Commit 2dad498f authored by Damien Fouilleul's avatar Damien Fouilleul

- direct3d: use VBL synchronized presentation

parent 11d57553
...@@ -725,7 +725,7 @@ static int Direct3DVoutOpen( vout_thread_t *p_vout ) ...@@ -725,7 +725,7 @@ static int Direct3DVoutOpen( vout_thread_t *p_vout )
p_vout->p_sys->d3dpp.BackBufferHeight = p_vout->render.i_height; p_vout->p_sys->d3dpp.BackBufferHeight = p_vout->render.i_height;
p_vout->p_sys->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; p_vout->p_sys->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
p_vout->p_sys->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; p_vout->p_sys->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
p_vout->p_sys->d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; p_vout->p_sys->d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
p_vout->p_sys->d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; p_vout->p_sys->d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
p_vout->p_sys->d3dpp.BackBufferCount = 1; p_vout->p_sys->d3dpp.BackBufferCount = 1;
p_vout->p_sys->d3dpp.EnableAutoDepthStencil = TRUE; p_vout->p_sys->d3dpp.EnableAutoDepthStencil = TRUE;
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment