p_event->b_error )
{
msg_Err( p_vout, "DirectXEventThread failed" );
goto error;
}
vlc_object_attach( p_vout->p_sys->p_event, p_vout );
msg_Dbg( p_vout, "DirectXEventThread running" );
/* Initialise DirectDraw */
if( DirectXInitDDraw( p_vout ) )
{
msg_Err( p_vout, "cannot initialize DirectDraw" );
goto error;
}
/* Create the directx display */
if( DirectXCreateDisplay( p_vout ) )
{
msg_Err( p_vout, "cannot initialize DirectDraw" );
goto error;
}
return 0;
error:
CloseVideo( VLC_OBJECT(p_vout) );
return 1;
}
/*****************************************************************************
* Init: initialize DirectX video thread output method
*****************************************************************************
* This function create the directx surfaces needed by the output thread.
* It is called at the beginning of the thread.
*****************************************************************************/
static int Init( vout_thread_t *p_vout )
{
int i_chroma_backup;
/* Initialize the output structure.
* Since DirectDraw can do rescaling for us, stick to the default
* coordinates and aspect. */
p_vout->output.i_width = p_vout->render.i_width;
p_vout->output.i_height = p_vout->render.i_height;
p_vout->output.i_aspect = p_vout->render.i_aspect;
#define MAX_DIRECTBUFFERS 1
/* Right now we use only 1 directbuffer because we don't want the
* video decoder to decode directly into direct buffers as they are
* created into video memory and video memory is _really_ slow */
/* Choose the chroma we will try first. */
switch( p_vout->render.i_chroma )
{
case VLC_FOURCC('Y','U','Y','2'):
case VLC_FOURCC('Y','U','N','V'):
p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
break;
case VLC_FOURCC('U','Y','V','Y'):
case VLC_FOURCC('U','Y','N','V'):
case VLC_FOURCC('Y','4','2','2'):
p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y');
break;
case VLC_FOURCC('Y','V','Y','U'):
p_vout->output.i_chroma = VLC_FOURCC('Y','V','Y','U');
break;
default:
p_vout->output.i_chroma = VLC_FOURCC('Y','V','1','2');
break;
}
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
i_chroma_backup = p_vout->output.i_chroma;
if( !I_OUTPUTPICTURES )
{
/* hmmm, it didn't work! Let's try commonly supported chromas */
p_vout->output.i_chroma = VLC_FOURCC('Y','V','1','2');
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
if( !I_OUTPUTPICTURES )
{
/* hmmm, it didn't work! Let's try commonly supported chromas */
p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
}
}
if( !I_OUTPUTPICTURES )
{
/* If it still didn't work then don't try to use an overlay */
p_vout->output.i_chroma = i_chroma_backup;
p_vout->p_sys->b_using_overlay = 0;
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
}
/* Change the window title bar text */
if( p_vout->p_sys->b_using_overlay )
SetWindowText( p_vout->p_sys->hwnd,
VOUT_TITLE " (hardware YUV overlay DirectX output)" );
else if( p_vout->p_sys->b_hw_yuv )
SetWindowText( p_vout->p_sys->hwnd,
VOUT_TITLE " (hardware YUV DirectX output)" );
else SetWindowText( p_vout->p_sys->hwnd,
VOUT_TITLE " (software RGB DirectX output)" );
return 0;
}
/*****************************************************************************
* End: terminate Sys video thread output method
*****************************************************************************
* Terminate an output method created by Create.
* It is called at the end of the thread.
*****************************************************************************/
static void End( vout_thread_t *p_vout )
{
FreePictureVec( p_vout, p_vout->p_picture, I_OUTPUTPICTURES );
return;
}
/*****************************************************************************
* CloseVideo: destroy Sys video thread output method
*****************************************************************************
* Terminate an output method created by Create
*****************************************************************************/
static void CloseVideo( vlc_object_t *p_this )
{
vout_thread_t * p_vout = (vout_thread_t *)p_this;
msg_Dbg( p_vout, "CloseVideo" );
DirectXCloseDisplay( p_vout );
DirectXCloseDDraw( p_vout );
if( p_vout->p_sys->p_event )
{
vlc_object_detach( p_vout->p_sys->p_event );
/* Kill DirectXEventThread */
p_vout->p_sys->p_event->b_die = 1;
/* we need to be sure DirectXEventThread won't stay stuck in
* GetMessage, so we send a fake message */
if( p_vout->p_sys->hwnd )
PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0);
vlc_thread_join( p_vout->p_sys->p_event );
vlc_object_destroy( p_vout->p_sys->p_event );
}
if( p_vout->p_sys )
{
free( p_vout->p_sys );
p_vout->p_sys = NULL;
}
}
/*****************************************************************************
* Manage: handle Sys events
*****************************************************************************
* This function should be called regularly by the video output thread.
* It returns a non null value if an error occured.
*****************************************************************************/
static int Manage( vout_thread_t *p_vout )
{
WINDOWPLACEMENT window_placement;
/* We used to call the Win32 PeekMessage function here to read the window
* messages. But since window can stay blocked into this function for a
* long time (for example when you move your window on the screen), I
* decided to isolate PeekMessage in another thread. */
/*
* Scale Change
*/
if( p_vout->i_changes & VOUT_SCALE_CHANGE
|| p_vout->p_sys->i_changes & VOUT_SCALE_CHANGE)
{
msg_Dbg( p_vout, "Scale Change" );
if( !p_vout->p_sys->b_using_overlay )
InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE );
else
DirectXUpdateOverlay( p_vout );
p_vout->i_changes &= ~VOUT_SCALE_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_SCALE_CHANGE;
}
/*
* Size Change
*/
if( p_vout->i_changes & VOUT_SIZE_CHANGE
|| p_vout->p_sys->i_changes & VOUT_SIZE_CHANGE )
{
msg_Dbg( p_vout, "Size Change" );
if( !p_vout->p_sys->b_using_overlay )
InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE );
else
DirectXUpdateOverlay( p_vout );
p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_SIZE_CHANGE;
}
/*
* Fullscreen change
*/
if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
|| p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
{
p_vout->b_fullscreen = ! p_vout->b_fullscreen;
/* We need to switch between Maximized and Normal sized window */
window_placement.length = sizeof(WINDOWPLACEMENT);
GetWindowPlacement( p_vout->p_sys->hwnd, &window_placement );
if( p_vout->b_fullscreen )
{
/* Maximized window */
window_placement.showCmd = SW_SHOWMAXIMIZED;
/* Change window style, no borders and no title bar */
SetWindowLong( p_vout->p_sys->hwnd, GWL_STYLE, 0 );
}
else
{
/* Normal window */
window_placement.showCmd = SW_SHOWNORMAL;
/* Change window style, borders and title bar */
SetWindowLong( p_vout->p_sys->hwnd, GWL_STYLE,
WS_OVERLAPPEDWINDOW | WS_SIZEBOX | WS_VISIBLE );
}
SetWindowPlacement( p_vout->p_sys->hwnd, &window_placement );
p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
}
/*
* Pointer change
*/
if( (!p_vout->p_sys->b_cursor_hidden) &&
( (mdate() - p_vout->p_sys->i_lastmoved) > 5000000 ) )
{
/* Hide the mouse automatically */
p_vout->p_sys->b_cursor_hidden = 1;
PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );
}
/* Check if the event thread is still running */
if( p_vout->p_sys->p_event->b_die )
return 1; /* exit */
return 0;
}
/*****************************************************************************
* Display: displays previously rendered output
*****************************************************************************
* This function sends the currently rendered image to the display, wait until
* it is displayed and switch the two rendering buffers, preparing next frame.
*****************************************************************************/
static void Display( vout_thread_t *p_vout, picture_t *p_pic )
{
HRESULT dxresult;
if( (p_vout->p_sys->p_display == NULL) )
{
msg_Warn( p_vout, "no display!!" );
return;
}
if( !p_vout->p_sys->b_using_overlay )
{
DDBLTFX ddbltfx;
/* We ask for the "NOTEARING" option */
memset( &ddbltfx, 0, sizeof(DDBLTFX) );
ddbltfx.dwSize = sizeof(DDBLTFX);
ddbltfx.dwDDFX = DDBLTFX_NOTEARING;
/* Blit video surface to display */
dxresult = IDirectDrawSurface2_Blt(p_vout->p_sys->p_display,
&p_vout->p_sys->rect_dest_clipped,
p_pic->p_sys->p_surface,
&p_vout->p_sys->rect_src_clipped,
DDBLT_ASYNC, &ddbltfx );
if ( dxresult == DDERR_SURFACELOST )
{
/* Our surface can be lost so be sure
* to check this and restore it if needed */
IDirectDrawSurface2_Restore( p_vout->p_sys->p_display );
/* Now that the surface has been restored try to display again */
dxresult = IDirectDrawSurface2_Blt(p_vout->p_sys->p_display,
&p_vout->p_sys->rect_dest_clipped,
p_pic->p_sys->p_surface,
&p_vout->p_sys->rect_src_clipped,
DDBLT_ASYNC, &ddbltfx );
}
if( dxresult != DD_OK )
{
msg_Warn( p_vout, "could not Blit the surface" );
return;
}
}
else /* using overlay */
{
/* Flip the overlay buffers if we are using back buffers */
if( p_pic->p_sys->p_front_surface == p_pic->p_sys->p_surface )
return;
dxresult = IDirectDrawSurface2_Flip( p_pic->p_sys->p_front_surface,
NULL, DDFLIP_WAIT );
if ( dxresult == DDERR_SURFACELOST )
{
/* Our surface can be lost so be sure
* to check this and restore it if needed */
IDirectDrawSurface2_Restore( p_vout->p_sys->p_display );
IDirectDrawSurface2_Restore( p_pic->p_sys->p_front_surface );
/* Now that the surface has been restored try to display again */
dxresult = IDirectDrawSurface2_Flip( p_pic->p_sys->p_front_surface,
NULL, DDFLIP_WAIT );
DirectXUpdateOverlay( p_vout );
}
if( dxresult != DD_OK )
msg_Warn( p_vout, "could not flip overlay surface" );
if( !DirectXGetSurfaceDesc( p_pic ) )
{
/* AAARRGG */
msg_Err( p_vout, "cannot get surface desc" );
return;
}
if( !UpdatePictureStruct( p_vout, p_pic, p_vout->output.i_chroma ) )
{
/* AAARRGG */
msg_Err( p_vout, "invalid pic chroma" );
return;
}
/* set currently displayed pic */
p_vout->p_sys->p_current_surface = p_pic->p_sys->p_front_surface;
}
}
/* following functions are local */
/*****************************************************************************
* DirectXInitDDraw: Takes care of all the DirectDraw initialisations
*****************************************************************************
* This function initialise and allocate resources for DirectDraw.
