Commit 583d3c85 authored by Laurent Aimar's avatar Laurent Aimar

No functionnal changes.

(Moved around playlist code)
parent d2ce7fe9
......@@ -205,305 +205,3 @@ int playlist_AskForArtEnqueue( playlist_t *p_playlist,
return VLC_SUCCESS;
}
/*****************************************************************************
* Playback logic
*****************************************************************************/
/**
* Synchronise the current index of the playlist
* to match the index of the current item.
*
* \param p_playlist the playlist structure
* \param p_cur the current playlist item
* \return nothing
*/
static void ResyncCurrentIndex( playlist_t *p_playlist, playlist_item_t *p_cur )
{
PL_DEBUG( "resyncing on %s", PLI_NAME( p_cur ) );
/* Simply resync index */
int i;
p_playlist->i_current_index = -1;
for( i = 0 ; i< p_playlist->current.i_size; i++ )
{
if( ARRAY_VAL( p_playlist->current, i ) == p_cur )
{
p_playlist->i_current_index = i;
break;
}
}
PL_DEBUG( "%s is at %i", PLI_NAME( p_cur ), p_playlist->i_current_index );
}
void ResetCurrentlyPlaying( playlist_t *p_playlist, bool b_random,
playlist_item_t *p_cur )
{
playlist_item_t *p_next = NULL;
stats_TimerStart( p_playlist, "Items array build",
STATS_TIMER_PLAYLIST_BUILD );
PL_DEBUG( "rebuilding array of current - root %s",
PLI_NAME( pl_priv(p_playlist)->status.p_node ) );
ARRAY_RESET( p_playlist->current );
p_playlist->i_current_index = -1;
while( 1 )
{
/** FIXME: this is *slow* */
p_next = playlist_GetNextLeaf( p_playlist,
pl_priv(p_playlist)->status.p_node,
p_next, true, false );
if( p_next )
{
if( p_next == p_cur )
p_playlist->i_current_index = p_playlist->current.i_size;
ARRAY_APPEND( p_playlist->current, p_next);
}
else break;
}
PL_DEBUG("rebuild done - %i items, index %i", p_playlist->current.i_size,
p_playlist->i_current_index);
if( b_random )
{
/* Shuffle the array */
srand( (unsigned int)mdate() );
int j;
for( j = p_playlist->current.i_size - 1; j > 0; j-- )
{
int i = rand() % (j+1); /* between 0 and j */
playlist_item_t *p_tmp;
/* swap the two items */
p_tmp = ARRAY_VAL(p_playlist->current, i);
ARRAY_VAL(p_playlist->current,i) = ARRAY_VAL(p_playlist->current,j);
ARRAY_VAL(p_playlist->current,j) = p_tmp;
}
}
pl_priv(p_playlist)->b_reset_currently_playing = false;
stats_TimerStop( p_playlist, STATS_TIMER_PLAYLIST_BUILD );
}
/**
* Compute the next playlist item depending on
* the playlist course mode (forward, backward, random, view,...).
