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videolan
vlc-1.1
Commits
38d1a266
Commit
38d1a266
authored
Aug 14, 2001
by
Tony Castley
Browse files
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Plain Diff
Rewritten vout for BeOS. Now does not support overlay however code is simpler
and easier to implement overlay and DirectWindow.
parent
06fca109
Changes
2
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Showing
2 changed files
with
72 additions
and
200 deletions
+72
-200
plugins/beos/VideoWindow.h
plugins/beos/VideoWindow.h
+3
-1
plugins/beos/vout_beos.cpp
plugins/beos/vout_beos.cpp
+69
-199
No files found.
plugins/beos/VideoWindow.h
View file @
38d1a266
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
* VideoWindow.h: BeOS video window class prototype
* VideoWindow.h: BeOS video window class prototype
*****************************************************************************
*****************************************************************************
* Copyright (C) 1999, 2000, 2001 VideoLAN
* Copyright (C) 1999, 2000, 2001 VideoLAN
* $Id: VideoWindow.h,v 1.
4 2001/03/21 13:42:33 sam
Exp $
* $Id: VideoWindow.h,v 1.
5 2001/08/14 12:09:03 tcastley
Exp $
*
*
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Tony Castley <tcastley@mail.powerup.com.au>
* Tony Castley <tcastley@mail.powerup.com.au>
...
@@ -53,6 +53,8 @@ public:
...
@@ -53,6 +53,8 @@ public:
// this is the hook controling direct screen connection
// this is the hook controling direct screen connection
int32
i_bytes_per_pixel
;
int32
i_bytes_per_pixel
;
int32
i_screen_depth
;
int32
i_screen_depth
;
int32
i_width
;
int32
i_height
;
struct
vout_thread_s
*
p_vout
;
struct
vout_thread_s
*
p_vout
;
int32
fRowBytes
;
int32
fRowBytes
;
...
...
plugins/beos/vout_beos.cpp
View file @
38d1a266
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
* vout_beos.cpp: beos video output display method
* vout_beos.cpp: beos video output display method
*****************************************************************************
*****************************************************************************
* Copyright (C) 2000, 2001 VideoLAN
* Copyright (C) 2000, 2001 VideoLAN
* $Id: vout_beos.cpp,v 1.2
7 2001/05/31 03:57:54 sam
Exp $
* $Id: vout_beos.cpp,v 1.2
8 2001/08/14 12:09:03 tcastley
Exp $
*
*
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Samuel Hocevar <sam@zoy.org>
* Samuel Hocevar <sam@zoy.org>
...
@@ -104,7 +104,7 @@ BWindow *beos_GetAppWindow(char *name)
...
@@ -104,7 +104,7 @@ BWindow *beos_GetAppWindow(char *name)
window
=
be_app
->
WindowAt
(
index
);
window
=
be_app
->
WindowAt
(
index
);
if
(
window
==
NULL
)
if
(
window
==
NULL
)
break
;
break
;
if
(
window
->
LockWithTimeout
(
20000
0
)
==
B_OK
)
if
(
window
->
LockWithTimeout
(
20000
)
==
B_OK
)
{
{
if
(
strcmp
(
window
->
Name
(),
name
)
==
0
)
if
(
strcmp
(
window
->
Name
(),
name
)
==
0
)
{
{
...
@@ -121,46 +121,18 @@ BWindow *beos_GetAppWindow(char *name)
...
@@ -121,46 +121,18 @@ BWindow *beos_GetAppWindow(char *name)
* DrawingThread : thread that really does the drawing
* DrawingThread : thread that really does the drawing
*****************************************************************************/
*****************************************************************************/
int32
Draw
ingThread
(
void
*
data
)
int32
Draw
(
void
*
data
)
{
{
VideoWindow
*
w
;
VideoWindow
*
w
;
w
=
(
VideoWindow
*
)
data
;
w
=
(
VideoWindow
*
)
data
;
if
(
w
->
LockLooper
())
while
(
!