*****************************************************************************/
static int DirectXInitDDraw( vout_thread_t *p_vout )
{
HRESULT dxresult;
HRESULT (WINAPI *OurDirectDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *);
LPDIRECTDRAW p_ddobject;
msg_Dbg( p_vout, "DirectXInitDDraw" );
/* load direct draw DLL */
p_vout->p_sys->hddraw_dll = LoadLibrary("DDRAW.DLL");
if( p_vout->p_sys->hddraw_dll == NULL )
{
msg_Warn( p_vout, "DirectXInitDDraw failed loading ddraw.dll" );
goto error;
}
OurDirectDrawCreate =
(void *)GetProcAddress(p_vout->p_sys->hddraw_dll, "DirectDrawCreate");
if ( OurDirectDrawCreate == NULL )
{
msg_Err( p_vout, "DirectXInitDDraw failed GetProcAddress" );
goto error;
}
/* Initialize DirectDraw now */
dxresult = OurDirectDrawCreate( NULL, &p_ddobject, NULL );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "DirectXInitDDraw cannot initialize DDraw" );
goto error;
}
/* Get the IDirectDraw2 interface */
dxresult = IDirectDraw_QueryInterface( p_ddobject, &IID_IDirectDraw2,
(LPVOID *)&p_vout->p_sys->p_ddobject );
/* Release the unused interface */
IDirectDraw_Release( p_ddobject );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot get IDirectDraw2 interface" );
goto error;
}
/* Set DirectDraw Cooperative level, ie what control we want over Windows
* display */
dxresult = IDirectDraw2_SetCooperativeLevel( p_vout->p_sys->p_ddobject,
p_vout->p_sys->hwnd, DDSCL_NORMAL );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot set direct draw cooperative level" );
goto error;
}
/* Probe the capabilities of the hardware */
DirectXGetDDrawCaps( p_vout );
msg_Dbg( p_vout, "End DirectXInitDDraw" );
return 0;
error:
if( p_vout->p_sys->p_ddobject )
IDirectDraw2_Release( p_vout->p_sys->p_ddobject );
if( p_vout->p_sys->hddraw_dll )
FreeLibrary( p_vout->p_sys->hddraw_dll );
p_vout->p_sys->hddraw_dll = NULL;
p_vout->p_sys->p_ddobject = NULL;
return 1;
}
/*****************************************************************************
* DirectXCreateDisplay: create the DirectDraw display.
*****************************************************************************
* Create and initialize display according to preferences specified in the vout
* thread fields.
*****************************************************************************/
static int DirectXCreateDisplay( vout_thread_t *p_vout )
{
HRESULT dxresult;
DDSURFACEDESC ddsd;
LPDIRECTDRAWSURFACE p_display;
DDPIXELFORMAT pixel_format;
msg_Dbg( p_vout, "DirectXCreateDisplay" );
/* Now get the primary surface. This surface is what you actually see
* on your screen */
memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
&ddsd,
&p_display, NULL );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot get direct draw primary surface" );
return 1;
}
dxresult = IDirectDrawSurface_QueryInterface( p_display,
&IID_IDirectDrawSurface2,
(LPVOID *)&p_vout->p_sys->p_display );
/* Release the old interface */
IDirectDrawSurface_Release( p_display );
if ( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot get IDirectDrawSurface2 interface" );
return 1;
}
/* The clipper will be used only in non-overlay mode */
DirectXCreateClipper( p_vout );
#if 1
/* compute the colorkey pixel value from the RGB value we've got */
memset( &pixel_format, 0, sizeof( DDPIXELFORMAT ));
pixel_format.dwSize = sizeof( DDPIXELFORMAT );
dxresult = IDirectDrawSurface2_GetPixelFormat( p_vout->p_sys->p_display,
&pixel_format );
if( dxresult != DD_OK )
msg_Warn( p_vout, "DirectXUpdateOverlay GetPixelFormat failed" );
p_vout->p_sys->i_colorkey = (DWORD)((( p_vout->p_sys->i_rgb_colorkey
* pixel_format.dwRBitMask) / 255)
& pixel_format.dwRBitMask);
#endif
return 0;
}
/*****************************************************************************
* DirectXCreateClipper: Create a clipper that will be used when blitting the
* RGB surface to the main display.
*****************************************************************************
* This clipper prevents us to modify by mistake anything on the screen
* which doesn't belong to our window. For example when a part of our video
* window is hidden by another window.
*****************************************************************************/
static int DirectXCreateClipper( vout_thread_t *p_vout )
{
HRESULT dxresult;
msg_Dbg( p_vout, "DirectXCreateClipper" );
/* Create the clipper */
dxresult = IDirectDraw2_CreateClipper( p_vout->p_sys->p_ddobject, 0,
&p_vout->p_sys->p_clipper, NULL );
if( dxresult != DD_OK )
{
msg_Warn( p_vout, "DirectXCreateClipper cannot create clipper" );
goto error;
}
/* associate the clipper to the window */
dxresult = IDirectDrawClipper_SetHWnd(p_vout->p_sys->p_clipper, 0,
p_vout->p_sys->hwnd);
if( dxresult != DD_OK )
{
msg_Warn( p_vout,
"DirectXCreateClipper cannot attach clipper to window" );
goto error;
}
/* associate the clipper with the surface */
dxresult = IDirectDrawSurface_SetClipper(p_vout->p_sys->p_display,
p_vout->p_sys->p_clipper);
if( dxresult != DD_OK )
{
msg_Warn( p_vout,
"DirectXCreateClipper cannot attach clipper to surface" );
goto error;
}
return 0;
error:
if( p_vout->p_sys->p_clipper )
IDirectDrawClipper_Release( p_vout->p_sys->p_clipper );
p_vout->p_sys->p_clipper = NULL;
return 1;
}
/*****************************************************************************
* DirectXCreateSurface: create an YUV overlay or RGB surface for the video.
*****************************************************************************
* The best method of display is with an YUV overlay because the YUV->RGB
* conversion is done in hardware.
* You can also create a plain RGB surface.
* ( Maybe we could also try an RGB overlay surface, which could have hardware
* scaling and which would also be faster in window mode because you don't
* need to do any blitting to the main display...)
*****************************************************************************/
static int DirectXCreateSurface( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 *pp_surface_final,
int i_chroma, int b_overlay,
int i_backbuffers )
{
HRESULT dxresult;
LPDIRECTDRAWSURFACE p_surface;
DDSURFACEDESC ddsd;
/* Create the video surface */
if( b_overlay )
{
/* Now try to create the YUV overlay surface.
* This overlay will be displayed on top of the primary surface.
* A color key is used to determine whether or not the overlay will be
* displayed, ie the overlay will be displayed in place of the primary
* surface wherever the primary surface will have this color.
* The video window has been created with a background of this color so
* the overlay will be only displayed on top of this window */
memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
ddsd.ddpfPixelFormat.dwFourCC = i_chroma;
ddsd.dwFlags = DDSD_CAPS |
DDSD_HEIGHT |
DDSD_WIDTH |
DDSD_PIXELFORMAT;
ddsd.dwFlags |= (i_backbuffers ? DDSD_BACKBUFFERCOUNT : 0);
ddsd.ddsCaps.dwCaps = DDSCAPS_OVERLAY |
DDSCAPS_VIDEOMEMORY;
ddsd.ddsCaps.dwCaps |= (i_backbuffers ? DDSCAPS_COMPLEX | DDSCAPS_FLIP
: 0 );
ddsd.dwHeight = p_vout->render.i_height;
ddsd.dwWidth = p_vout->render.i_width;
ddsd.dwBackBufferCount = i_backbuffers;
dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
&ddsd,
&p_surface, NULL );
if( dxresult != DD_OK )
{
*pp_surface_final = NULL;
return 0;
}
}
if( !b_overlay )
{
vlc_bool_t b_rgb_surface =
( i_chroma == VLC_FOURCC('R','G','B','2') )
|| ( i_chroma == VLC_FOURCC('R','V','1','5') )
|| ( i_chroma == VLC_FOURCC('R','V','1','6') )
|| ( i_chroma == VLC_FOURCC('R','V','2','4') )
|| ( i_chroma == VLC_FOURCC('R','V','3','2') );
memset( &ddsd, 0, sizeof( DDSURFACEDESC ) );
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.dwFlags = DDSD_HEIGHT |
DDSD_WIDTH |
DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
ddsd.dwHeight = p_vout->render.i_height;
ddsd.dwWidth = p_vout->render.i_width;
if( p_vout->p_sys->b_use_sysmem )
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
else
ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
if( !b_rgb_surface )
{
ddsd.dwFlags |= DDSD_PIXELFORMAT;
ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
ddsd.ddpfPixelFormat.dwFourCC = i_chroma;
}
dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
&ddsd,
&p_surface, NULL );
if( dxresult != DD_OK )
{
*pp_surface_final = NULL;
return 0;
}
}
/* Now that the surface is created, try to get a newer DirectX interface */
dxresult = IDirectDrawSurface_QueryInterface( p_surface,
&IID_IDirectDrawSurface2,
(LPVOID *)pp_surface_final );
IDirectDrawSurface_Release( p_surface ); /* Release the old interface */
if ( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot get IDirectDrawSurface2 interface" );
*pp_surface_final = NULL;
return 0;
}
return 1;
}
/*****************************************************************************
* DirectXUpdateOverlay: Move or resize overlay surface on video display.
*****************************************************************************
* This function is used to move or resize an overlay surface on the screen.
* Ususally the overlay is moved by the user and thus, by a move or resize
* event (in Manage).