*
* \param p_playlist the playlist object
* \return nothing
*/
playlist_item_t * playlist_NextItem( playlist_t *p_playlist )
{
playlist_item_t *p_new = NULL;
int i_skip = 0, i;
bool b_loop = var_GetBool( p_playlist, "loop" );
bool b_random = var_GetBool( p_playlist, "random" );
bool b_repeat = var_GetBool( p_playlist, "repeat" );
bool b_playstop = var_GetBool( p_playlist, "play-and-stop" );
/* Handle quickly a few special cases */
/* No items to play */
if( p_playlist->items.i_size == 0 )
{
msg_Info( p_playlist, "playlist is empty" );
return NULL;
}
/* Repeat and play/stop */
if( !pl_priv(p_playlist)->request.b_request && b_repeat == true &&
get_current_status_item( p_playlist ) )
{
msg_Dbg( p_playlist,"repeating item" );
return get_current_status_item( p_playlist );
}
if( !pl_priv(p_playlist)->request.b_request && b_playstop == true )
{
msg_Dbg( p_playlist,"stopping (play and stop)" );
return NULL;
}
if( !pl_priv(p_playlist)->request.b_request &&
get_current_status_item( p_playlist ) )
{
playlist_item_t *p_parent = get_current_status_item( p_playlist );
while( p_parent )
{
if( p_parent->i_flags & PLAYLIST_SKIP_FLAG )
{
msg_Dbg( p_playlist, "blocking item, stopping") ;
return NULL;
}
p_parent = p_parent->p_parent;
}
}
/* Start the real work */
if( pl_priv(p_playlist)->request.b_request )
{
p_new = pl_priv(p_playlist)->request.p_item;
i_skip = pl_priv(p_playlist)->request.i_skip;
PL_DEBUG( "processing request item %s node %s skip %i",
PLI_NAME( pl_priv(p_playlist)->request.p_item ),
PLI_NAME( pl_priv(p_playlist)->request.p_node ), i_skip );
if( pl_priv(p_playlist)->request.p_node &&
pl_priv(p_playlist)->request.p_node != get_current_status_node( p_playlist ) )
{
set_current_status_node( p_playlist, pl_priv(p_playlist)->request.p_node );
pl_priv(p_playlist)->request.p_node = NULL;
pl_priv(p_playlist)->b_reset_currently_playing = true;
}
/* If we are asked for a node, go to it's first child */
if( i_skip == 0 && ( p_new == NULL || p_new->i_children != -1 ) )
{
i_skip++;
if( p_new != NULL )
{
p_new = playlist_GetNextLeaf( p_playlist, p_new, NULL, true, false );
for( i = 0; i < p_playlist->current.i_size; i++ )
{
if( p_new == ARRAY_VAL( p_playlist->current, i ) )
{
p_playlist->i_current_index = i;
i_skip = 0;
}
}
}
}
if( pl_priv(p_playlist)->b_reset_currently_playing )
/* A bit too bad to reset twice ... */
ResetCurrentlyPlaying( p_playlist, b_random, p_new );
else if( p_new )
ResyncCurrentIndex( p_playlist, p_new );
else
p_playlist->i_current_index = -1;
if( p_playlist->current.i_size && (i_skip > 0) )
{
if( p_playlist->i_current_index < -1 )
p_playlist->i_current_index = -1;
for( i = i_skip; i > 0 ; i-- )
{
p_playlist->i_current_index++;
if( p_playlist->i_current_index >= p_playlist->current.i_size )
{
PL_DEBUG( "looping - restarting at beginning of node" );
p_playlist->i_current_index = 0;
}
}
p_new = ARRAY_VAL( p_playlist->current,
p_playlist->i_current_index );
}
else if( p_playlist->current.i_size && (i_skip < 0) )
{
for( i = i_skip; i < 0 ; i++ )
{
p_playlist->i_current_index--;
if( p_playlist->i_current_index <= -1 )
{
PL_DEBUG( "looping - restarting at end of node" );
p_playlist->i_current_index = p_playlist->current.i_size-1;
}
}
p_new = ARRAY_VAL( p_playlist->current,
p_playlist->i_current_index );
}
/* Clear the request */
pl_priv(p_playlist)->request.b_request = false;
}
/* "Automatic" item change ( next ) */
else
{
PL_DEBUG( "changing item without a request (current %i/%i)",
p_playlist->i_current_index, p_playlist->current.i_size );
/* Cant go to next from current item */
if( get_current_status_item( p_playlist ) &&
get_current_status_item( p_playlist )->i_flags & PLAYLIST_SKIP_FLAG )
return NULL;
if( pl_priv(p_playlist)->b_reset_currently_playing )
