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videolan
vlc-1.1
Commits
94b1b1ac
Commit
94b1b1ac
authored
Oct 05, 2002
by
Gildas Bazin
Browse files
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Plain Diff
* ALL: Splitted the directx plugin into an audio and video module.
parent
d81ece46
Changes
6
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6 changed files
with
1352 additions
and
1387 deletions
+1352
-1387
configure.ac.in
configure.ac.in
+6
-5
modules/audio_output/Modules.am
modules/audio_output/Modules.am
+1
-0
modules/audio_output/directx.c
modules/audio_output/directx.c
+17
-8
modules/video_output/directx/Modules.am
modules/video_output/directx/Modules.am
+2
-4
modules/video_output/directx/directx.c
modules/video_output/directx/directx.c
+1326
-19
modules/video_output/directx/vout.c
modules/video_output/directx/vout.c
+0
-1351
No files found.
configure.ac.in
View file @
94b1b1ac
...
...
@@ -1490,15 +1490,16 @@ then
if test "x${with_directx}" = "x"
then
AC_CHECK_HEADERS(ddraw.h,
[ PLUGINS="${PLUGINS} directx"
LDFLAGS_directx="${LDFLAGS_directx} -lgdi32" ])
[ PLUGINS="${PLUGINS}
vout_directx aout_
directx"
LDFLAGS_
vout_
directx="${LDFLAGS_directx} -lgdi32" ])
else
AC_MSG_CHECKING(for directX headers in ${with_directx})
if test -f ${with_directx}/ddraw.h
then
PLUGINS="${PLUGINS} directx"
LDFLAGS_directx="${LDFLAGS_directx} -lgdi32"
CPPFLAGS_directx="${CPPFLAGS_directx} -I${with_directx}"
PLUGINS="${PLUGINS} vout_directx aout_directx"
LDFLAGS_vout_directx="${LDFLAGS_directx} -lgdi32"
CPPFLAGS_vout_directx="${CPPFLAGS_vout_directx} -I${with_directx}"
CPPFLAGS_aout_directx="${CPPFLAGS_aout_directx} -I${with_directx}"
AC_MSG_RESULT(yes)
else
AC_MSG_RESULT(no)
...
...
modules/audio_output/Modules.am
View file @
94b1b1ac
SOURCES_alsa = modules/audio_output/alsa.c
SOURCES_arts = modules/audio_output/arts.c
SOURCES_aout_directx = modules/audio_output/directx.c
SOURCES_esd = modules/audio_output/esd.c
SOURCES_aout_file = modules/audio_output/file.c
SOURCES_oss = modules/audio_output/oss.c
...
...
modules/
video_output/directx/aout
.c
→
modules/
audio_output/directx
.c
View file @
94b1b1ac
...
...
@@ -2,7 +2,7 @@
* aout.c: Windows DirectX audio output method
*****************************************************************************
* Copyright (C) 2001 VideoLAN
* $Id:
aout.c,v 1.11 2002/09/30 11:05:40 sam
Exp $
* $Id:
directx.c,v 1.1 2002/10/05 17:29:50 gbazin
Exp $
*
* Authors: Gildas Bazin <gbazin@netcourrier.com>
*
...
...
@@ -66,7 +66,6 @@ typedef struct notification_thread_t
* This structure is part of the audio output thread descriptor.
* It describes the direct sound specific properties of an audio device.
*****************************************************************************/
struct
aout_sys_t
{
LPDIRECTSOUND
p_dsobject
;
/* main Direct Sound object */
...
...
@@ -91,10 +90,10 @@ struct aout_sys_t
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
int
E_
(
OpenAudio
)
(
vlc_object_t
*
);
void
E_
(
CloseAudio
)
(
vlc_object_t
*
);
static
int
OpenAudio
(
vlc_object_t
*
);
static
void
CloseAudio
(
vlc_object_t
*
);
static
void
Play
(
aout_instance_t
*
);
static
void
Play
(
aout_instance_t
*
);
/* local functions */
static
int
DirectxCreateSecondaryBuffer
(
aout_instance_t
*
);
...
...
@@ -102,12 +101,22 @@ static void DirectxDestroySecondaryBuffer( aout_instance_t * );
static
int
DirectxInitDSound
(
aout_instance_t
*
);
static
void
DirectSoundThread
(
notification_thread_t
*
);
/*****************************************************************************
* Module descriptor
*****************************************************************************/
vlc_module_begin
();
set_description
(
_
(
"DirectX audio module"
)
);
set_capability
(
"audio output"
,
100
);
add_shortcut
(
"directx"
);
set_callbacks
(
OpenAudio
,
CloseAudio
);
vlc_module_end
();
/*****************************************************************************
* OpenAudio: open the audio device
*****************************************************************************
* This function opens and setups Direct Sound.
*****************************************************************************/
int
E_
(
OpenAudio
)
(
vlc_object_t
*
p_this
)
static
int
OpenAudio
(
vlc_object_t
*
p_this
)
{
aout_instance_t
*
p_aout
=
(
aout_instance_t
*
)
p_this
;
HRESULT
dsresult
;
...
...
@@ -219,7 +228,7 @@ int E_(OpenAudio) ( vlc_object_t *p_this )
return
0
;
error:
E_
(
CloseAudio
)
(
VLC_OBJECT
(
p_aout
)
);
CloseAudio
(
VLC_OBJECT
(
p_aout
)
);
return
1
;
}
...
...
@@ -233,7 +242,7 @@ static void Play( aout_instance_t *p_aout )
/*****************************************************************************
* CloseAudio: close the audio device
*****************************************************************************/
void
E_
(
CloseAudio
)
(
vlc_object_t
*
p_this
)
static
void
CloseAudio
(
vlc_object_t
*
p_this
)
{
aout_instance_t
*
p_aout
=
(
aout_instance_t
*
)
p_this
;
...
...
modules/video_output/directx/Modules.am
View file @
94b1b1ac
SOURCES_directx = \
SOURCES_
vout_
directx = \
modules/video_output/directx/directx.c \
modules/video_output/directx/vout.c \
modules/video_output/directx/events.c \
modules/video_output/directx/aout.c
modules/video_output/directx/events.c
noinst_HEADERS += \
modules/video_output/directx/vout.h
modules/video_output/directx/directx.c
View file @
94b1b1ac
/*****************************************************************************
*
directx.c : Windows DirectX plugin for vlc
*
vout.c: Windows DirectX video output display method
*****************************************************************************
* Copyright (C) 2001 VideoLAN
* $Id: directx.c,v 1.
1 2002/08/04 17:23:43 sam
Exp $
* $Id: directx.c,v 1.
2 2002/10/05 17:29:50 gbazin
Exp $
*
* Authors: Gildas Bazin <gbazin@netcourrier.com>
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
...
...
@@ -22,21 +22,67 @@
*****************************************************************************/
/*****************************************************************************
* Preamble
* Preamble:
*
* This plugin will use YUV overlay if supported, using overlay will result in
* the best video quality (hardware interpolation when rescaling the picture)
* and the fastest display as it requires less processing.
*
* If YUV overlay is not supported this plugin will use RGB offscreen video
* surfaces that will be blitted onto the primary surface (display) to
* effectively display the pictures. This fallback method also enables us to
* display video in window mode.
*
*****************************************************************************/
#include <stdlib.h>
/* malloc(), free() */
#include <string.h>
#include <errno.h>
/* ENOMEM */
#include <stdlib.h>
/* free() */
#include <string.h>
/* strerror() */
#include <vlc/vlc.h>
#include <vlc/intf.h>
#include <vlc/vout.h>
#include <ddraw.h>
#include "netutils.h"
#include "vout.h"
/*****************************************************************************
* DirectDraw GUIDs.
* Defining them here allows us to get rid of the dxguid library during
* the linking stage.
*****************************************************************************/
#include <initguid.h>
DEFINE_GUID
(
IID_IDirectDraw2
,
0xB3A6F3E0
,
0x2B43
,
0x11CF
,
0xA2
,
0xDE
,
0x00
,
0xAA
,
0x00
,
0xB9
,
0x33
,
0x56
);
DEFINE_GUID
(
IID_IDirectDrawSurface2
,
0x57805885
,
0x6eec
,
0x11cf
,
0x94
,
0x41
,
0xa8
,
0x23
,
0x03
,
0xc1
,
0x0e
,
0x27
);
/*****************************************************************************
*
External prototypes
*
Local prototypes.
*****************************************************************************/
int
E_
(
OpenVideo
)
(
vlc_object_t
*
);
void
E_
(
CloseVideo
)
(
vlc_object_t
*
);
static
int
OpenVideo
(
vlc_object_t
*
);
static
void
CloseVideo
(
vlc_object_t
*
);
int
E_
(
OpenAudio
)
(
vlc_object_t
*
);
void
E_
(
CloseAudio
)
(
vlc_object_t
*
);
static
int
Init
(
vout_thread_t
*
);
static
void
End
(
vout_thread_t
*
);
static
int
Manage
(
vout_thread_t
*
);
static
void
Display
(
vout_thread_t
*
,
picture_t
*
);
static
int
NewPictureVec
(
vout_thread_t
*
,
picture_t
*
,
int
);
static
void
FreePictureVec
(
vout_thread_t
*
,
picture_t
*
,
int
);
static
int
UpdatePictureStruct
(
vout_thread_t
*
,
picture_t
*
,
int
);
static
int
DirectXInitDDraw
(
vout_thread_t
*
p_vout
);
static
void
DirectXCloseDDraw
(
vout_thread_t
*
p_vout
);
static
int
DirectXCreateDisplay
(
vout_thread_t
*
p_vout
);
static
void
DirectXCloseDisplay
(
vout_thread_t
*
p_vout
);
static
int
DirectXCreateSurface
(
vout_thread_t
*
p_vout
,
LPDIRECTDRAWSURFACE2
*
,
int
,
int
,
int
);
static
void
DirectXCloseSurface
(
vout_thread_t
*
p_vout
,
LPDIRECTDRAWSURFACE2
);
static
int
DirectXCreateClipper
(
vout_thread_t
*
p_vout
);
static
void
DirectXGetDDrawCaps
(
vout_thread_t
*
p_vout
);
static
int
DirectXGetSurfaceDesc
(
picture_t
*
p_pic
);
/*****************************************************************************
* Module descriptor
...
...
@@ -56,13 +102,9 @@ vlc_module_begin();
add_category_hint
(
N_
(
"Video"
),
NULL
);
add_bool
(
"directx-hw-yuv"
,
1
,
NULL
,
HW_YUV_TEXT
,
HW_YUV_LONGTEXT
);
add_bool
(
"directx-use-sysmem"
,
0
,
NULL
,
SYSMEM_TEXT
,
SYSMEM_LONGTEXT
);
set_description
(
_
(
"DirectX extension module"
)
);
add_submodule
();
set_capability
(
"video output"
,
150
);
set_callbacks
(
E_
(
OpenVideo
),
E_
(
CloseVideo
)
);
add_submodule
();
set_capability
(
"audio output"
,
150
);
set_callbacks
(
E_
(
OpenAudio
),
E_
(
CloseAudio
)
);
set_description
(
_
(
"DirectX video module"
)
);
set_capability
(
"video output"
,
100
);
set_callbacks
(
OpenVideo
,
CloseVideo
);
vlc_module_end
();
#if 0 /* FIXME */
...
...
@@ -73,3 +115,1268 @@ vlc_module_end();
UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
#endif
/*****************************************************************************
* OpenVideo: allocate DirectX video thread output method
*****************************************************************************
* This function allocates and initialize the DirectX vout method.
*****************************************************************************/
static
int
OpenVideo
(
vlc_object_t
*
p_this
)
{
vout_thread_t
*
p_vout
=
(
vout_thread_t
*
)
p_this
;
/* Allocate structure */
p_vout
->
p_sys
=
malloc
(
sizeof
(
vout_sys_t
)
);
if
(
p_vout
->
p_sys
==
NULL
)
{
msg_Err
(
p_vout
,
"out of memory"
);
return
1
;
}
/* Initialisations */
p_vout
->
pf_init
=
Init
;
p_vout
->
pf_end
=
End
;
p_vout
->
pf_manage
=
Manage
;
p_vout
->
pf_render
=
NULL
;
p_vout
->
pf_display
=
Display
;
p_vout
->
p_sys
->
p_ddobject
=
NULL
;
p_vout
->
p_sys
->
p_display
=
NULL
;
p_vout
->
p_sys
->
p_current_surface
=
NULL
;
p_vout
->
p_sys
->
p_clipper
=
NULL
;
p_vout
->
p_sys
->
hbrush
=
NULL
;
p_vout
->
p_sys
->
hwnd
=
NULL
;
p_vout
->
p_sys
->
i_changes
=
0
;
p_vout
->
p_sys
->
b_caps_overlay_clipping
=
0
;
SetRectEmpty
(
&
p_vout
->
p_sys
->
rect_display
);
p_vout
->
p_sys
->
b_using_overlay
=
config_GetInt
(
p_vout
,
"overlay"
);
p_vout
->
p_sys
->
b_use_sysmem
=
config_GetInt
(
p_vout
,
"directx-use-sysmem"
);
p_vout
->
p_sys
->
b_hw_yuv
=
config_GetInt
(
p_vout
,
"directx-hw-yuv"
);
p_vout
->
p_sys
->
b_cursor_hidden
=
0
;
p_vout
->
p_sys
->
i_lastmoved
=
mdate
();
/* Set main window's size */
p_vout
->
p_sys
->
i_window_width
=
p_vout
->
i_window_width
;
p_vout
->
p_sys
->
i_window_height
=
p_vout
->
i_window_height
;
/* Create the DirectXEventThread, this thread is created by us to isolate
* the Win32 PeekMessage function calls. We want to do this because
* Windows can stay blocked inside this call for a long time, and when
* this happens it thus blocks vlc's video_output thread.
* DirectXEventThread will take care of the creation of the video
* window (because PeekMessage has to be called from the same thread which
* created the window). */
msg_Dbg
(
p_vout
,
"creating DirectXEventThread"
);
p_vout
->
p_sys
->
p_event
=
vlc_object_create
(
p_vout
,
sizeof
(
event_thread_t
)
);
p_vout
->
p_sys
->
p_event
->
p_vout
=
p_vout
;
if
(
vlc_thread_create
(
p_vout
->
p_sys
->
p_event
,
"DirectX Events Thread"
,
DirectXEventThread
,
VLC_THREAD_PRIORITY_LOW
,
1
)
)
{
msg_Err
(
p_vout
,
"cannot create DirectXEventThread"
);
vlc_object_destroy
(
p_vout
->
p_sys
->
p_event
);
p_vout
->
p_sys
->
p_event
=
NULL
;
goto
error
;
}
if
(
p_vout
->
p_sys
->
p_event
->
b_error
)
{
msg_Err
(
p_vout
,
"DirectXEventThread failed"
);
goto
error
;
}
vlc_object_attach
(
p_vout
->
p_sys
->
p_event
,
p_vout
);
msg_Dbg
(
p_vout
,
"DirectXEventThread running"
);
/* Initialise DirectDraw */
if
(
DirectXInitDDraw
(
p_vout
)
)
{
msg_Err
(
p_vout
,
"cannot initialize DirectDraw"
);
goto
error
;
}
/* Create the directx display */
if
(
DirectXCreateDisplay
(
p_vout
)
)
{
msg_Err
(
p_vout
,
"cannot initialize DirectDraw"
);
goto
error
;
}
return
0
;
error:
CloseVideo
(
VLC_OBJECT
(
p_vout
)
);
return
1
;
}
/*****************************************************************************
* Init: initialize DirectX video thread output method
*****************************************************************************
* This function create the directx surfaces needed by the output thread.
