Commit 581f3e40 authored by Eric Petit's avatar Eric Petit

+ macosx/vout*: use two pictures and OpenGL textures so a texture

                 cannot be affected by VLC loading the next picture
		 (should fix the artifacts when moving or resizing
		  the window)
parent 90376941
......@@ -61,7 +61,8 @@
{
vout_thread_t * p_vout;
int i_effect;
unsigned long i_texture;
unsigned long pi_textures[2];
int i_curTexture;
float f_x;
float f_y;
int initDone;
......@@ -72,7 +73,7 @@
- (id) initWithFrame: (NSRect) frame vout: (vout_thread_t*) p_vout;
- (void) initTextures;
- (void) reloadTexture;
- (void) reloadTexture: (int) index;
- (void) goFullScreen;
- (void) exitFullScreen;
- (void) cleanUp;
......@@ -115,5 +116,9 @@ struct vout_sys_t
Ptr p_fullscreen_state;
#endif
/* OpenGL */
VLCGLView * o_glview;
uint8_t * p_data[2];
uint8_t * p_data_orig[2];
int i_cur_pic;
};
......@@ -282,11 +282,10 @@ int E_(OpenVideo) ( vlc_object_t *p_this )
/*****************************************************************************
* vout_Init: initialize video thread output method
*****************************************************************************/
static int vout_InitOpenGL( vout_thread_t *p_vout );
static int vout_InitQuickTime( vout_thread_t *p_vout );
static int vout_Init( vout_thread_t *p_vout )
{
int i_index;
picture_t *p_pic;
I_OUTPUTPICTURES = 0;
/* Initialize the output structure; we already found a codec,
......@@ -296,31 +295,41 @@ static int vout_Init( vout_thread_t *p_vout )
p_vout->output.i_height = p_vout->render.i_height;
p_vout->output.i_aspect = p_vout->render.i_aspect;
if( !p_vout->p_sys->i_opengl )
if( p_vout->p_sys->i_opengl )
{
SetPort( p_vout->p_sys->p_qdport );
QTScaleMatrix( p_vout );
if( QTCreateSequence( p_vout ) )
{
msg_Err( p_vout, "unable to create sequence" );
return( 1 );
}
return vout_InitOpenGL( p_vout );
}
else
{
p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
p_vout->output.i_rmask = 0xFF0000;
p_vout->output.i_gmask = 0x00FF00;
p_vout->output.i_bmask = 0x0000FF;
return vout_InitQuickTime( p_vout );
}
}
/* Try to initialize up to QT_MAX_DIRECTBUFFERS direct buffers */
while( I_OUTPUTPICTURES <
p_vout->p_sys->i_opengl ? 1 : QT_MAX_DIRECTBUFFERS )
static int vout_InitOpenGL( vout_thread_t *p_vout )
{
picture_t *p_pic;
int i_bytes;
int i_index;
/* Apple OpenGL extensions only accept YUV as YUY2 */
p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
p_vout->output.i_rmask = 0xFF0000;
p_vout->output.i_gmask = 0x00FF00;
p_vout->output.i_bmask = 0x0000FF;
/* Allocate our 2 picture buffers */
i_bytes = 2 * p_vout->output.i_width * p_vout->output.i_height;
p_vout->p_sys->p_data[0] = vlc_memalign(
&p_vout->p_sys->p_data_orig[0], 16, i_bytes );
p_vout->p_sys->p_data[1] = vlc_memalign(
&p_vout->p_sys->p_data_orig[1], 16, i_bytes );
p_vout->p_sys->i_cur_pic = 1;
/* We declare only one picture and will switch buffers
manually */
p_pic = NULL;
while( I_OUTPUTPICTURES < 1 )
{
p_pic = NULL;
/* Find an empty picture slot */
for( i_index = 0; i_index < VOUT_MAX_PICTURES; i_index++ )
{
......@@ -330,46 +339,85 @@ static int vout_Init( vout_thread_t *p_vout )
break;
}
}
/* Allocate the picture */
if( p_pic == NULL )
{
break;
}
if( !p_vout->p_sys->i_opengl )
vout_InitPicture( VLC_OBJECT( p_vout ), p_pic,
p_vout->output.i_chroma, p_vout->output.i_width,
p_vout->output.i_height, p_vout->output.i_aspect );
p_pic->p_data = p_vout->p_sys->p_data[0];
p_pic->p[0].p_pixels = p_pic->p_data;
for( i_index = 1; i_index < p_pic->i_planes; i_index++ )
{
p_pic->p[i_index].p_pixels =
p_pic->p[i_index-1].p_pixels +
p_pic->p[i_index-1].i_lines *
p_pic->p[i_index-1].i_pitch;
}
p_pic->i_status = DESTROYED_PICTURE;
p_pic->i_type = DIRECT_PICTURE;
PP_OUTPUTPICTURE[ I_OUTPUTPICTURES ] = p_pic;