ResetCurrentlyPlaying( p_playlist, b_random,
get_current_status_item( p_playlist ) );
p_playlist->i_current_index++;
assert( p_playlist->i_current_index <= p_playlist->current.i_size );
if( p_playlist->i_current_index == p_playlist->current.i_size )
{
if( !b_loop || p_playlist->current.i_size == 0 ) return NULL;
p_playlist->i_current_index = 0;
}
PL_DEBUG( "using item %i", p_playlist->i_current_index );
if ( p_playlist->current.i_size == 0 ) return NULL;
p_new = ARRAY_VAL( p_playlist->current, p_playlist->i_current_index );
/* The new item can't be autoselected */
if( p_new != NULL && p_new->i_flags & PLAYLIST_SKIP_FLAG )
return NULL;
}
return p_new;
}
/**
* Start the input for an item
*
* \param p_playlist the playlist object
* \param p_item the item to play
* \return nothing
*/
int playlist_PlayItem( playlist_t *p_playlist, playlist_item_t *p_item )
{
input_item_t *p_input = p_item->p_input;
sout_instance_t **pp_sout = &pl_priv(p_playlist)->p_sout;
int i_activity = var_GetInteger( p_playlist, "activity" ) ;
msg_Dbg( p_playlist, "creating new input thread" );
p_input->i_nb_played++;
set_current_status_item( p_playlist, p_item );
pl_priv(p_playlist)->status.i_status = PLAYLIST_RUNNING;
var_SetInteger( p_playlist, "activity", i_activity +
DEFAULT_INPUT_ACTIVITY );
input_thread_t * p_input_thread =
input_CreateThreadExtended( p_playlist, p_input, NULL, *pp_sout );
playlist_set_current_input( p_playlist, p_input_thread );
vlc_object_release( p_input_thread );
*pp_sout = NULL;
char *psz_uri = input_item_GetURI( p_item->p_input );
if( psz_uri && ( !strncmp( psz_uri, "directory:", 10 ) ||
!strncmp( psz_uri, "vlc:", 4 ) ) )
{
free( psz_uri );
return VLC_SUCCESS;
}
free( psz_uri );
/* TODO store art policy in playlist private data */
if( var_GetInteger( p_playlist, "album-art" ) == ALBUM_ART_WHEN_PLAYED )
{
bool b_has_art;
char *psz_arturl, *psz_name;
psz_arturl = input_item_GetArtURL( p_input );
psz_name = input_item_GetName( p_input );
/* p_input->p_meta should not be null after a successfull CreateThread */
b_has_art = !EMPTY_STR( psz_arturl );
if( !b_has_art || strncmp( psz_arturl, "attachment://", 13 ) )
{
PL_DEBUG( "requesting art for %s", psz_name );
playlist_AskForArtEnqueue( p_playlist, p_input );
}
free( psz_arturl );
free( psz_name );
}
PL_UNLOCK;
var_SetInteger( p_playlist, "playlist-current", p_input->i_id );
PL_LOCK;
return VLC_SUCCESS;
}
......@@ -181,61 +181,6 @@ static void playlist_Destructor( vlc_object_t * p_this )
msg_Err( p_this, "Destroyed" );
}
/* Input Callback */
static int InputEvent( vlc_object_t *p_this, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval, void *p_data )
{
VLC_UNUSED(p_this); VLC_UNUSED(psz_cmd); VLC_UNUSED(oldval);
playlist_t *p_playlist = p_data;
if( newval.i_int != INPUT_EVENT_STATE &&
newval.i_int != INPUT_EVENT_ES )
return VLC_SUCCESS;
PL_LOCK;
vlc_object_signal_unlocked( p_playlist );
PL_UNLOCK;
return VLC_SUCCESS;
}
/* Internals */
void playlist_release_current_input( playlist_t * p_playlist )
{
PL_ASSERT_LOCKED;
if( !pl_priv(p_playlist)->p_input ) return;
input_thread_t * p_input = pl_priv(p_playlist)->p_input;
var_DelCallback( p_input, "intf-event", InputEvent, p_playlist );
pl_priv(p_playlist)->p_input = NULL;
/* Release the playlist lock, because we may get stuck
* in vlc_object_release() for some time. */
PL_UNLOCK;
vlc_thread_join( p_input );
vlc_object_release( p_input );
PL_LOCK;
}
void playlist_set_current_input(
playlist_t * p_playlist, input_thread_t * p_input )
{
PL_ASSERT_LOCKED;
playlist_release_current_input( p_playlist );
if( p_input )
{
vlc_object_hold( p_input );
pl_priv(p_playlist)->p_input = p_input;
var_AddCallback( p_input, "intf-event", InputEvent, p_playlist );
}
}
/** Get current playing input.