* It is called at the beginning of the thread.
*****************************************************************************/
static
int
Init
(
vout_thread_t
*
p_vout
)
{
int
i_chroma_backup
;
/* Initialize the output structure.
* Since DirectDraw can do rescaling for us, stick to the default
* coordinates and aspect. */
p_vout
->
output
.
i_width
=
p_vout
->
render
.
i_width
;
p_vout
->
output
.
i_height
=
p_vout
->
render
.
i_height
;
p_vout
->
output
.
i_aspect
=
p_vout
->
render
.
i_aspect
;
#define MAX_DIRECTBUFFERS 1
/* Right now we use only 1 directbuffer because we don't want the
* video decoder to decode directly into direct buffers as they are
* created into video memory and video memory is _really_ slow */
/* Choose the chroma we will try first. */
switch
(
p_vout
->
render
.
i_chroma
)
{
case
VLC_FOURCC
(
'Y'
,
'U'
,
'Y'
,
'2'
):
case
VLC_FOURCC
(
'Y'
,
'U'
,
'N'
,
'V'
):
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'Y'
,
'U'
,
'Y'
,
'2'
);
break
;
case
VLC_FOURCC
(
'U'
,
'Y'
,
'V'
,
'Y'
):
case
VLC_FOURCC
(
'U'
,
'Y'
,
'N'
,
'V'
):
case
VLC_FOURCC
(
'Y'
,
'4'
,
'2'
,
'2'
):
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'U'
,
'Y'
,
'V'
,
'Y'
);
break
;
case
VLC_FOURCC
(
'Y'
,
'V'
,
'Y'
,
'U'
):
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'Y'
,
'V'
,
'Y'
,
'U'
);
break
;
default:
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'Y'
,
'V'
,
'1'
,
'2'
);
break
;
}
NewPictureVec
(
p_vout
,
p_vout
->
p_picture
,
MAX_DIRECTBUFFERS
);
i_chroma_backup
=
p_vout
->
output
.
i_chroma
;
if
(
!
I_OUTPUTPICTURES
)
{
/* hmmm, it didn't work! Let's try commonly supported chromas */
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'Y'
,
'V'
,
'1'
,
'2'
);
NewPictureVec
(
p_vout
,
p_vout
->
p_picture
,
MAX_DIRECTBUFFERS
);
if
(
!
I_OUTPUTPICTURES
)
{
/* hmmm, it didn't work! Let's try commonly supported chromas */
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'Y'
,
'U'
,
'Y'
,
'2'
);
NewPictureVec
(
p_vout
,
p_vout
->
p_picture
,
MAX_DIRECTBUFFERS
);
}
}
if
(
!
I_OUTPUTPICTURES
)
{
/* If it still didn't work then don't try to use an overlay */
p_vout
->
output
.
i_chroma
=
i_chroma_backup
;
p_vout
->
p_sys
->
b_using_overlay
=
0
;
NewPictureVec
(
p_vout
,
p_vout
->
p_picture
,
MAX_DIRECTBUFFERS
);
}
/* Change the window title bar text */
if
(
p_vout
->
p_sys
->
b_using_overlay
)
SetWindowText
(
p_vout
->
p_sys
->
hwnd
,
VOUT_TITLE
" (hardware YUV overlay DirectX output)"
);
else
if
(
p_vout
->
p_sys
->
b_hw_yuv
)
SetWindowText
(
p_vout
->
p_sys
->
hwnd
,
VOUT_TITLE
" (hardware YUV DirectX output)"
);
else
SetWindowText
(
p_vout
->
p_sys
->
hwnd
,
VOUT_TITLE
" (software RGB DirectX output)"
);
return
0
;
}
/*****************************************************************************
* End: terminate Sys video thread output method
*****************************************************************************
* Terminate an output method created by Create.
* It is called at the end of the thread.
*****************************************************************************/
static
void
End
(
vout_thread_t
*
p_vout
)
{
FreePictureVec
(
p_vout
,
p_vout
->
p_picture
,
I_OUTPUTPICTURES
);
return
;
}
/*****************************************************************************
* CloseVideo: destroy Sys video thread output method
*****************************************************************************
* Terminate an output method created by Create
*****************************************************************************/
static
void
CloseVideo
(
vlc_object_t
*
p_this
)
{
vout_thread_t
*
p_vout
=
(
vout_thread_t
*
)
p_this
;
msg_Dbg
(
p_vout
,
"CloseVideo"
);
DirectXCloseDisplay
(
p_vout
);
DirectXCloseDDraw
(
p_vout
);
if
(
p_vout
->
p_sys
->
p_event
)
{
vlc_object_detach
(
p_vout
->
p_sys
->
p_event
);
/* Kill DirectXEventThread */
p_vout
->
p_sys
->
p_event
->
b_die
=
1
;
/* we need to be sure DirectXEventThread won't stay stuck in
* GetMessage, so we send a fake message */
if
(
p_vout
->
p_sys
->
hwnd
)
PostMessage
(
p_vout
->
p_sys
->
hwnd
,
WM_NULL
,
0
,
0
);
vlc_thread_join
(
p_vout
->
p_sys
->
p_event
);
vlc_object_destroy
(
p_vout
->
p_sys
->
p_event
);
}
if
(
p_vout
->
p_sys
)
{
free
(
p_vout
->
p_sys
);
p_vout
->
p_sys
=
NULL
;
}
}
/*****************************************************************************
* Manage: handle Sys events
*****************************************************************************
* This function should be called regularly by the video output thread.
* It returns a non null value if an error occured.
*****************************************************************************/
static
int
Manage
(
vout_thread_t
*
p_vout
)
{
WINDOWPLACEMENT
window_placement
;
/* We used to call the Win32 PeekMessage function here to read the window
* messages. But since window can stay blocked into this function for a
* long time (for example when you move your window on the screen), I
* decided to isolate PeekMessage in another thread. */
/*
* Scale Change
*/
if
(
p_vout
->
i_changes
&
VOUT_SCALE_CHANGE
||
p_vout
->
p_sys
->
i_changes
&
VOUT_SCALE_CHANGE
)
{
msg_Dbg
(
p_vout
,
"Scale Change"
);
if
(
!
p_vout
->
p_sys
->
b_using_overlay
)
InvalidateRect
(
p_vout
->
p_sys
->
hwnd
,
NULL
,
TRUE
);
else
DirectXUpdateOverlay
(
p_vout
);
p_vout
->
i_changes
&=
~
VOUT_SCALE_CHANGE
;
p_vout
->
p_sys
->
i_changes
&=
~
VOUT_SCALE_CHANGE
;
}
/*
* Size Change
*/
if
(
p_vout
->
i_changes
&
VOUT_SIZE_CHANGE
||
p_vout
->
p_sys
->
i_changes
&
VOUT_SIZE_CHANGE
)
{
msg_Dbg
(
p_vout
,
"Size Change"
);
if
(
!
p_vout
->
p_sys
->
b_using_overlay
)
InvalidateRect
(
p_vout
->
p_sys
->
hwnd
,
NULL
,
TRUE
);
else
DirectXUpdateOverlay
(
p_vout
);
p_vout
->
i_changes
&=
~
VOUT_SIZE_CHANGE
;
p_vout
->
p_sys
->
i_changes
&=
~
VOUT_SIZE_CHANGE
;
}
/*
* Fullscreen change
*/
if
(
p_vout
->
i_changes
&
VOUT_FULLSCREEN_CHANGE
||
p_vout
->
p_sys
->
i_changes
&
VOUT_FULLSCREEN_CHANGE
)
{
p_vout
->
b_fullscreen
=
!
p_vout
->
b_fullscreen
;
/* We need to switch between Maximized and Normal sized window */
window_placement
.
length
=
sizeof
(
WINDOWPLACEMENT
);
GetWindowPlacement
(
p_vout
->
p_sys
->
hwnd
,
&
window_placement
);
if
(
p_vout
->
b_fullscreen
)
{
/* Maximized window */
window_placement
.
showCmd
=
SW_SHOWMAXIMIZED
;
/* Change window style, no borders and no title bar */
SetWindowLong
(
p_vout
->
p_sys
->
hwnd
,
GWL_STYLE
,
0
);
}
else
{
/* Normal window */
window_placement
.
showCmd
=
SW_SHOWNORMAL
;
/* Change window style, borders and title bar */
SetWindowLong
(
p_vout
->
p_sys
->
hwnd
,
GWL_STYLE
,
WS_OVERLAPPEDWINDOW
|
WS_SIZEBOX
|
WS_VISIBLE
);
}
SetWindowPlacement
(
p_vout
->
p_sys
->
hwnd
,
&
window_placement
);
p_vout
->
i_changes
&=
~
VOUT_FULLSCREEN_CHANGE
;
p_vout
->
p_sys
->
i_changes
&=
~
VOUT_FULLSCREEN_CHANGE
;
}
/*
* Pointer change
*/
if
(
(
!
p_vout
->
p_sys
->
b_cursor_hidden
)
&&
(
(
mdate
()
-
p_vout
->
p_sys
->
i_lastmoved
)
>
5000000
)
)
{
/* Hide the mouse automatically */
p_vout
->
p_sys
->
b_cursor_hidden
=
1
;
PostMessage
(
p_vout
->
p_sys
->
hwnd
,
WM_VLC_HIDE_MOUSE
,
0
,
0
);
}
/* Check if the event thread is still running */
if
(
p_vout
->
p_sys
->
p_event
->
b_die
)
return
1
;
/* exit */
return
0
;
}
/*****************************************************************************
* Display: displays previously rendered output
*****************************************************************************
* This function sends the currently rendered image to the display, wait until
* it is displayed and switch the two rendering buffers, preparing next frame.
*****************************************************************************/
static
void
Display
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
)
{
HRESULT
dxresult
;
if
(
(
p_vout
->
p_sys
->
p_display
==
NULL
)
)
{
msg_Warn
(
p_vout
,
"no display!!"
);
return
;
}
if
(
!
p_vout
->
p_sys
->
b_using_overlay
)
{
DDBLTFX
ddbltfx
;
/* We ask for the "NOTEARING" option */
memset
(
&
ddbltfx
,
0
,
sizeof
(
DDBLTFX
)
);
ddbltfx
.
dwSize
=
sizeof
(
DDBLTFX
);
ddbltfx
.
dwDDFX
=
DDBLTFX_NOTEARING
;
/* Blit video surface to display */
dxresult
=
IDirectDrawSurface2_Blt
(
p_vout
->
p_sys
->
p_display
,
&
p_vout
->
p_sys
->
rect_dest_clipped
,
p_pic
->
p_sys
->
p_surface
,
&
p_vout
->
p_sys
->
rect_src_clipped
,
DDBLT_ASYNC
,
&
ddbltfx
);
if
(
dxresult
==
DDERR_SURFACELOST
)
{
/* Our surface can be lost so be sure
* to check this and restore it if needed */
IDirectDrawSurface2_Restore
(
p_vout
->
p_sys
->
p_display
);
/* Now that the surface has been restored try to display again */
dxresult
=
IDirectDrawSurface2_Blt
(
p_vout
->
p_sys
->
p_display
,
&
p_vout
->
p_sys
->
rect_dest_clipped
,
p_pic
->
p_sys
->
p_surface
,
&
p_vout
->
p_sys
->
rect_src_clipped
,
DDBLT_ASYNC
,
&
ddbltfx
);
}
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"could not Blit the surface"
);
return
;
}
}
else
/* using overlay */
{
/* Flip the overlay buffers if we are using back buffers */
if
(
p_pic
->
p_sys
->
p_front_surface
==
p_pic
->
p_sys
->
p_surface
)
return
;
dxresult
=
IDirectDrawSurface2_Flip
(
p_pic
->
p_sys
->
p_front_surface
,
NULL
,
DDFLIP_WAIT
);
if
(
dxresult
==
DDERR_SURFACELOST
)
{
/* Our surface can be lost so be sure
* to check this and restore it if needed */
IDirectDrawSurface2_Restore
(
p_vout
->
p_sys
->
p_display
);
IDirectDrawSurface2_Restore
(
p_pic
->
p_sys
->
p_front_surface
);
/* Now that the surface has been restored try to display again */
dxresult
=
IDirectDrawSurface2_Flip
(
p_pic
->
p_sys
->
p_front_surface
,
NULL
,
DDFLIP_WAIT
);
DirectXUpdateOverlay
(
p_vout
);
}
if
(
dxresult
!=
DD_OK
)
msg_Warn
(
p_vout
,
"could not flip overlay surface"
);
if
(
!
DirectXGetSurfaceDesc
(
p_pic
)
)
{
/* AAARRGG */
msg_Err
(
p_vout
,
"cannot get surface desc"
);
return
;
}
if
(
!
UpdatePictureStruct
(
p_vout
,
p_pic
,
p_vout
->
output
.
i_chroma
)
)
{
/* AAARRGG */
msg_Err
(
p_vout
,
"invalid pic chroma"
);
return
;
}
/* set currently displayed pic */
p_vout
->
p_sys
->
p_current_surface
=
p_pic
->
p_sys
->
p_front_surface
;
}
}
/* following functions are local */
/*****************************************************************************
* DirectXInitDDraw: Takes care of all the DirectDraw initialisations
*****************************************************************************
* This function initialise and allocate resources for DirectDraw.