w
->
teardownwindow
)
{
if
(
w
->
Lock
())
{
if
(
w
->
fDirty
)
{
if
(
w
->
fUsingOverlay
)
{
rgb_color
key
;
w
->
view
->
SetViewOverlay
(
w
->
bitmap
[
w
->
i_buffer_index
],
w
->
bitmap
[
w
->
i_buffer_index
]
->
Bounds
(),
w
->
Bounds
(),
&
key
,
B_FOLLOW_ALL
,
B_OVERLAY_FILTER_HORIZONTAL
|
B_OVERLAY_FILTER_VERTICAL
|
B_OVERLAY_TRANSFER_CHANNEL
);
w
->
view
->
SetViewColor
(
key
);
}
else
{
{
w
->
view
->
DrawBitmap
(
w
->
bitmap
[
w
->
i_buffer_index
],
w
->
view
->
DrawBitmap
(
w
->
bitmap
[
w
->
i_buffer_index
],
w
->
bitmap
[
w
->
i_buffer_index
]
->
Bounds
(),
w
->
bitmap
[
w
->
i_buffer_index
]
->
Bounds
(),
w
->
Bounds
());
w
->
Bounds
());
// w->view->Sync();
w
->
UnlockLooper
();
}
}
w
->
fDirty
=
false
;
}
w
->
Unlock
();
}
else
// we couldn't lock the window, it probably closed.
return
B_ERROR
;
snooze
(
20000
);
}
// while
return
B_OK
;
return
B_OK
;
}
}
...
@@ -171,77 +143,33 @@ int32 DrawingThread(void *data)
...
@@ -171,77 +143,33 @@ int32 DrawingThread(void *data)
VideoWindow
::
VideoWindow
(
BRect
frame
,
const
char
*
name
,
vout_thread_t
*
p_video_output
)
VideoWindow
::
VideoWindow
(
BRect
frame
,
const
char
*
name
,
vout_thread_t
*
p_video_output
)
:
BWindow
(
frame
,
name
,
B_TITLED_WINDOW
,
NULL
)
:
BWindow
(
frame
,
name
,
B_TITLED_WINDOW
,
NULL
)
{
{
float
minWidth
,
minHeight
,
maxWidth
,
maxHeight
;
/* set the VideoWindow variables */
teardownwindow
=
false
;
teardownwindow
=
false
;
is_zoomed
=
false
;
is_zoomed
=
false
;
p_vout
=
p_video_output
;
fUsingOverlay
=
false
;
fDrawThreadID
=
NULL
;
p_video_output
->
b_YCbr
=
false
;
bitmap
[
0
]
=
NULL
;
i_screen_depth
=
16
;
bitmap
[
1
]
=
NULL
;
rect
=
Frame
();
/* create the view to do the display */
view
=
new
VLCView
(
Bounds
());
view
=
new
VLCView
(
Bounds
());
AddChild
(
view
);
AddChild
(
view
);
bitmap
[
0
]
=
new
BBitmap
(
Bounds
(),
B_BITMAP_WILL_OVERLAY
|
B_BITMAP_RESERVE_OVERLAY_CHANNEL
,
B_YCbCr422
);
bitmap
[
1
]
=
new
BBitmap
(
Bounds
(),
B_BITMAP_WILL_OVERLAY
,
B_YCbCr422
);
fUsingOverlay
=
true
;
i_screen_depth
=
16
;
p_vout
->
b_YCbr
=
true
;
if
((
bitmap
[
0
]
->
InitCheck
()
!=
B_OK
)
||
(
bitmap
[
1
]
->
InitCheck
()
!=
B_OK
))
/* Bitmap mode overlay not available */
{
delete
bitmap
[
0
];
delete
bitmap
[
1
];
p_vout
->
b_YCbr
=
false
;
fUsingOverlay
=
false
;
BScreen
*
screen
;
screen
=
new
BScreen
();
color_space
space
=
screen
->
ColorSpace
();
delete
screen
;
if
(
space
==
B_RGB15
)
{
bitmap
[
0
]
=
new
BBitmap
(
