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vlc-1.1
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videolan
vlc-1.1
Commits
3e8db974
Commit
3e8db974
authored
Mar 08, 2004
by
Rocky Bernstein
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Some small spelling errors and clarification based on recent events.
parent
779340cf
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INSTALL.win32
INSTALL.win32
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INSTALL.win32
View file @
3e8db974
$Id
: INSTALL.win32,v 1.23 2004/02/29 14:35:10 gbazin Exp
$
$Id$
INSTALL file for the Windows9x/Me/NT4/2k/XP version of the VLC media player
...
...
@@ -26,33 +26,33 @@ Building VLC from the source code
If you want to build VLC from sources, you can do it in several ways:
- natively on Windows, using cygwin (www.cygwin.com) with or without the
unix emulation layer. This is the prefe
red way to compile vlc if you want
POSIX emulation layer. This is the prefer
red way to compile vlc if you want
to do it on Windows.
NOTE: This is the PREFERED way of building VLC natively (the others
NOTE: This is the PREFER
R
ED way of building VLC natively (the others
are not as much tested so expect more difficulties with them).
- natively on Windows, using MSYS+MINGW (www.mingw.org)
(MSYS is a minimal build environnement to compile
u
nixish projects under
windoze. It provides all the common
u
nix tools like sh, gmake...)
(MSYS is a minimal build environnement to compile
U
nixish projects under
windoze. It provides all the common
U
nix tools like sh, gmake...)
Please note that the gettext utilities are not included in the default
MSYS/MINGW packages so you won't be able to build VLC with i18n support.
- natively on Windows, using Microsoft Visual C++. Even though we provide some
msvc project files with vlc, this method is advised only if you just want to
experiment/play with some basic function
nalities
in vlc. The reason for this
experiment/play with some basic function
ality
in vlc. The reason for this
is that vlc depends on a lot of 3rd party libraries and building them in
MSVC is not convenient and sometimes even impossible.
( NOTE: if you want to run vlc under the msvc debugger, you need to run it
with the --fast-mutex --win9x-cv-method=1 options because the debugger
usually loses signals sent by PulseEvent() )
- or on Linux, using the mingw32 cross-compiler.
- or on
GNU/
Linux, using the mingw32 cross-compiler.
Getting the right compiler tools
================================
- cross-compiling with mingw32:
You first need to download a
l
inux cross-compiler version of mingw32.
You first need to download a
GNU/L
inux cross-compiler version of mingw32.
For Debian GNU/Linux users, you can use the mingw32, mingw32-binutils and
mingw32-runtime packages.
...
...
@@ -79,7 +79,7 @@ http://prdownloads.sf.net/mingw/MSYS-1.0.9.exe
http://prdownloads.sf.net/mingw/MinGW-3.0.0-rc3.exe
http://prdownloads.sf.net/mingw/msysDTK-1.0.1.exe
Getting the addition
n
al libraries
Getting the additional libraries
=================================
VLC depends on other libraries to provide some features like ac3 audio decoding
...
...
@@ -95,9 +95,14 @@ We also provide a package with all the libraries already compiled so it is
actually really easy to compile a full-featured version of vlc (these compiled
libraries will only work with mingw or cygwin):
http://download.videolan.org/pub/testing/win32/contrib-20040229-win32-bin-gcc3.3.1-only.tar.bz2
All you need to do is extract it in your root directory (the include files
and libraries will be put in /usr/win32). You can do this with the following
command: "tar xjvf contrib-20040229-win32-bin-gcc3.3.1-only.tar.bz2 -C /"
command:
tar xjvf contrib-20040229-win32-bin-gcc3.3.1-only.tar.bz2 -C /
Please note the "-C /".
A complete list of the libraries on which we depend can be found here:
http://developers.videolan.org/vlc/
...
...
@@ -160,9 +165,11 @@ along those lines:
--disable-cddax --disable-vcdx \
--enable-debug
If you are using cygwin, you can build VLC with or without the unix emulation
layer (without is usually better). To build without the emulaion layer, use
something like this:
If you are using cygwin, you can build VLC with or without the POSIX
emulation layer. Without is usually better and with POSIX emulation
hasn't been tested in about a year or so. So to build without the
emulation layer, use something like this:
./bootstrap && \
CPPFLAGS="-I/usr/win32/include -I/usr/win32/include/ebml" \
LDFLAGS=-L/usr/win32/lib \
...
...
@@ -185,7 +192,7 @@ something like this:
--enable-debug
If you want to use the emulation layer, then just omit the CC="gcc -mno-cygwin"
CXX="g++ -mno-cygwin" line.
CXX="g++ -mno-cygwin" line.
You're on your own though.
If you are compiling with MSYS/MINGW, then you can use something along those
lines:
...
...
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