*****************************************************************************/
static
int
DirectXInitDDraw
(
vout_thread_t
*
p_vout
)
{
HRESULT
dxresult
;
HRESULT
(
WINAPI
*
OurDirectDrawCreate
)(
GUID
*
,
LPDIRECTDRAW
*
,
IUnknown
*
);
LPDIRECTDRAW
p_ddobject
;
msg_Dbg
(
p_vout
,
"DirectXInitDDraw"
);
/* load direct draw DLL */
p_vout
->
p_sys
->
hddraw_dll
=
LoadLibrary
(
"DDRAW.DLL"
);
if
(
p_vout
->
p_sys
->
hddraw_dll
==
NULL
)
{
msg_Warn
(
p_vout
,
"DirectXInitDDraw failed loading ddraw.dll"
);
goto
error
;
}
OurDirectDrawCreate
=
(
void
*
)
GetProcAddress
(
p_vout
->
p_sys
->
hddraw_dll
,
"DirectDrawCreate"
);
if
(
OurDirectDrawCreate
==
NULL
)
{
msg_Err
(
p_vout
,
"DirectXInitDDraw failed GetProcAddress"
);
goto
error
;
}
/* Initialize DirectDraw now */
dxresult
=
OurDirectDrawCreate
(
NULL
,
&
p_ddobject
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"DirectXInitDDraw cannot initialize DDraw"
);
goto
error
;
}
/* Get the IDirectDraw2 interface */
dxresult
=
IDirectDraw_QueryInterface
(
p_ddobject
,
&
IID_IDirectDraw2
,
(
LPVOID
*
)
&
p_vout
->
p_sys
->
p_ddobject
);
/* Release the unused interface */
IDirectDraw_Release
(
p_ddobject
);
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"cannot get IDirectDraw2 interface"
);
goto
error
;
}
/* Set DirectDraw Cooperative level, ie what control we want over Windows
* display */
dxresult
=
IDirectDraw2_SetCooperativeLevel
(
p_vout
->
p_sys
->
p_ddobject
,
p_vout
->
p_sys
->
hwnd
,
DDSCL_NORMAL
);
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"cannot set direct draw cooperative level"
);
goto
error
;
}
/* Probe the capabilities of the hardware */
DirectXGetDDrawCaps
(
p_vout
);
msg_Dbg
(
p_vout
,
"End DirectXInitDDraw"
);
return
0
;
error:
if
(
p_vout
->
p_sys
->
p_ddobject
)
IDirectDraw2_Release
(
p_vout
->
p_sys
->
p_ddobject
);
if
(
p_vout
->
p_sys
->
hddraw_dll
)
FreeLibrary
(
p_vout
->
p_sys
->
hddraw_dll
);
p_vout
->
p_sys
->
hddraw_dll
=
NULL
;
p_vout
->
p_sys
->
p_ddobject
=
NULL
;
return
1
;
}
/*****************************************************************************
* DirectXCreateDisplay: create the DirectDraw display.
*****************************************************************************
* Create and initialize display according to preferences specified in the vout
* thread fields.
*****************************************************************************/
static
int
DirectXCreateDisplay
(
vout_thread_t
*
p_vout
)
{
HRESULT
dxresult
;
DDSURFACEDESC
ddsd
;
LPDIRECTDRAWSURFACE
p_display
;
DDPIXELFORMAT
pixel_format
;
msg_Dbg
(
p_vout
,
"DirectXCreateDisplay"
);
/* Now get the primary surface. This surface is what you actually see
* on your screen */
memset
(
&
ddsd
,
0
,
sizeof
(
DDSURFACEDESC
));
ddsd
.
dwSize
=
sizeof
(
DDSURFACEDESC
);
ddsd
.
dwFlags
=
DDSD_CAPS
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_PRIMARYSURFACE
;
dxresult
=
IDirectDraw2_CreateSurface
(
p_vout
->
p_sys
->
p_ddobject
,
&
ddsd
,
&
p_display
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"cannot get direct draw primary surface"
);
return
1
;
}
dxresult
=
IDirectDrawSurface_QueryInterface
(
p_display
,
&
IID_IDirectDrawSurface2
,
(
LPVOID
*
)
&
p_vout
->
p_sys
->
p_display
);
/* Release the old interface */
IDirectDrawSurface_Release
(
p_display
);
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"cannot get IDirectDrawSurface2 interface"
);
return
1
;
}
/* The clipper will be used only in non-overlay mode */
DirectXCreateClipper
(
p_vout
);
#if 1
/* compute the colorkey pixel value from the RGB value we've got */
memset
(
&
pixel_format
,
0
,
sizeof
(
DDPIXELFORMAT
));
pixel_format
.
dwSize
=
sizeof
(
DDPIXELFORMAT
);
dxresult
=
IDirectDrawSurface2_GetPixelFormat
(
p_vout
->
p_sys
->
p_display
,
&
pixel_format
);
if
(
dxresult
!=
DD_OK
)
msg_Warn
(
p_vout
,
"DirectXUpdateOverlay GetPixelFormat failed"
);
p_vout
->
p_sys
->
i_colorkey
=
(
DWORD
)(((
p_vout
->
p_sys
->
i_rgb_colorkey
*
pixel_format
.
dwRBitMask
)
/
255
)
&
pixel_format
.
dwRBitMask
);
#endif
return
0
;
}
/*****************************************************************************
* DirectXCreateClipper: Create a clipper that will be used when blitting the
* RGB surface to the main display.
*****************************************************************************
* This clipper prevents us to modify by mistake anything on the screen
* which doesn't belong to our window. For example when a part of our video
* window is hidden by another window.
*****************************************************************************/
static
int
DirectXCreateClipper
(
vout_thread_t
*
p_vout
)
{
HRESULT
dxresult
;
msg_Dbg
(
p_vout
,
"DirectXCreateClipper"
);
/* Create the clipper */
dxresult
=
IDirectDraw2_CreateClipper
(
p_vout
->
p_sys
->
p_ddobject
,
0
,
&
p_vout
->
p_sys
->
p_clipper
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"DirectXCreateClipper cannot create clipper"
);
goto
error
;
}
/* associate the clipper to the window */
dxresult
=
IDirectDrawClipper_SetHWnd
(
p_vout
->
p_sys
->
p_clipper
,
0
,
p_vout
->
p_sys
->
hwnd
);
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"DirectXCreateClipper cannot attach clipper to window"
);
goto
error
;
}
/* associate the clipper with the surface */
dxresult
=
IDirectDrawSurface_SetClipper
(
p_vout
->
p_sys
->
p_display
,
p_vout
->
p_sys
->
p_clipper
);
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"DirectXCreateClipper cannot attach clipper to surface"
);
goto
error
;
}
return
0
;
error:
if
(
p_vout
->
p_sys
->
p_clipper
)
IDirectDrawClipper_Release
(
p_vout
->
p_sys
->
p_clipper
);
p_vout
->
p_sys
->
p_clipper
=
NULL
;
return
1
;
}
/*****************************************************************************
* DirectXCreateSurface: create an YUV overlay or RGB surface for the video.
*****************************************************************************
* The best method of display is with an YUV overlay because the YUV->RGB
* conversion is done in hardware.
* You can also create a plain RGB surface.
* ( Maybe we could also try an RGB overlay surface, which could have hardware
* scaling and which would also be faster in window mode because you don't
* need to do any blitting to the main display...)
*****************************************************************************/
static
int
DirectXCreateSurface
(
vout_thread_t
*
p_vout
,
LPDIRECTDRAWSURFACE2
*
pp_surface_final
,
int
i_chroma
,
int
b_overlay
,
int
i_backbuffers
)
{
HRESULT
dxresult
;
LPDIRECTDRAWSURFACE
p_surface
;
DDSURFACEDESC
ddsd
;
/* Create the video surface */
if
(
b_overlay
)
{
/* Now try to create the YUV overlay surface.
* This overlay will be displayed on top of the primary surface.
* A color key is used to determine whether or not the overlay will be
* displayed, ie the overlay will be displayed in place of the primary
* surface wherever the primary surface will have this color.
* The video window has been created with a background of this color so
* the overlay will be only displayed on top of this window */
memset
(
&
ddsd
,
0
,
sizeof
(
DDSURFACEDESC
));
ddsd
.
dwSize
=
sizeof
(
DDSURFACEDESC
);
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
DDPIXELFORMAT
);
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_FOURCC
;
ddsd
.
ddpfPixelFormat
.
dwFourCC
=
i_chroma
;
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
ddsd
.
dwFlags
|=
(
i_backbuffers
?
DDSD_BACKBUFFERCOUNT
:
0
);
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_OVERLAY
|
DDSCAPS_VIDEOMEMORY
;
ddsd
.
ddsCaps
.
dwCaps
|=
(
i_backbuffers
?
DDSCAPS_COMPLEX
|
DDSCAPS_FLIP
:
0
);
ddsd
.
dwHeight
=
p_vout
->
render
.
i_height
;
ddsd
.
dwWidth
=
p_vout
->
render
.
i_width
;
ddsd
.
dwBackBufferCount
=
i_backbuffers
;
dxresult
=
IDirectDraw2_CreateSurface
(
p_vout
->
p_sys
->
p_ddobject
,
&
ddsd
,
&
p_surface
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
*
pp_surface_final
=
NULL
;
return
0
;
}
}
if
(
!
b_overlay
)
{
vlc_bool_t
b_rgb_surface
=
(
i_chroma
==
VLC_FOURCC
(
'R'
,
'G'
,
'B'
,
'2'
)
)
||
(
i_chroma
==
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'5'
)
)
||
(
i_chroma
==
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'6'
)
)
||
(
i_chroma
==
VLC_FOURCC
(
'R'
,
'V'
,
'2'
,
'4'
)
)
||
(
i_chroma
==
VLC_FOURCC
(
'R'
,
'V'
,
'3'
,
'2'
)
);
memset
(
&
ddsd
,
0
,
sizeof
(
DDSURFACEDESC
)
);
ddsd
.
dwSize
=
sizeof
(
DDSURFACEDESC
);
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
DDPIXELFORMAT
);
ddsd
.
dwFlags
=
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_CAPS
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_OFFSCREENPLAIN
;
ddsd
.
dwHeight
=
p_vout
->
render
.
i_height
;
ddsd
.
dwWidth
=
p_vout
->
render
.
i_width
;
if
(
p_vout
->
p_sys
->
b_use_sysmem
)
ddsd
.
ddsCaps
.
dwCaps
|=
DDSCAPS_SYSTEMMEMORY
;
else
ddsd
.
ddsCaps
.
dwCaps
|=
DDSCAPS_VIDEOMEMORY
;
if
(
!
b_rgb_surface
)
{
ddsd
.
dwFlags
|=
DDSD_PIXELFORMAT
;
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_FOURCC
;
ddsd
.
ddpfPixelFormat
.
dwFourCC
=
i_chroma
;
}
dxresult
=
IDirectDraw2_CreateSurface
(
p_vout
->
p_sys
->
p_ddobject
,
&
ddsd
,
&
p_surface
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
*
pp_surface_final
=
NULL
;
return
0
;
}
}
/* Now that the surface is created, try to get a newer DirectX interface */
dxresult
=
IDirectDrawSurface_QueryInterface
(
p_surface
,
&
IID_IDirectDrawSurface2
,
(
LPVOID
*
)
pp_surface_final
);
IDirectDrawSurface_Release
(
p_surface
);
/* Release the old interface */
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"cannot get IDirectDrawSurface2 interface"
);
*
pp_surface_final
=
NULL
;
return
0
;
}
return
1
;
}
/*****************************************************************************
* DirectXUpdateOverlay: Move or resize overlay surface on video display.
*****************************************************************************
* This function is used to move or resize an overlay surface on the screen.
* Ususally the overlay is moved by the user and thus, by a move or resize
* event (in Manage).
*****************************************************************************/
void
DirectXUpdateOverlay
(
vout_thread_t
*
p_vout
)
{
DDOVERLAYFX
ddofx
;
DWORD
dwFlags
;
HRESULT
dxresult
;
if
(
p_vout
->
p_sys
->
p_current_surface
==
NULL
||
!
p_vout
->
p_sys
->
b_using_overlay
)
return
;
/* The new window dimensions should already have been computed by the
* caller of this function */
/* Position and show the overlay */
memset
(
&
ddofx
,
0
,
sizeof
(
DDOVERLAYFX
));
ddofx
.
dwSize
=
sizeof
(
DDOVERLAYFX
);
ddofx
.
dckDestColorkey
.
dwColorSpaceLowValue
=
p_vout
->
p_sys
->
i_colorkey
;
ddofx
.
dckDestColorkey
.
dwColorSpaceHighValue
=
p_vout
->
p_sys
->
i_colorkey
;
dwFlags
=
DDOVER_SHOW
;
if
(
!
p_vout
->
p_sys
->
b_caps_overlay_clipping
)
dwFlags
|=
DDOVER_KEYDESTOVERRIDE
;
dxresult
=
IDirectDrawSurface2_UpdateOverlay
(
p_vout
->
p_sys
->
p_current_surface
,
&
p_vout
->
p_sys
->
rect_src_clipped
,
p_vout
->
p_sys
->
p_display
,
&
p_vout
->
p_sys
->
rect_dest_clipped
,
dwFlags
,
&
ddofx
);
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"DirectXUpdateOverlay cannot move or resize overlay"
);
}
}
/*****************************************************************************
* DirectXCloseDDraw: Release the DDraw object allocated by DirectXInitDDraw
*****************************************************************************
* This function returns all resources allocated by DirectXInitDDraw.
*****************************************************************************/
static
void
DirectXCloseDDraw
(
vout_thread_t
*
p_vout
)
{
msg_Dbg
(
p_vout
,
"DirectXCloseDDraw"
);
if
(
p_vout
->
p_sys
->
p_ddobject
!=
NULL
)
{
IDirectDraw2_Release
(
p_vout
->
p_sys
->
p_ddobject
);
p_vout
->
p_sys
->
p_ddobject
=
NULL
;
}
if
(
p_vout
->
p_sys
->
hddraw_dll
!=
NULL
)
{
FreeLibrary
(
p_vout
->
p_sys
->
hddraw_dll
);
p_vout
->
p_sys
->
hddraw_dll
=
NULL
;
}
}
/*****************************************************************************
* DirectXCloseDisplay: close and reset the DirectX display device
*****************************************************************************
* This function returns all resources allocated by DirectXCreateDisplay.
*****************************************************************************/
static
void
DirectXCloseDisplay
(
vout_thread_t
*
p_vout
)
{
msg_Dbg
(
p_vout
,
"DirectXCloseDisplay"
);
if
(
p_vout
->
p_sys
->
p_clipper
!=
NULL
)
{
msg_Dbg
(
p_vout
,
"DirectXCloseDisplay clipper"
);
IDirectDrawClipper_Release
(
p_vout
->
p_sys
->
p_clipper
);
p_vout
->
p_sys
->
p_clipper
=
NULL
;
}
if
(
p_vout
->
p_sys
->
p_display
!=
NULL
)
{
msg_Dbg
(
p_vout
,
"DirectXCloseDisplay display"
);
IDirectDrawSurface2_Release
(
p_vout
->
p_sys
->
p_display
);
p_vout
->
p_sys
->
p_display
=
NULL
;
}
}
/*****************************************************************************
* DirectXCloseSurface: close the YUV overlay or RGB surface.
*****************************************************************************
* This function returns all resources allocated for the surface.