Bounds
(),
B_RGB15
);
bitmap
[
1
]
=
new
BBitmap
(
Bounds
(),
B_RGB15
);
i_screen_depth
=
15
;
}
else
if
(
space
==
B_RGB16
)
{
bitmap
[
0
]
=
new
BBitmap
(
Bounds
(),
B_RGB16
);
bitmap
[
1
]
=
new
BBitmap
(
Bounds
(),
B_RGB16
);
i_screen_depth
=
16
;
}
else
//default to 32bpp
{
bitmap
[
0
]
=
new
BBitmap
(
Bounds
(),
B_RGB32
);
bitmap
[
0
]
=
new
BBitmap
(
Bounds
(),
B_RGB32
);
bitmap
[
1
]
=
new
BBitmap
(
Bounds
(),
B_RGB32
);
bitmap
[
1
]
=
new
BBitmap
(
Bounds
(),
B_RGB32
);
i_screen_depth
=
32
;
i_screen_depth
=
32
;
}
SetTitle
(
VOUT_TITLE
" (BBitmap output)"
);
SetTitle
(
VOUT_TITLE
" (BBitmap output)"
);
}
if
(
fUsingOverlay
)
{
rgb_color
key
;
view
->
SetViewOverlay
(
bitmap
[
0
],
bitmap
[
0
]
->
Bounds
(),
Bounds
(),
&
key
,
B_FOLLOW_ALL
,
B_OVERLAY_FILTER_HORIZONTAL
|
B_OVERLAY_FILTER_VERTICAL
);
view
->
SetViewColor
(
key
);
SetTitle
(
VOUT_TITLE
" (Overlay output)"
);
GetSizeLimits
(
&
minWidth
,
&
maxWidth
,
&
minHeight
,
&
maxHeight
);
SetSizeLimits
((
float
)
Bounds
().
IntegerWidth
(),
maxWidth
,
(
float
)
Bounds
().
IntegerHeight
(),
maxHeight
);
}
// else
{
fDrawThreadID
=
spawn_thread
(
DrawingThread
,
"drawing_thread"
,
B_DISPLAY_PRIORITY
,
(
void
*
)
this
);
resume_thread
(
fDrawThreadID
);
}
memset
(
bitmap
[
0
]
->
Bits
(),
0
,
bitmap
[
0
]
->
BitsLength
());
memset
(
bitmap
[
0
]
->
Bits
(),
0
,
bitmap
[
0
]
->
BitsLength
());
memset
(
bitmap
[
1
]
->
Bits
(),
0
,
bitmap
[
1
]
->
BitsLength
());
memset
(
bitmap
[
1
]
->
Bits
(),
0
,
bitmap
[
1
]
->
BitsLength
());
i_bytes_per_pixel
=
bitmap
[
0
]
->
BytesPerRow
()
/
bitmap
[
0
]
->
Bounds
().
IntegerWidth
();
i_width
=
bitmap
[
0
]
->
Bounds
().
IntegerWidth
();
i_height
=
bitmap
[
0
]
->
Bounds
().
IntegerHeight
();
i_bytes_per_pixel
=
bitmap
[
0
]
->
BytesPerRow
()
/
i_width
;
fRowBytes
=
bitmap
[
0
]
->
BytesPerRow
();
fRowBytes
=
bitmap
[
0
]
->
BytesPerRow
();
i_screen_depth
=
8
*
i_bytes_per_pixel
;
fDirty
=
false
;
fDirty
=
false
;
Show
();
Show
();
}
}
...
@@ -252,13 +180,10 @@ VideoWindow::~VideoWindow()
...
@@ -252,13 +180,10 @@ VideoWindow::~VideoWindow()
Hide
();
Hide
();
Sync
();
Sync
();
// if(!fUsingOverlay)
// {
teardownwindow
=
true
;
teardownwindow
=
true
;
wait_for_thread
(
fDrawThreadID
,
&
result
);
wait_for_thread
(
fDrawThreadID
,
&
result
);
delete
bitmap
[
0
];
delete
bitmap
[
0
];
delete
bitmap
[
1
];
delete
bitmap
[
1
];
// }
}
}
...
@@ -275,13 +200,13 @@ void VideoWindow::FrameResized( float width, float height )
...