*/
input_thread_t * playlist_CurrentInput( playlist_t * p_playlist )
......@@ -298,115 +243,6 @@ void set_current_status_node( playlist_t * p_playlist,
pl_priv(p_playlist)->status.p_node = p_node;
}
/**
* Main loop
*
* Main loop for the playlist. It should be entered with the
* playlist lock (otherwise input event may be lost)
* \param p_playlist the playlist object
* \return nothing
*/
void playlist_MainLoop( playlist_t *p_playlist )
{
bool b_playexit = var_GetBool( p_playlist, "play-and-exit" );
PL_ASSERT_LOCKED;
if( pl_priv(p_playlist)->b_reset_currently_playing &&
mdate() - pl_priv(p_playlist)->last_rebuild_date > 30000 ) // 30 ms
{
ResetCurrentlyPlaying( p_playlist, var_GetBool( p_playlist, "random" ),
get_current_status_item( p_playlist ) );
pl_priv(p_playlist)->last_rebuild_date = mdate();
}
check_input:
/* If there is an input, check that it doesn't need to die. */
if( pl_priv(p_playlist)->p_input )
{
input_thread_t *p_input = pl_priv(p_playlist)->p_input;
if( pl_priv(p_playlist)->request.b_request && !p_input->b_die )
{
PL_DEBUG( "incoming request - stopping current input" );
input_StopThread( p_input );
}
/* This input is dead. Remove it ! */
if( p_input->b_dead )
{
sout_instance_t **pp_sout = &pl_priv(p_playlist)->p_sout;
PL_DEBUG( "dead input" );
assert( *pp_sout == NULL );
if( var_CreateGetBool( p_input, "sout-keep" ) )
*pp_sout = input_DetachSout( p_input );
/* Destroy input */
playlist_release_current_input( p_playlist );
int i_activity= var_GetInteger( p_playlist, "activity" );
var_SetInteger( p_playlist, "activity",
i_activity - DEFAULT_INPUT_ACTIVITY );
goto check_input;
}
/* This input is dying, let it do */
else if( p_input->b_die )
{
PL_DEBUG( "dying input" );
PL_UNLOCK;
msleep( INTF_IDLE_SLEEP );
PL_LOCK;
goto check_input;
}
/* This input has finished, ask it to die ! */
else if( p_input->b_error || p_input->b_eof )
{
PL_DEBUG( "finished input" );
input_StopThread( p_input );
/* No need to wait here, we'll wait in the p_input->b_die case */
goto check_input;
}
}
else
{
/* No input. Several cases
* - No request, running status -> start new item
* - No request, stopped status -> collect garbage
* - Request, running requested -> start new item
* - Request, stopped requested -> collect garbage
*/
int i_status = pl_priv(p_playlist)->request.b_request ?
pl_priv(p_playlist)->request.i_status : pl_priv(p_playlist)->status.i_status;
if( i_status != PLAYLIST_STOPPED )
{
msg_Dbg( p_playlist, "starting new item" );
playlist_item_t *p_item = playlist_NextItem( p_playlist );
if( p_item == NULL )
{
msg_Dbg( p_playlist, "nothing to play" );
pl_priv(p_playlist)->status.i_status = PLAYLIST_STOPPED;
if( b_playexit == true )
{
msg_Info( p_playlist, "end of playlist, exiting" );
vlc_object_kill( p_playlist->p_libvlc );
}
return;
}
playlist_PlayItem( p_playlist, p_item );
/* playlist_PlayItem loose input event, we need to recheck */
goto check_input;
}
else
{
pl_priv(p_playlist)->status.i_status = PLAYLIST_STOPPED;
}
}
}
static void VariablesInit( playlist_t *p_playlist )
{
vlc_value_t val;
......
......@@ -109,19 +109,11 @@ playlist_item_t *playlist_ItemNewFromInput( playlist_t *p_playlist,
input_item_t *p_input );
/* Engine */
void playlist_MainLoop( playlist_t * );
void ResetCurrentlyPlaying( playlist_t *, bool, playlist_item_t * );
playlist_item_t * get_current_status_item( playlist_t * p_playlist);
playlist_item_t * get_current_status_node( playlist_t * p_playlist );
void set_current_status_item( playlist_t *, playlist_item_t * );
void set_current_status_node( playlist_t *, playlist_item_t * );
/* Control */
playlist_item_t * playlist_NextItem ( playlist_t * );
int playlist_PlayItem ( playlist_t *, playlist_item_t * );
/* Load/Save */
int playlist_MLLoad( playlist_t *p_playlist );
int playlist_MLDump( playlist_t *p_playlist );
......@@ -145,11 +137,6 @@ int playlist_DeleteFromInputInParent( playlist_t *, int, playlist_item_t *, bool
int playlist_DeleteFromItemId( playlist_t*, int );
int playlist_ItemRelease( playlist_item_t * );
void playlist_release_current_input( playlist_t * p_playlist );
void playlist_set_current_input(
playlist_t * p_playlist, input_thread_t * p_input );
/**
* @}
*/
......