*****************************************************************************/
void DirectXUpdateOverlay( vout_thread_t *p_vout )
{
DDOVERLAYFX ddofx;
DWORD dwFlags;
HRESULT dxresult;
if( p_vout->p_sys->p_current_surface == NULL ||
!p_vout->p_sys->b_using_overlay )
return;
/* The new window dimensions should already have been computed by the
* caller of this function */
/* Position and show the overlay */
memset(&ddofx, 0, sizeof(DDOVERLAYFX));
ddofx.dwSize = sizeof(DDOVERLAYFX);
ddofx.dckDestColorkey.dwColorSpaceLowValue = p_vout->p_sys->i_colorkey;
ddofx.dckDestColorkey.dwColorSpaceHighValue = p_vout->p_sys->i_colorkey;
dwFlags = DDOVER_SHOW;
if( !p_vout->p_sys->b_caps_overlay_clipping )
dwFlags |= DDOVER_KEYDESTOVERRIDE;
dxresult = IDirectDrawSurface2_UpdateOverlay(
p_vout->p_sys->p_current_surface,
&p_vout->p_sys->rect_src_clipped,
p_vout->p_sys->p_display,
&p_vout->p_sys->rect_dest_clipped,
dwFlags,
&ddofx );
if(dxresult != DD_OK)
{
msg_Warn( p_vout,
"DirectXUpdateOverlay cannot move or resize overlay" );
}
}
/*****************************************************************************
* DirectXCloseDDraw: Release the DDraw object allocated by DirectXInitDDraw
*****************************************************************************
* This function returns all resources allocated by DirectXInitDDraw.
*****************************************************************************/
static void DirectXCloseDDraw( vout_thread_t *p_vout )
{
msg_Dbg( p_vout, "DirectXCloseDDraw" );
if( p_vout->p_sys->p_ddobject != NULL )
{
IDirectDraw2_Release(p_vout->p_sys->p_ddobject);
p_vout->p_sys->p_ddobject = NULL;
}
if( p_vout->p_sys->hddraw_dll != NULL )
{
FreeLibrary( p_vout->p_sys->hddraw_dll );
p_vout->p_sys->hddraw_dll = NULL;
}
}
/*****************************************************************************
* DirectXCloseDisplay: close and reset the DirectX display device
*****************************************************************************
* This function returns all resources allocated by DirectXCreateDisplay.
*****************************************************************************/
static void DirectXCloseDisplay( vout_thread_t *p_vout )
{
msg_Dbg( p_vout, "DirectXCloseDisplay" );
if( p_vout->p_sys->p_clipper != NULL )
{
msg_Dbg( p_vout, "DirectXCloseDisplay clipper" );
IDirectDrawClipper_Release( p_vout->p_sys->p_clipper );
p_vout->p_sys->p_clipper = NULL;
}
if( p_vout->p_sys->p_display != NULL )
{
msg_Dbg( p_vout, "DirectXCloseDisplay display" );
IDirectDrawSurface2_Release( p_vout->p_sys->p_display );
p_vout->p_sys->p_display = NULL;
}
}
/*****************************************************************************
* DirectXCloseSurface: close the YUV overlay or RGB surface.
*****************************************************************************
* This function returns all resources allocated for the surface.
*****************************************************************************/
static void DirectXCloseSurface( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 p_surface )
{
msg_Dbg( p_vout, "DirectXCloseSurface" );
if( p_surface != NULL )
{
IDirectDrawSurface2_Release( p_surface );
}
}
/*****************************************************************************
* NewPictureVec: allocate a vector of identical pictures
*****************************************************************************
* Returns 0 on success, -1 otherwise
*****************************************************************************/
static int NewPictureVec( vout_thread_t *p_vout, picture_t *p_pic,
int i_num_pics )
{
int i;
vlc_bool_t b_result_ok;
LPDIRECTDRAWSURFACE2 p_surface;
msg_Dbg( p_vout, "NewPictureVec" );
I_OUTPUTPICTURES = 0;
/* First we try to use an YUV overlay surface.
* The overlay surface that we create won't be used to decode directly
* into it because accessing video memory directly is way to slow (remember
* that pictures are decoded macroblock per macroblock). Instead the video
* will be decoded in picture buffers in system memory which will then be
* memcpy() to the overlay surface. */
if( p_vout->p_sys->b_using_overlay )
{
/* Triple buffering rocks! it doesn't have any processing overhead
* (you don't have to wait for the vsync) and provides for a very nice
* video quality (no tearing). */
b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
p_vout->p_sys->b_using_overlay,
2 /* number of backbuffers */ );
if( !b_result_ok )
/* Try to reduce the number of backbuffers */
b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
p_vout->p_sys->b_using_overlay,
0 /* number of backbuffers */);
if( b_result_ok )
{
DDSCAPS dds_caps;
picture_t front_pic;
picture_sys_t front_pic_sys;
front_pic.p_sys = &front_pic_sys;
/* Allocate internal structure */
p_pic[0].p_sys = malloc( sizeof( picture_sys_t ) );
if( p_pic[0].p_sys == NULL )
{
DirectXCloseSurface( p_vout, p_surface );
return -1;
}
/* set front buffer */
p_pic[0].p_sys->p_front_surface = p_surface;
/* Get the back buffer */
memset( &dds_caps, 0, sizeof( DDSCAPS ) );
dds_caps.dwCaps = DDSCAPS_BACKBUFFER;
if( DD_OK != IDirectDrawSurface2_GetAttachedSurface(
p_surface, &dds_caps,
&p_pic[0].p_sys->p_surface ) )
{
msg_Warn( p_vout, "NewPictureVec could not get back buffer" );
/* front buffer is the same as back buffer */
p_pic[0].p_sys->p_surface = p_surface;
}
p_vout->p_sys->p_current_surface = front_pic.p_sys->p_surface =
p_pic[0].p_sys->p_front_surface;
/* reset the front buffer memory */
if( DirectXGetSurfaceDesc( &front_pic ) &&
UpdatePictureStruct( p_vout, &front_pic,
p_vout->output.i_chroma ) )
{
int i,j;
for( i = 0; i < front_pic.i_planes; i++ )
for( j = 0; j < front_pic.p[i].i_lines; j++)
memset( front_pic.p[i].p_pixels + j *
front_pic.p[i].i_pitch, 127,
front_pic.p[i].i_visible_pitch );
}
DirectXUpdateOverlay( p_vout );
I_OUTPUTPICTURES = 1;
msg_Dbg( p_vout, "DirectX YUV overlay created successfully" );
}
}
/* As we can't have an overlay, we'll try to create a plain offscreen
* surface. This surface will reside in video memory because there's a
* better chance then that we'll be able to use some kind of hardware
* acceleration like rescaling, blitting or YUV->RGB conversions.
* We then only need to blit this surface onto the main display when we
* want to display it */
if( !p_vout->p_sys->b_using_overlay )
{
if( p_vout->p_sys->b_hw_yuv )
b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
p_vout->p_sys->b_using_overlay,
0 /* no back buffers */ );
if( !p_vout->p_sys->b_hw_yuv || !b_result_ok )
{
/* Our last choice is to use a plain RGB surface */
DDPIXELFORMAT ddpfPixelFormat;
ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
IDirectDrawSurface2_GetPixelFormat( p_vout->p_sys->p_display,
&ddpfPixelFormat );
if( ddpfPixelFormat.dwFlags & DDPF_RGB )
{
switch( ddpfPixelFormat.dwRGBBitCount )
{
case 8: /* FIXME: set the palette */
p_vout->output.i_chroma = VLC_FOURCC('R','G','B','2');
break;
case 15:
p_vout->output.i_chroma = VLC_FOURCC('R','V','1','5');
break;
case 16:
p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
break;
case 24:
p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
break;
case 32:
p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
break;
default:
msg_Err( p_vout, "unknown screen depth" );
return 0;
}
p_vout->output.i_rmask = ddpfPixelFormat.dwRBitMask;
p_vout->output.i_gmask = ddpfPixelFormat.dwGBitMask;
p_vout->output.i_bmask = ddpfPixelFormat.dwBBitMask;
}
p_vout->p_sys->b_hw_yuv = 0;
b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
p_vout->p_sys->b_using_overlay,
0 /* no back buffers */ );
}
if( b_result_ok )
{
/* Allocate internal structure */
p_pic[0].p_sys = malloc( sizeof( picture_sys_t ) );
if( p_pic[0].p_sys == NULL )
{
DirectXCloseSurface( p_vout, p_surface );
return -1;
}
p_pic[0].p_sys->p_surface = p_pic[0].p_sys->p_front_surface
= p_surface;
I_OUTPUTPICTURES = 1;
msg_Dbg( p_vout, "DirectX plain surface created successfully" );
}
}
/* Now that we've got all our direct-buffers, we can finish filling in the
* picture_t structures */
for( i = 0; i < I_OUTPUTPICTURES; i++ )
{
p_pic[i].i_status = DESTROYED_PICTURE;
p_pic[i].i_type = DIRECT_PICTURE;
PP_OUTPUTPICTURE[i] = &p_pic[i];
if( !DirectXGetSurfaceDesc( &p_pic[i] ) )
{
/* AAARRGG */
FreePictureVec( p_vout, p_pic, I_OUTPUTPICTURES );
I_OUTPUTPICTURES = 0;
return -1;
}
if( !UpdatePictureStruct(p_vout, &p_pic[i], p_vout->output.i_chroma) )
{
/* Unknown chroma, tell the guy to get lost */
msg_Err( p_vout, "never heard of chroma 0x%.8x (%4.4s)",
p_vout->output.i_chroma, (char*)&p_vout->output.i_chroma );
FreePictureVec( p_vout, p_pic, I_OUTPUTPICTURES );
I_OUTPUTPICTURES = 0;
return -1;
}
}
msg_Dbg( p_vout, "End NewPictureVec");
return 0;
}
/*****************************************************************************
* FreePicture: destroy a picture vector allocated with NewPictureVec
*****************************************************************************
*
*****************************************************************************/
static void FreePictureVec( vout_thread_t *p_vout, picture_t *p_pic,
int i_num_pics )
{
int i;
for( i = 0; i < i_num_pics; i++ )
{
DirectXCloseSurface( p_vout, p_pic[i].p_sys->p_front_surface );
for( i = 0; i < i_num_pics; i++ )
{
free( p_pic[i].p_sys );
}
}
}
/*****************************************************************************
* UpdatePictureStruct: updates the internal data in the picture_t structure
*****************************************************************************
* This will setup stuff for use by the video_output thread
*****************************************************************************/
static int UpdatePictureStruct( vout_thread_t *p_vout, picture_t *p_pic,