*****************************************************************************/
static
void
DirectXCloseSurface
(
vout_thread_t
*
p_vout
,
LPDIRECTDRAWSURFACE2
p_surface
)
{
msg_Dbg
(
p_vout
,
"DirectXCloseSurface"
);
if
(
p_surface
!=
NULL
)
{
IDirectDrawSurface2_Release
(
p_surface
);
}
}
/*****************************************************************************
* NewPictureVec: allocate a vector of identical pictures
*****************************************************************************
* Returns 0 on success, -1 otherwise
*****************************************************************************/
static
int
NewPictureVec
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
,
int
i_num_pics
)
{
int
i
;
vlc_bool_t
b_result_ok
;
LPDIRECTDRAWSURFACE2
p_surface
;
msg_Dbg
(
p_vout
,
"NewPictureVec"
);
I_OUTPUTPICTURES
=
0
;
/* First we try to use an YUV overlay surface.
* The overlay surface that we create won't be used to decode directly
* into it because accessing video memory directly is way to slow (remember
* that pictures are decoded macroblock per macroblock). Instead the video
* will be decoded in picture buffers in system memory which will then be
* memcpy() to the overlay surface. */
if
(
p_vout
->
p_sys
->
b_using_overlay
)
{
/* Triple buffering rocks! it doesn't have any processing overhead
* (you don't have to wait for the vsync) and provides for a very nice
* video quality (no tearing). */
b_result_ok
=
DirectXCreateSurface
(
p_vout
,
&
p_surface
,
p_vout
->
output
.
i_chroma
,
p_vout
->
p_sys
->
b_using_overlay
,
2
/* number of backbuffers */
);
if
(
!
b_result_ok
)
/* Try to reduce the number of backbuffers */
b_result_ok
=
DirectXCreateSurface
(
p_vout
,
&
p_surface
,
p_vout
->
output
.
i_chroma
,
p_vout
->
p_sys
->
b_using_overlay
,
0
/* number of backbuffers */
);
if
(
b_result_ok
)
{
DDSCAPS
dds_caps
;
picture_t
front_pic
;
picture_sys_t
front_pic_sys
;
front_pic
.
p_sys
=
&
front_pic_sys
;
/* Allocate internal structure */
p_pic
[
0
].
p_sys
=
malloc
(
sizeof
(
picture_sys_t
)
);
if
(
p_pic
[
0
].
p_sys
==
NULL
)
{
DirectXCloseSurface
(
p_vout
,
p_surface
);
return
-
1
;
}
/* set front buffer */
p_pic
[
0
].
p_sys
->
p_front_surface
=
p_surface
;
/* Get the back buffer */
memset
(
&
dds_caps
,
0
,
sizeof
(
DDSCAPS
)
);
dds_caps
.
dwCaps
=
DDSCAPS_BACKBUFFER
;
if
(
DD_OK
!=
IDirectDrawSurface2_GetAttachedSurface
(
p_surface
,
&
dds_caps
,
&
p_pic
[
0
].
p_sys
->
p_surface
)
)
{
msg_Warn
(
p_vout
,
"NewPictureVec could not get back buffer"
);
/* front buffer is the same as back buffer */
p_pic
[
0
].
p_sys
->
p_surface
=
p_surface
;
}
p_vout
->
p_sys
->
p_current_surface
=
front_pic
.
p_sys
->
p_surface
=
p_pic
[
0
].
p_sys
->
p_front_surface
;
/* reset the front buffer memory */
if
(
DirectXGetSurfaceDesc
(
&
front_pic
)
&&
UpdatePictureStruct
(
p_vout
,
&
front_pic
,
p_vout
->
output
.
i_chroma
)
)
{
int
i
,
j
;
for
(
i
=
0
;
i
<
front_pic
.
i_planes
;
i
++
)
for
(
j
=
0
;
j
<
front_pic
.
p
[
i
].
i_lines
;
j
++
)
memset
(
front_pic
.
p
[
i
].
p_pixels
+
j
*
front_pic
.
p
[
i
].
i_pitch
,
127
,
front_pic
.
p
[
i
].
i_visible_pitch
);
}
DirectXUpdateOverlay
(
p_vout
);
I_OUTPUTPICTURES
=
1
;
msg_Dbg
(
p_vout
,
"DirectX YUV overlay created successfully"
);
}
}
/* As we can't have an overlay, we'll try to create a plain offscreen
* surface. This surface will reside in video memory because there's a
* better chance then that we'll be able to use some kind of hardware
* acceleration like rescaling, blitting or YUV->RGB conversions.
* We then only need to blit this surface onto the main display when we
* want to display it */
if
(
!
p_vout
->
p_sys
->
b_using_overlay
)
{
if
(
p_vout
->
p_sys
->
b_hw_yuv
)
b_result_ok
=
DirectXCreateSurface
(
p_vout
,
&
p_surface
,
p_vout
->
output
.
i_chroma
,
p_vout
->
p_sys
->
b_using_overlay
,
0
/* no back buffers */
);
if
(
!
p_vout
->
p_sys
->
b_hw_yuv
||
!
b_result_ok
)
{
/* Our last choice is to use a plain RGB surface */
DDPIXELFORMAT
ddpfPixelFormat
;
ddpfPixelFormat
.
dwSize
=
sizeof
(
DDPIXELFORMAT
);
IDirectDrawSurface2_GetPixelFormat
(
p_vout
->
p_sys
->
p_display
,
&
ddpfPixelFormat
);
if
(
ddpfPixelFormat
.
dwFlags
&
DDPF_RGB
)
{
switch
(
ddpfPixelFormat
.
dwRGBBitCount
)
{
case
8
:
/* FIXME: set the palette */
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'R'
,
'G'
,
'B'
,
'2'
);
break
;
case
15
:
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'5'
);
break
;
case
16
:
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'6'
);
break
;
case
24
:
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'R'
,
'V'
,
'2'
,
'4'
);
break
;
case
32
:
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'R'
,
'V'
,
'3'
,
'2'
);
break
;
default:
msg_Err
(
p_vout
,
"unknown screen depth"
);
return
0
;
}
p_vout
->
output
.
i_rmask
=
ddpfPixelFormat
.
dwRBitMask
;
p_vout
->
output
.
i_gmask
=
ddpfPixelFormat
.
dwGBitMask
;
p_vout
->
output
.
i_bmask
=
ddpfPixelFormat
.
dwBBitMask
;
}
p_vout
->
p_sys
->
b_hw_yuv
=
0
;
b_result_ok
=
DirectXCreateSurface
(
p_vout
,
&
p_surface
,
p_vout
->
output
.
i_chroma
,
p_vout
->
p_sys
->
b_using_overlay
,
0
/* no back buffers */
);
}
if
(
b_result_ok
)
{
/* Allocate internal structure */
p_pic
[
0
].
p_sys
=
malloc
(
sizeof
(
picture_sys_t
)
);
if
(
p_pic
[
0
].
p_sys
==
NULL
)
{
DirectXCloseSurface
(
p_vout
,
p_surface
);
return
-
1
;
}
p_pic
[
0
].
p_sys
->
p_surface
=
p_pic
[
0
].
p_sys
->
p_front_surface
=
p_surface
;
I_OUTPUTPICTURES
=
1
;
msg_Dbg
(
p_vout
,
"DirectX plain surface created successfully"
);
}
}
/* Now that we've got all our direct-buffers, we can finish filling in the
* picture_t structures */
for
(
i
=
0
;
i
<
I_OUTPUTPICTURES
;
i
++
)
{
p_pic
[
i
].
i_status
=
DESTROYED_PICTURE
;
p_pic
[
i
].
i_type
=
DIRECT_PICTURE
;
PP_OUTPUTPICTURE
[
i
]
=
&
p_pic
[
i
];
if
(
!
DirectXGetSurfaceDesc
(
&
p_pic
[
i
]
)
)
{
/* AAARRGG */
FreePictureVec
(
p_vout
,
p_pic
,
I_OUTPUTPICTURES
);
I_OUTPUTPICTURES
=
0
;
return
-
1
;
}
if
(
!
UpdatePictureStruct
(
p_vout
,
&
p_pic
[
i
],
p_vout
->
output
.
i_chroma
)
)
{
/* Unknown chroma, tell the guy to get lost */
msg_Err
(
p_vout
,
"never heard of chroma 0x%.8x (%4.4s)"
,
p_vout
->
output
.
i_chroma
,
(
char
*
)
&
p_vout
->
output
.
i_chroma
);
FreePictureVec
(
p_vout
,
p_pic
,
I_OUTPUTPICTURES
);
I_OUTPUTPICTURES
=
0
;
return
-
1
;
}
}
msg_Dbg
(
p_vout
,
"End NewPictureVec"
);
return
0
;
}
/*****************************************************************************
* FreePicture: destroy a picture vector allocated with NewPictureVec
*****************************************************************************
*
*****************************************************************************/
static
void
FreePictureVec
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
,
int
i_num_pics
)
{
int
i
;
for
(
i
=
0
;
i
<
i_num_pics
;
i
++
)
{
DirectXCloseSurface
(
p_vout
,
p_pic
[
i
].
p_sys
->
p_front_surface
);
for
(
i
=
0
;
i
<
i_num_pics
;
i
++
)
{
free
(
p_pic
[
i
].
p_sys
);
}
}
}
/*****************************************************************************
* UpdatePictureStruct: updates the internal data in the picture_t structure
*****************************************************************************
* This will setup stuff for use by the video_output thread
*****************************************************************************/
static
int
UpdatePictureStruct
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
,
int
i_chroma
)
{
switch
(
p_vout
->
output
.
i_chroma
)
{
case
VLC_FOURCC
(
'R'
,
'G'
,
'B'
,
'2'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'5'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'6'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'2'
,
'4'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'3'
,
'2'
):
p_pic
->
p
->
p_pixels
=
p_pic
->
p_sys
->
ddsd
.
lpSurface
;
p_pic
->
p
->
i_lines
=
p_vout
->
output
.
i_height
;
p_pic
->
p
->
i_pitch
=
p_pic
->
p_sys
->
ddsd
.
lPitch
;
switch
(
p_vout
->
output
.
i_chroma
)
{
case
VLC_FOURCC
(
'R'
,
'G'
,
'B'
,
'2'
):
p_pic
->
p
->
i_pixel_pitch
=
1
;
break
;
case
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'5'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'6'
):
p_pic
->
p
->
i_pixel_pitch
=
2
;
break
;
case
VLC_FOURCC
(
'R'
,
'V'
,
'2'
,
'4'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'3'
,
'2'
):
p_pic
->
p
->
i_pixel_pitch
=
4
;
break
;
default:
return
-
1
;
}
p_pic
->
p
->
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
->
i_pixel_pitch
;
p_pic
->
i_planes
=
1
;
break
;
case
VLC_FOURCC
(
'Y'
,
'V'
,
'1'
,
'2'
):
p_pic
->
Y_PIXELS
=
p_pic
->
p_sys
->
ddsd
.
lpSurface
;
p_pic
->
p
[
Y_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
;
p_pic
->
p
[
Y_PLANE
].
i_pitch
=
p_pic
->
p_sys
->
ddsd
.
lPitch
;
p_pic
->
p
[
Y_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
Y_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
Y_PLANE
].
i_pixel_pitch
;
p_pic
->
V_PIXELS
=
p_pic
->
Y_PIXELS
+
p_pic
->
p
[
Y_PLANE
].
i_lines
*
p_pic
->
p
[
Y_PLANE
].
i_pitch
;
p_pic
->
p
[
V_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
/
2
;
p_pic
->
p
[
V_PLANE
].
i_pitch
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
/
2
;
p_pic
->
p
[
V_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
V_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
V_PLANE
].
i_pixel_pitch
;
p_pic
->
U_PIXELS
=
p_pic
->
V_PIXELS
+
p_pic
->
p
[
V_PLANE
].
i_lines
*
p_pic
->
p
[
V_PLANE
].
i_pitch
;
p_pic
->
p
[
U_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
/
2
;
p_pic
->
p
[
U_PLANE
].
i_pitch
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
/
2
;
p_pic
->
p
[
U_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
U_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
U_PLANE
].
i_pixel_pitch
;
p_pic
->
i_planes
=
3
;
break
;
case
VLC_FOURCC
(
'I'
,
'Y'
,
'U'
,
'V'
):
p_pic
->
Y_PIXELS
=
p_pic
->
p_sys
->
ddsd
.
lpSurface
;
p_pic
->
p
[
Y_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
;
p_pic
->
p
[
Y_PLANE
].
i_pitch
=
p_pic
->
p_sys
->
ddsd
.
lPitch
;
p_pic
->
p
[
Y_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
Y_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
Y_PLANE
].
i_pixel_pitch
;
p_pic
->
U_PIXELS
=
p_pic
->
Y_PIXELS
+
p_pic
->
p
[
Y_PLANE
].
i_lines
*
p_pic
->
p
[
Y_PLANE
].
i_pitch
;
p_pic
->
p
[
U_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
/
2
;
p_pic
->
p
[
U_PLANE
].
i_pitch
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
/
2
;
p_pic
->
p
[
U_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
U_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
U_PLANE
].
i_pixel_pitch
;
p_pic
->
V_PIXELS
=
p_pic
->
U_PIXELS
+
p_pic
->
p
[
U_PLANE
].
i_lines
*
p_pic
->
p
[
U_PLANE
].
i_pitch
;
p_pic
->
p
[
V_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
/
2
;
p_pic
->
p
[
V_PLANE
].
i_pitch
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
/
2
;
p_pic
->
p
[
V_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
V_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
V_PLANE
].
i_pixel_pitch
;
p_pic
->
i_planes
=
3
;
break
;
case
VLC_FOURCC
(
'Y'
,
'U'
,
'Y'
,
'2'
):
p_pic
->
p
->
p_pixels
=
p_pic
->
p_sys
->
ddsd
.
lpSurface
;
p_pic
->
p
->
i_lines
=
p_vout
->
output
.
i_height
;
p_pic
->
p
->
i_pitch
=
p_pic
->
p_sys
->
ddsd
.
lPitch
;
p_pic
->
p
->
i_pixel_pitch
=
2
;
p_pic
->
p
->
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
->
i_pixel_pitch
;
p_pic
->
i_planes
=
1
;
break
;
default:
/* Not supported */
return
0
;
}
return
1
;
}
/*****************************************************************************
* DirectXGetDDrawCaps: Probe the capabilities of the hardware
*****************************************************************************
* It is nice to know which features are supported by the hardware so we can
* find ways to optimize our rendering.
*****************************************************************************/
static
void
DirectXGetDDrawCaps
(
vout_thread_t
*
p_vout
)
{
DDCAPS
ddcaps
;
HRESULT
dxresult
;
/* This is just an indication of whether or not we'll support overlay,
* but with this test we don't know if we support YUV overlay */
memset
(
&
ddcaps
,
0
,
sizeof
(
DDCAPS
));
ddcaps
.
dwSize
=
sizeof
(
DDCAPS
);
dxresult
=
IDirectDraw2_GetCaps
(
p_vout
->
p_sys
->
p_ddobject
,
&
ddcaps
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"cannot get caps"
);
}
else
{
BOOL
bHasOverlay
,
bHasOverlayFourCC
,
bCanClipOverlay
,
bHasColorKey
,
bCanStretch
;
/* Determine if the hardware supports overlay surfaces */
bHasOverlay
=
((
ddcaps
.
dwCaps
&
DDCAPS_OVERLAY
)
==
DDCAPS_OVERLAY
)
?
