Commit c0c901f1 authored by Mike Murphy's avatar Mike Murphy Committed by James Toy

Update to Documentation/input/xpad.txt to describe new driver

functionality in this patchset.

[akpm@linux-foundation.org: coding-style fixes]
Signed-off-by: default avatarMike Murphy <mamurph@cs.clemson.edu>
Cc: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: default avatarAndrew Morton <akpm@linux-foundation.org>
parent 8c3ce171
What: /sys/class/input/inputXX/game_device
(exact location depends on kernel and userspace rules)
Date: February 2009
KernelVersion: 2.6.28
Contact: Mike Murphy <mamurph@cs.clemson.edu>
Description: The game_device subdirectory provides a mechanism for gaming
devices, such as joysticks and gamepads, to report information
and allow changes to calibration and behavior. The name of
this directory SHOULD be game_device for all drivers that
support it, and those drivers SHOULD have ABI documentation
in this file. However, the exact contents of the directory
MAY vary by device type, so that devices can expose whatever
properties and settings are appropriate for the hardware
and/or driver software.
What: game_device interface for the xpad driver
(drivers/input/joystick/xpad.c)
Date: February 2009
KernelVersion: 2.6.28
Contact: Mike Murphy <mamurph@cs.clemson.edu>
Description: The game_device subdirectory for the Xbox/360 controller
driver provides the following files for retrieving information
and setting properties:
left_dead_zone uint, read/write
right_dead_zone uint, read/write
Set the size of the analog stick dead zones for the
left and right sticks, respectively. Minimum value
0, default 8192, maximum 31743 (or 1024 less than
the stick_limit for the corresponding stick).
left_stick_limit uint, read/write
right_stick_limit uint, read/write
Set the square-axis limits of the analog left and
right sticks, respectively. Minimum value 1024,
default 32767, maximum 32767. The minimum is
constrained to be the size of the dead zone plus
1024. See Documentation/input/xpad.txt for more
information.
rumble_enable bool, read/write
Enable or disable the controller's rumble effect.
Default 1 (enabled).
left_trigger_full_axis bool, read/write
right_trigger_full_axis bool, read/write
Enable or disable use of a full axis (-32767 to
+32767) for each of the left and right triggers,
respectively. Default 0 (disabled: use a half axis
from 0 to +32767).
controller_number uint, read-only
Controller slot number (1-4) for a wireless Xbox
360 gaming receiver. This value will be zero for all
wired devices.
controller_present bool, read-only
Controller presence indicator for a wireless Xbox
360 gaming receiver. Has the value 1 whenever the
controller is turned on and connected to the receiver
slot corresponding to the input device. This value
will always be 1 for all wired devices.
controller_type uint, read-only
Type of controller that is connected:
0 No controller connected
1 Pad
2 Guitar
3 Dance pad
255 Other/unknown type
id string [17], read-only
16-character (plus NUL byte) presumably unique
identifier for each connected WIRELESS controller.
Presently, this value is an empty string for all
wired devices.
xpad - Linux USB driver for X-Box gamepads
This is the very first release of a driver for X-Box gamepads.
Basically, this was hacked away in just a few hours, so don't expect
miracles.
This is an updated version of the Xbox gamepad driver, which supports original
Xbox controllers, Xbox 360 wired controllers, and Xbox 360 wireless controllers
via the "Wireless Gaming Receiver for Windows" adapter from Microsoft.
In particular, there is currently NO support for the rumble pack.
You won't find many ff-aware linux applications anyway.
Rumble effects are supported by this version of the driver. You need a game
capable of producing ff effects, and the /dev/input/event* interface
corresponding to the controller you are using needs to be WRITABLE by your
user account.
0. Notes
--------
Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.)
Driver updated for kernel 2.6.28.7.
The number of buttons/axes reported varies based on 3 things:
- if you are using a known controller
......@@ -33,18 +35,19 @@ With a normal controller, the directional pad is mapped to its own X/Y axes.
The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
axes and 10 buttons.
All 8 axes work, though they all have the same range (-32768..32767)
and the zero-setting is not correct for the triggers (I don't know if that
is some limitation of jstest, since the input device setup should be fine. I
didn't have a look at jstest itself yet).
All 8 axes work. By default, the stick axes report values from -32767 to
32767, while the triggers report values from 0 to 32767. Prior versions
of this driver reported -32767 to 32767 for the triggers; this behavior
can be restored via the sysfs interface (see below).
All of the 10 buttons work (in digital mode). The six buttons on the
right side (A, B, X, Y, black, white) are said to be "analog" and
report their values as 8 bit unsigned, not sure what this is good for.
(For the Xbox 360 controllers, these are now simply digital buttons.)
I tested the controller with quake3, and configuration and
in game functionality were OK. However, I find it rather difficult to
play first person shooters with a pad. Your mileage may vary.