int i_chroma )
{
switch( p_vout->output.i_chroma )
{
case VLC_FOURCC('R','G','B','2'):
case VLC_FOURCC('R','V','1','5'):
case VLC_FOURCC('R','V','1','6'):
case VLC_FOURCC('R','V','2','4'):
case VLC_FOURCC('R','V','3','2'):
p_pic->p->p_pixels = p_pic->p_sys->ddsd.lpSurface;
p_pic->p->i_lines = p_vout->output.i_height;
p_pic->p->i_pitch = p_pic->p_sys->ddsd.lPitch;
switch( p_vout->output.i_chroma )
{
case VLC_FOURCC('R','G','B','2'):
p_pic->p->i_pixel_pitch = 1;
break;
case VLC_FOURCC('R','V','1','5'):
case VLC_FOURCC('R','V','1','6'):
p_pic->p->i_pixel_pitch = 2;
break;
case VLC_FOURCC('R','V','2','4'):
case VLC_FOURCC('R','V','3','2'):
p_pic->p->i_pixel_pitch = 4;
break;
default:
return -1;
}
p_pic->p->i_visible_pitch = p_vout->output.i_width *
p_pic->p->i_pixel_pitch;
p_pic->i_planes = 1;
break;
case VLC_FOURCC('Y','V','1','2'):
p_pic->Y_PIXELS = p_pic->p_sys->ddsd.lpSurface;
p_pic->p[Y_PLANE].i_lines = p_vout->output.i_height;
p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->ddsd.lPitch;
p_pic->p[Y_PLANE].i_pixel_pitch = 1;
p_pic->p[Y_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[Y_PLANE].i_pixel_pitch;
p_pic->V_PIXELS = p_pic->Y_PIXELS
+ p_pic->p[Y_PLANE].i_lines * p_pic->p[Y_PLANE].i_pitch;
p_pic->p[V_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[V_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[V_PLANE].i_pixel_pitch = 1;
p_pic->p[V_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[V_PLANE].i_pixel_pitch;
p_pic->U_PIXELS = p_pic->V_PIXELS
+ p_pic->p[V_PLANE].i_lines * p_pic->p[V_PLANE].i_pitch;
p_pic->p[U_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[U_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[U_PLANE].i_pixel_pitch = 1;
p_pic->p[U_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[U_PLANE].i_pixel_pitch;
p_pic->i_planes = 3;
break;
case VLC_FOURCC('I','Y','U','V'):
p_pic->Y_PIXELS = p_pic->p_sys->ddsd.lpSurface;
p_pic->p[Y_PLANE].i_lines = p_vout->output.i_height;
p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->ddsd.lPitch;
p_pic->p[Y_PLANE].i_pixel_pitch = 1;
p_pic->p[Y_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[Y_PLANE].i_pixel_pitch;
p_pic->U_PIXELS = p_pic->Y_PIXELS
+ p_pic->p[Y_PLANE].i_lines * p_pic->p[Y_PLANE].i_pitch;
p_pic->p[U_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[U_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[U_PLANE].i_pixel_pitch = 1;
p_pic->p[U_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[U_PLANE].i_pixel_pitch;
p_pic->V_PIXELS = p_pic->U_PIXELS
+ p_pic->p[U_PLANE].i_lines * p_pic->p[U_PLANE].i_pitch;
p_pic->p[V_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[V_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[V_PLANE].i_pixel_pitch = 1;
p_pic->p[V_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[V_PLANE].i_pixel_pitch;
p_pic->i_planes = 3;
break;
case VLC_FOURCC('Y','U','Y','2'):
p_pic->p->p_pixels = p_pic->p_sys->ddsd.lpSurface;
p_pic->p->i_lines = p_vout->output.i_height;
p_pic->p->i_pitch = p_pic->p_sys->ddsd.lPitch;
p_pic->p->i_pixel_pitch = 2;
p_pic->p->i_visible_pitch = p_vout->output.i_width *
p_pic->p->i_pixel_pitch;
p_pic->i_planes = 1;
break;
default:
/* Not supported */
return 0;
}
return 1;
}
/*****************************************************************************
* DirectXGetDDrawCaps: Probe the capabilities of the hardware
*****************************************************************************
* It is nice to know which features are supported by the hardware so we can
* find ways to optimize our rendering.
*****************************************************************************/
static void DirectXGetDDrawCaps( vout_thread_t *p_vout )
{
DDCAPS ddcaps;
HRESULT dxresult;
/* This is just an indication of whether or not we'll support overlay,
* but with this test we don't know if we support YUV overlay */
memset( &ddcaps, 0, sizeof( DDCAPS ));
ddcaps.dwSize = sizeof(DDCAPS);
dxresult = IDirectDraw2_GetCaps( p_vout->p_sys->p_ddobject,
&ddcaps, NULL );
if(dxresult != DD_OK )
{
msg_Warn( p_vout, "cannot get caps" );
}
else
{
BOOL bHasOverlay, bHasOverlayFourCC, bCanClipOverlay,
bHasColorKey, bCanStretch;
/* Determine if the hardware supports overlay surfaces */
bHasOverlay = ((ddcaps.dwCaps & DDCAPS_OVERLAY) ==
DDCAPS_OVERLAY) ? TRUE : FALSE;
/* Determine if the hardware supports overlay surfaces */
bHasOverlayFourCC = ((ddcaps.dwCaps & DDCAPS_OVERLAYFOURCC) ==
DDCAPS_OVERLAYFOURCC) ? TRUE : FALSE;
/* Determine if the hardware supports overlay surfaces */
bCanClipOverlay = ((ddcaps.dwCaps & DDCAPS_OVERLAYCANTCLIP) ==
0 ) ? TRUE : FALSE;
/* Determine if the hardware supports colorkeying */
bHasColorKey = ((ddcaps.dwCaps & DDCAPS_COLORKEY) ==
DDCAPS_COLORKEY) ? TRUE : FALSE;
/* Determine if the hardware supports scaling of the overlay surface */
bCanStretch = ((ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH) ==
DDCAPS_OVERLAYSTRETCH) ? TRUE : FALSE;
msg_Dbg( p_vout, "DirectDraw Capabilities: overlay=%i yuvoverlay=%i "
"can_clip_overlay=%i colorkey=%i stretch=%i",
bHasOverlay, bHasOverlayFourCC, bCanClipOverlay,
bHasColorKey, bCanStretch );
/* Overlay clipping support is interesting for us as it means we can
* get rid of the colorkey alltogether */
p_vout->p_sys->b_caps_overlay_clipping = bCanClipOverlay;
}
}
/*****************************************************************************
* DirectXGetSurfaceDesc: Get some more information about the surface
*****************************************************************************
* This function get and stores the surface descriptor which among things
* has the pointer to the picture data.
*****************************************************************************/
static int DirectXGetSurfaceDesc( picture_t *p_pic )
{
HRESULT dxresult;
/* Lock the surface to get a valid pointer to the picture buffer */
memset( &p_pic->p_sys->ddsd, 0, sizeof( DDSURFACEDESC ));
p_pic->p_sys->ddsd.dwSize = sizeof(DDSURFACEDESC);
dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface,
NULL, &p_pic->p_sys->ddsd,
DDLOCK_NOSYSLOCK | DDLOCK_WAIT,
NULL );
if ( dxresult == DDERR_SURFACELOST )
{
/* Your surface can be lost so be sure
* to check this and restore it if needed */
dxresult = IDirectDrawSurface2_Restore( p_pic->p_sys->p_surface );
dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface, NULL,
&p_pic->p_sys->ddsd,
DDLOCK_NOSYSLOCK | DDLOCK_WAIT,
NULL);
}
if( dxresult != DD_OK )
{
//X msg_Err( p_vout, "DirectXGetSurfaceDesc cannot lock surface" );
return 0;
}
/* Unlock the Surface */
dxresult = IDirectDrawSurface2_Unlock( p_pic->p_sys->p_surface, NULL );
return 1;
}
/*****************************************************************************
* vout.c: Windows DirectX video output display method
*****************************************************************************
* Copyright (C) 2001 VideoLAN
* $Id: vout.c,v 1.4 2002/08/30 19:16:05 sam Exp $
*
* Authors: Gildas Bazin <gbazin@netcourrier.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble:
*
* This plugin will use YUV overlay if supported, using overlay will result in
* the best video quality (hardware interpolation when rescaling the picture)
* and the fastest display as it requires less processing.
*
* If YUV overlay is not supported this plugin will use RGB offscreen video
* surfaces that will be blitted onto the primary surface (display) to
* effectively display the pictures. This fallback method also enables us to
* display video in window mode.
*
*****************************************************************************/
#include <errno.h> /* ENOMEM */
#include <stdlib.h> /* free() */
#include <string.h> /* strerror() */
#include <vlc/vlc.h>
#include <vlc/intf.h>
#include <vlc/vout.h>
#include <ddraw.h>
#include "netutils.h"
#include "vout.h"
/*****************************************************************************
* DirectDraw GUIDs.
* Defining them here allows us to get rid of the dxguid library during
* the linking stage.
*****************************************************************************/
#include <initguid.h>
DEFINE_GUID( IID_IDirectDraw2, 0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirectDrawSurface2, 0x57805885,0x6eec,0x11cf,0x94,0x41,0xa8,0x23,0x03,0xc1,0x0e,0x27 );
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
int E_(OpenVideo) ( vlc_object_t * );
void E_(CloseVideo) ( vlc_object_t * );
static int Init ( vout_thread_t * );
static void End ( vout_thread_t * );
static int Manage ( vout_thread_t * );
static void Display ( vout_thread_t *, picture_t * );
static int NewPictureVec ( vout_thread_t *, picture_t *, int );
static void FreePictureVec ( vout_thread_t *, picture_t *, int );
static int UpdatePictureStruct( vout_thread_t *, picture_t *, int );
static int DirectXInitDDraw ( vout_thread_t *p_vout );
static void DirectXCloseDDraw ( vout_thread_t *p_vout );
static int DirectXCreateDisplay ( vout_thread_t *p_vout );
static void DirectXCloseDisplay ( vout_thread_t *p_vout );
static int DirectXCreateSurface ( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 *, int, int, int );
static void DirectXCloseSurface ( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 );
static int DirectXCreateClipper ( vout_thread_t *p_vout );
static void DirectXGetDDrawCaps ( vout_thread_t *p_vout );
static int DirectXGetSurfaceDesc ( picture_t *p_pic );
/*****************************************************************************
* OpenVideo: allocate DirectX video thread output method
*****************************************************************************
* This function allocates and initialize the DirectX vout method.