TRUE
:
FALSE
;
/* Determine if the hardware supports overlay surfaces */
bHasOverlayFourCC
=
((
ddcaps
.
dwCaps
&
DDCAPS_OVERLAYFOURCC
)
==
DDCAPS_OVERLAYFOURCC
)
?
TRUE
:
FALSE
;
/* Determine if the hardware supports overlay surfaces */
bCanClipOverlay
=
((
ddcaps
.
dwCaps
&
DDCAPS_OVERLAYCANTCLIP
)
==
0
)
?
TRUE
:
FALSE
;
/* Determine if the hardware supports colorkeying */
bHasColorKey
=
((
ddcaps
.
dwCaps
&
DDCAPS_COLORKEY
)
==
DDCAPS_COLORKEY
)
?
TRUE
:
FALSE
;
/* Determine if the hardware supports scaling of the overlay surface */
bCanStretch
=
((
ddcaps
.
dwCaps
&
DDCAPS_OVERLAYSTRETCH
)
==
DDCAPS_OVERLAYSTRETCH
)
?
TRUE
:
FALSE
;
msg_Dbg
(
p_vout
,
"DirectDraw Capabilities: overlay=%i yuvoverlay=%i "
"can_clip_overlay=%i colorkey=%i stretch=%i"
,
bHasOverlay
,
bHasOverlayFourCC
,
bCanClipOverlay
,
bHasColorKey
,
bCanStretch
);
/* Overlay clipping support is interesting for us as it means we can
* get rid of the colorkey alltogether */
p_vout
->
p_sys
->
b_caps_overlay_clipping
=
bCanClipOverlay
;
}
}
/*****************************************************************************
* DirectXGetSurfaceDesc: Get some more information about the surface
*****************************************************************************
* This function get and stores the surface descriptor which among things
* has the pointer to the picture data.
*****************************************************************************/
static
int
DirectXGetSurfaceDesc
(
picture_t
*
p_pic
)
{
HRESULT
dxresult
;
/* Lock the surface to get a valid pointer to the picture buffer */
memset
(
&
p_pic
->
p_sys
->
ddsd
,
0
,
sizeof
(
DDSURFACEDESC
));
p_pic
->
p_sys
->
ddsd
.
dwSize
=
sizeof
(
DDSURFACEDESC
);
dxresult
=
IDirectDrawSurface2_Lock
(
p_pic
->
p_sys
->
p_surface
,
NULL
,
&
p_pic
->
p_sys
->
ddsd
,
DDLOCK_NOSYSLOCK
|
DDLOCK_WAIT
,
NULL
);
if
(
dxresult
==
DDERR_SURFACELOST
)
{
/* Your surface can be lost so be sure
* to check this and restore it if needed */
dxresult
=
IDirectDrawSurface2_Restore
(
p_pic
->
p_sys
->
p_surface
);
dxresult
=
IDirectDrawSurface2_Lock
(
p_pic
->
p_sys
->
p_surface
,
NULL
,
&
p_pic
->
p_sys
->
ddsd
,
DDLOCK_NOSYSLOCK
|
DDLOCK_WAIT
,
NULL
);
}
if
(
dxresult
!=
DD_OK
)
{
//X msg_Err( p_vout, "DirectXGetSurfaceDesc cannot lock surface" );
return
0
;
}
/* Unlock the Surface */
dxresult
=
IDirectDrawSurface2_Unlock
(
p_pic
->
p_sys
->
p_surface
,
NULL
);
return
1
;
}
modules/video_output/directx/vout.c
deleted
100644 → 0
View file @
d81ece46
/*****************************************************************************
* vout.c: Windows DirectX video output display method
*****************************************************************************
* Copyright (C) 2001 VideoLAN
* $Id: vout.c,v 1.4 2002/08/30 19:16:05 sam Exp $
*
* Authors: Gildas Bazin <gbazin@netcourrier.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble:
*
* This plugin will use YUV overlay if supported, using overlay will result in
* the best video quality (hardware interpolation when rescaling the picture)
* and the fastest display as it requires less processing.
*
* If YUV overlay is not supported this plugin will use RGB offscreen video
* surfaces that will be blitted onto the primary surface (display) to
* effectively display the pictures. This fallback method also enables us to
* display video in window mode.
*
*****************************************************************************/
#include <errno.h>
/* ENOMEM */
#include <stdlib.h>
/* free() */
#include <string.h>
/* strerror() */
#include <vlc/vlc.h>
#include <vlc/intf.h>
#include <vlc/vout.h>
#include <ddraw.h>
#include "netutils.h"
#include "vout.h"
/*****************************************************************************
* DirectDraw GUIDs.
* Defining them here allows us to get rid of the dxguid library during
* the linking stage.
*****************************************************************************/
#include <initguid.h>
DEFINE_GUID
(
IID_IDirectDraw2
,
0xB3A6F3E0
,
0x2B43
,
0x11CF
,
0xA2
,
0xDE
,
0x00
,
0xAA
,
0x00
,
0xB9
,
0x33
,
0x56
);
DEFINE_GUID
(
IID_IDirectDrawSurface2
,
0x57805885
,
0x6eec
,
0x11cf
,
0x94
,
0x41
,
0xa8
,
0x23
,
0x03
,
0xc1
,
0x0e
,
0x27
);
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
int
E_
(
OpenVideo
)
(
vlc_object_t
*
);
void
E_
(
CloseVideo
)
(
vlc_object_t
*
);
static
int
Init
(
vout_thread_t
*
);
static
void
End
(
vout_thread_t
*
);
static
int
Manage
(
vout_thread_t
*
);
static
void
Display
(
vout_thread_t
*
,
picture_t
*
);
static
int
NewPictureVec
(
vout_thread_t
*
,
picture_t
*
,
int
);
static
void
FreePictureVec
(
vout_thread_t
*
,
picture_t
*
,
int
);
static
int
UpdatePictureStruct
(
vout_thread_t
*
,
picture_t
*
,
int
);
static
int
DirectXInitDDraw
(
vout_thread_t
*
p_vout
);
static
void
DirectXCloseDDraw
(
vout_thread_t
*
p_vout
);
static
int
DirectXCreateDisplay
(
vout_thread_t
*
p_vout
);
static
void
DirectXCloseDisplay
(
vout_thread_t
*
p_vout
);
static
int
DirectXCreateSurface
(
vout_thread_t
*
p_vout
,
LPDIRECTDRAWSURFACE2
*
,
int
,
int
,
int
);
static
void
DirectXCloseSurface
(
vout_thread_t
*
p_vout
,
LPDIRECTDRAWSURFACE2
);
static
int
DirectXCreateClipper
(
vout_thread_t
*
p_vout
);
static
void
DirectXGetDDrawCaps
(
vout_thread_t
*
p_vout
);
static
int
DirectXGetSurfaceDesc
(
picture_t
*
p_pic
);
/*****************************************************************************
* OpenVideo: allocate DirectX video thread output method
*****************************************************************************
* This function allocates and initialize the DirectX vout method.
*****************************************************************************/
int
E_
(
OpenVideo
)
(
vlc_object_t
*
p_this
)
{
vout_thread_t
*
p_vout
=
(
vout_thread_t
*
)
p_this
;
/* Allocate structure */
p_vout
->
p_sys
=
malloc
(
sizeof
(
vout_sys_t
)
);
if
(
p_vout
->
p_sys
==
NULL
)
{
msg_Err
(
p_vout
,
"out of memory"
);
return
1
;
}
/* Initialisations */
p_vout
->
pf_init
=
Init
;
p_vout
->
pf_end
=
End
;
p_vout
->
pf_manage
=
Manage
;
p_vout
->
pf_render
=
NULL
;
p_vout
->
pf_display
=
Display
;
p_vout
->
p_sys
->
p_ddobject
=
NULL
;
p_vout
->
p_sys
->
p_display
=
NULL
;
p_vout
->
p_sys
->
p_current_surface
=
NULL
;
p_vout
->
p_sys
->
p_clipper
=
NULL
;
p_vout
->
p_sys
->
hbrush
=
NULL
;
p_vout
->
p_sys
->
hwnd
=
NULL
;
p_vout
->
p_sys
->
i_changes
=
0
;
p_vout
->
p_sys
->
b_caps_overlay_clipping
=
0
;
SetRectEmpty
(
&
p_vout
->
p_sys
->
rect_display
);
p_vout
->
p_sys
->
b_using_overlay
=
config_GetInt
(
p_vout
,
"overlay"
);
p_vout
->
p_sys
->
b_use_sysmem
=
config_GetInt
(
p_vout
,
"directx-use-sysmem"
);
p_vout
->
p_sys
->
b_hw_yuv
=
config_GetInt
(
p_vout
,
"directx-hw-yuv"
);
p_vout
->
p_sys
->
b_cursor_hidden
=
0
;
p_vout
->
p_sys
->
i_lastmoved
=
mdate
();
/* Set main window's size */
p_vout
->
p_sys
->
i_window_width
=
p_vout
->
i_window_width
;
p_vout
->
p_sys
->
i_window_height
=
p_vout
->
i_window_height
;
/* Create the DirectXEventThread, this thread is created by us to isolate
* the Win32 PeekMessage function calls. We want to do this because
* Windows can stay blocked inside this call for a long time, and when
* this happens it thus blocks vlc's video_output thread.
* DirectXEventThread will take care of the creation of the video
* window (because PeekMessage has to be called from the same thread which
* created the window). */
msg_Dbg
(
p_vout
,
"creating DirectXEventThread"
);
p_vout
->
p_sys
->
p_event
=
vlc_object_create
(
p_vout
,
sizeof
(
event_thread_t
)
);
p_vout
->
p_sys
->
p_event
->
p_vout
=
p_vout
;
if
(
vlc_thread_create
(
p_vout
->
p_sys
->
p_event
,
"DirectX Events Thread"
,
DirectXEventThread
,
VLC_THREAD_PRIORITY_LOW
,
1
)
)
{
msg_Err
(
p_vout
,
"cannot create DirectXEventThread"
);
vlc_object_destroy
(
p_vout
->
p_sys
->
p_event
);
p_vout
->
p_sys
->
p_event
=
NULL
;
goto
error
;
}
if
(
p_vout
->
p_sys
->
p_event
->
b_error
)
{
msg_Err
(
p_vout
,
"DirectXEventThread failed"
);
goto
error
;
}
vlc_object_attach
(
p_vout
->
p_sys
->
p_event
,
p_vout
);
msg_Dbg
(
p_vout
,
"DirectXEventThread running"
);
/* Initialise DirectDraw */
if
(
DirectXInitDDraw
(
p_vout
)
)
{
msg_Err
(
p_vout
,
"cannot initialize DirectDraw"
);
goto
error
;
}
/* Create the directx display */
if
(
DirectXCreateDisplay
(
p_vout
)
)
{
msg_Err
(
p_vout
,
"cannot initialize DirectDraw"
);
goto
error
;
}
return
0
;
error:
E_
(
CloseVideo
)(
VLC_OBJECT
(
p_vout
)
);
return
1
;
}
/*****************************************************************************
* Init: initialize DirectX video thread output method
*****************************************************************************
* This function create the directx surfaces needed by the output thread.
* It is called at the beginning of the thread.
*****************************************************************************/
static
int
Init
(
vout_thread_t
*
p_vout
)
{
int
i_chroma_backup
;
/* Initialize the output structure.
* Since DirectDraw can do rescaling for us, stick to the default
* coordinates and aspect. */
p_vout
->
output
.
i_width
=
p_vout
->
render
.
i_width
;
p_vout
->
output
.
i_height
=
p_vout
->
render
.
i_height
;
p_vout
->
output
.
i_aspect
=
p_vout
->
render
.
i_aspect
;
#define MAX_DIRECTBUFFERS 1
/* Right now we use only 1 directbuffer because we don't want the
* video decoder to decode directly into direct buffers as they are
* created into video memory and video memory is _really_ slow */
/* Choose the chroma we will try first. */
switch
(
p_vout
->
render
.
i_chroma
)
{
case
VLC_FOURCC
(
'Y'
,
'U'
,
'Y'
,
'2'
):
case
VLC_FOURCC
(
'Y'
,
'U'
,
'N'
,
'V'
):
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'Y'
,
'U'
,
'Y'
,
'2'
);
break
;
case
VLC_FOURCC
(
'U'
,
'Y'
,
'V'
,
'Y'
):
case
VLC_FOURCC
(
'U'
,
'Y'
,
'N'
,
'V'
):
case
VLC_FOURCC
(
'Y'
,
'4'
,
'2'
,
'2'
):
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'U'
,
'Y'
,
'V'
,
'Y'
);
break
;
case
VLC_FOURCC
(
'Y'
,
'V'
,
'Y'
,
'U'
):
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'Y'
,
'V'
,
'Y'
,
'U'
);
break
;
default:
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'Y'
,
'V'
,
'1'
,
'2'
);
break
;
}
NewPictureVec
(
p_vout
,
p_vout
->
p_picture
,
MAX_DIRECTBUFFERS
);
i_chroma_backup
=
p_vout
->
output
.
i_chroma
;
if
(
!
I_OUTPUTPICTURES
)
{
/* hmmm, it didn't work! Let's try commonly supported chromas */
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'Y'
,
'V'
,
'1'
,
'2'
);
NewPictureVec
(
p_vout
,
p_vout
->
p_picture
,
MAX_DIRECTBUFFERS
);
if
(
!
I_OUTPUTPICTURES
)
{
/* hmmm, it didn't work! Let's try commonly supported chromas */
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'Y'
,
'U'
,
'Y'
,
'2'
);
NewPictureVec
(
p_vout
,
p_vout
->
p_picture
,
MAX_DIRECTBUFFERS
);
}
}
if
(
!
I_OUTPUTPICTURES
)
{
/* If it still didn't work then don't try to use an overlay */
p_vout
->
output
.
i_chroma
=
i_chroma_backup
;
p_vout
->
p_sys
->
b_using_overlay
=
0
;
NewPictureVec
(
p_vout
,
p_vout
->
p_picture
,
MAX_DIRECTBUFFERS
);
}
/* Change the window title bar text */
if
(
p_vout
->
p_sys
->
b_using_overlay
)
SetWindowText
(
p_vout
->
p_sys
->
hwnd
,
VOUT_TITLE
" (hardware YUV overlay DirectX output)"
);
else
if
(
p_vout
->
p_sys
->
b_hw_yuv
)
SetWindowText
(
p_vout
->
p_sys
->
hwnd
,
VOUT_TITLE
" (hardware YUV DirectX output)"
);
else
SetWindowText
(
p_vout
->
p_sys
->
hwnd
,
VOUT_TITLE
" (software RGB DirectX output)"
);
return
0
;
}
/*****************************************************************************
* End: terminate Sys video thread output method
*****************************************************************************
* Terminate an output method created by Create.