I_OUTPUTPICTURES++;
}
[p_vout->p_sys->o_glview lockFocus];
[p_vout->p_sys->o_glview initTextures];
[p_vout->p_sys->o_glview reshape];
[p_vout->p_sys->o_glview unlockFocus];
return 0;
}
static int vout_InitQuickTime( vout_thread_t *p_vout )
{
picture_t *p_pic;
int i_index;
SetPort( p_vout->p_sys->p_qdport );
QTScaleMatrix( p_vout );
if( QTCreateSequence( p_vout ) )
{
msg_Err( p_vout, "unable to create sequence" );
return( 1 );
}
/* Try to initialize up to QT_MAX_DIRECTBUFFERS direct buffers */
while( I_OUTPUTPICTURES < QT_MAX_DIRECTBUFFERS )
{
p_pic = NULL;
/* Find an empty picture slot */
for( i_index = 0; i_index < VOUT_MAX_PICTURES; i_index++ )
{
if( QTNewPicture( p_vout, p_pic ) )
if( p_vout->p_picture[ i_index ].i_status == FREE_PICTURE )
{
p_pic = p_vout->p_picture + i_index;
break;
}
}
else
if( p_pic == NULL )
{
/* Nothing special to do, we just need a basic allocated
picture_t */
vout_AllocatePicture( VLC_OBJECT( p_vout ), p_pic,
p_vout->output.i_chroma, p_vout->output.i_width,
p_vout->output.i_height, p_vout->output.i_aspect );
break;
}
/* Allocate the picture */
if( QTNewPicture( p_vout, p_pic ) )
{
break;
}
p_pic->i_status = DESTROYED_PICTURE;
p_pic->i_type = DIRECT_PICTURE;
PP_OUTPUTPICTURE[ I_OUTPUTPICTURES ] = p_pic;
I_OUTPUTPICTURES++;
}
if( p_vout->p_sys->i_opengl )
{
[p_vout->p_sys->o_glview lockFocus];
[p_vout->p_sys->o_glview initTextures];
[p_vout->p_sys->o_glview reshape];
[p_vout->p_sys->o_glview unlockFocus];
}
return( 0 );
return 0;
}
/*****************************************************************************
......@@ -398,7 +446,8 @@ static void vout_End( vout_thread_t *p_vout )
}
else
{
free( PP_OUTPUTPICTURE[ i_index ]->p_data_orig );
free( p_vout->p_sys->p_data_orig[0] );
free( p_vout->p_sys->p_data_orig[1] );
}
}
}
......@@ -509,11 +558,30 @@ static void vout_Display( vout_thread_t *p_vout, picture_t *p_pic )
{
if( [p_vout->p_sys->o_glview lockFocusIfCanDraw] )
{
/* Texture gotta be reload before the buffer is filled
(thanks to gcc from arstechnica forums) */
int i_index;
int i_old = p_vout->p_sys->i_cur_pic;
int i_new = ( i_old + 1 ) % 2;
/* Draw the new picture */
p_vout->p_sys->i_cur_pic = i_new;
[p_vout->p_sys->o_glview drawRect:
[p_vout->p_sys->o_glview bounds]];
[p_vout->p_sys->o_glview reloadTexture];
/* Reload the other texture. Textures have to be reloaded
before the buffer is filled (thanks to gcc from
arstechnica forums) */
[p_vout->p_sys->o_glview reloadTexture: i_old];
/* Switch buffers */
p_pic->p_data = p_vout->p_sys->p_data[i_old];
p_pic->p[0].p_pixels = p_pic->p_data;
for( i_index = 1; i_index < p_pic->i_planes; i_index++ )
{
p_pic->p[i_index].p_pixels =
p_pic->p[i_index-1].p_pixels +
p_pic->p[i_index-1].i_lines *
p_pic->p[i_index-1].i_pitch;
}
[p_vout->p_sys->o_glview unlockFocus];
}
}
......@@ -1414,9 +1482,10 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glTranslatef( 0.0, 0.0, - 5.0 );
}
i_texture = 0;
initDone = 0;
isFullScreen = 0;
pi_textures[0] = 0;
pi_textures[1] = 0;
initDone = 0;
isFullScreen = 0;
return self;
}
......@@ -1434,12 +1503,12 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glViewport( 0, 0, (GLint) bounds.size.width,
(GLint) bounds.size.height );
/* Quad size is set in order to preserve the aspect ratio */
if( config_GetInt( p_vout, "macosx-stretch" ) )
{
f_x = 1.0;
f_y = 1.0;
}
/* Quad size is set in order to preserve the aspect ratio */
else if( bounds.size.height * p_vout->output.i_aspect <
bounds.size.width * VOUT_ASPECT_FACTOR )
{
......@@ -1457,53 +1526,57 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
- (void) initTextures
{
int i;
[currentContext makeCurrentContext];
/* Free previous texture if any */
if( i_texture )
if( initDone )
{
glDeleteTextures( 1, &i_texture );