*****************************************************************************/
int E_(OpenVideo) ( vlc_object_t *p_this )
{
vout_thread_t * p_vout = (vout_thread_t *)p_this;
/* Allocate structure */
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
{
msg_Err( p_vout, "out of memory" );
return 1;
}
/* Initialisations */
p_vout->pf_init = Init;
p_vout->pf_end = End;
p_vout->pf_manage = Manage;
p_vout->pf_render = NULL;
p_vout->pf_display = Display;
p_vout->p_sys->p_ddobject = NULL;
p_vout->p_sys->p_display = NULL;
p_vout->p_sys->p_current_surface = NULL;
p_vout->p_sys->p_clipper = NULL;
p_vout->p_sys->hbrush = NULL;
p_vout->p_sys->hwnd = NULL;
p_vout->p_sys->i_changes = 0;
p_vout->p_sys->b_caps_overlay_clipping = 0;
SetRectEmpty( &p_vout->p_sys->rect_display );
p_vout->p_sys->b_using_overlay = config_GetInt( p_vout, "overlay" );
p_vout->p_sys->b_use_sysmem = config_GetInt( p_vout, "directx-use-sysmem");
p_vout->p_sys->b_hw_yuv = config_GetInt( p_vout, "directx-hw-yuv" );
p_vout->p_sys->b_cursor_hidden = 0;
p_vout->p_sys->i_lastmoved = mdate();
/* Set main window's size */
p_vout->p_sys->i_window_width = p_vout->i_window_width;
p_vout->p_sys->i_window_height = p_vout->i_window_height;
/* Create the DirectXEventThread, this thread is created by us to isolate
* the Win32 PeekMessage function calls. We want to do this because
* Windows can stay blocked inside this call for a long time, and when
* this happens it thus blocks vlc's video_output thread.
* DirectXEventThread will take care of the creation of the video
* window (because PeekMessage has to be called from the same thread which
* created the window). */
msg_Dbg( p_vout, "creating DirectXEventThread" );
p_vout->p_sys->p_event =
vlc_object_create( p_vout, sizeof(event_thread_t) );
p_vout->p_sys->p_event->p_vout = p_vout;
if( vlc_thread_create( p_vout->p_sys->p_event,
"DirectX Events Thread", DirectXEventThread,
VLC_THREAD_PRIORITY_LOW, 1 ) )
{
msg_Err( p_vout, "cannot create DirectXEventThread" );
vlc_object_destroy( p_vout->p_sys->p_event );
p_vout->p_sys->p_event = NULL;
goto error;
}
if( p_vout->p_sys->p_event->b_error )
{
msg_Err( p_vout, "DirectXEventThread failed" );
goto error;
}
vlc_object_attach( p_vout->p_sys->p_event, p_vout );
msg_Dbg( p_vout, "DirectXEventThread running" );
/* Initialise DirectDraw */
if( DirectXInitDDraw( p_vout ) )
{
msg_Err( p_vout, "cannot initialize DirectDraw" );
goto error;
}
/* Create the directx display */
if( DirectXCreateDisplay( p_vout ) )
{
msg_Err( p_vout, "cannot initialize DirectDraw" );
goto error;
}
return 0;
error:
E_(CloseVideo)( VLC_OBJECT(p_vout) );
return 1;
}
/*****************************************************************************
* Init: initialize DirectX video thread output method
*****************************************************************************
* This function create the directx surfaces needed by the output thread.
* It is called at the beginning of the thread.
*****************************************************************************/
static int Init( vout_thread_t *p_vout )
{
int i_chroma_backup;
/* Initialize the output structure.
* Since DirectDraw can do rescaling for us, stick to the default
* coordinates and aspect. */
p_vout->output.i_width = p_vout->render.i_width;
p_vout->output.i_height = p_vout->render.i_height;
p_vout->output.i_aspect = p_vout->render.i_aspect;
#define MAX_DIRECTBUFFERS 1
/* Right now we use only 1 directbuffer because we don't want the
* video decoder to decode directly into direct buffers as they are
* created into video memory and video memory is _really_ slow */
/* Choose the chroma we will try first. */
switch( p_vout->render.i_chroma )
{
case VLC_FOURCC('Y','U','Y','2'):
case VLC_FOURCC('Y','U','N','V'):
p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
break;
case VLC_FOURCC('U','Y','V','Y'):
case VLC_FOURCC('U','Y','N','V'):
case VLC_FOURCC('Y','4','2','2'):
p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y');
break;
case VLC_FOURCC('Y','V','Y','U'):
p_vout->output.i_chroma = VLC_FOURCC('Y','V','Y','U');
break;
default:
p_vout->output.i_chroma = VLC_FOURCC('Y','V','1','2');
break;
}
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
i_chroma_backup = p_vout->output.i_chroma;
if( !I_OUTPUTPICTURES )
{
/* hmmm, it didn't work! Let's try commonly supported chromas */
p_vout->output.i_chroma = VLC_FOURCC('Y','V','1','2');
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
if( !I_OUTPUTPICTURES )
{
/* hmmm, it didn't work! Let's try commonly supported chromas */
p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
}
}
if( !I_OUTPUTPICTURES )
{
/* If it still didn't work then don't try to use an overlay */
p_vout->output.i_chroma = i_chroma_backup;
p_vout->p_sys->b_using_overlay = 0;
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
}
/* Change the window title bar text */
if( p_vout->p_sys->b_using_overlay )
SetWindowText( p_vout->p_sys->hwnd,
VOUT_TITLE " (hardware YUV overlay DirectX output)" );
else if( p_vout->p_sys->b_hw_yuv )
SetWindowText( p_vout->p_sys->hwnd,
VOUT_TITLE " (hardware YUV DirectX output)" );
else SetWindowText( p_vout->p_sys->hwnd,
VOUT_TITLE " (software RGB DirectX output)" );
return 0;
}
/*****************************************************************************
* End: terminate Sys video thread output method
*****************************************************************************
* Terminate an output method created by Create.
* It is called at the end of the thread.
*****************************************************************************/
static void End( vout_thread_t *p_vout )
{
FreePictureVec( p_vout, p_vout->p_picture, I_OUTPUTPICTURES );
return;
}
/*****************************************************************************
* CloseVideo: destroy Sys video thread output method
*****************************************************************************
* Terminate an output method created by Create
*****************************************************************************/
void E_(CloseVideo) ( vlc_object_t *p_this )
{
vout_thread_t * p_vout = (vout_thread_t *)p_this;
msg_Dbg( p_vout, "CloseVideo" );
DirectXCloseDisplay( p_vout );
DirectXCloseDDraw( p_vout );
if( p_vout->p_sys->p_event )
{
vlc_object_detach( p_vout->p_sys->p_event );
/* Kill DirectXEventThread */
p_vout->p_sys->p_event->b_die = 1;
/* we need to be sure DirectXEventThread won't stay stuck in
* GetMessage, so we send a fake message */
if( p_vout->p_sys->hwnd )
PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0);
vlc_thread_join( p_vout->p_sys->p_event );
vlc_object_destroy( p_vout->p_sys->p_event );
}
if( p_vout->p_sys )
{
free( p_vout->p_sys );
p_vout->p_sys = NULL;
}
}
/*****************************************************************************
* Manage: handle Sys events
*****************************************************************************
* This function should be called regularly by the video output thread.
* It returns a non null value if an error occured.
*****************************************************************************/
static int Manage( vout_thread_t *p_vout )
{
WINDOWPLACEMENT window_placement;
/* We used to call the Win32 PeekMessage function here to read the window
* messages. But since window can stay blocked into this function for a
* long time (for example when you move your window on the screen), I
* decided to isolate PeekMessage in another thread. */
/*
* Scale Change
*/
if( p_vout->i_changes & VOUT_SCALE_CHANGE
|| p_vout->p_sys->i_changes & VOUT_SCALE_CHANGE)
{
msg_Dbg( p_vout, "Scale Change" );
if( !p_vout->p_sys->b_using_overlay )
InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE );
else
DirectXUpdateOverlay( p_vout );
p_vout->i_changes &= ~VOUT_SCALE_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_SCALE_CHANGE;
}
/*
* Size Change
*/
if( p_vout->i_changes & VOUT_SIZE_CHANGE
|| p_vout->p_sys->i_changes & VOUT_SIZE_CHANGE )
{
msg_Dbg( p_vout, "Size Change" );
if( !p_vout->p_sys->b_using_overlay )
InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE );
else
DirectXUpdateOverlay( p_vout );
p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_SIZE_CHANGE;
}
/*
* Fullscreen change
*/
if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
|| p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
{
p_vout->b_fullscreen = ! p_vout->b_fullscreen;
/* We need to switch between Maximized and Normal sized window */
window_placement.length = sizeof(WINDOWPLACEMENT);
GetWindowPlacement( p_vout->p_sys->hwnd, &window_placement );
if( p_vout->b_fullscreen )
{
/* Maximized window */
window_placement.showCmd = SW_SHOWMAXIMIZED;
/* Change window style, no borders and no title bar */
SetWindowLong( p_vout->p_sys->hwnd, GWL_STYLE, 0 );
}
else
{
/* Normal window */
window_placement.showCmd = SW_SHOWNORMAL;
/* Change window style, borders and title bar */
SetWindowLong( p_vout->p_sys->hwnd, GWL_STYLE,
WS_OVERLAPPEDWINDOW | WS_SIZEBOX | WS_VISIBLE );
}
SetWindowPlacement( p_vout->p_sys->hwnd, &window_placement );
p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
}
/*
* Pointer change
*/
if( (!p_vout->p_sys->b_cursor_hidden) &&
( (mdate() - p_vout->p_sys->i_lastmoved) > 5000000 ) )
{
/* Hide the mouse automatically */
p_vout->p_sys->b_cursor_hidden = 1;
PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );
}
/* Check if the event thread is still running */
if( p_vout->p_sys->p_event->b_die )
return 1; /* exit */
return 0;
}
/*****************************************************************************
* Display: displays previously rendered output
*****************************************************************************
* This function sends the currently rendered image to the display, wait until
* it is displayed and switch the two rendering buffers, preparing next frame.