@@ -275,13 +200,13 @@ void VideoWindow::FrameResized( float width, float height )
void
VideoWindow
::
Zoom
(
BPoint
origin
,
float
width
,
float
height
)
void
VideoWindow
::
Zoom
(
BPoint
origin
,
float
width
,
float
height
)
{
{
if
(
is_zoomed
)
if
(
is_zoomed
)
{
{
MoveTo
(
rect
.
left
,
rect
.
top
);
MoveTo
(
rect
.
left
,
rect
.
top
);
ResizeTo
(
rect
.
IntegerWidth
(),
rect
.
IntegerHeight
());
ResizeTo
(
rect
.
IntegerWidth
(),
rect
.
IntegerHeight
());
be_app
->
ShowCursor
();
be_app
->
ShowCursor
();
}
}
else
else
{
{
rect
=
Frame
();
rect
=
Frame
();
BScreen
*
screen
;
BScreen
*
screen
;
...
@@ -292,7 +217,7 @@ else
...
@@ -292,7 +217,7 @@ else
ResizeTo
(
rect
.
IntegerWidth
(),
rect
.
IntegerHeight
());
ResizeTo
(
rect
.
IntegerWidth
(),
rect
.
IntegerHeight
());
be_app
->
HideCursor
();
be_app
->
HideCursor
();
}
}
is_zoomed
=
!
is_zoomed
;
is_zoomed
=
!
is_zoomed
;
}
}
/*****************************************************************************
/*****************************************************************************
...
@@ -338,7 +263,7 @@ bool VideoWindow::QuitRequested()
...
@@ -338,7 +263,7 @@ bool VideoWindow::QuitRequested()
*****************************************************************************/
*****************************************************************************/
VLCView
::
VLCView
(
BRect
bounds
)
:
BView
(
bounds
,
""
,
B_FOLLOW_ALL
,
B_WILL_DRAW
)
VLCView
::
VLCView
(
BRect
bounds
)
:
BView
(
bounds
,
""
,
B_FOLLOW_ALL
,
B_WILL_DRAW
)
{
{
SetViewColor
(
B_TRANSPARENT_32_BIT
);
SetViewColor
(
B_TRANSPARENT_32_BIT
);
}
}
/*****************************************************************************
/*****************************************************************************
...
@@ -354,8 +279,8 @@ VLCView::~VLCView()
...
@@ -354,8 +279,8 @@ VLCView::~VLCView()
*****************************************************************************/
*****************************************************************************/
void
VLCView
::
MouseDown
(
BPoint
point
)
void
VLCView
::
MouseDown
(
BPoint
point
)
{
{
VideoWindow
*
w
=
(
VideoWindow
*
)
Window
();
VideoWindow
*
w
=
(
VideoWindow
*
)
Window
();
if
(
w
->
is_zoomed
)
if
(
w
->
is_zoomed
)
{
{
BWindow
*
win
=
Window
();
BWindow
*
win
=
Window
();
win
->
Zoom
();
win
->
Zoom
();
...
@@ -454,36 +379,12 @@ int vout_Init( vout_thread_t *p_vout )
...