This version of the driver has been tested mostly with game emulators for
legacy console systems. While it "should" work with any games, your mileage
may vary.
0.2 Xbox Dance Pads
......@@ -65,7 +68,17 @@ of buttons, see section 0.3 - Unknown Controllers
I've tested this with Stepmania, and it works quite well.
0.3 Unknown Controllers
0.3 Wireless Guitars
--------------------
I have tested a RedOctane wireless guitar and have found it to work with
this driver. All events, except for the acclerometer, are reported as buttons.
Acclerometer inputs are reported as axes for both vertical and horizontal
displacement of the guitar itself; however, the horizontal displacement
sensor is extremely sensitive and might be useless in practice.
0.4 Unknown Controllers
----------------------
If you have an unknown xbox controller, it should work just fine with
the default settings.
......@@ -73,19 +86,13 @@ the default settings.
HOWEVER if you have an unknown dance pad not listed below, it will not
work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with
a dump from /proc/bus/usb and a description of the pad (manufacturer, country,
whether it is a dance pad or normal controller) so that we can add your pad
to the list of supported devices, ensuring that it will work out of the
box in the future.
1. USB adapter for ORIGINAL Xbox Controllers
--------------------------------------------
1. USB adapter
--------------
Before you can actually use the driver, you need to get yourself an
adapter cable to connect the X-Box controller to your Linux-Box. You
can buy these online fairly cheap, or build your own.
Before you can actually use the driver with an ORIGINAL Xbox controller, you
need to get yourself an adapter cable to connect the X-Box controller to
your Linux-Box. You can buy these online fairly cheap, or build your own.
Such a cable is pretty easy to build. The Controller itself is a USB
compound device (a hub with three ports for two expansion slots and
......@@ -102,29 +109,55 @@ original one. You can buy an extension cable and cut that instead. That way,
you can still use the controller with your X-Box, if you have one ;)
2. Driver Installation
2. Xbox 360 Controllers
-----------------------
For Xbox 360 WIRED controllers (i.e. ones that come with a permanently attached
USB cable), you need only plug in the controller, and you're ready to play. The
LED ring display on the controller will illuminate 1-4 in response to which
joystick device (/dev/input/js1 to /dev/input/js4) the controller is attached.
The LED display will "wrap" around for /dev/input/js5 and higher.
For Xbox 360 WIRELESS controllers, you need to purchase a "Wireless Gaming
Receiver for Windows" adapter* from Microsoft (about $20 in the US at the time
of this writing). Up to 4 wireless devices (controllers, guitars, etc.) can
be connected to a single "Wireless Gaming Receiver" -- just push the button
on the gaming receiver until the light on it blinks, then push the connect
button on the wireless controller until the leds show a circling pattern.
Once you make this connection, the controller will remember the receiver and
automatically reconnect to it, provided you don't associate the controller
with a different receiver or an actual Xbox 360.
When a wireless 360 device is connected, the LED ring on the controller will
illuminate 1-4 in response to the "slot" on the wireless receiver to which
the device connects. The first device to connect will attach to slot 1, the
second to slot 2, and so forth. If you remove the batteries, then re-power
the controllers in a different order, you can change which controller
connects to which slot.
To power off a wireless controller, remove the battery pack. EVEN THOUGH A
WIRELESS CONTROLLER MAY GO INTO "STANDBY" MODE (no led display), it may STILL
DRAW POWER FROM THE BATTERIES.
* Contrary to what might seem like a good idea, you CANNOT turn a wireless
360 controller into a wired controller. The "Play and Charge" cable ONLY
PROVIDES POWER to the controller, NOT a connection interface. The controller
still connects wirelessly, and so you still need a wireless receiver. Yes,
the "Play and Charge" cable will show up in lsusb and has a basic descriptor
on the bus, but there is no actual device to which to connect (I tried
modifying the driver to recognize it and wound up with a null pointer oops).
3. Driver Installation
----------------------
Once you have the adapter cable and the controller is connected, you need
to load your USB subsystem and should cat /proc/bus/usb/devices.
There should be an entry like the one at the end [4].
On a modern Linux system, the xpad driver should be loaded automatically.
You may need to make some userspace modifications to prevent X11 from picking
up your controller as a pointer device, and you might also need to set
permissions on /dev/input/js* and /dev/input/event* to enable reading (and
writing, if you want rumble effects) by your user account.
Currently (as of version 0.0.6), the following devices are included:
original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
The driver should work with xbox pads not listed above as well, however
you will need to do something extra for dance pads to work.