* It is called at the end of the thread.
*****************************************************************************/
static
void
End
(
vout_thread_t
*
p_vout
)
{
FreePictureVec
(
p_vout
,
p_vout
->
p_picture
,
I_OUTPUTPICTURES
);
return
;
}
/*****************************************************************************
* CloseVideo: destroy Sys video thread output method
*****************************************************************************
* Terminate an output method created by Create
*****************************************************************************/
void
E_
(
CloseVideo
)
(
vlc_object_t
*
p_this
)
{
vout_thread_t
*
p_vout
=
(
vout_thread_t
*
)
p_this
;
msg_Dbg
(
p_vout
,
"CloseVideo"
);
DirectXCloseDisplay
(
p_vout
);
DirectXCloseDDraw
(
p_vout
);
if
(
p_vout
->
p_sys
->
p_event
)
{
vlc_object_detach
(
p_vout
->
p_sys
->
p_event
);
/* Kill DirectXEventThread */
p_vout
->
p_sys
->
p_event
->
b_die
=
1
;
/* we need to be sure DirectXEventThread won't stay stuck in
* GetMessage, so we send a fake message */
if
(
p_vout
->
p_sys
->
hwnd
)
PostMessage
(
p_vout
->
p_sys
->
hwnd
,
WM_NULL
,
0
,
0
);
vlc_thread_join
(
p_vout
->
p_sys
->
p_event
);
vlc_object_destroy
(
p_vout
->
p_sys
->
p_event
);
}
if
(
p_vout
->
p_sys
)
{
free
(
p_vout
->
p_sys
);
p_vout
->
p_sys
=
NULL
;
}
}
/*****************************************************************************
* Manage: handle Sys events
*****************************************************************************
* This function should be called regularly by the video output thread.
* It returns a non null value if an error occured.
*****************************************************************************/
static
int
Manage
(
vout_thread_t
*
p_vout
)
{
WINDOWPLACEMENT
window_placement
;
/* We used to call the Win32 PeekMessage function here to read the window
* messages. But since window can stay blocked into this function for a
* long time (for example when you move your window on the screen), I
* decided to isolate PeekMessage in another thread. */
/*
* Scale Change
*/
if
(
p_vout
->
i_changes
&
VOUT_SCALE_CHANGE
||
p_vout
->
p_sys
->
i_changes
&
VOUT_SCALE_CHANGE
)
{
msg_Dbg
(
p_vout
,
"Scale Change"
);
if
(
!
p_vout
->
p_sys
->
b_using_overlay
)
InvalidateRect
(
p_vout
->
p_sys
->
hwnd
,
NULL
,
TRUE
);
else
DirectXUpdateOverlay
(
p_vout
);
p_vout
->
i_changes
&=
~
VOUT_SCALE_CHANGE
;
p_vout
->
p_sys
->
i_changes
&=
~
VOUT_SCALE_CHANGE
;
}
/*
* Size Change
*/
if
(
p_vout
->
i_changes
&
VOUT_SIZE_CHANGE
||
p_vout
->
p_sys
->
i_changes
&
VOUT_SIZE_CHANGE
)
{
msg_Dbg
(
p_vout
,
"Size Change"
);
if
(
!
p_vout
->
p_sys
->
b_using_overlay
)
InvalidateRect
(
p_vout
->
p_sys
->
hwnd
,
NULL
,
TRUE
);
else
DirectXUpdateOverlay
(
p_vout
);
p_vout
->
i_changes
&=
~
VOUT_SIZE_CHANGE
;
p_vout
->
p_sys
->
i_changes
&=
~
VOUT_SIZE_CHANGE
;
}
/*
* Fullscreen change
*/
if
(
p_vout
->
i_changes
&
VOUT_FULLSCREEN_CHANGE
||
p_vout
->
p_sys
->
i_changes
&
VOUT_FULLSCREEN_CHANGE
)
{
p_vout
->
b_fullscreen
=
!
p_vout
->
b_fullscreen
;
/* We need to switch between Maximized and Normal sized window */
window_placement
.
length
=
sizeof
(
WINDOWPLACEMENT
);
GetWindowPlacement
(
p_vout
->
p_sys
->
hwnd
,
&
window_placement
);
if
(
p_vout
->
b_fullscreen
)
{
/* Maximized window */
window_placement
.
showCmd
=
SW_SHOWMAXIMIZED
;
/* Change window style, no borders and no title bar */
SetWindowLong
(
p_vout
->
p_sys
->
hwnd
,
GWL_STYLE
,
0
);
}
else
{
/* Normal window */
window_placement
.
showCmd
=
SW_SHOWNORMAL
;
/* Change window style, borders and title bar */
SetWindowLong
(
p_vout
->
p_sys
->
hwnd
,
GWL_STYLE
,
WS_OVERLAPPEDWINDOW
|
WS_SIZEBOX
|
WS_VISIBLE
);
}
SetWindowPlacement
(
p_vout
->
p_sys
->
hwnd
,
&
window_placement
);
p_vout
->
i_changes
&=
~
VOUT_FULLSCREEN_CHANGE
;
p_vout
->
p_sys
->
i_changes
&=
~
VOUT_FULLSCREEN_CHANGE
;
}
/*
* Pointer change
*/
if
(
(
!
p_vout
->
p_sys
->
b_cursor_hidden
)
&&
(
(
mdate
()
-
p_vout
->
p_sys
->
i_lastmoved
)
>
5000000
)
)
{
/* Hide the mouse automatically */
p_vout
->
p_sys
->
b_cursor_hidden
=
1
;
PostMessage
(
p_vout
->
p_sys
->
hwnd
,
WM_VLC_HIDE_MOUSE
,
0
,
0
);
}
/* Check if the event thread is still running */
if
(
p_vout
->
p_sys
->
p_event
->
b_die
)
return
1
;
/* exit */
return
0
;
}
/*****************************************************************************
* Display: displays previously rendered output
*****************************************************************************
* This function sends the currently rendered image to the display, wait until
* it is displayed and switch the two rendering buffers, preparing next frame.
*****************************************************************************/
static
void
Display
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
)
{
HRESULT
dxresult
;
if
(
(
p_vout
->
p_sys
->
p_display
==
NULL
)
)
{
msg_Warn
(
p_vout
,
"no display!!"
);
return
;
}
if
(
!
p_vout
->
p_sys
->
b_using_overlay
)
{
DDBLTFX
ddbltfx
;
/* We ask for the "NOTEARING" option */
memset
(
&
ddbltfx
,
0
,
sizeof
(
DDBLTFX
)
);
ddbltfx
.
dwSize
=
sizeof
(
DDBLTFX
);
ddbltfx
.
dwDDFX
=
DDBLTFX_NOTEARING
;
/* Blit video surface to display */
dxresult
=
IDirectDrawSurface2_Blt
(
p_vout
->
p_sys
->
p_display
,
&
p_vout
->
p_sys
->
rect_dest_clipped
,
p_pic
->
p_sys
->
p_surface
,
&
p_vout
->
p_sys
->
rect_src_clipped
,
DDBLT_ASYNC
,
&
ddbltfx
);
if
(
dxresult
==
DDERR_SURFACELOST
)
{
/* Our surface can be lost so be sure
* to check this and restore it if needed */
IDirectDrawSurface2_Restore
(
p_vout
->
p_sys
->
p_display
);
/* Now that the surface has been restored try to display again */
dxresult
=
IDirectDrawSurface2_Blt
(
p_vout
->
p_sys
->
p_display
,
&
p_vout
->
p_sys
->
rect_dest_clipped
,
p_pic
->
p_sys
->
p_surface
,
&
p_vout
->
p_sys
->
rect_src_clipped
,
DDBLT_ASYNC
,
&
ddbltfx
);
}
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"could not Blit the surface"
);
return
;
}
}
else
/* using overlay */
{
/* Flip the overlay buffers if we are using back buffers */
if
(
p_pic
->
p_sys
->
p_front_surface
==
p_pic
->
p_sys
->
p_surface
)
return
;
dxresult
=
IDirectDrawSurface2_Flip
(
p_pic
->
p_sys
->
p_front_surface
,
NULL
,
DDFLIP_WAIT
);
if
(
dxresult
==
DDERR_SURFACELOST
)
{
/* Our surface can be lost so be sure
* to check this and restore it if needed */
IDirectDrawSurface2_Restore
(
p_vout
->
p_sys
->
p_display
);
IDirectDrawSurface2_Restore
(
p_pic
->
p_sys
->
p_front_surface
);
/* Now that the surface has been restored try to display again */
dxresult
=
IDirectDrawSurface2_Flip
(
p_pic
->
p_sys
->
p_front_surface
,
NULL
,
DDFLIP_WAIT
);
DirectXUpdateOverlay
(
p_vout
);
}
if
(
dxresult
!=
DD_OK
)
msg_Warn
(
p_vout
,
"could not flip overlay surface"
);
if
(
!
DirectXGetSurfaceDesc
(
p_pic
)
)
{
/* AAARRGG */
msg_Err
(
p_vout
,
"cannot get surface desc"
);
return
;
}
if
(
!
UpdatePictureStruct
(
p_vout
,
p_pic
,
p_vout
->
output
.
i_chroma
)
)
{
/* AAARRGG */
msg_Err
(
p_vout
,
"invalid pic chroma"
);
return
;
}
/* set currently displayed pic */
p_vout
->
p_sys
->
p_current_surface
=
p_pic
->
p_sys
->
p_front_surface
;
}
}
/* following functions are local */
/*****************************************************************************
* DirectXInitDDraw: Takes care of all the DirectDraw initialisations
*****************************************************************************
* This function initialise and allocate resources for DirectDraw.
*****************************************************************************/
static
int
DirectXInitDDraw
(
vout_thread_t
*
p_vout
)
{
HRESULT
dxresult
;
HRESULT
(
WINAPI
*
OurDirectDrawCreate
)(
GUID
*
,
LPDIRECTDRAW
*
,
IUnknown
*
);
LPDIRECTDRAW
p_ddobject
;
msg_Dbg
(
p_vout
,
"DirectXInitDDraw"
);
/* load direct draw DLL */
p_vout
->
p_sys
->
hddraw_dll
=
LoadLibrary
(
"DDRAW.DLL"
);
if
(
p_vout
->
p_sys
->
hddraw_dll
==
NULL
)
{
msg_Warn
(
p_vout
,
"DirectXInitDDraw failed loading ddraw.dll"
);
goto
error
;
}
OurDirectDrawCreate
=
(
void
*
)
GetProcAddress
(
p_vout
->
p_sys
->
hddraw_dll
,
"DirectDrawCreate"
);
if
(
OurDirectDrawCreate
==
NULL
)
{
msg_Err
(
p_vout
,
"DirectXInitDDraw failed GetProcAddress"
);
goto
error
;
}
/* Initialize DirectDraw now */
dxresult
=
OurDirectDrawCreate
(
NULL
,
&
p_ddobject
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"DirectXInitDDraw cannot initialize DDraw"
);
goto
error
;
}
/* Get the IDirectDraw2 interface */
dxresult
=
IDirectDraw_QueryInterface
(
p_ddobject
,
&
IID_IDirectDraw2
,
(
LPVOID
*
)
&
p_vout
->
p_sys
->
p_ddobject
);
/* Release the unused interface */
IDirectDraw_Release
(
p_ddobject
);
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"cannot get IDirectDraw2 interface"
);
goto
error
;
}
/* Set DirectDraw Cooperative level, ie what control we want over Windows
* display */
dxresult
=
IDirectDraw2_SetCooperativeLevel
(
p_vout
->
p_sys
->
p_ddobject
,
p_vout
->
p_sys
->
hwnd
,
DDSCL_NORMAL
);
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"cannot set direct draw cooperative level"
);
goto
error
;
}
/* Probe the capabilities of the hardware */
DirectXGetDDrawCaps
(
p_vout
);
msg_Dbg
(
p_vout
,
"End DirectXInitDDraw"
);
return
0
;
error:
if
(
p_vout
->
p_sys
->
p_ddobject
)
IDirectDraw2_Release
(
p_vout
->
p_sys
->
p_ddobject
);
if
(
p_vout
->
p_sys
->
hddraw_dll
)
FreeLibrary
(
p_vout
->
p_sys
->
hddraw_dll
);
p_vout
->
p_sys
->
hddraw_dll
=
NULL
;
p_vout
->
p_sys
->
p_ddobject
=
NULL
;
return
1
;
}
/*****************************************************************************
* DirectXCreateDisplay: create the DirectDraw display.
*****************************************************************************
* Create and initialize display according to preferences specified in the vout
* thread fields.
*****************************************************************************/
static
int
DirectXCreateDisplay
(
vout_thread_t
*
p_vout
)
{
HRESULT
dxresult
;
DDSURFACEDESC
ddsd
;
LPDIRECTDRAWSURFACE
p_display
;
DDPIXELFORMAT
pixel_format
;
msg_Dbg
(
p_vout
,
"DirectXCreateDisplay"
);
/* Now get the primary surface. This surface is what you actually see
* on your screen */
memset
(
&
ddsd
,
0
,
sizeof
(
DDSURFACEDESC
));
ddsd
.
dwSize
=
sizeof
(
DDSURFACEDESC
);
ddsd
.
dwFlags
=
DDSD_CAPS
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_PRIMARYSURFACE
;
dxresult
=
IDirectDraw2_CreateSurface
(
p_vout
->
p_sys
->
p_ddobject
,
&
ddsd
,
&
p_display
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"cannot get direct draw primary surface"
);
return
1
;
}
dxresult
=
IDirectDrawSurface_QueryInterface
(
p_display
,
&
IID_IDirectDrawSurface2
,
(
LPVOID
*
)
&
p_vout
->
p_sys
->
p_display
);
/* Release the old interface */
IDirectDrawSurface_Release
(
p_display
);
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"cannot get IDirectDrawSurface2 interface"
);
return
1
;
}
/* The clipper will be used only in non-overlay mode */
DirectXCreateClipper
(
p_vout
);
#if 1
/* compute the colorkey pixel value from the RGB value we've got */
memset
(
&
pixel_format
,
0
,
sizeof
(
DDPIXELFORMAT
));
pixel_format
.
dwSize
=
sizeof
(
DDPIXELFORMAT
);
dxresult
=
IDirectDrawSurface2_GetPixelFormat
(
p_vout
->
p_sys
->
p_display
,
&
pixel_format
);
if
(
dxresult
!=
DD_OK
)
msg_Warn
(
p_vout
,
"DirectXUpdateOverlay GetPixelFormat failed"
);
p_vout
->
p_sys
->
i_colorkey
=
(
DWORD
)(((
p_vout
->
p_sys
->
i_rgb_colorkey
*
pixel_format
.
dwRBitMask
)
/
255
)
&
pixel_format
.
dwRBitMask
);
#endif
return
0
;
}
/*****************************************************************************
* DirectXCreateClipper: Create a clipper that will be used when blitting the
* RGB surface to the main display.