@@ -454,36 +379,12 @@ int vout_Init( vout_thread_t *p_vout )
i_page_size
=
p_vout
->
i_width
*
p_vout
->
i_height
*
p_vout
->
i_bytes_per_pixel
;
i_page_size
=
p_vout
->
i_width
*
p_vout
->
i_height
*
p_vout
->
i_bytes_per_pixel
;
p_vout
->
p_sys
->
i_width
=
p_vout
->
i_width
;
p_vout
->
p_sys
->
i_height
=
p_vout
->
i_height
;
/* if(p_win->fUsingOverlay)
{
if(p_win->bitmap[0] != NULL)
{
p_vout->pf_setbuffers( p_vout,
(byte_t *)p_win->bitmap[0]->Bits(),
(byte_t *)p_win->bitmap[0]->Bits());
delete p_win->bitmap[0];
p_win->bitmap[0] = NULL;
}
}
else
{
if((p_win->bitmap[0] != NULL) && (p_win->bitmap[1] != NULL))
{
p_vout->pf_setbuffers( p_vout,
(byte_t *)p_win->bitmap[0]->Bits(),
(byte_t *)p_win->bitmap[1]->Bits());
}
}*/
if
((
p_win
->
bitmap
[
0
]
!=
NULL
)
&&
(
p_win
->
bitmap
[
1
]
!=
NULL
))
if
((
p_win
->
bitmap
[
0
]
!=
NULL
)
&&
(
p_win
->
bitmap
[
1
]
!=
NULL
))
{
{
p_vout
->
pf_setbuffers
(
p_vout
,
p_vout
->
pf_setbuffers
(
p_vout
,
(
byte_t
*
)
p_win
->
bitmap
[
0
]
->
Bits
(),
(
byte_t
*
)
p_win
->
bitmap
[
0
]
->
Bits
(),
(
byte_t
*
)
p_win
->
bitmap
[
1
]
->
Bits
());
(
byte_t
*
)
p_win
->
bitmap
[
1
]
->
Bits
());
}
}
return
(
0
);
return
(
0
);
}
}
...
@@ -514,44 +415,7 @@ void vout_Destroy( vout_thread_t *p_vout )
...
@@ -514,44 +415,7 @@ void vout_Destroy( vout_thread_t *p_vout )
*****************************************************************************/
*****************************************************************************/
int
vout_Manage
(
vout_thread_t
*
p_vout
)
int
vout_Manage
(
vout_thread_t
*
p_vout
)
{
{
VideoWindow
*
p_win
=
p_vout
->
p_sys
->
p_window
;
return
(
0
);
rgb_color
key
;
float
minWidth
,
minHeight
,
maxWidth
,
maxHeight
;
if
(
(
p_vout
->
i_width
!=
p_vout
->
p_sys
->
i_width
)
||
(
p_vout
->
i_height
!=
p_vout
->
p_sys
->
i_height
)
)
{
/* If video output size has changed, change interface window size */
intf_DbgMsg
(
"resizing output window"
);
if
(
p_win
->
fUsingOverlay
)
{
p_win
->
Lock
();
p_win
->
view
->
ClearViewOverlay
();
delete
p_win
->
bitmap
[
0
];
delete
p_win
->
bitmap
[
1
];
p_vout
->
p_sys
->
i_width
=
p_vout
->
i_width
;
p_vout
->
p_sys
->
i_height
=
p_vout
->
i_height
;;
p_win
->
GetSizeLimits
(
&
minWidth
,
&
maxWidth
,
&
minHeight
,
&
maxHeight
);
p_win
->
SetSizeLimits
((
float
)
p_vout
->
p_sys
->
i_width
,
maxWidth
,
(
float
)
p_vout
->
p_sys
->
i_height
,
maxHeight
);
p_win
->
ResizeTo
(
p_vout
->
p_sys
->
i_width
,
p_vout
->
p_sys
->
i_height
);
p_win
->
bitmap
[
0
]
=
new
BBitmap
(
p_win
->
Bounds
(),
B_BITMAP_WILL_OVERLAY
|
B_BITMAP_RESERVE_OVERLAY_CHANNEL
,
B_YCbCr422
);
p_win
->
bitmap
[
0
]
=
new
BBitmap
(
p_win
->
Bounds
(),
B_BITMAP_WILL_OVERLAY
,
B_YCbCr422
);
memset
(
p_win
->
bitmap
[
0
]
->
Bits
(),
0
,
p_win
->
bitmap
[
0
]
->
BitsLength
());
memset
(
p_win
->
bitmap
[
1
]
->
Bits
(),
0
,
p_win
->
bitmap
[
1
]
->
BitsLength
());
p_win
->
view
->
SetViewOverlay
(
p_win
->
bitmap
[
0
],
p_win
->
bitmap
[
0
]
->
Bounds
(),
p_win
->
Bounds
(),
&
key
,
B_FOLLOW_ALL
,
B_OVERLAY_FILTER_HORIZONTAL
|
B_OVERLAY_FILTER_VERTICAL
|
B_OVERLAY_TRANSFER_CHANNEL
);
p_win
->
view
->
SetViewColor
(
key
);
p_win
->
Unlock
();
p_vout
->
pf_setbuffers
(
p_vout
,
(
byte_t
*
)
p_win
->
bitmap
[
0
]
->
Bits
(),
(
byte_t
*
)
p_win
->
bitmap
[
0
]
->
Bits
());
delete
p_win
->
bitmap
[
0
];
}
}
return
(
0
);
}
}
/*****************************************************************************
/*****************************************************************************
...