glDeleteTextures( 2, pi_textures );
}
/* Create textures */
glGenTextures( 1, &i_texture );
glGenTextures( 2, pi_textures );
glEnable( GL_TEXTURE_RECTANGLE_EXT );
glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
glBindTexture( GL_TEXTURE_RECTANGLE_EXT, i_texture );
for( i = 0; i < 2; i++ )
{
glBindTexture( GL_TEXTURE_RECTANGLE_EXT, pi_textures[i] );
/* Use VRAM texturing */
glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE );
/* Use VRAM texturing */
glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE );
/* Tell the driver not to make a copy of the texture but to use
our buffer */
glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
/* Tell the driver not to make a copy of the texture but to use
our buffer */
glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
/* Linear interpolation */
glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_MAG_FILTER, GL_LINEAR );
/* Linear interpolation */
glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_MAG_FILTER, GL_LINEAR );
/* I have no idea what this exactly does, but it seems to be
necessary for scaling */
glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
/* I have no idea what this exactly does, but it seems to be
necessary for scaling */
glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
glTexImage2D( GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA,
p_vout->output.i_width, p_vout->output.i_height, 0,
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE,
PP_OUTPUTPICTURE[0]->p_data );
glTexImage2D( GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA,
p_vout->output.i_width, p_vout->output.i_height, 0,
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE,
p_vout->p_sys->p_data[i] );
}
initDone = 1;
}
- (void)reloadTexture
- (void)reloadTexture: (int) index
{
if( !initDone )
{
......@@ -1512,7 +1585,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
[currentContext makeCurrentContext];
glBindTexture( GL_TEXTURE_RECTANGLE_EXT, i_texture );
glBindTexture( GL_TEXTURE_RECTANGLE_EXT, pi_textures[index] );
/* glTexSubImage2D is faster than glTexImage2D
http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/
......@@ -1520,7 +1593,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glTexSubImage2D( GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0,
p_vout->output.i_width, p_vout->output.i_height,
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE,
PP_OUTPUTPICTURE[0]->p_data );
p_vout->p_sys->p_data[index] );
}
- (void)goFullScreen
......@@ -1536,7 +1609,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAFullScreen,
NSOpenGLPFAScreenMask,
/* TODO handle macosx-vdev */
/* TODO multi monitor support */
CGDisplayIDToOpenGLDisplayMask( kCGDirectMainDisplay ),
0
};
......@@ -1549,6 +1622,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
}
/* Create the new OpenGL context */
/* TODO have the shared context working so we don't have to
re-init textures */
fullScreenContext = [[NSOpenGLContext alloc]
initWithFormat: fmt shareContext: nil];
if( !fullScreenContext )
......@@ -1559,6 +1634,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
currentContext = fullScreenContext;
/* Capture display, switch to fullscreen */
/* XXX we should capture only the display the user wants the
picture on */
if( CGCaptureAllDisplays() != CGDisplayNoErr )
{
msg_Warn( p_vout, "CGCaptureAllDisplays() failed" );
......@@ -1740,7 +1817,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
}
/* Draw */
glBindTexture( GL_TEXTURE_RECTANGLE_EXT, i_texture );
glBindTexture( GL_TEXTURE_RECTANGLE_EXT,
pi_textures[p_vout->p_sys->i_cur_pic] );
if( i_effect & ( OPENGL_EFFECT_CUBE |
OPENGL_EFFECT_TRANSPARENT_CUBE ) )
{
......
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