......@@ -36,7 +36,7 @@
/*****************************************************************************
* Local prototypes
*****************************************************************************/
static void* RunControlThread ( vlc_object_t * );
static void *Thread ( vlc_object_t * );
/*****************************************************************************
* Main functions for the global thread
......@@ -66,7 +66,7 @@ void playlist_Activate( playlist_t *p_playlist )
msg_Err( p_playlist, "cannot create playlist preparser" );
/* Start the playlist thread */
if( vlc_thread_create( p_playlist, "playlist", RunControlThread,
if( vlc_thread_create( p_playlist, "playlist", Thread,
VLC_THREAD_PRIORITY_LOW, false ) )
{
msg_Err( p_playlist, "cannot spawn playlist thread" );
......@@ -128,10 +128,477 @@ void playlist_Deactivate( playlist_t *p_playlist )
msg_Err( p_playlist, "Deactivated" );
}
/* */
/* Input Callback */
static int InputEvent( vlc_object_t *p_this, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval, void *p_data )
{
VLC_UNUSED(p_this); VLC_UNUSED(psz_cmd); VLC_UNUSED(oldval);
playlist_t *p_playlist = p_data;
if( newval.i_int != INPUT_EVENT_STATE &&
newval.i_int != INPUT_EVENT_ES )
return VLC_SUCCESS;
PL_LOCK;
vlc_object_signal_unlocked( p_playlist );
PL_UNLOCK;
return VLC_SUCCESS;
}
/* Internals */
static void playlist_release_current_input( playlist_t * p_playlist )
{
PL_ASSERT_LOCKED;
if( !pl_priv(p_playlist)->p_input ) return;
input_thread_t * p_input = pl_priv(p_playlist)->p_input;
var_DelCallback( p_input, "intf-event", InputEvent, p_playlist );
pl_priv(p_playlist)->p_input = NULL;
/* Release the playlist lock, because we may get stuck
* in vlc_object_release() for some time. */
PL_UNLOCK;
vlc_thread_join( p_input );
vlc_object_release( p_input );
PL_LOCK;
}
/* */
static void playlist_set_current_input( playlist_t * p_playlist, input_thread_t * p_input )
{
PL_ASSERT_LOCKED;
playlist_release_current_input( p_playlist );
if( p_input )
{
vlc_object_hold( p_input );
pl_priv(p_playlist)->p_input = p_input;
var_AddCallback( p_input, "intf-event", InputEvent, p_playlist );
}
}
/**
* Synchronise the current index of the playlist
* to match the index of the current item.
*
* \param p_playlist the playlist structure
* \param p_cur the current playlist item
* \return nothing
*/
static void ResyncCurrentIndex( playlist_t *p_playlist, playlist_item_t *p_cur )
{
PL_DEBUG( "resyncing on %s", PLI_NAME( p_cur ) );
/* Simply resync index */
int i;
p_playlist->i_current_index = -1;
for( i = 0 ; i< p_playlist->current.i_size; i++ )
{
if( ARRAY_VAL( p_playlist->current, i ) == p_cur )
{
p_playlist->i_current_index = i;
break;
}
}
PL_DEBUG( "%s is at %i", PLI_NAME( p_cur ), p_playlist->i_current_index );
}
static void ResetCurrentlyPlaying( playlist_t *p_playlist, bool b_random,
playlist_item_t *p_cur )
{
playlist_item_t *p_next = NULL;
stats_TimerStart( p_playlist, "Items array build",
