* Improved renderering of YUVA/P onto YUV variants. refs #539
I420 still not fixed for this bug. A simple average of the UV pixels, wasn't giving satisfying results, so I added a bit more logic, to decide based on the transparency value if UY averaging is desireable for the pixels. Produces nice results now, with a very slight shadow somtimes to the right side of the images/glyphs. Looks quite good.
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