*****************************************************************************/
static void Display( vout_thread_t *p_vout, picture_t *p_pic )
{
HRESULT dxresult;
if( (p_vout->p_sys->p_display == NULL) )
{
msg_Warn( p_vout, "no display!!" );
return;
}
if( !p_vout->p_sys->b_using_overlay )
{
DDBLTFX ddbltfx;
/* We ask for the "NOTEARING" option */
memset( &ddbltfx, 0, sizeof(DDBLTFX) );
ddbltfx.dwSize = sizeof(DDBLTFX);
ddbltfx.dwDDFX = DDBLTFX_NOTEARING;
/* Blit video surface to display */
dxresult = IDirectDrawSurface2_Blt(p_vout->p_sys->p_display,
&p_vout->p_sys->rect_dest_clipped,
p_pic->p_sys->p_surface,
&p_vout->p_sys->rect_src_clipped,
DDBLT_ASYNC, &ddbltfx );
if ( dxresult == DDERR_SURFACELOST )
{
/* Our surface can be lost so be sure
* to check this and restore it if needed */
IDirectDrawSurface2_Restore( p_vout->p_sys->p_display );
/* Now that the surface has been restored try to display again */
dxresult = IDirectDrawSurface2_Blt(p_vout->p_sys->p_display,
&p_vout->p_sys->rect_dest_clipped,
p_pic->p_sys->p_surface,
&p_vout->p_sys->rect_src_clipped,
DDBLT_ASYNC, &ddbltfx );
}
if( dxresult != DD_OK )
{
msg_Warn( p_vout, "could not Blit the surface" );
return;
}
}
else /* using overlay */
{
/* Flip the overlay buffers if we are using back buffers */
if( p_pic->p_sys->p_front_surface == p_pic->p_sys->p_surface )
return;
dxresult = IDirectDrawSurface2_Flip( p_pic->p_sys->p_front_surface,
NULL, DDFLIP_WAIT );
if ( dxresult == DDERR_SURFACELOST )
{
/* Our surface can be lost so be sure
* to check this and restore it if needed */
IDirectDrawSurface2_Restore( p_vout->p_sys->p_display );
IDirectDrawSurface2_Restore( p_pic->p_sys->p_front_surface );
/* Now that the surface has been restored try to display again */
dxresult = IDirectDrawSurface2_Flip( p_pic->p_sys->p_front_surface,
NULL, DDFLIP_WAIT );
DirectXUpdateOverlay( p_vout );
}
if( dxresult != DD_OK )
msg_Warn( p_vout, "could not flip overlay surface" );
if( !DirectXGetSurfaceDesc( p_pic ) )
{
/* AAARRGG */
msg_Err( p_vout, "cannot get surface desc" );
return;
}
if( !UpdatePictureStruct( p_vout, p_pic, p_vout->output.i_chroma ) )
{
/* AAARRGG */
msg_Err( p_vout, "invalid pic chroma" );
return;
}
/* set currently displayed pic */
p_vout->p_sys->p_current_surface = p_pic->p_sys->p_front_surface;
}
}
/* following functions are local */
/*****************************************************************************
* DirectXInitDDraw: Takes care of all the DirectDraw initialisations
*****************************************************************************
* This function initialise and allocate resources for DirectDraw.
*****************************************************************************/
static int DirectXInitDDraw( vout_thread_t *p_vout )
{
HRESULT dxresult;
HRESULT (WINAPI *OurDirectDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *);
LPDIRECTDRAW p_ddobject;
msg_Dbg( p_vout, "DirectXInitDDraw" );
/* load direct draw DLL */
p_vout->p_sys->hddraw_dll = LoadLibrary("DDRAW.DLL");
if( p_vout->p_sys->hddraw_dll == NULL )
{
msg_Warn( p_vout, "DirectXInitDDraw failed loading ddraw.dll" );
goto error;
}
OurDirectDrawCreate =
(void *)GetProcAddress(p_vout->p_sys->hddraw_dll, "DirectDrawCreate");
if ( OurDirectDrawCreate == NULL )
{
msg_Err( p_vout, "DirectXInitDDraw failed GetProcAddress" );
goto error;
}
/* Initialize DirectDraw now */
dxresult = OurDirectDrawCreate( NULL, &p_ddobject, NULL );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "DirectXInitDDraw cannot initialize DDraw" );
goto error;
}
/* Get the IDirectDraw2 interface */
dxresult = IDirectDraw_QueryInterface( p_ddobject, &IID_IDirectDraw2,
(LPVOID *)&p_vout->p_sys->p_ddobject );
/* Release the unused interface */
IDirectDraw_Release( p_ddobject );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot get IDirectDraw2 interface" );
goto error;
}
/* Set DirectDraw Cooperative level, ie what control we want over Windows
* display */
dxresult = IDirectDraw2_SetCooperativeLevel( p_vout->p_sys->p_ddobject,
p_vout->p_sys->hwnd, DDSCL_NORMAL );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot set direct draw cooperative level" );
goto error;
}
/* Probe the capabilities of the hardware */
DirectXGetDDrawCaps( p_vout );
msg_Dbg( p_vout, "End DirectXInitDDraw" );
return 0;
error:
if( p_vout->p_sys->p_ddobject )
IDirectDraw2_Release( p_vout->p_sys->p_ddobject );
if( p_vout->p_sys->hddraw_dll )
FreeLibrary( p_vout->p_sys->hddraw_dll );
p_vout->p_sys->hddraw_dll = NULL;
p_vout->p_sys->p_ddobject = NULL;
return 1;
}
/*****************************************************************************
* DirectXCreateDisplay: create the DirectDraw display.
*****************************************************************************
* Create and initialize display according to preferences specified in the vout
* thread fields.
*****************************************************************************/
static int DirectXCreateDisplay( vout_thread_t *p_vout )
{
HRESULT dxresult;
DDSURFACEDESC ddsd;
LPDIRECTDRAWSURFACE p_display;
DDPIXELFORMAT pixel_format;
msg_Dbg( p_vout, "DirectXCreateDisplay" );
/* Now get the primary surface. This surface is what you actually see
* on your screen */
memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
&ddsd,
&p_display, NULL );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot get direct draw primary surface" );
return 1;
}
dxresult = IDirectDrawSurface_QueryInterface( p_display,
&IID_IDirectDrawSurface2,
(LPVOID *)&p_vout->p_sys->p_display );
/* Release the old interface */
IDirectDrawSurface_Release( p_display );
if ( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot get IDirectDrawSurface2 interface" );
return 1;
}
/* The clipper will be used only in non-overlay mode */
DirectXCreateClipper( p_vout );
#if 1
/* compute the colorkey pixel value from the RGB value we've got */
memset( &pixel_format, 0, sizeof( DDPIXELFORMAT ));
pixel_format.dwSize = sizeof( DDPIXELFORMAT );
dxresult = IDirectDrawSurface2_GetPixelFormat( p_vout->p_sys->p_display,
&pixel_format );
if( dxresult != DD_OK )
msg_Warn( p_vout, "DirectXUpdateOverlay GetPixelFormat failed" );
p_vout->p_sys->i_colorkey = (DWORD)((( p_vout->p_sys->i_rgb_colorkey
* pixel_format.dwRBitMask) / 255)
& pixel_format.dwRBitMask);
#endif
return 0;
}
/*****************************************************************************
* DirectXCreateClipper: Create a clipper that will be used when blitting the
* RGB surface to the main display.
*****************************************************************************
* This clipper prevents us to modify by mistake anything on the screen
* which doesn't belong to our window. For example when a part of our video
* window is hidden by another window.
*****************************************************************************/
static int DirectXCreateClipper( vout_thread_t *p_vout )
{
HRESULT dxresult;
msg_Dbg( p_vout, "DirectXCreateClipper" );
/* Create the clipper */
dxresult = IDirectDraw2_CreateClipper( p_vout->p_sys->p_ddobject, 0,
&p_vout->p_sys->p_clipper, NULL );
if( dxresult != DD_OK )
{
msg_Warn( p_vout, "DirectXCreateClipper cannot create clipper" );
goto error;
}
/* associate the clipper to the window */
dxresult = IDirectDrawClipper_SetHWnd(p_vout->p_sys->p_clipper, 0,
p_vout->p_sys->hwnd);
if( dxresult != DD_OK )
{
msg_Warn( p_vout,
"DirectXCreateClipper cannot attach clipper to window" );
goto error;
}
/* associate the clipper with the surface */
dxresult = IDirectDrawSurface_SetClipper(p_vout->p_sys->p_display,
p_vout->p_sys->p_clipper);
if( dxresult != DD_OK )
{
msg_Warn( p_vout,
"DirectXCreateClipper cannot attach clipper to surface" );
goto error;
}
return 0;
error:
if( p_vout->p_sys->p_clipper )
IDirectDrawClipper_Release( p_vout->p_sys->p_clipper );
p_vout->p_sys->p_clipper = NULL;
return 1;
}
/*****************************************************************************
* DirectXCreateSurface: create an YUV overlay or RGB surface for the video.
*****************************************************************************
* The best method of display is with an YUV overlay because the YUV->RGB
* conversion is done in hardware.
* You can also create a plain RGB surface.
* ( Maybe we could also try an RGB overlay surface, which could have hardware
* scaling and which would also be faster in window mode because you don't
* need to do any blitting to the main display...)
*****************************************************************************/
static int DirectXCreateSurface( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 *pp_surface_final,
int i_chroma, int b_overlay,
int i_backbuffers )
{
HRESULT dxresult;
LPDIRECTDRAWSURFACE p_surface;
DDSURFACEDESC ddsd;
/* Create the video surface */
if( b_overlay )
{
/* Now try to create the YUV overlay surface.
* This overlay will be displayed on top of the primary surface.
* A color key is used to determine whether or not the overlay will be
* displayed, ie the overlay will be displayed in place of the primary
* surface wherever the primary surface will have this color.