STATS_TIMER_PLAYLIST_BUILD );
PL_DEBUG( "rebuilding array of current - root %s",
PLI_NAME( pl_priv(p_playlist)->status.p_node ) );
ARRAY_RESET( p_playlist->current );
p_playlist->i_current_index = -1;
while( 1 )
{
/** FIXME: this is *slow* */
p_next = playlist_GetNextLeaf( p_playlist,
pl_priv(p_playlist)->status.p_node,
p_next, true, false );
if( p_next )
{
if( p_next == p_cur )
p_playlist->i_current_index = p_playlist->current.i_size;
ARRAY_APPEND( p_playlist->current, p_next);
}
else break;
}
PL_DEBUG("rebuild done - %i items, index %i", p_playlist->current.i_size,
p_playlist->i_current_index);
if( b_random )
{
/* Shuffle the array */
srand( (unsigned int)mdate() );
int j;
for( j = p_playlist->current.i_size - 1; j > 0; j-- )
{
int i = rand() % (j+1); /* between 0 and j */
playlist_item_t *p_tmp;
/* swap the two items */
p_tmp = ARRAY_VAL(p_playlist->current, i);
ARRAY_VAL(p_playlist->current,i) = ARRAY_VAL(p_playlist->current,j);
ARRAY_VAL(p_playlist->current,j) = p_tmp;
}
}
pl_priv(p_playlist)->b_reset_currently_playing = false;
stats_TimerStop( p_playlist, STATS_TIMER_PLAYLIST_BUILD );
}
/**
* Start the input for an item
*
* \param p_playlist the playlist object
* \param p_item the item to play
* \return nothing
*/
static int PlayItem( playlist_t *p_playlist, playlist_item_t *p_item )
{
input_item_t *p_input = p_item->p_input;
sout_instance_t **pp_sout = &pl_priv(p_playlist)->p_sout;
int i_activity = var_GetInteger( p_playlist, "activity" ) ;
msg_Dbg( p_playlist, "creating new input thread" );
p_input->i_nb_played++;
set_current_status_item( p_playlist, p_item );
pl_priv(p_playlist)->status.i_status = PLAYLIST_RUNNING;
var_SetInteger( p_playlist, "activity", i_activity +
DEFAULT_INPUT_ACTIVITY );
input_thread_t * p_input_thread =
input_CreateThreadExtended( p_playlist, p_input, NULL, *pp_sout );
playlist_set_current_input( p_playlist, p_input_thread );
vlc_object_release( p_input_thread );
*pp_sout = NULL;
char *psz_uri = input_item_GetURI( p_item->p_input );
if( psz_uri && ( !strncmp( psz_uri, "directory:", 10 ) ||
!strncmp( psz_uri, "vlc:", 4 ) ) )
{
free( psz_uri );
return VLC_SUCCESS;
}
free( psz_uri );
/* TODO store art policy in playlist private data */
if( var_GetInteger( p_playlist, "album-art" ) == ALBUM_ART_WHEN_PLAYED )
{
bool b_has_art;
char *psz_arturl, *psz_name;
psz_arturl = input_item_GetArtURL( p_input );
psz_name = input_item_GetName( p_input );
/* p_input->p_meta should not be null after a successfull CreateThread */
b_has_art = !EMPTY_STR( psz_arturl );
if( !b_has_art || strncmp( psz_arturl, "attachment://", 13 ) )
{
PL_DEBUG( "requesting art for %s", psz_name );
playlist_AskForArtEnqueue( p_playlist, p_input );
}
free( psz_arturl );
free( psz_name );
}
PL_UNLOCK;
var_SetInteger( p_playlist, "playlist-current", p_input->i_id );
PL_LOCK;
return VLC_SUCCESS;
}
/**
* Compute the next playlist item depending on
* the playlist course mode (forward, backward, random, view,...).