If you have a controller not listed above, see 0.3 - Unknown Controllers
If you compiled and installed the driver, test the functionality:
> modprobe xpad
> modprobe joydev
> jstest /dev/js0
See: http://cirg.cs.clemson.edu/~mamurph/pub/xpad
If you're using a normal controller, there should be a single line showing
18 inputs (8 axes, 10 buttons), and its values should change if you move
......@@ -133,8 +166,102 @@ show 20 inputs (6 axes, 14 buttons).
It works? Voila, you're done ;)
Well, almost: there is now a sysfs interface for making changes to default
behaviors on the fly.
4. SysFs Interface
------------------
With this version of the xpad driver, there is a sysfs interface for making
changes and adjustments. The interface is documented in
Documentation/ABI/testing/game_device-sysfs-interface.
For reading and making changes to the adjustable parameters (below), look
for a game_device directory in /sys/class/input/input* (there will be one
of these directories for each wired xpad device, and four such directories
with each wireless receiver).
5. Adjustments
--------------
A number of parameters can be adjusted via the sysfs interface, which are
documented below. First, however, we present a few concepts:
1. The range of an axis is 0 to 32767. Positive and negative values represent
the DIRECTION in which the axis is deflected. All adjustable parameters
deal with absolute magnitude, so they use positive numbers.
2. Xbox and Xbox 360 controllers are "radial axis" controllers. That is, the
analog sticks are constrained (by the plastic of the stick opening) to a
circular range, such that x**2 + y**2 <= 1 for all input values x and y.
This behavior contrasts to PC joysticks and older console controllers,
which had a "square axis" that kept the x and y values independent of one
another.
3. Thanks
* Dead Zones
----------
A dead zone is a region around the center of the stick in which all inputs
are ignored. They help to combat sticks that do not center perfectly, at the
expense of reduced sensitivity. By default, the dead zones for both sticks
are set at 8192 (out of a range from 0 to 31743; the controller reports a
maximum absolute value of 32767).
Dead zones can be set per-stick by adjusting the left_dead_zone and
right_dead_zone values in sysfs.
* Stick Limits (Square Axis Mapping)
----------------------------------
Stick limits allow the radial axes of the controller sticks to be mapped to
square axes, for better performance in older games or emulators. This mapping
occurs by inscribing a square inside the circle defined by the plastic
housing of the controller. By default, the stick limits are set to 32767,
which causes the plastic to take precedence, resulting in a radial axis.
Recall that x**2 + y**2 <= 1 for all x and y in a radial axis. Thus, the
largest square that can be inscribed inside the circle is one whose corners
have |x| = |y| (absolute values to ignore direction). Thus, solving for
x = y, we have 2 * (x ** 2) = 1, or x = sqrt(1/2), which works out to around
0.707. Multiplying by the maximum output of the controller (32767) gives
a stick limit of 23170 for the size of the maximum inscribed square.
Unfortunately, hardware variations do exist between controllers, so a smaller
stick limit by needed to achieve the desired square axis effect. In all
cases, the driver will enforce the limitation that the stick limit must be
greater than the size of the dead zone plus 1024.
Stick limits can be set per-stick by adjusting the left_stick_limit and
right_stick_limit values in sysfs.
* Rumble Enable/Disable
---------------------
Rumble effects can be disabled for a controller by setting the rumble_enable
value in sysfs.
* Full Trigger Axes
-----------------
By default, both the left and right triggers will report 0 when not
depressed, increasing to 32767 when depressed fully. In many cases, this
behavior will be the desired behavior, as the game will see the axis as
non-deflected when the trigger is not pressed.
However, older versions of the driver mapped the triggers to full axes,
such that -32767 was reported for a non-depressed trigger, increasing to
32767 when depressed fully. This behavior might be desired by some users,
and it can be re-enabled on a per-trigger basis by setting the
left_trigger_full_axis and right_trigger_full_axis values in sysfs.
6. Thanks
---------
I have to thank ITO Takayuki for the detailed info on his site
......@@ -144,15 +271,19 @@ His useful info and both the usb-skeleton as well as the iforce input driver
(Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
the basic functionality.
Thanks to Oliver Neukum, Greg Kroah-Hartmann, and Frederic Weisbecker for
their assistance with the wireless 360 and sysfs enhancements.
4. References
7. References
-------------
1. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
2. http://xpad.xbox-scene.com/
3. http://www.xboxhackz.com/Hackz-Reference.htm
4. http://pingus.seul.org/~grumbel/xboxdrv/
4. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany):
8. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany):
T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
......@@ -162,7 +293,7 @@ I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US):
9. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US):
T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
......@@ -181,3 +312,7 @@ Marko Friedemann <mfr@bmx-chemnitz.de>
Dominic Cerquetti <binary1230@yahoo.com>
2005-03-19
- added stuff for dance pads, new d-pad->axes mappings
Mike Murphy <mamurph@cs.clemson.edu>
2009-02-28
- added sysfs interface and wireless 360 support
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