* The video window has been created with a background of this color so
* the overlay will be only displayed on top of this window */
memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
ddsd.ddpfPixelFormat.dwFourCC = i_chroma;
ddsd.dwFlags = DDSD_CAPS |
DDSD_HEIGHT |
DDSD_WIDTH |
DDSD_PIXELFORMAT;
ddsd.dwFlags |= (i_backbuffers ? DDSD_BACKBUFFERCOUNT : 0);
ddsd.ddsCaps.dwCaps = DDSCAPS_OVERLAY |
DDSCAPS_VIDEOMEMORY;
ddsd.ddsCaps.dwCaps |= (i_backbuffers ? DDSCAPS_COMPLEX | DDSCAPS_FLIP
: 0 );
ddsd.dwHeight = p_vout->render.i_height;
ddsd.dwWidth = p_vout->render.i_width;
ddsd.dwBackBufferCount = i_backbuffers;
dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
&ddsd,
&p_surface, NULL );
if( dxresult != DD_OK )
{
*pp_surface_final = NULL;
return 0;
}
}
if( !b_overlay )
{
vlc_bool_t b_rgb_surface =
( i_chroma == VLC_FOURCC('R','G','B','2') )
|| ( i_chroma == VLC_FOURCC('R','V','1','5') )
|| ( i_chroma == VLC_FOURCC('R','V','1','6') )
|| ( i_chroma == VLC_FOURCC('R','V','2','4') )
|| ( i_chroma == VLC_FOURCC('R','V','3','2') );
memset( &ddsd, 0, sizeof( DDSURFACEDESC ) );
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.dwFlags = DDSD_HEIGHT |
DDSD_WIDTH |
DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
ddsd.dwHeight = p_vout->render.i_height;
ddsd.dwWidth = p_vout->render.i_width;
if( p_vout->p_sys->b_use_sysmem )
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
else
ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
if( !b_rgb_surface )
{
ddsd.dwFlags |= DDSD_PIXELFORMAT;
ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
ddsd.ddpfPixelFormat.dwFourCC = i_chroma;
}
dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
&ddsd,
&p_surface, NULL );
if( dxresult != DD_OK )
{
*pp_surface_final = NULL;
return 0;
}
}
/* Now that the surface is created, try to get a newer DirectX interface */
dxresult = IDirectDrawSurface_QueryInterface( p_surface,
&IID_IDirectDrawSurface2,
(LPVOID *)pp_surface_final );
IDirectDrawSurface_Release( p_surface ); /* Release the old interface */
if ( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot get IDirectDrawSurface2 interface" );
*pp_surface_final = NULL;
return 0;
}
return 1;
}
/*****************************************************************************
* DirectXUpdateOverlay: Move or resize overlay surface on video display.
*****************************************************************************
* This function is used to move or resize an overlay surface on the screen.
* Ususally the overlay is moved by the user and thus, by a move or resize
* event (in Manage).
*****************************************************************************/
void DirectXUpdateOverlay( vout_thread_t *p_vout )
{
DDOVERLAYFX ddofx;
DWORD dwFlags;
HRESULT dxresult;
if( p_vout->p_sys->p_current_surface == NULL ||
!p_vout->p_sys->b_using_overlay )
return;
/* The new window dimensions should already have been computed by the
* caller of this function */
/* Position and show the overlay */
memset(&ddofx, 0, sizeof(DDOVERLAYFX));
ddofx.dwSize = sizeof(DDOVERLAYFX);
ddofx.dckDestColorkey.dwColorSpaceLowValue = p_vout->p_sys->i_colorkey;
ddofx.dckDestColorkey.dwColorSpaceHighValue = p_vout->p_sys->i_colorkey;
dwFlags = DDOVER_SHOW;
if( !p_vout->p_sys->b_caps_overlay_clipping )
dwFlags |= DDOVER_KEYDESTOVERRIDE;
dxresult = IDirectDrawSurface2_UpdateOverlay(
p_vout->p_sys->p_current_surface,
&p_vout->p_sys->rect_src_clipped,
p_vout->p_sys->p_display,
&p_vout->p_sys->rect_dest_clipped,
dwFlags,
&ddofx );
if(dxresult != DD_OK)
{
msg_Warn( p_vout,
"DirectXUpdateOverlay cannot move or resize overlay" );
}
}
/*****************************************************************************
* DirectXCloseDDraw: Release the DDraw object allocated by DirectXInitDDraw
*****************************************************************************
* This function returns all resources allocated by DirectXInitDDraw.
*****************************************************************************/
static void DirectXCloseDDraw( vout_thread_t *p_vout )
{
msg_Dbg( p_vout, "DirectXCloseDDraw" );
if( p_vout->p_sys->p_ddobject != NULL )
{
IDirectDraw2_Release(p_vout->p_sys->p_ddobject);
p_vout->p_sys->p_ddobject = NULL;
}
if( p_vout->p_sys->hddraw_dll != NULL )
{
FreeLibrary( p_vout->p_sys->hddraw_dll );
p_vout->p_sys->hddraw_dll = NULL;
}
}
/*****************************************************************************
* DirectXCloseDisplay: close and reset the DirectX display device
*****************************************************************************
* This function returns all resources allocated by DirectXCreateDisplay.
*****************************************************************************/
static void DirectXCloseDisplay( vout_thread_t *p_vout )
{
msg_Dbg( p_vout, "DirectXCloseDisplay" );
if( p_vout->p_sys->p_clipper != NULL )
{
msg_Dbg( p_vout, "DirectXCloseDisplay clipper" );
IDirectDrawClipper_Release( p_vout->p_sys->p_clipper );
p_vout->p_sys->p_clipper = NULL;
}
if( p_vout->p_sys->p_display != NULL )
{
msg_Dbg( p_vout, "DirectXCloseDisplay display" );
IDirectDrawSurface2_Release( p_vout->p_sys->p_display );
p_vout->p_sys->p_display = NULL;
}
}
/*****************************************************************************
* DirectXCloseSurface: close the YUV overlay or RGB surface.
*****************************************************************************
* This function returns all resources allocated for the surface.
*****************************************************************************/
static void DirectXCloseSurface( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 p_surface )
{
msg_Dbg( p_vout, "DirectXCloseSurface" );
if( p_surface != NULL )
{
IDirectDrawSurface2_Release( p_surface );
}
}
/*****************************************************************************
* NewPictureVec: allocate a vector of identical pictures
*****************************************************************************
* Returns 0 on success, -1 otherwise
*****************************************************************************/
static int NewPictureVec( vout_thread_t *p_vout, picture_t *p_pic,
int i_num_pics )
{
int i;
vlc_bool_t b_result_ok;
LPDIRECTDRAWSURFACE2 p_surface;
msg_Dbg( p_vout, "NewPictureVec" );
I_OUTPUTPICTURES = 0;
/* First we try to use an YUV overlay surface.
* The overlay surface that we create won't be used to decode directly
* into it because accessing video memory directly is way to slow (remember
* that pictures are decoded macroblock per macroblock). Instead the video
* will be decoded in picture buffers in system memory which will then be
* memcpy() to the overlay surface. */
if( p_vout->p_sys->b_using_overlay )
{
/* Triple buffering rocks! it doesn't have any processing overhead
* (you don't have to wait for the vsync) and provides for a very nice
* video quality (no tearing). */
b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
p_vout->p_sys->b_using_overlay,
2 /* number of backbuffers */ );
if( !b_result_ok )
/* Try to reduce the number of backbuffers */
b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
p_vout->p_sys->b_using_overlay,
0 /* number of backbuffers */);
if( b_result_ok )
{
DDSCAPS dds_caps;
picture_t front_pic;
picture_sys_t front_pic_sys;
front_pic.p_sys = &front_pic_sys;
/* Allocate internal structure */
p_pic[0].p_sys = malloc( sizeof( picture_sys_t ) );
if( p_pic[0].p_sys == NULL )
{
DirectXCloseSurface( p_vout, p_surface );
return -1;
}
/* set front buffer */
p_pic[0].p_sys->p_front_surface = p_surface;
/* Get the back buffer */
memset( &dds_caps, 0, sizeof( DDSCAPS ) );
dds_caps.dwCaps = DDSCAPS_BACKBUFFER;
if( DD_OK != IDirectDrawSurface2_GetAttachedSurface(
p_surface, &dds_caps,
&p_pic[0].p_sys->p_surface ) )
{
msg_Warn( p_vout, "NewPictureVec could not get back buffer" );
/* front buffer is the same as back buffer */
p_pic[0].p_sys->p_surface = p_surface;
}
p_vout->p_sys->p_current_surface = front_pic.p_sys->p_surface =
p_pic[0].p_sys->p_front_surface;
/* reset the front buffer memory */
if( DirectXGetSurfaceDesc( &front_pic ) &&
UpdatePictureStruct( p_vout, &front_pic,
p_vout->output.i_chroma ) )
{
int i,j;
for( i = 0; i < front_pic.i_planes; i++ )
for( j = 0; j < front_pic.p[i].i_lines; j++)
memset( front_pic.p[i].p_pixels + j *
front_pic.p[i].i_pitch, 127,
front_pic.p[i].i_visible_pitch );
}
DirectXUpdateOverlay( p_vout );
I_OUTPUTPICTURES = 1;
msg_Dbg( p_vout, "DirectX YUV overlay created successfully" );
}
}
/* As we can't have an overlay, we'll try to create a plain offscreen
* surface. This surface will reside in video memory because there's a
* better chance then that we'll be able to use some kind of hardware
* acceleration like rescaling, blitting or YUV->RGB conversions.