*
* \param p_playlist the playlist object
* \return nothing
*/
static playlist_item_t * playlist_NextItem( playlist_t *p_playlist )
{
playlist_item_t *p_new = NULL;
int i_skip = 0, i;
bool b_loop = var_GetBool( p_playlist, "loop" );
bool b_random = var_GetBool( p_playlist, "random" );
bool b_repeat = var_GetBool( p_playlist, "repeat" );
bool b_playstop = var_GetBool( p_playlist, "play-and-stop" );
/* Handle quickly a few special cases */
/* No items to play */
if( p_playlist->items.i_size == 0 )
{
msg_Info( p_playlist, "playlist is empty" );
return NULL;
}
/* Repeat and play/stop */
if( !pl_priv(p_playlist)->request.b_request && b_repeat == true &&
get_current_status_item( p_playlist ) )
{
msg_Dbg( p_playlist,"repeating item" );
return get_current_status_item( p_playlist );
}
if( !pl_priv(p_playlist)->request.b_request && b_playstop == true )
{
msg_Dbg( p_playlist,"stopping (play and stop)" );
return NULL;
}
if( !pl_priv(p_playlist)->request.b_request &&
get_current_status_item( p_playlist ) )
{
playlist_item_t *p_parent = get_current_status_item( p_playlist );
while( p_parent )
{
if( p_parent->i_flags & PLAYLIST_SKIP_FLAG )
{
msg_Dbg( p_playlist, "blocking item, stopping") ;
return NULL;
}
p_parent = p_parent->p_parent;
}
}
/* Start the real work */
if( pl_priv(p_playlist)->request.b_request )
{
p_new = pl_priv(p_playlist)->request.p_item;
i_skip = pl_priv(p_playlist)->request.i_skip;
PL_DEBUG( "processing request item %s node %s skip %i",
PLI_NAME( pl_priv(p_playlist)->request.p_item ),
PLI_NAME( pl_priv(p_playlist)->request.p_node ), i_skip );
if( pl_priv(p_playlist)->request.p_node &&
pl_priv(p_playlist)->request.p_node != get_current_status_node( p_playlist ) )
{
set_current_status_node( p_playlist, pl_priv(p_playlist)->request.p_node );
pl_priv(p_playlist)->request.p_node = NULL;
pl_priv(p_playlist)->b_reset_currently_playing = true;
}
/* If we are asked for a node, go to it's first child */
if( i_skip == 0 && ( p_new == NULL || p_new->i_children != -1 ) )
{
i_skip++;
if( p_new != NULL )
{
p_new = playlist_GetNextLeaf( p_playlist, p_new, NULL, true, false );
for( i = 0; i < p_playlist->current.i_size; i++ )
{
if( p_new == ARRAY_VAL( p_playlist->current, i ) )
{
p_playlist->i_current_index = i;
i_skip = 0;
}
}
}
}
if( pl_priv(p_playlist)->b_reset_currently_playing )
/* A bit too bad to reset twice ... */
ResetCurrentlyPlaying( p_playlist, b_random, p_new );
else if( p_new )
ResyncCurrentIndex( p_playlist, p_new );
else
p_playlist->i_current_index = -1;
if( p_playlist->current.i_size && (i_skip > 0) )
{
if( p_playlist->i_current_index < -1 )
p_playlist->i_current_index = -1;
for( i = i_skip; i > 0 ; i-- )
{
p_playlist->i_current_index++;
if( p_playlist->i_current_index >= p_playlist->current.i_size )
{
PL_DEBUG( "looping - restarting at beginning of node" );
p_playlist->i_current_index = 0;
}
}
p_new = ARRAY_VAL( p_playlist->current,
p_playlist->i_current_index );
}
else if( p_playlist->current.i_size && (i_skip < 0) )
{
for( i = i_skip; i < 0 ; i++ )
{
p_playlist->i_current_index--;
if( p_playlist->i_current_index <= -1 )
{
PL_DEBUG( "looping - restarting at end of node" );
p_playlist->i_current_index = p_playlist->current.i_size-1;
}
}
p_new = ARRAY_VAL( p_playlist->current,
p_playlist->i_current_index );
}
/* Clear the request */
pl_priv(p_playlist)->request.b_request = false;
}
/* "Automatic" item change ( next ) */
else
{
PL_DEBUG( "changing item without a request (current %i/%i)",
p_playlist->i_current_index, p_playlist->current.i_size );
/* Cant go to next from current item */
if( get_current_status_item( p_playlist ) &&
get_current_status_item( p_playlist )->i_flags & PLAYLIST_SKIP_FLAG )
return NULL;
if( pl_priv(p_playlist)->b_reset_currently_playing )
ResetCurrentlyPlaying( p_playlist, b_random,
get_current_status_item( p_playlist ) );
p_playlist->i_current_index++;