*****************************************************************************
* This clipper prevents us to modify by mistake anything on the screen
* which doesn't belong to our window. For example when a part of our video
* window is hidden by another window.
*****************************************************************************/
static
int
DirectXCreateClipper
(
vout_thread_t
*
p_vout
)
{
HRESULT
dxresult
;
msg_Dbg
(
p_vout
,
"DirectXCreateClipper"
);
/* Create the clipper */
dxresult
=
IDirectDraw2_CreateClipper
(
p_vout
->
p_sys
->
p_ddobject
,
0
,
&
p_vout
->
p_sys
->
p_clipper
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"DirectXCreateClipper cannot create clipper"
);
goto
error
;
}
/* associate the clipper to the window */
dxresult
=
IDirectDrawClipper_SetHWnd
(
p_vout
->
p_sys
->
p_clipper
,
0
,
p_vout
->
p_sys
->
hwnd
);
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"DirectXCreateClipper cannot attach clipper to window"
);
goto
error
;
}
/* associate the clipper with the surface */
dxresult
=
IDirectDrawSurface_SetClipper
(
p_vout
->
p_sys
->
p_display
,
p_vout
->
p_sys
->
p_clipper
);
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"DirectXCreateClipper cannot attach clipper to surface"
);
goto
error
;
}
return
0
;
error:
if
(
p_vout
->
p_sys
->
p_clipper
)
IDirectDrawClipper_Release
(
p_vout
->
p_sys
->
p_clipper
);
p_vout
->
p_sys
->
p_clipper
=
NULL
;
return
1
;
}
/*****************************************************************************
* DirectXCreateSurface: create an YUV overlay or RGB surface for the video.
*****************************************************************************
* The best method of display is with an YUV overlay because the YUV->RGB
* conversion is done in hardware.
* You can also create a plain RGB surface.
* ( Maybe we could also try an RGB overlay surface, which could have hardware
* scaling and which would also be faster in window mode because you don't
* need to do any blitting to the main display...)
*****************************************************************************/
static
int
DirectXCreateSurface
(
vout_thread_t
*
p_vout
,
LPDIRECTDRAWSURFACE2
*
pp_surface_final
,
int
i_chroma
,
int
b_overlay
,
int
i_backbuffers
)
{
HRESULT
dxresult
;
LPDIRECTDRAWSURFACE
p_surface
;
DDSURFACEDESC
ddsd
;
/* Create the video surface */
if
(
b_overlay
)
{
/* Now try to create the YUV overlay surface.
* This overlay will be displayed on top of the primary surface.
* A color key is used to determine whether or not the overlay will be
* displayed, ie the overlay will be displayed in place of the primary
* surface wherever the primary surface will have this color.
* The video window has been created with a background of this color so
* the overlay will be only displayed on top of this window */
memset
(
&
ddsd
,
0
,
sizeof
(
DDSURFACEDESC
));
ddsd
.
dwSize
=
sizeof
(
DDSURFACEDESC
);
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
DDPIXELFORMAT
);
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_FOURCC
;
ddsd
.
ddpfPixelFormat
.
dwFourCC
=
i_chroma
;
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
ddsd
.
dwFlags
|=
(
i_backbuffers
?
DDSD_BACKBUFFERCOUNT
:
0
);
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_OVERLAY
|
DDSCAPS_VIDEOMEMORY
;
ddsd
.
ddsCaps
.
dwCaps
|=
(
i_backbuffers
?
DDSCAPS_COMPLEX
|
DDSCAPS_FLIP
:
0
);
ddsd
.
dwHeight
=
p_vout
->
render
.
i_height
;
ddsd
.
dwWidth
=
p_vout
->
render
.
i_width
;
ddsd
.
dwBackBufferCount
=
i_backbuffers
;
dxresult
=
IDirectDraw2_CreateSurface
(
p_vout
->
p_sys
->
p_ddobject
,
&
ddsd
,
&
p_surface
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
*
pp_surface_final
=
NULL
;
return
0
;
}
}
if
(
!
b_overlay
)
{
vlc_bool_t
b_rgb_surface
=
(
i_chroma
==
VLC_FOURCC
(
'R'
,
'G'
,
'B'
,
'2'
)
)
||
(
i_chroma
==
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'5'
)
)
||
(
i_chroma
==
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'6'
)
)
||
(
i_chroma
==
VLC_FOURCC
(
'R'
,
'V'
,
'2'
,
'4'
)
)
||
(
i_chroma
==
VLC_FOURCC
(
'R'
,
'V'
,
'3'
,
'2'
)
);
memset
(
&
ddsd
,
0
,
sizeof
(
DDSURFACEDESC
)
);
ddsd
.
dwSize
=
sizeof
(
DDSURFACEDESC
);
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
DDPIXELFORMAT
);
ddsd
.
dwFlags
=
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_CAPS
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_OFFSCREENPLAIN
;
ddsd
.
dwHeight
=
p_vout
->
render
.
i_height
;
ddsd
.
dwWidth
=
p_vout
->
render
.
i_width
;
if
(
p_vout
->
p_sys
->
b_use_sysmem
)
ddsd
.
ddsCaps
.
dwCaps
|=
DDSCAPS_SYSTEMMEMORY
;
else
ddsd
.
ddsCaps
.
dwCaps
|=
DDSCAPS_VIDEOMEMORY
;
if
(
!
b_rgb_surface
)
{
ddsd
.
dwFlags
|=
DDSD_PIXELFORMAT
;
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_FOURCC
;
ddsd
.
ddpfPixelFormat
.
dwFourCC
=
i_chroma
;
}
dxresult
=
IDirectDraw2_CreateSurface
(
p_vout
->
p_sys
->
p_ddobject
,
&
ddsd
,
&
p_surface
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
*
pp_surface_final
=
NULL
;
return
0
;
}
}
/* Now that the surface is created, try to get a newer DirectX interface */
dxresult
=
IDirectDrawSurface_QueryInterface
(
p_surface
,
&
IID_IDirectDrawSurface2
,
(
LPVOID
*
)
pp_surface_final
);
IDirectDrawSurface_Release
(
p_surface
);
/* Release the old interface */
if
(
dxresult
!=
DD_OK
)
{
msg_Err
(
p_vout
,
"cannot get IDirectDrawSurface2 interface"
);
*
pp_surface_final
=
NULL
;
return
0
;
}
return
1
;
}
/*****************************************************************************
* DirectXUpdateOverlay: Move or resize overlay surface on video display.
*****************************************************************************
* This function is used to move or resize an overlay surface on the screen.
* Ususally the overlay is moved by the user and thus, by a move or resize
* event (in Manage).
*****************************************************************************/
void
DirectXUpdateOverlay
(
vout_thread_t
*
p_vout
)
{
DDOVERLAYFX
ddofx
;
DWORD
dwFlags
;
HRESULT
dxresult
;
if
(
p_vout
->
p_sys
->
p_current_surface
==
NULL
||
!
p_vout
->
p_sys
->
b_using_overlay
)
return
;
/* The new window dimensions should already have been computed by the
* caller of this function */
/* Position and show the overlay */
memset
(
&
ddofx
,
0
,
sizeof
(
DDOVERLAYFX
));
ddofx
.
dwSize
=
sizeof
(
DDOVERLAYFX
);
ddofx
.
dckDestColorkey
.
dwColorSpaceLowValue
=
p_vout
->
p_sys
->
i_colorkey
;
ddofx
.
dckDestColorkey
.
dwColorSpaceHighValue
=
p_vout
->
p_sys
->
i_colorkey
;
dwFlags
=
DDOVER_SHOW
;
if
(
!
p_vout
->
p_sys
->
b_caps_overlay_clipping
)
dwFlags
|=
DDOVER_KEYDESTOVERRIDE
;
dxresult
=
IDirectDrawSurface2_UpdateOverlay
(
p_vout
->
p_sys
->
p_current_surface
,
&
p_vout
->
p_sys
->
rect_src_clipped
,
p_vout
->
p_sys
->
p_display
,
&
p_vout
->
p_sys
->
rect_dest_clipped
,
dwFlags
,
&
ddofx
);
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"DirectXUpdateOverlay cannot move or resize overlay"
);
}
}
/*****************************************************************************
* DirectXCloseDDraw: Release the DDraw object allocated by DirectXInitDDraw
*****************************************************************************
* This function returns all resources allocated by DirectXInitDDraw.
*****************************************************************************/
static
void
DirectXCloseDDraw
(
vout_thread_t
*
p_vout
)
{
msg_Dbg
(
p_vout
,
"DirectXCloseDDraw"
);
if
(
p_vout
->
p_sys
->
p_ddobject
!=
NULL
)
{
IDirectDraw2_Release
(
p_vout
->
p_sys
->
p_ddobject
);
p_vout
->
p_sys
->
p_ddobject
=
NULL
;
}
if
(
p_vout
->
p_sys
->
hddraw_dll
!=
NULL
)
{
FreeLibrary
(
p_vout
->
p_sys
->
hddraw_dll
);
p_vout
->
p_sys
->
hddraw_dll
=
NULL
;
}
}
/*****************************************************************************
* DirectXCloseDisplay: close and reset the DirectX display device
*****************************************************************************
* This function returns all resources allocated by DirectXCreateDisplay.
*****************************************************************************/
static
void
DirectXCloseDisplay
(
vout_thread_t
*
p_vout
)
{
msg_Dbg
(
p_vout
,
"DirectXCloseDisplay"
);
if
(
p_vout
->
p_sys
->
p_clipper
!=
NULL
)
{
msg_Dbg
(
p_vout
,
"DirectXCloseDisplay clipper"
);
IDirectDrawClipper_Release
(
p_vout
->
p_sys
->
p_clipper
);
p_vout
->
p_sys
->
p_clipper
=
NULL
;
}
if
(
p_vout
->
p_sys
->
p_display
!=
NULL
)
{
msg_Dbg
(
p_vout
,
"DirectXCloseDisplay display"
);
IDirectDrawSurface2_Release
(
p_vout
->
p_sys
->
p_display
);
p_vout
->
p_sys
->
p_display
=
NULL
;
}
}
/*****************************************************************************
* DirectXCloseSurface: close the YUV overlay or RGB surface.
*****************************************************************************
* This function returns all resources allocated for the surface.
*****************************************************************************/
static
void
DirectXCloseSurface
(
vout_thread_t
*
p_vout
,
LPDIRECTDRAWSURFACE2
p_surface
)
{
msg_Dbg
(
p_vout
,
"DirectXCloseSurface"
);
if
(
p_surface
!=
NULL
)
{
IDirectDrawSurface2_Release
(
p_surface
);
}
}
/*****************************************************************************
* NewPictureVec: allocate a vector of identical pictures
*****************************************************************************
* Returns 0 on success, -1 otherwise
*****************************************************************************/
static
int
NewPictureVec
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
,
int
i_num_pics
)
{
int
i
;
vlc_bool_t
b_result_ok
;
LPDIRECTDRAWSURFACE2
p_surface
;
msg_Dbg
(
p_vout
,
"NewPictureVec"
);
I_OUTPUTPICTURES
=
0
;
/* First we try to use an YUV overlay surface.
* The overlay surface that we create won't be used to decode directly
* into it because accessing video memory directly is way to slow (remember
* that pictures are decoded macroblock per macroblock). Instead the video
* will be decoded in picture buffers in system memory which will then be
* memcpy() to the overlay surface. */
if
(
p_vout
->
p_sys
->
b_using_overlay
)
{
/* Triple buffering rocks! it doesn't have any processing overhead
* (you don't have to wait for the vsync) and provides for a very nice
* video quality (no tearing). */
b_result_ok
=
DirectXCreateSurface
(
p_vout
,
&
p_surface
,
p_vout
->
output
.
i_chroma
,
p_vout
->
p_sys
->
b_using_overlay
,
2
/* number of backbuffers */
);
if
(
!
b_result_ok
)
/* Try to reduce the number of backbuffers */
b_result_ok
=
DirectXCreateSurface
(
p_vout
,
&
p_surface
,
p_vout
->
output
.
i_chroma
,
p_vout
->
p_sys
->
b_using_overlay
,
0
/* number of backbuffers */
);
if
(
b_result_ok
)
{
DDSCAPS
dds_caps
;
picture_t
front_pic
;
picture_sys_t
front_pic_sys
;
front_pic
.
p_sys
=
&
front_pic_sys
;
/* Allocate internal structure */
p_pic
[
0
].
p_sys
=
malloc
(
sizeof
(
picture_sys_t
)
);
if
(
p_pic
[
0
].
p_sys
==
NULL
)
{
DirectXCloseSurface
(
p_vout
,
p_surface
);
return
-
1
;
}
/* set front buffer */
p_pic
[
0
].
p_sys
->
p_front_surface
=
p_surface
;
/* Get the back buffer */
memset
(
&
dds_caps
,
0
,
sizeof
(
DDSCAPS
)
);
dds_caps
.
dwCaps
=
DDSCAPS_BACKBUFFER
;
if
(
DD_OK
!=
IDirectDrawSurface2_GetAttachedSurface
(
p_surface
,
&
dds_caps
,
&
p_pic
[
0
].
p_sys
->
p_surface
)
)
{
msg_Warn
(
p_vout
,
"NewPictureVec could not get back buffer"
);
/* front buffer is the same as back buffer */
p_pic
[
0
].
p_sys
->
p_surface
=
p_surface
;
}
p_vout
->
p_sys
->
p_current_surface
=
front_pic
.
p_sys
->
p_surface
=
p_pic
[
0
].
p_sys
->
p_front_surface
;
/* reset the front buffer memory */
if
(
DirectXGetSurfaceDesc
(
&
front_pic
)
&&
UpdatePictureStruct
(
p_vout
,
&
front_pic
,
p_vout
->
output
.
i_chroma
)
)
{
int
i
,
j
;
for
(
i
=
0
;
i
<
front_pic
.
i_planes
;
i
++
)
for
(
j
=
0
;
j
<
front_pic
.
p
[
i
].
i_lines
;
j
++
)
memset
(
front_pic
.
p
[
i
].
p_pixels
+
j
*
front_pic
.
p
[
i
].
i_pitch
,
127
,
front_pic
.
p
[
i
].
i_visible_pitch
);
}
DirectXUpdateOverlay
(
p_vout
);
I_OUTPUTPICTURES
=
1
;
msg_Dbg
(
p_vout
,
"DirectX YUV overlay created successfully"
);
}
}
/* As we can't have an overlay, we'll try to create a plain offscreen
* surface. This surface will reside in video memory because there's a
* better chance then that we'll be able to use some kind of hardware
* acceleration like rescaling, blitting or YUV->RGB conversions.