@@ -562,14 +426,17 @@ return( 0 );
...
@@ -562,14 +426,17 @@ return( 0 );
*****************************************************************************/
*****************************************************************************/
void
vout_Display
(
vout_thread_t
*
p_vout
)
void
vout_Display
(
vout_thread_t
*
p_vout
)
{
{
status_t
status
;
VideoWindow
*
p_win
=
p_vout
->
p_sys
->
p_window
;
VideoWindow
*
p_win
=
p_vout
->
p_sys
->
p_window
;
p_win
->
i_buffer_index
=
p_vout
->
i_buffer_index
;
p_win
->
i_buffer_index
=
p_vout
->
i_buffer_index
;
if
(
p_win
->
fUsingOverlay
)
p_vout
->
i_buffer_index
=
p_vout
->
i_buffer_index
&
1
;
else
p_vout
->
i_buffer_index
=
++
p_vout
->
i_buffer_index
&
1
;
p_vout
->
i_buffer_index
=
++
p_vout
->
i_buffer_index
&
1
;
p_win
->
fDirty
=
true
;
p_win
->
fDrawThreadID
=
spawn_thread
(
Draw
,
"drawing_thread"
,
B_DISPLAY_PRIORITY
,
(
void
*
)
p_win
);
wait_for_thread
(
p_win
->
fDrawThreadID
,
&
status
);
}
}
/* following functions are local */
/* following functions are local */
...
@@ -585,6 +452,7 @@ void vout_Display( vout_thread_t *p_vout )
...
@@ -585,6 +452,7 @@ void vout_Display( vout_thread_t *p_vout )
static
int
BeosOpenDisplay
(
vout_thread_t
*
p_vout
)
static
int
BeosOpenDisplay
(
vout_thread_t
*
p_vout
)
{
{
p_vout
->
p_sys
->
p_window
=
p_vout
->
p_sys
->
p_window
=
new
VideoWindow
(
BRect
(
80
,
50
,
80
+
p_vout
->
i_width
-
1
,
50
+
p_vout
->
i_height
-
1
),
NULL
,
p_vout
);
new
VideoWindow
(
BRect
(
80
,
50
,
80
+
p_vout
->
i_width
-
1
,
50
+
p_vout
->
i_height
-
1
),
NULL
,
p_vout
);
if
(
p_vout
->
p_sys
->
p_window
==
0
)
if
(
p_vout
->
p_sys
->
p_window
==
0
)
...
@@ -597,6 +465,8 @@ static int BeosOpenDisplay( vout_thread_t *p_vout )
...
@@ -597,6 +465,8 @@ static int BeosOpenDisplay( vout_thread_t *p_vout )
p_vout
->
i_screen_depth
=
p_win
->
i_screen_depth
;
p_vout
->
i_screen_depth
=
p_win
->
i_screen_depth
;
p_vout
->
i_bytes_per_pixel
=
p_win
->
i_bytes_per_pixel
;
p_vout
->
i_bytes_per_pixel
=
p_win
->
i_bytes_per_pixel
;
p_vout
->
i_width
=
p_win
->
i_width
+
1
;
p_vout
->
i_height
=
p_win
->
i_height
+
1
;
p_vout
->
i_bytes_per_line
=
p_vout
->
i_width
*
p_win
->
i_bytes_per_pixel
;
p_vout
->
i_bytes_per_line
=
p_vout
->
i_width
*
p_win
->
i_bytes_per_pixel
;
switch
(
p_vout
->
i_screen_depth
)
switch
(
p_vout
->
i_screen_depth
)
...
...
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