Commit cd4a157d authored by Geert Uytterhoeven's avatar Geert Uytterhoeven Committed by Benjamin Herrenschmidt

ps3fb: Use ps3_system_bus_[gs]et_drvdata() instead of direct access

Signed-off-by: default avatarGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Signed-off-by: default avatarBenjamin Herrenschmidt <benh@kernel.crashing.org>
parent 559dc87f
...@@ -1166,7 +1166,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) ...@@ -1166,7 +1166,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
if (retval < 0) if (retval < 0)
goto err_fb_dealloc; goto err_fb_dealloc;
dev->core.driver_data = info; ps3_system_bus_set_drvdata(dev, info);
dev_info(info->device, "%s %s, using %u KiB of video memory\n", dev_info(info->device, "%s %s, using %u KiB of video memory\n",
dev_driver_string(info->dev), dev_name(info->dev), dev_driver_string(info->dev), dev_name(info->dev),
...@@ -1211,7 +1211,7 @@ err: ...@@ -1211,7 +1211,7 @@ err:
static int ps3fb_shutdown(struct ps3_system_bus_device *dev) static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
{ {
struct fb_info *info = dev->core.driver_data; struct fb_info *info = ps3_system_bus_get_drvdata(dev);
u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address)); u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__); dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
...@@ -1232,7 +1232,7 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev) ...@@ -1232,7 +1232,7 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
unregister_framebuffer(info); unregister_framebuffer(info);
fb_dealloc_cmap(&info->cmap); fb_dealloc_cmap(&info->cmap);
framebuffer_release(info); framebuffer_release(info);
info = dev->core.driver_data = NULL; ps3_system_bus_set_drvdata(dev, NULL);
} }
iounmap((u8 __force __iomem *)ps3fb.dinfo); iounmap((u8 __force __iomem *)ps3fb.dinfo);
lv1_gpu_fb_close(ps3fb.context_handle); lv1_gpu_fb_close(ps3fb.context_handle);
......
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