* We then only need to blit this surface onto the main display when we
* want to display it */
if( !p_vout->p_sys->b_using_overlay )
{
if( p_vout->p_sys->b_hw_yuv )
b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
p_vout->p_sys->b_using_overlay,
0 /* no back buffers */ );
if( !p_vout->p_sys->b_hw_yuv || !b_result_ok )
{
/* Our last choice is to use a plain RGB surface */
DDPIXELFORMAT ddpfPixelFormat;
ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
IDirectDrawSurface2_GetPixelFormat( p_vout->p_sys->p_display,
&ddpfPixelFormat );
if( ddpfPixelFormat.dwFlags & DDPF_RGB )
{
switch( ddpfPixelFormat.dwRGBBitCount )
{
case 8: /* FIXME: set the palette */
p_vout->output.i_chroma = VLC_FOURCC('R','G','B','2');
break;
case 15:
p_vout->output.i_chroma = VLC_FOURCC('R','V','1','5');
break;
case 16:
p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
break;
case 24:
p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
break;
case 32:
p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
break;
default:
msg_Err( p_vout, "unknown screen depth" );
return 0;
}
p_vout->output.i_rmask = ddpfPixelFormat.dwRBitMask;
p_vout->output.i_gmask = ddpfPixelFormat.dwGBitMask;
p_vout->output.i_bmask = ddpfPixelFormat.dwBBitMask;
}
p_vout->p_sys->b_hw_yuv = 0;
b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
p_vout->p_sys->b_using_overlay,
0 /* no back buffers */ );
}
if( b_result_ok )
{
/* Allocate internal structure */
p_pic[0].p_sys = malloc( sizeof( picture_sys_t ) );
if( p_pic[0].p_sys == NULL )
{
DirectXCloseSurface( p_vout, p_surface );
return -1;
}
p_pic[0].p_sys->p_surface = p_pic[0].p_sys->p_front_surface
= p_surface;
I_OUTPUTPICTURES = 1;
msg_Dbg( p_vout, "DirectX plain surface created successfully" );
}
}
/* Now that we've got all our direct-buffers, we can finish filling in the
* picture_t structures */
for( i = 0; i < I_OUTPUTPICTURES; i++ )
{
p_pic[i].i_status = DESTROYED_PICTURE;
p_pic[i].i_type = DIRECT_PICTURE;
PP_OUTPUTPICTURE[i] = &p_pic[i];
if( !DirectXGetSurfaceDesc( &p_pic[i] ) )
{
/* AAARRGG */
FreePictureVec( p_vout, p_pic, I_OUTPUTPICTURES );
I_OUTPUTPICTURES = 0;
return -1;
}
if( !UpdatePictureStruct(p_vout, &p_pic[i], p_vout->output.i_chroma) )
{
/* Unknown chroma, tell the guy to get lost */
msg_Err( p_vout, "never heard of chroma 0x%.8x (%4.4s)",
p_vout->output.i_chroma, (char*)&p_vout->output.i_chroma );
FreePictureVec( p_vout, p_pic, I_OUTPUTPICTURES );
I_OUTPUTPICTURES = 0;
return -1;
}
}
msg_Dbg( p_vout, "End NewPictureVec");
return 0;
}
/*****************************************************************************
* FreePicture: destroy a picture vector allocated with NewPictureVec
*****************************************************************************
*
*****************************************************************************/
static void FreePictureVec( vout_thread_t *p_vout, picture_t *p_pic,
int i_num_pics )
{
int i;
for( i = 0; i < i_num_pics; i++ )
{
DirectXCloseSurface( p_vout, p_pic[i].p_sys->p_front_surface );
for( i = 0; i < i_num_pics; i++ )
{
free( p_pic[i].p_sys );
}
}
}
/*****************************************************************************
* UpdatePictureStruct: updates the internal data in the picture_t structure
*****************************************************************************
* This will setup stuff for use by the video_output thread
*****************************************************************************/
static int UpdatePictureStruct( vout_thread_t *p_vout, picture_t *p_pic,
int i_chroma )
{
switch( p_vout->output.i_chroma )
{
case VLC_FOURCC('R','G','B','2'):
case VLC_FOURCC('R','V','1','5'):
case VLC_FOURCC('R','V','1','6'):
case VLC_FOURCC('R','V','2','4'):
case VLC_FOURCC('R','V','3','2'):
p_pic->p->p_pixels = p_pic->p_sys->ddsd.lpSurface;
p_pic->p->i_lines = p_vout->output.i_height;
p_pic->p->i_pitch = p_pic->p_sys->ddsd.lPitch;
switch( p_vout->output.i_chroma )
{
case VLC_FOURCC('R','G','B','2'):
p_pic->p->i_pixel_pitch = 1;
break;
case VLC_FOURCC('R','V','1','5'):
case VLC_FOURCC('R','V','1','6'):
p_pic->p->i_pixel_pitch = 2;
break;
case VLC_FOURCC('R','V','2','4'):
case VLC_FOURCC('R','V','3','2'):
p_pic->p->i_pixel_pitch = 4;
break;
default:
return -1;
}
p_pic->p->i_visible_pitch = p_vout->output.i_width *
p_pic->p->i_pixel_pitch;
p_pic->i_planes = 1;
break;
case VLC_FOURCC('Y','V','1','2'):
p_pic->Y_PIXELS = p_pic->p_sys->ddsd.lpSurface;
p_pic->p[Y_PLANE].i_lines = p_vout->output.i_height;
p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->ddsd.lPitch;
p_pic->p[Y_PLANE].i_pixel_pitch = 1;
p_pic->p[Y_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[Y_PLANE].i_pixel_pitch;
p_pic->V_PIXELS = p_pic->Y_PIXELS
+ p_pic->p[Y_PLANE].i_lines * p_pic->p[Y_PLANE].i_pitch;
p_pic->p[V_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[V_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[V_PLANE].i_pixel_pitch = 1;
p_pic->p[V_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[V_PLANE].i_pixel_pitch;
p_pic->U_PIXELS = p_pic->V_PIXELS
+ p_pic->p[V_PLANE].i_lines * p_pic->p[V_PLANE].i_pitch;
p_pic->p[U_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[U_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[U_PLANE].i_pixel_pitch = 1;
p_pic->p[U_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[U_PLANE].i_pixel_pitch;
p_pic->i_planes = 3;
break;
case VLC_FOURCC('I','Y','U','V'):
p_pic->Y_PIXELS = p_pic->p_sys->ddsd.lpSurface;
p_pic->p[Y_PLANE].i_lines = p_vout->output.i_height;
p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->ddsd.lPitch;
p_pic->p[Y_PLANE].i_pixel_pitch = 1;
p_pic->p[Y_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[Y_PLANE].i_pixel_pitch;
p_pic->U_PIXELS = p_pic->Y_PIXELS
+ p_pic->p[Y_PLANE].i_lines * p_pic->p[Y_PLANE].i_pitch;
p_pic->p[U_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[U_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[U_PLANE].i_pixel_pitch = 1;
p_pic->p[U_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[U_PLANE].i_pixel_pitch;
p_pic->V_PIXELS = p_pic->U_PIXELS
+ p_pic->p[U_PLANE].i_lines * p_pic->p[U_PLANE].i_pitch;
p_pic->p[V_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[V_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[V_PLANE].i_pixel_pitch = 1;
p_pic->p[V_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[V_PLANE].i_pixel_pitch;
p_pic->i_planes = 3;
break;
case VLC_FOURCC('Y','U','Y','2'):
p_pic->p->p_pixels = p_pic->p_sys->ddsd.lpSurface;
p_pic->p->i_lines = p_vout->output.i_height;
p_pic->p->i_pitch = p_pic->p_sys->ddsd.lPitch;
p_pic->p->i_pixel_pitch = 2;
p_pic->p->i_visible_pitch = p_vout->output.i_width *
p_pic->p->i_pixel_pitch;
p_pic->i_planes = 1;
break;
default:
/* Not supported */
return 0;
}
return 1;
}
/*****************************************************************************
* DirectXGetDDrawCaps: Probe the capabilities of the hardware
*****************************************************************************
* It is nice to know which features are supported by the hardware so we can
* find ways to optimize our rendering.
*****************************************************************************/
static void DirectXGetDDrawCaps( vout_thread_t *p_vout )
{
DDCAPS ddcaps;
HRESULT dxresult;
/* This is just an indication of whether or not we'll support overlay,
* but with this test we don't know if we support YUV overlay */
memset( &ddcaps, 0, sizeof( DDCAPS ));
ddcaps.dwSize = sizeof(DDCAPS);
dxresult = IDirectDraw2_GetCaps( p_vout->p_sys->p_ddobject,
&ddcaps, NULL );
if(dxresult != DD_OK )
{
msg_Warn( p_vout, "cannot get caps" );
}
else
{
BOOL bHasOverlay, bHasOverlayFourCC, bCanClipOverlay,
bHasColorKey, bCanStretch;
/* Determine if the hardware supports overlay surfaces */
bHasOverlay = ((ddcaps.dwCaps & DDCAPS_OVERLAY) ==
DDCAPS_OVERLAY) ? TRUE : FALSE;
/* Determine if the hardware supports overlay surfaces */
bHasOverlayFourCC = ((ddcaps.dwCaps & DDCAPS_OVERLAYFOURCC) ==
DDCAPS_OVERLAYFOURCC) ? TRUE : FALSE;
/* Determine if the hardware supports overlay surfaces */
bCanClipOverlay = ((ddcaps.dwCaps & DDCAPS_OVERLAYCANTCLIP) ==
0 ) ? TRUE : FALSE;
/* Determine if the hardware supports colorkeying */
bHasColorKey = ((ddcaps.dwCaps & DDCAPS_COLORKEY) ==
DDCAPS_COLORKEY) ? TRUE : FALSE;
/* Determine if the hardware supports scaling of the overlay surface */
bCanStretch = ((ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH) ==
DDCAPS_OVERLAYSTRETCH) ? TRUE : FALSE;
msg_Dbg( p_vout, "DirectDraw Capabilities: overlay=%i yuvoverlay=%i "
"can_clip_overlay=%i colorkey=%i stretch=%i",
bHasOverlay, bHasOverlayFourCC, bCanClipOverlay,
bHasColorKey, bCanStretch );
/* Overlay clipping support is interesting for us as it means we can
* get rid of the colorkey alltogether */
p_vout->p_sys->b_caps_overlay_clipping = bCanClipOverlay;
}
}
/*****************************************************************************
* DirectXGetSurfaceDesc: Get some more information about the surface
*****************************************************************************
* This function get and stores the surface descriptor which among things
* has the pointer to the picture data.
*****************************************************************************/
static int DirectXGetSurfaceDesc( picture_t *p_pic )
{
HRESULT dxresult;
/* Lock the surface to get a valid pointer to the picture buffer */
memset( &p_pic->p_sys->ddsd, 0, sizeof( DDSURFACEDESC ));
p_pic->p_sys->ddsd.dwSize = sizeof(DDSURFACEDESC);
dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface,
NULL, &p_pic->p_sys->ddsd,
DDLOCK_NOSYSLOCK | DDLOCK_WAIT,
NULL );
if ( dxresult == DDERR_SURFACELOST )
{
/* Your surface can be lost so be sure
* to check this and restore it if needed */
dxresult = IDirectDrawSurface2_Restore( p_pic->p_sys->p_surface );
dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface, NULL,
&p_pic->p_sys->ddsd,
DDLOCK_NOSYSLOCK | DDLOCK_WAIT,
NULL);
}
if( dxresult != DD_OK )
{
//X msg_Err( p_vout, "DirectXGetSurfaceDesc cannot lock surface" );
return 0;
}
/* Unlock the Surface */
dxresult = IDirectDrawSurface2_Unlock( p_pic->p_sys->p_surface, NULL );
return 1;
}
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