assert( p_playlist->i_current_index <= p_playlist->current.i_size );
if( p_playlist->i_current_index == p_playlist->current.i_size )
{
if( !b_loop || p_playlist->current.i_size == 0 ) return NULL;
p_playlist->i_current_index = 0;
}
PL_DEBUG( "using item %i", p_playlist->i_current_index );
if ( p_playlist->current.i_size == 0 ) return NULL;
p_new = ARRAY_VAL( p_playlist->current, p_playlist->i_current_index );
/* The new item can't be autoselected */
if( p_new != NULL && p_new->i_flags & PLAYLIST_SKIP_FLAG )
return NULL;
}
return p_new;
}
/**
* Main loop
*
* Main loop for the playlist. It should be entered with the
* playlist lock (otherwise input event may be lost)
* \param p_playlist the playlist object
* \return nothing
*/
static void Loop( playlist_t *p_playlist )
{
bool b_playexit = var_GetBool( p_playlist, "play-and-exit" );
PL_ASSERT_LOCKED;
if( pl_priv(p_playlist)->b_reset_currently_playing &&
mdate() - pl_priv(p_playlist)->last_rebuild_date > 30000 ) // 30 ms
{
ResetCurrentlyPlaying( p_playlist, var_GetBool( p_playlist, "random" ),
get_current_status_item( p_playlist ) );
pl_priv(p_playlist)->last_rebuild_date = mdate();
}
check_input:
/* If there is an input, check that it doesn't need to die. */
if( pl_priv(p_playlist)->p_input )
{
input_thread_t *p_input = pl_priv(p_playlist)->p_input;
if( pl_priv(p_playlist)->request.b_request && !p_input->b_die )
{
PL_DEBUG( "incoming request - stopping current input" );
input_StopThread( p_input );
}
/* This input is dead. Remove it ! */
if( p_input->b_dead )
{
sout_instance_t **pp_sout = &pl_priv(p_playlist)->p_sout;
PL_DEBUG( "dead input" );
assert( *pp_sout == NULL );
if( var_CreateGetBool( p_input, "sout-keep" ) )
*pp_sout = input_DetachSout( p_input );
/* Destroy input */
playlist_release_current_input( p_playlist );
int i_activity= var_GetInteger( p_playlist, "activity" );
var_SetInteger( p_playlist, "activity",
i_activity - DEFAULT_INPUT_ACTIVITY );
goto check_input;
}
/* This input is dying, let it do */
else if( p_input->b_die )
{
PL_DEBUG( "dying input" );
PL_UNLOCK;
msleep( INTF_IDLE_SLEEP );
PL_LOCK;
goto check_input;
}
/* This input has finished, ask it to die ! */
else if( p_input->b_error || p_input->b_eof )
{
PL_DEBUG( "finished input" );
input_StopThread( p_input );
/* No need to wait here, we'll wait in the p_input->b_die case */
goto check_input;
}
}
else
{
/* No input. Several cases
* - No request, running status -> start new item
* - No request, stopped status -> collect garbage
* - Request, running requested -> start new item
* - Request, stopped requested -> collect garbage
*/
int i_status = pl_priv(p_playlist)->request.b_request ?
pl_priv(p_playlist)->request.i_status : pl_priv(p_playlist)->status.i_status;
if( i_status != PLAYLIST_STOPPED )
{
msg_Dbg( p_playlist, "starting new item" );
playlist_item_t *p_item = playlist_NextItem( p_playlist );
if( p_item == NULL )
{
msg_Dbg( p_playlist, "nothing to play" );
pl_priv(p_playlist)->status.i_status = PLAYLIST_STOPPED;
if( b_playexit == true )
{
msg_Info( p_playlist, "end of playlist, exiting" );
vlc_object_kill( p_playlist->p_libvlc );
}
return;
}
PlayItem( p_playlist, p_item );
/* PlayItem loose input event, we need to recheck */
goto check_input;
}
else
{
pl_priv(p_playlist)->status.i_status = PLAYLIST_STOPPED;
}
}
}
/**
* Run the main control thread itself
*/
static void* RunControlThread ( vlc_object_t *p_this )
static void *Thread ( vlc_object_t *p_this )
{
playlist_t *p_playlist = (playlist_t*)p_this;
......@@ -139,7 +606,7 @@ static void* RunControlThread ( vlc_object_t *p_this )
vlc_object_lock( p_playlist );
while( vlc_object_alive( p_playlist ) )
{
playlist_MainLoop( p_playlist );
Loop( p_playlist );
/* The playlist lock has been unlocked, so we can't tell if
* someone has killed us in the meantime. Check now. */
......
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