* We then only need to blit this surface onto the main display when we
* want to display it */
if
(
!
p_vout
->
p_sys
->
b_using_overlay
)
{
if
(
p_vout
->
p_sys
->
b_hw_yuv
)
b_result_ok
=
DirectXCreateSurface
(
p_vout
,
&
p_surface
,
p_vout
->
output
.
i_chroma
,
p_vout
->
p_sys
->
b_using_overlay
,
0
/* no back buffers */
);
if
(
!
p_vout
->
p_sys
->
b_hw_yuv
||
!
b_result_ok
)
{
/* Our last choice is to use a plain RGB surface */
DDPIXELFORMAT
ddpfPixelFormat
;
ddpfPixelFormat
.
dwSize
=
sizeof
(
DDPIXELFORMAT
);
IDirectDrawSurface2_GetPixelFormat
(
p_vout
->
p_sys
->
p_display
,
&
ddpfPixelFormat
);
if
(
ddpfPixelFormat
.
dwFlags
&
DDPF_RGB
)
{
switch
(
ddpfPixelFormat
.
dwRGBBitCount
)
{
case
8
:
/* FIXME: set the palette */
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'R'
,
'G'
,
'B'
,
'2'
);
break
;
case
15
:
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'5'
);
break
;
case
16
:
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'6'
);
break
;
case
24
:
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'R'
,
'V'
,
'2'
,
'4'
);
break
;
case
32
:
p_vout
->
output
.
i_chroma
=
VLC_FOURCC
(
'R'
,
'V'
,
'3'
,
'2'
);
break
;
default:
msg_Err
(
p_vout
,
"unknown screen depth"
);
return
0
;
}
p_vout
->
output
.
i_rmask
=
ddpfPixelFormat
.
dwRBitMask
;
p_vout
->
output
.
i_gmask
=
ddpfPixelFormat
.
dwGBitMask
;
p_vout
->
output
.
i_bmask
=
ddpfPixelFormat
.
dwBBitMask
;
}
p_vout
->
p_sys
->
b_hw_yuv
=
0
;
b_result_ok
=
DirectXCreateSurface
(
p_vout
,
&
p_surface
,
p_vout
->
output
.
i_chroma
,
p_vout
->
p_sys
->
b_using_overlay
,
0
/* no back buffers */
);
}
if
(
b_result_ok
)
{
/* Allocate internal structure */
p_pic
[
0
].
p_sys
=
malloc
(
sizeof
(
picture_sys_t
)
);
if
(
p_pic
[
0
].
p_sys
==
NULL
)
{
DirectXCloseSurface
(
p_vout
,
p_surface
);
return
-
1
;
}
p_pic
[
0
].
p_sys
->
p_surface
=
p_pic
[
0
].
p_sys
->
p_front_surface
=
p_surface
;
I_OUTPUTPICTURES
=
1
;
msg_Dbg
(
p_vout
,
"DirectX plain surface created successfully"
);
}
}
/* Now that we've got all our direct-buffers, we can finish filling in the
* picture_t structures */
for
(
i
=
0
;
i
<
I_OUTPUTPICTURES
;
i
++
)
{
p_pic
[
i
].
i_status
=
DESTROYED_PICTURE
;
p_pic
[
i
].
i_type
=
DIRECT_PICTURE
;
PP_OUTPUTPICTURE
[
i
]
=
&
p_pic
[
i
];
if
(
!
DirectXGetSurfaceDesc
(
&
p_pic
[
i
]
)
)
{
/* AAARRGG */
FreePictureVec
(
p_vout
,
p_pic
,
I_OUTPUTPICTURES
);
I_OUTPUTPICTURES
=
0
;
return
-
1
;
}
if
(
!
UpdatePictureStruct
(
p_vout
,
&
p_pic
[
i
],
p_vout
->
output
.
i_chroma
)
)
{
/* Unknown chroma, tell the guy to get lost */
msg_Err
(
p_vout
,
"never heard of chroma 0x%.8x (%4.4s)"
,
p_vout
->
output
.
i_chroma
,
(
char
*
)
&
p_vout
->
output
.
i_chroma
);
FreePictureVec
(
p_vout
,
p_pic
,
I_OUTPUTPICTURES
);
I_OUTPUTPICTURES
=
0
;
return
-
1
;
}
}
msg_Dbg
(
p_vout
,
"End NewPictureVec"
);
return
0
;
}
/*****************************************************************************
* FreePicture: destroy a picture vector allocated with NewPictureVec
*****************************************************************************
*
*****************************************************************************/
static
void
FreePictureVec
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
,
int
i_num_pics
)
{
int
i
;
for
(
i
=
0
;
i
<
i_num_pics
;
i
++
)
{
DirectXCloseSurface
(
p_vout
,
p_pic
[
i
].
p_sys
->
p_front_surface
);
for
(
i
=
0
;
i
<
i_num_pics
;
i
++
)
{
free
(
p_pic
[
i
].
p_sys
);
}
}
}
/*****************************************************************************
* UpdatePictureStruct: updates the internal data in the picture_t structure
*****************************************************************************
* This will setup stuff for use by the video_output thread
*****************************************************************************/
static
int
UpdatePictureStruct
(
vout_thread_t
*
p_vout
,
picture_t
*
p_pic
,
int
i_chroma
)
{
switch
(
p_vout
->
output
.
i_chroma
)
{
case
VLC_FOURCC
(
'R'
,
'G'
,
'B'
,
'2'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'5'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'6'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'2'
,
'4'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'3'
,
'2'
):
p_pic
->
p
->
p_pixels
=
p_pic
->
p_sys
->
ddsd
.
lpSurface
;
p_pic
->
p
->
i_lines
=
p_vout
->
output
.
i_height
;
p_pic
->
p
->
i_pitch
=
p_pic
->
p_sys
->
ddsd
.
lPitch
;
switch
(
p_vout
->
output
.
i_chroma
)
{
case
VLC_FOURCC
(
'R'
,
'G'
,
'B'
,
'2'
):
p_pic
->
p
->
i_pixel_pitch
=
1
;
break
;
case
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'5'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'1'
,
'6'
):
p_pic
->
p
->
i_pixel_pitch
=
2
;
break
;
case
VLC_FOURCC
(
'R'
,
'V'
,
'2'
,
'4'
):
case
VLC_FOURCC
(
'R'
,
'V'
,
'3'
,
'2'
):
p_pic
->
p
->
i_pixel_pitch
=
4
;
break
;
default:
return
-
1
;
}
p_pic
->
p
->
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
->
i_pixel_pitch
;
p_pic
->
i_planes
=
1
;
break
;
case
VLC_FOURCC
(
'Y'
,
'V'
,
'1'
,
'2'
):
p_pic
->
Y_PIXELS
=
p_pic
->
p_sys
->
ddsd
.
lpSurface
;
p_pic
->
p
[
Y_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
;
p_pic
->
p
[
Y_PLANE
].
i_pitch
=
p_pic
->
p_sys
->
ddsd
.
lPitch
;
p_pic
->
p
[
Y_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
Y_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
Y_PLANE
].
i_pixel_pitch
;
p_pic
->
V_PIXELS
=
p_pic
->
Y_PIXELS
+
p_pic
->
p
[
Y_PLANE
].
i_lines
*
p_pic
->
p
[
Y_PLANE
].
i_pitch
;
p_pic
->
p
[
V_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
/
2
;
p_pic
->
p
[
V_PLANE
].
i_pitch
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
/
2
;
p_pic
->
p
[
V_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
V_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
V_PLANE
].
i_pixel_pitch
;
p_pic
->
U_PIXELS
=
p_pic
->
V_PIXELS
+
p_pic
->
p
[
V_PLANE
].
i_lines
*
p_pic
->
p
[
V_PLANE
].
i_pitch
;
p_pic
->
p
[
U_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
/
2
;
p_pic
->
p
[
U_PLANE
].
i_pitch
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
/
2
;
p_pic
->
p
[
U_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
U_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
U_PLANE
].
i_pixel_pitch
;
p_pic
->
i_planes
=
3
;
break
;
case
VLC_FOURCC
(
'I'
,
'Y'
,
'U'
,
'V'
):
p_pic
->
Y_PIXELS
=
p_pic
->
p_sys
->
ddsd
.
lpSurface
;
p_pic
->
p
[
Y_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
;
p_pic
->
p
[
Y_PLANE
].
i_pitch
=
p_pic
->
p_sys
->
ddsd
.
lPitch
;
p_pic
->
p
[
Y_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
Y_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
Y_PLANE
].
i_pixel_pitch
;
p_pic
->
U_PIXELS
=
p_pic
->
Y_PIXELS
+
p_pic
->
p
[
Y_PLANE
].
i_lines
*
p_pic
->
p
[
Y_PLANE
].
i_pitch
;
p_pic
->
p
[
U_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
/
2
;
p_pic
->
p
[
U_PLANE
].
i_pitch
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
/
2
;
p_pic
->
p
[
U_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
U_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
U_PLANE
].
i_pixel_pitch
;
p_pic
->
V_PIXELS
=
p_pic
->
U_PIXELS
+
p_pic
->
p
[
U_PLANE
].
i_lines
*
p_pic
->
p
[
U_PLANE
].
i_pitch
;
p_pic
->
p
[
V_PLANE
].
i_lines
=
p_vout
->
output
.
i_height
/
2
;
p_pic
->
p
[
V_PLANE
].
i_pitch
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
/
2
;
p_pic
->
p
[
V_PLANE
].
i_pixel_pitch
=
1
;
p_pic
->
p
[
V_PLANE
].
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
[
V_PLANE
].
i_pixel_pitch
;
p_pic
->
i_planes
=
3
;
break
;
case
VLC_FOURCC
(
'Y'
,
'U'
,
'Y'
,
'2'
):
p_pic
->
p
->
p_pixels
=
p_pic
->
p_sys
->
ddsd
.
lpSurface
;
p_pic
->
p
->
i_lines
=
p_vout
->
output
.
i_height
;
p_pic
->
p
->
i_pitch
=
p_pic
->
p_sys
->
ddsd
.
lPitch
;
p_pic
->
p
->
i_pixel_pitch
=
2
;
p_pic
->
p
->
i_visible_pitch
=
p_vout
->
output
.
i_width
*
p_pic
->
p
->
i_pixel_pitch
;
p_pic
->
i_planes
=
1
;
break
;
default:
/* Not supported */
return
0
;
}
return
1
;
}
/*****************************************************************************
* DirectXGetDDrawCaps: Probe the capabilities of the hardware
*****************************************************************************
* It is nice to know which features are supported by the hardware so we can
* find ways to optimize our rendering.
*****************************************************************************/
static
void
DirectXGetDDrawCaps
(
vout_thread_t
*
p_vout
)
{
DDCAPS
ddcaps
;
HRESULT
dxresult
;
/* This is just an indication of whether or not we'll support overlay,
* but with this test we don't know if we support YUV overlay */
memset
(
&
ddcaps
,
0
,
sizeof
(
DDCAPS
));
ddcaps
.
dwSize
=
sizeof
(
DDCAPS
);
dxresult
=
IDirectDraw2_GetCaps
(
p_vout
->
p_sys
->
p_ddobject
,
&
ddcaps
,
NULL
);
if
(
dxresult
!=
DD_OK
)
{
msg_Warn
(
p_vout
,
"cannot get caps"
);
}
else
{
BOOL
bHasOverlay
,
bHasOverlayFourCC
,
bCanClipOverlay
,
bHasColorKey
,
bCanStretch
;
/* Determine if the hardware supports overlay surfaces */
bHasOverlay
=
((
ddcaps
.
dwCaps
&
DDCAPS_OVERLAY
)
==
DDCAPS_OVERLAY
)
?
TRUE
:
FALSE
;
/* Determine if the hardware supports overlay surfaces */
bHasOverlayFourCC
=
((
ddcaps
.
dwCaps
&
DDCAPS_OVERLAYFOURCC
)
==
DDCAPS_OVERLAYFOURCC
)
?
TRUE
:
FALSE
;
/* Determine if the hardware supports overlay surfaces */
bCanClipOverlay
=
((
ddcaps
.
dwCaps
&
DDCAPS_OVERLAYCANTCLIP
)
==
0
)
?
TRUE
:
FALSE
;
/* Determine if the hardware supports colorkeying */
bHasColorKey
=
((
ddcaps
.
dwCaps
&
DDCAPS_COLORKEY
)
==
DDCAPS_COLORKEY
)
?
TRUE
:
FALSE
;
/* Determine if the hardware supports scaling of the overlay surface */
bCanStretch
=
((
ddcaps
.
dwCaps
&
DDCAPS_OVERLAYSTRETCH
)
==
DDCAPS_OVERLAYSTRETCH
)
?
TRUE
:
FALSE
;
msg_Dbg
(
p_vout
,
"DirectDraw Capabilities: overlay=%i yuvoverlay=%i "
"can_clip_overlay=%i colorkey=%i stretch=%i"
,
bHasOverlay
,
bHasOverlayFourCC
,
bCanClipOverlay
,
bHasColorKey
,
bCanStretch
);
/* Overlay clipping support is interesting for us as it means we can
* get rid of the colorkey alltogether */
p_vout
->
p_sys
->
b_caps_overlay_clipping
=
bCanClipOverlay
;
}
}
/*****************************************************************************
* DirectXGetSurfaceDesc: Get some more information about the surface
*****************************************************************************
* This function get and stores the surface descriptor which among things
* has the pointer to the picture data.
*****************************************************************************/
static
int
DirectXGetSurfaceDesc
(
picture_t
*
p_pic
)
{
HRESULT
dxresult
;
/* Lock the surface to get a valid pointer to the picture buffer */
memset
(
&
p_pic
->
p_sys
->
ddsd
,
0
,
sizeof
(
DDSURFACEDESC
));
p_pic
->
p_sys
->
ddsd
.
dwSize
=
sizeof
(
DDSURFACEDESC
);
dxresult
=
IDirectDrawSurface2_Lock
(
p_pic
->
p_sys
->
p_surface
,
NULL
,
&
p_pic
->
p_sys
->
ddsd
,
DDLOCK_NOSYSLOCK
|
DDLOCK_WAIT
,
NULL
);
if
(
dxresult
==
DDERR_SURFACELOST
)
{
/* Your surface can be lost so be sure
* to check this and restore it if needed */
dxresult
=
IDirectDrawSurface2_Restore
(
p_pic
->
p_sys
->
p_surface
);
dxresult
=
IDirectDrawSurface2_Lock
(
p_pic
->
p_sys
->
p_surface
,
NULL
,
&
p_pic
->
p_sys
->
ddsd
,
DDLOCK_NOSYSLOCK
|
DDLOCK_WAIT
,
NULL
);
}
if
(
dxresult
!=
DD_OK
)
{
//X msg_Err( p_vout, "DirectXGetSurfaceDesc cannot lock surface" );
return
0
;
}
/* Unlock the Surface */
dxresult
=
IDirectDrawSurface2_Unlock
(
p_pic
->
p_sys
->
p_surface
,
NULL
);
return
1
;
}
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